864:
Nakayama, the game's translator, worked on it for 30 days, and the editing process took two months. Because of this, Bateman had to do most of the work "on the fly". Nakayama had started playing the game prior to starting work on the localization, but did not finish playing it until she was more than halfway through translating it; after learning that the plot hinged on a
Japanese pun, they had to halt the localization to discuss it with Uchikoshi and come up with a solution, after which they went through the whole game to make sure that it still made sense. Another problem Bateman ran into was related to the game's first person narration. A plot twist regarding the narration relied on the use of gender-specific first person pronouns at specific points in the story. As this would not work in English, the narration was made to instead be in the third person, and the twist's effect was replicated by shifting from third to first person at a specific story point. Bateman admits however that the twist is "more mindblowing in Japanese".
1400:
it "gets under your skin at the right moments", while Petit said that she appreciated the sound, which she called atmospheric and " shivers up your spine". She was unimpressed with the environments, but said that they were clear and easy to look at. She liked the character portraits, calling them expressive and, paired with the dialogue, enough to make the player not care about the lack of voice acting. Ponce, too, felt that the game did not need voice acting. He felt that the way the game favored textual narration over animated cutscenes made it more immersive, allowing the player to imagine the scenes. Goergen said that the graphics were well done, but that they did not do much for the atmosphere. Kaplan called the presentation "awesome", saying that it looked great and that the artwork stood on its own despite the simplicity of the animations, and that the soundtrack was "fantastic".
699:
interacts with puzzles, is presented from a 12-year-old Akane's point of view during the first Nonary Game. Through morphic fields, she connected to Junpei in the future, witnessing several possible endings and directing Junpei to help him survive. Junpei then faces the same puzzle Akane did, and relays the solution back to Akane in the past, allowing her to escape with Seven and the other children. Junpei realizes that Akane was Zero and, with assistance from Santa, had recreated the game and all the events she had witnessed in order to ensure her survival and avoid a temporal paradox. As Junpei and the others escape, they discover that the game had taken place in
Building Q the entire time; Akane and Santa have fled, leaving behind a car with Ace restrained in the trunk. In the game's epilogue, they drive away hoping to catch up with them and pick up a hitchhiker in Egyptian robes.
1396:, time limits and dead ends, Ponce found it to be better than other escape-the-room games. He applauded the large amount of content, saying that even someone only buying the game for the puzzles would be satisfied. Schilling and Thomas appreciated the puzzles, but found some solutions and hints to be too obvious or explanatory. Kemps found the puzzles excellently done and challenging, but disliked how difficult it was to reach the true ending. Kemps and Schreier appreciated how the puzzles felt logical, while they, along with Thomas and Arendt, criticized how the player has to re-do puzzle sequences upon subsequent playthroughs. Goergen, Schreier, Thomas and Arendt all appreciated the fast-forward function, as it made repeated playthroughs more bearable, but Thomas felt that it didn't go far enough in speeding up the process.
677:
confront Ace and deduce he killed every person found dead in order to both cover his identity and obtain their bracelets. Ace holds Lotus hostage and escapes. As they find Snake and the door with the 9, Akane becomes weak. Santa watches over her while the others enter the door, leading to an incinerator where Ace and Lotus are. Learning of his sister's murder, Snake tackles Ace, and the others pull Junpei out of the incinerator before it activates, consuming Snake and Ace. Junpei returns to Akane, finding her nearly dead. Zero claims over the loudspeakers that he has lost. Junpei investigates a nearby room, and returns to find Akane and Santa have disappeared, after which he is knocked out by a gas grenade. After the player views this ending, they can then access the "true" ending.
45:
565:
827:, the president of the game music production company SuperSweep, was chosen to compose the game's soundtrack for being skilled in a wide range of music genres, ensuring that he could compose music that would fit a lot of different types of moods and scenes. He described his work on the game as the most straightforward music project he had had, due to receiving concise reference material that answered all his questions about the game; he made a few test tracks, after which everything went smoothly. The music was written using the Nintendo DS's internal synth, and Hosoe worked together with fellow SuperSweep composer Yousuke Yasui to make this less obvious.
708:
665:
the digital root door locks. The 9th man still goes through a door by himself and is killed. Fearing what harm might come to them, the group adopts code names and splits up to explore the ship. Over the course of the story, Snake and an unknown man are found dead. The player has the option to select which group that Junpei travels with, which affects the story; several choices lead to Junpei and the cast's death at the hands of either Ace or Clover. Through various choices, Junpei learns of a previous Nonary Game, played nine years earlier, and the connections of the other characters through that, as well as studies about
695:. This Nonary Game went awry: Akane and her brother Santa were placed at the same location instead of being separated, and Seven discovered the kidnappings and rescued the children from the ship. Ace grabbed Akane before she could escape, forced her into the incinerator room, and started the incinerator while leaving a puzzle for her escape. Unable to solve the puzzle, Akane was apparently burnt to death while the other children, including Snake and Lotus's daughters, escaped with Seven.
4111:
619:. An in-game calculator is provided for math-related problems, and the player can ask characters for hints if they find an Escape room too difficult. All Escape sections are self-contained, with all items required to solve the puzzles being available within that section; items are not carried over between Escape sections. After finishing an Escape section, it becomes available to replay from the game's main menu.
1292:
855:
from a wider view, line by line or scene by scene rather than word by word or sentence by sentence, and thinking about how to convey the same ideas in
English. Most parts of the game that include a joke in the localization also have a joke in the Japanese version, but a different one; Bateman did however try to make similar types of jokes, with similar contents and ideas. The game's use of Japanese language
1244:
1239:
1287:
1282:
1277:
1272:
1169:
1164:
1159:
1154:
1149:
1234:
1229:
1224:
1219:
1214:
1209:
1204:
1199:
1384:
mythology, conspiracies and character backgrounds were engrossing. Tony Ponce at
Destructoid said that the characters initially seemed like a "stock anime cast", but that the player discovers more complexity in them after moving past first impressions. Kaplan felt that each character was well developed, fleshed out and unique, and could pass for real people.
903:. It was a commercial failure in Japan, with 27,762 copies sold in 2009 and an additional 11,891 in 2010, reaching a total of 39,653 copies sold. Meanwhile, American sales were described as being strong; according to Uchikoshi, this was a surprise, as the visual novel genre was seen as being particular to Japan and unlikely to be accepted overseas.
596:
that affect the course of the game, resulting in one of six endings. The whole plot is not revealed in just one playthrough; the player needs to reach the "true" ending to get all the information behind the mystery, which in turn requires another specific ending to be reached beforehand. Some endings contain hints to how to reach further endings.
462:. The story follows Junpei, a college student who is abducted along with eight other people and forced to play the "Nonary Game", which puts its participants in a life-or-death situation, to escape from a sinking cruise liner. The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in
851:, many at the company did not believe in its commercial viability and at first turned it down; as many of the people who evaluate games at Aksys do not speak Japanese, it was difficult for them to gauge whether a game was good or not. In the end they decided to localize it, which was considered a big risk for the company.
757:, but came up with the idea to include puzzles that are integrated within a story, and need to be solved for the player to make progress: he enjoyed playing browser-based escape-the-room games, but thought that they would be more interesting if they had a larger focus on telling a story. This idea served as the basis for
772:'s theories of morphogenetic fields, which became the main theme of the game. The theory is similar to telepathy, which answers the question of how organisms are able to simultaneously communicate ideas to each other, without physical or social interaction. Uchikoshi used the theory to develop the concept of
854:
The localization was done by the philosophy of keeping true to the spirit of the original
Japanese, making dialogue sound like what a native speaker of English would say instead of strictly adhering the original's exact wording. The localization editor, Ben Bateman, did this by looking at the writing
664:
after waking up, wearing a bracelet displaying the number "5". He encounters the eight other passengers. Zero announces over a loudspeaker that all nine are participants in the Nonary Game, explains the rules, and states each carry an explosive in their stomach that will go off if they try to bypass
595:
segments. These sections require little interaction from the player as they are spent reading the text that appears on the screen, which represents either dialogue between the various characters or Junpei's thoughts. During Novel sections, the player will sometimes be presented with decision options
1399:
Goergen found the sound designs to be unmemorable, saying that the music does not add much and that players would be likely to mute the game after hearing the "beeping" sound effect used for dialogue for too long. Meanwhile, Ponce and Petit liked it: Ponce called the score "masterful" and said that
863:
During the localization, Bateman had to keep track of the numerous plot points throughout the game, as the script had not been written in chronological order due to the numerous endings. Localizing the game took roughly two months. Another challenge was getting the localization done in time: Nobara
795:
Uchikoshi started writing the script by working on the ending first. From there, he would continue to work backwards, in order to not get confused when writing the plot. The game's setting, with characters who are trapped and try to escape, was meant to embody two of humanity's instinctive desires:
647:
The events of the game occur within a cruise ship, though all of the external doors and windows have been sealed, and many of the internal doors are locked. The game's nine characters learn that they have been kidnapped and brought to the ship to play the Nonary Game, with the challenge to find the
635:
features nine main characters, who are forced to participate in the Nonary Game by an unknown person named Zero. The characters adopt code names to protect their identities due to the stakes of the Nonary Game. The player-controlled Junpei is joined by June, a nervous girl and a childhood friend of
698:
After rescuing Snake, Junpei and the others reach the incinerator; Akane disappears and Santa escapes while taking Ace hostage, trapping the others inside. It is then revealed that the portion of the game's narrative portrayed on the bottom screen of the
Nintendo DS, which only shows narration and
820:
The Escape sequences were created to appeal to players' innate desires: Uchikoshi wanted them to feel the instinctive pleasure that he described as "I found it!". For the puzzles, he would consider the details within the story, and the props and gimmicks found in the game; after deciding on them,
806:
influenced the script, as certain scenes were altered to match the character illustrations. Among scrapped story elements were the use of hands as a major part of the story; in the final stages of production, Uchikoshi's higher-ups did not accept this focus, forcing him to re-write the story. The
690:
desert. The game was designed to explore morphic fields; the research anticipated that the stress of the game would activate the fields between siblings, allowing solutions solved by one to be sent via these fields to their counterpart at the other location. This research was to help Ace cure his
1391:
writer said that they enjoyed solving puzzles, and that it gave them a sense of accomplishment; similarly, Goergen, Petit, Schilling and Arendt called the puzzles satisfying to solve. Goergen found some puzzles to be cleverly done, but said that some were esoteric. Ponce and Petit liked that the
1383:
and Lucas M. Thomas at IGN felt that the urgency portrayed in the game's story sometimes was at odds with the tone or timing of the dialogue, such as lengthy conversations while trapped inside a freezer, or lighthearted dialogue and jokes. Thomas called the premise gripping, and said that the
676:
In one ending, Clover is found dead. Junpei learns that the dead man was not Snake and that the first Nonary Game was run by Cradle
Pharmaceutical, of which Ace is the CEO. Zero was a participant of this game, and had set up the second Nonary Game as revenge towards Ace. The surviving players
473:
joined
Chunsoft to write a visual novel for them that could reach a wider audience; Uchikoshi suggested adding puzzle elements that are integrated with the game's story. The inspiration for the story was the question of where inspiration comes from; while researching it, Uchikoshi came across
504:
was positively received, with reviewers praising the story, writing and puzzles, but criticizing the game's tone and how the player is required to re-do the puzzles every time they play through the game (which is necessary in order to obtain the true ending). While the
Japanese release was a
1551:
In the 2017 rerelease of the game on other platforms, the dual screen mechanic is replaced with two modes of presentation for Novel sections, "NVL Mode" and "ADV Mode". NVL Mode shows non-dialogue narrative text not shown in ADV Mode, and is the portion of the game played from Akane's
648:
door marked with a "9" within nine hours before the ship sinks. To do this, they are forced to work in separate teams to make their way through the ship and solve puzzles to find this door. This is set in part by special locks on numbered doors that are based on
859:
led to problems, as many of them relied on
Japanese dialects to function; for these, Bateman replaced them with new puns in English. He was given mostly free rein in what he could change or add, as long as it did not disrupt the plot.
890:
was originally released in Japan by Spike on December 10, 2009, for the Nintendo DS. An American release followed on November 16, 2010. In the United States, a replica of the in-game bracelets was included with pre-orders at
796:
the unconscious desire to return to one's mother's womb and shut oneself away, and the desire to escape and overcome one's current condition. This was a theme Uchikoshi had used before, when writing the visual novel
965:
series. It was released in Japan on May 29, 2013, and worldwide in English on March 17, 2014. This version lacks the Escape sections of the Nintendo DS version, and features high resolution graphics and an added
821:
they were integrated with the puzzles. He also used puzzle websites as reference. He did not design the puzzles himself, instead leaving the puzzle direction to other staff, while checking it multiple times.
776:
characters, which are able to either transmit or receive information from another individual. Because of the vital role of the number 9 in the plot, each of the characters was based on one of the nine
652:; each player has a bracelet with a different digit on it, and only groups of three to five with the total of their bracelet's number with the same digital root as marked on the door can pass through.
2350:
2679:
2516:
1855:
2780:
2388:
603:, with the player being able to move between different pre-determined positions in each room. To escape, the player is tasked with finding various items and solving puzzles, reminiscent of
2316:
2201:
1406:
received some awards from gaming publications, including: Best Story of 2010 from IGN, Best Graphic Adventure of 2010 on a Handheld System from RPGFan, and an Editor's Choice Award from
1333:
Reviewers enjoyed the writing and narrative, with Andy Goergen of Nintendo World Report labeling it as "a strong argument for video games as a new medium of storytelling". Reviewers at
498:; they worked by the philosophy of keeping true to the spirit of the original Japanese version, aiming for natural-sounding English rather than following the original's exact wording.
3107:
3927:
2422:
3270:
743:(1994), but wanted to create a new type of visual novel that could be received by a wider audience; they contacted Uchikoshi, who at the time was working on a mobile game based on
599:
In between Novel sections are Escape sections, which occur when the player finds themselves in a room from which they need to find the means of escape. These are presented from a
3303:
3179:
3520:
1965:
2746:
3439:
2843:
1016:. In Japan, the Microsoft Windows version launched on March 25 and the console versions on April 13. The European PlayStation Vita version was released on December 15.
3964:
3070:
3334:
2275:
2635:
2084:
807:
characters were originally supposed to be handcuffed to each other as they try to escape, but the idea was scrapped as it was seen as overused, with appearances in
3140:
2040:
768:
began in 2008. The inspiration for the story was the question "where do mankind's inspirations come from?"; Uchikoshi researched it, and found the British author
3663:
1913:
1803:
2665:
3853:
607:
games. At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle. The puzzles include various
466:
scenarios; and Novel sections, where the player reads the game's narrative and makes decisions that influence the story toward one of six different endings.
3357:
3236:
17:
2339:
3893:
1749:
1691:
2524:
4221:
4196:
3760:
3693:
3820:
3484:
1648:
1841:
3033:
2716:
4226:
3790:
3609:
871:
directly translated from the original Japanese game. Picking it prompts a humorous exchange between Junpei and Lotus. This became a highly popular
3399:
2768:
2378:
2305:
2191:
1998:
3259:
2163:
1468:
series, and was originally intended to be a stand-alone game. The development for the sequel began after the first game got positive reviews.
4216:
2580:
680:
In the true ending, Junpei learns that the previous Nonary Game consisted of nine pairs of kidnapped siblings separated onto the ocean-bound
4028:
3093:
3916:
2410:
4201:
2244:
1392:
puzzles never became "pixel hunts", and how everything is visible as long as the player looks carefully; because of this and the lack of
3724:
3293:
3168:
2106:
867:
During a scene related to an abstract painting of a dog, one of the localized answers for what the painting depicts is "Funyarinpa", a
2610:
895:; due to low pre-orders, Aksys made these available on their website's shop, both separately and bundled with the game. Upon release,
3586:
3506:
4191:
3385:
2558:
1957:
509:
was developed as a stand-alone title, its unexpected critical success in North America prompted the continuation of the series.
4186:
4176:
2487:
2738:
3429:
3007:
2985:
2934:
2829:
3056:
640:
with a negative attitude; Ace, an older and wiser man; Snake, a blind man with a princely demeanor; Clover, a girl prone to
4181:
4061:
4054:
3556:
3326:
1470:
1450:
1361:
criticized the prose for being inconsistent, but said that the use of the narrator was clever and unusual. Susan Arendt at
928:
514:
2903:
2873:
2267:
1789:
970:
that helps players keep track of which narrative paths they have experienced; additionally, dialogue is presented through
636:
Junpei whom he knows as Akane; Lotus, a self-serving woman with unknown skills; Seven, a large and muscular man; Santa, a
4171:
2643:
2452:
2076:
813:
3950:
3130:
2030:
910:
media was released. The game's soundtrack was published by SuperSweep on December 23, 2009. A novelization of the game,
4211:
4166:
3649:
1420:
on a list of "must-play" Nintendo DS visual novels, citing its story, themes and "zany narrative experimentation", and
1330:
included it on a list of the best games of all time, crediting it with popularizing the visual novel genre in America.
2959:
1903:
4241:
4206:
4021:
3843:
583:
is divided into two types of sections: Novel and Escape. In the Novel sections, the player progresses through the
4161:
3812:
3222:
3879:
1677:
1735:
1343:
felt that the lengthy Novel sections amplified the fear and tension throughout the game, while Heidi Kemps of
3685:
1500:, released in 2016, is set between the events of the previous two games, and has morality as its main theme.
3746:
584:
4156:
3470:
1634:
1371:
liked the dialogue, but found the third-person narration to be dull and slow, with out-of-place or clichéd
798:
117:
2702:
4014:
3782:
3025:
1486:, and was first released on February 16, 2012 in Japan, and later that year in North America and Europe.
3623:
4151:
600:
4136:
4001:
1988:
1004:
and PlayStation Vita in the West on March 24, 2017. People who purchased the Windows version through
2149:
505:
commercial failure, the game sold better than expected for the genre in the United States. Although
781:
2588:
4246:
4141:
3201:
1846:
1438:
1430:
included it on a list of "must-play" visual novels worth playing even for people who do not like
1363:
1263:
836:
773:
568:
A screenshot of an Escape section; an inventory of collected items is shown on the bottom screen.
491:
458:
series, and was released in Japan in December 2009 and in North America in November 2010 for the
44:
3057:"999: Nine Hours, Nine Persons, Nine Doors released on iOS in Japan, coming stateside this fall"
4236:
4231:
981:
847:
while looking for a company that could publish the game in North America. When Aksys evaluated
707:
588:
421:
3358:"Xbox Game Pass adds Zero Escape: The Nonary Games, Shredders, Weird West, more in late March"
2230:
2803:
749:
3716:
2114:
4251:
4114:
974:, and an extra ending is included. This version has since been removed from the App Store.
612:
445:
67:
55:
3578:
8:
3889:
3786:
3659:
3232:
2712:
1687:
165:
129:
4146:
3816:
2383:
1434:
739:
189:
2550:
4068:
3511:
3098:
3061:
2930:
2834:
2666:"Shippin' Out Nov. 14-20: Assassin's Creed: Brotherhood, Need for Speed: Hot Pursuit"
1496:
1454:
1326:
1318:
997:
985:
666:
545:
528:, with voice acting and higher resolution graphics, was released alongside a port of
520:
207:
153:
141:
2479:
2340:"Virtue's Last Reward Creator Talks About The Essence Of Visual Novels At GDC Panel"
4085:
1483:
777:
769:
730:
715:
541:
475:
470:
408:
217:
158:
122:
1008:
in its first week of release received a complimentary soundtrack, with songs from
3395:
2675:
2154:
1799:
1357:
1348:
1301:
1005:
844:
637:
604:
549:
479:
463:
81:
3542:
2192:"Inside the Genesis of Virtue's Last Reward and the Challenges of Visual Novels"
4095:
3875:
3645:
3260:"Kotaro Uchikoshi Teases Project Psync, The Nonary Games Includes A Soundtrack"
2895:
2865:
2611:"Funyarinpa for the whole family: Zero Escape: The Nonary Games – GAMING TREND"
2145:
1673:
1421:
1352:
1025:
958:
899:
became the eleventh and ultimately final Nintendo DS game to be rated M by the
803:
682:
576:
487:
413:
146:
107:
2769:"999: Nine Hours, Nine Persons, Nine Doors Is The Eleventh M-Rated Game On DS"
2444:
2306:"999: 9 Hours, 9 Persons, 9 Doors Interview Gets Philosophical, Then Personal"
4130:
2517:"999 and Zero Escape: Virtue's Last Reward Interview: Aksys gets things done"
2035:
1368:
1190:
1001:
971:
868:
692:
616:
537:
431:
358:
329:
300:
259:
212:
87:
3169:"Zero Escape: The Nonary Games Will Come To North America On March 24, 2017"
2159:
579:
in which the player assumes the role of a college student named Junpei. The
4090:
1479:
1140:
1029:
824:
661:
649:
608:
592:
483:
478:'s morphic resonance hypothesis, which became the main focus of the game's
417:
170:
3990:
3327:"Zero Escape: The Nonary Games for PS Vita launches December 15 in Europe"
2951:
4038:
3924:
3848:
3579:"Best Graphic Adventure: Handheld - Nine Hours, Nine Persons, Nine Doors"
3298:
3267:
3176:
3029:
3011:
2989:
2776:
2742:
2448:
2418:
2347:
2313:
2110:
1908:
1491:
1464:
1407:
1393:
1092:
942:
840:
808:
495:
459:
454:
197:
181:
96:
747:, and asked him to serve as a writer for the then upcoming visual novel
3960:
3756:
3619:
3552:
3480:
3475:
3390:
2240:
1851:
1745:
1644:
1344:
1321:
1066:
734:
641:
134:
2411:"Chunsoft Blog: Nine Hours, Nine Persons, Nine Doors The Untold Story"
2150:"Review: 'Visual Novel' Nine Hours Mixes Gripping Drama, Spotty Prose"
3516:
3434:
3135:
3103:
3066:
2839:
1380:
1104:
967:
3917:"Zero Escape 3 Will Take Place Between 999 And Virtue's Last Reward"
2670:
1794:
1372:
1340:
1128:
1021:
915:
892:
726:
670:
644:
and Snake's younger sister; and the 9th Man, a fidgety individual.
580:
553:
449:
222:
60:
49:
North American first-print cover art, featuring the main characters
737:. Chunsoft had made successful visual novels in the past, such as
3751:
3614:
2464:
2268:"Kotaro Uchikoshi, creator of the Zero Escape series (interview)"
2235:
2196:
1993:
1639:
1520:
on all platforms in Japan, and on Xbox One and Windows worldwide.
1412:
1335:
1116:
564:
3650:"Five Visual Novels You Must Play, Even If You Don't Like Anime"
3884:
3654:
3227:
3206:
2707:
1682:
1426:
1376:
792:, begins with putting the characters in a state of discomfort.
687:
376:
333:
304:
91:
4006:
1367:
called the story multi-layered and horrifying. Zach Kaplan at
669:
and stories of the Egyptian priestess Alice, who is frozen in
3430:"999: Nine Hours, Nine Persons, Nine Doors - Emergency exits"
3294:"The Zero Escape collection will release in March for the US"
3094:"999: Nine Hours, Nine Persons, Nine Doors hits iOS March 17"
2830:"Zero Escape's third entry is stalled, but director has hope"
1431:
367:
342:
313:
275:
250:
76:
1339:
called the story enigmatic and thrilling. Carolyn Petit at
900:
872:
2739:"Best of the Best (In This Particular Category, at Least)"
3997:
3955:
3547:
2480:"Shinji Hosoe and Kotaro Uchikoshi Interview: Zero Times"
1740:
1178:
950:
856:
202:
2379:"Interview: Zero Escape series creator Kotaro Uchikoshi"
1571:, "Extreme Escape: 9 Hours, 9 Persons, 9 Doors Alterna")
753:. Uchikoshi did not join the company in time to work on
2031:"999: Nine Hours, Nine Persons, Nine Doors (DS) Review"
2024:
2022:
2020:
2018:
2016:
3951:"Zero Escape 3 'More Philosophical Than Past Volumes'"
3835:
1678:"2010's Best Adventure Game Is On Sale For Under $ 20"
1629:
1627:
1625:
1623:
1621:
3908:
3386:"Nine Hours, Nine Persons, Nine Doors for DS Reviews"
3214:
3162:
3160:
3158:
2952:"Extreme Escape 9 Hours 9 Persons 9 Doors Soundtrack"
2231:"『428 ~封鎖された渋谷で~』と『極限脱出 9時間9人9の扉』について聞く、ロングインタビュー完全版"
1897:
1895:
1893:
1835:
1833:
1831:
1829:
1827:
1825:
1823:
1821:
3783:"Zero Escape: Virtue's Last Reward for Nintendo 3DS"
3465:
3463:
3461:
3459:
3457:
3223:"The New 'Nonary Games' Remake Makes 999 Way Better"
2471:
2225:
2223:
2221:
2219:
2013:
1891:
1889:
1887:
1885:
1883:
1881:
1879:
1877:
1875:
1873:
1562:
Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Orutana
1490:
also follows a group of nine people, and focuses on
926:. Coinciding with the release of the game's sequel,
912:
Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira Alterna
3868:
3805:
3423:
3421:
3419:
3417:
2636:"What the Zero Escape games teach us about science"
1618:
761:, and Uchikoshi was named director of the project.
3739:
3571:
3155:
2929:. Vol. 1. SMG Szczepaniak. pp. 298–313.
2259:
1818:
1437:. RPGFan listed it as one of the thirty essential
3942:
3454:
2703:"Nine Hours, Nine Persons, Nine Doors, One Watch"
2544:
2542:
2510:
2508:
2506:
2504:
2216:
2077:"Spoiler Alert: 999: 9 Hours, 9 Persons, 9 Doors"
1870:
1783:
1781:
1779:
1777:
1775:
1773:
1771:
1769:
1767:
938:Zero Escape: Nine Hours, Nine Persons, Nine Doors
4128:
3880:"Why People Are Freaking Out Over Zero Escape 3"
3708:
3414:
2804:"All The Nintendo DS Games That Got An M Rating"
2437:
2299:
2297:
2295:
2293:
1980:
1540:, "Extreme Escape: 9 Hours, 9 Persons, 9 Doors")
802:(2002). The illustrations by character designer
3874:
3775:
3717:"First Look: Team 999's New Vita/3DS Adventure"
3644:
2140:
2138:
2136:
2134:
2132:
2070:
2068:
2066:
2064:
2062:
2060:
2058:
1317:was well received by critics, according to the
3535:
3471:"999:Nine Hours, Nine Persons, 9 Doors Review"
3194:
2927:The Untold History of Japanese Game Developers
2539:
2501:
1904:"Review: Nine Hours, Nine Persons, Nine Doors"
1764:
1599:
1586:
1566:
1535:
1146:
914:, was written by Kenji Kuroda and released by
518:, was released in 2012, which was followed by
4022:
2896:"GEIMIN.NET/2010年テレビゲームソフト売り上げTOP1000(ファミ通版)"
2866:"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)"
2663:
2477:
2403:
2290:
1958:"Nine Hours, Nine Persons, Nine Doors Review"
1951:
1790:"Nine Hours, Nine Persons, Nine Doors Review"
1729:
1196:
3122:
2129:
2055:
1949:
1947:
1945:
1943:
1941:
1939:
1937:
1935:
1933:
1931:
1727:
1725:
1723:
1721:
1719:
1717:
1715:
1713:
1711:
1709:
1531:Kyokugen Dasshutsu 9 Jikan 9 Nin 9 no Tobira
1269:
1036:remaster retained most of the features from
3844:"Review: Zero Escape: Virtue's Last Reward"
3607:
2924:
2827:
4029:
4015:
2185:
2183:
2181:
2099:
725:was developed by the Japanese game studio
524:, released in 2016. An updated version of
43:
4222:Video games with pre-rendered 3D graphics
4197:Video games featuring female protagonists
3998:999: Nine Hours, Nine Persons, Nine Doors
3507:"The 500 best games of all time: 500-401"
3427:
3291:
2949:
1928:
1736:"999: 9 Hours, 9 Persons, 9 Doors Review"
1706:
627:
441:999: Nine Hours, Nine Persons, Nine Doors
38:999: Nine Hours, Nine Persons, Nine Doors
3714:
2761:
2608:
2144:
1672:
1668:
1666:
1024:on March 22, 2022, and was added to the
706:
563:
486:, while the characters were designed by
4227:Video games written by Kotaro Uchikoshi
3948:
3896:from the original on September 23, 2015
3823:from the original on September 20, 2015
3727:from the original on September 30, 2015
3666:from the original on September 26, 2015
3589:from the original on September 23, 2015
3442:from the original on September 16, 2014
3220:
3143:from the original on September 29, 2015
3128:
2943:
2801:
2719:from the original on September 26, 2015
2682:from the original on September 20, 2015
2581:"Media Meltdown Interviews Ben Bateman"
2377:Chapman, Jacob Hope (August 13, 2015).
2376:
2353:from the original on September 18, 2015
2265:
2178:
1986:
1955:
1494:, specifically the prisoner's dilemma.
1040:, but the new ending was not included.
14:
4129:
3914:
3856:from the original on September 5, 2015
3793:from the original on September 5, 2015
3763:from the original on November 23, 2014
3355:
3324:
3131:"999 is coming to iOS without puzzles"
3091:
3054:
2918:
2633:
2391:from the original on February 21, 2016
2372:
2370:
2368:
2189:
2087:from the original on February 28, 2016
2028:
1839:
1734:Thomas, Lucas M. (December 16, 2010).
1733:
843:; Chunsoft was introduced to Aksys by
4010:
3841:
3559:from the original on December 6, 2014
3428:Schilling, Chris (January 18, 2011).
3380:
3378:
3337:from the original on November 9, 2017
3306:from the original on February 5, 2017
3292:Glagowski, Peter (February 3, 2017).
3202:"999: The Novel on the iOS App Store"
3182:from the original on February 4, 2017
3166:
3026:""999" With New Box Art Ships Today!"
2925:Szczepaniak, John (August 11, 2014).
2906:from the original on January 30, 2016
2876:from the original on January 30, 2016
2700:
2609:DeCoster, Christian (22 March 2017).
2561:from the original on January 19, 2012
2455:from the original on February 2, 2016
2445:"AX 2015 Uchikoshi/Zero Escape panel"
2425:from the original on November 7, 2015
2266:De Bont, Christophe (June 29, 2016).
2043:from the original on January 19, 2016
1989:"JPgamer: In Search of Door Number 9"
1901:
1806:from the original on December 7, 2013
1787:
1752:from the original on October 15, 2014
1663:
1651:from the original on January 22, 2016
452:. It is the first installment in the
4217:Video games set in the United States
4055:Nine Hours, Nine Persons, Nine Doors
3967:from the original on August 25, 2015
3930:from the original on October 1, 2015
3686:"The 30 Essential RPGs of 2010-2015"
3257:
2548:
2514:
2190:Parish, Jeremy (February 13, 2014).
2166:from the original on August 30, 2015
2074:
1968:from the original on August 30, 2015
1858:from the original on October 2, 2014
1478:, was developed by Chunsoft for the
784:. Another source of inspiration was
686:and in a mock-up in Building Q in a
482:elements. The music was composed by
469:Development of the game began after
18:Nine Hours, Nine Persons, Nine Doors
3715:Gantayat, Anoop (August 25, 2011).
3487:from the original on April 23, 2015
3402:from the original on April 27, 2015
3273:from the original on August 3, 2017
3239:from the original on March 24, 2017
3129:Matulef, Jeffrey (March 11, 2014).
2962:from the original on April 14, 2015
2664:Makuch, Eddie (November 14, 2010).
2365:
2337:
2303:
2001:from the original on August 9, 2016
1987:Davison, Pete (November 27, 2013).
1916:from the original on March 25, 2015
1842:"Review: 9 Hours 9 Persons 9 Doors"
1788:Petit, Carolyn (December 7, 2010).
1148:
1047:
24:
4202:Video games scored by Shinji Hosoe
3523:from the original on March 3, 2018
3375:
3110:from the original on July 12, 2015
3073:from the original on July 12, 2015
3036:from the original on July 14, 2015
2846:from the original on July 15, 2015
2802:Wommack, Lacey (18 January 2020).
2783:from the original on July 11, 2015
2749:from the original on July 14, 2015
2701:Fahey, Mike (September 20, 2010).
2634:Quiton, Christopher (2018-03-20).
2319:from the original on June 10, 2015
2304:Yip, Spencer (September 3, 2010).
2278:from the original on June 30, 2016
1840:Arendt, Susan (January 12, 2011).
1694:from the original on April 2, 2016
1198:
25:
4263:
3982:
3949:Sanchez, Miranda (July 7, 2015).
3696:from the original on June 1, 2016
3608:Mackey, Bob (December 12, 2011).
2828:Tach, David (February 14, 2014).
2247:from the original on May 17, 2013
2204:from the original on July 1, 2015
2029:Kaplan, Zach (October 21, 2011).
1902:Ponce, Tony (November 17, 2010).
1471:Zero Escape: Virtue's Last Reward
1451:Zero Escape: Virtue's Last Reward
1271:
940:, with new box art featuring the
929:Zero Escape: Virtue's Last Reward
515:Zero Escape: Virtue's Last Reward
392:
284:
102:
4110:
4109:
3842:Ponce, Tony (October 11, 2012).
3610:"Six Must-Play DS Visual Novels"
3325:Romano, Sal (November 9, 2017).
3221:Jackson, Gita (March 24, 2017).
3092:Sarkar, Samit (March 10, 2014).
1290:
1285:
1280:
1275:
1270:
1242:
1237:
1232:
1227:
1222:
1217:
1212:
1207:
1202:
1197:
1167:
1162:
1157:
1152:
1147:
4036:
3678:
3638:
3601:
3499:
3349:
3318:
3285:
3251:
3085:
3048:
3018:
2996:
2974:
2888:
2858:
2821:
2795:
2731:
2694:
2657:
2627:
2602:
2573:
2549:Love, Jamie (August 10, 2010).
2490:from the original on 2016-10-01
2331:
1575:
1555:
1545:
1347:compared them to "high-quality
918:in 2010 in two volumes, titled
906:In addition to the game, other
830:
536:. This bundle was released for
4192:Video games developed in Japan
3356:Romano, Sal (March 15, 2022).
3055:Sarkar, Samit (May 29, 2013).
3004:極限脱出 9時間9人9の扉 オルタナ(下) (講談社BOX)
2982:極限脱出 9時間9人9の扉 オルタナ(上) (講談社BOX)
2338:Yip, Spencer (April 1, 2013).
2075:Moen, Jessica (May 25, 2011).
1523:
1510:
936:was reprinted under the title
702:
13:
1:
4187:Video games about time travel
4177:Video games about death games
3258:Lada, Jenni (March 2, 2017).
2523:. NAPCO Media. Archived from
2515:Lada, Jenni (April 5, 2013).
1956:Goergen, Andy (May 9, 2011).
1612:
1441:from the years 2010 to 2015.
978:Zero Escape: The Nonary Games
961:as the second entry in their
534:Zero Escape: The Nonary Games
2587:. 2014-07-11. Archived from
2478:Kotowski, Don (2016-07-30).
1043:
1028:service for console, PC and
799:Ever 17: The Out of Infinity
7:
4182:Video games about telepathy
3622:. p. 2. Archived from
2551:"Q&A – Aksys Talks 999"
839:of the game was handled by
559:
10:
4268:
4172:Spike Chunsoft video games
3167:Jenni (February 3, 2017).
1448:
1444:
1379:. Both Chris Schilling at
882:
660:Junpei escapes a flooding
4212:Video games set in Nevada
4167:Single-player video games
4104:
4078:
4046:
4002:The Visual Novel Database
3915:Ishaan (March 27, 2013).
1600:
1587:
1567:
1536:
1462:is the first game in the
1085:
1082:
1060:
1057:
427:
407:
231:
188:
176:
164:
152:
140:
128:
116:
66:
54:
42:
37:
1635:"極限脱出 9時間9人9の扉 まとめ (DS)"
1503:
1439:role-playing video games
782:Enneagram of Personality
655:
601:first-person perspective
4242:Xbox Cloud Gaming games
4207:Video games set in 2027
1020:was later released for
622:
589:non-playable characters
552:in March 2017, and for
4162:PlayStation Vita games
3813:"Virtue's Last Reward"
3032:. September 27, 2012.
1032:on the same date. The
719:
628:Characters and setting
569:
444:is a visual novel and
3519:. November 27, 2017.
2745:. December 14, 2010.
1962:Nintendo World Report
1253:Nintendo World Report
953:version of the game,
750:428: Shibuya Scramble
710:
567:
4062:Virtue's Last Reward
3626:on November 17, 2015
3483:. December 2, 2010.
2148:(January 10, 2011).
2107:"Zero Escape Series"
1676:(October 11, 2012).
1488:Virtue's Last Reward
1014:Virtue's Last Reward
994:Virtue's Last Reward
530:Virtue's Last Reward
446:adventure video game
4157:PlayStation 4 games
3890:Gizmodo Media Group
3787:Nintendo of America
3692:. 2016. p. 2.
3660:Gizmodo Media Group
3648:(August 20, 2014).
3233:Gizmodo Media Group
2713:Gizmodo Media Group
2421:December 24, 2010.
1688:Gizmodo Media Group
1474:, the successor to
1079:
1054:
996:, was released for
957:, was developed by
835:The North American
587:and converses with
585:branching storyline
3817:Nintendo of Europe
2384:Anime News Network
1568:極限脱出 9時間9人9の扉 オルタナ
1529:Known in Japan as
1077:
1052:
814:Mahou Shoujo Riska
786:Kamaitachi no Yoru
745:Kamaitachi no Yoru
740:Kamaitachi no Yoru
733:, and produced by
720:
570:
4152:Nintendo DS games
4124:
4123:
4069:Zero Time Dilemma
3878:(July 14, 2015).
3852:. Modern Method.
3747:"極限脱出ADV 善人シボウデス"
3438:. Gamer Network.
3302:. Modern Method.
3139:. Gamer Network.
2936:978-0-9929260-0-7
2779:August 30, 2010.
2243:. July 15, 2009.
2200:. Gamer Network.
2117:on March 26, 2015
2039:. Gamer Network.
1997:. Gamer Network.
1912:. Modern Method.
1497:Zero Time Dilemma
1455:Zero Time Dilemma
1319:review aggregator
1311:
1310:
1075:
1074:
998:Microsoft Windows
963:Smart Sound Novel
778:personality types
667:morphic resonance
546:Microsoft Windows
521:Zero Time Dilemma
437:
436:
381:December 15, 2017
294:Microsoft Windows
264:November 16, 2010
255:December 10, 2009
238:December 10, 2009
208:Microsoft Windows
16:(Redirected from
4259:
4137:2009 video games
4113:
4112:
4086:Kotaro Uchikoshi
4031:
4024:
4017:
4008:
4007:
3994:
3993:
3991:Official website
3977:
3976:
3974:
3972:
3946:
3940:
3939:
3937:
3935:
3912:
3906:
3905:
3903:
3901:
3872:
3866:
3865:
3863:
3861:
3839:
3833:
3832:
3830:
3828:
3809:
3803:
3802:
3800:
3798:
3779:
3773:
3772:
3770:
3768:
3743:
3737:
3736:
3734:
3732:
3712:
3706:
3705:
3703:
3701:
3682:
3676:
3675:
3673:
3671:
3642:
3636:
3635:
3633:
3631:
3605:
3599:
3598:
3596:
3594:
3575:
3569:
3568:
3566:
3564:
3539:
3533:
3532:
3530:
3528:
3503:
3497:
3496:
3494:
3492:
3467:
3452:
3451:
3449:
3447:
3425:
3412:
3411:
3409:
3407:
3382:
3373:
3372:
3370:
3368:
3353:
3347:
3346:
3344:
3342:
3322:
3316:
3315:
3313:
3311:
3289:
3283:
3282:
3280:
3278:
3255:
3249:
3248:
3246:
3244:
3218:
3212:
3211:
3198:
3192:
3191:
3189:
3187:
3164:
3153:
3152:
3150:
3148:
3126:
3120:
3119:
3117:
3115:
3089:
3083:
3082:
3080:
3078:
3052:
3046:
3045:
3043:
3041:
3022:
3016:
3015:
3000:
2994:
2993:
2978:
2972:
2971:
2969:
2967:
2947:
2941:
2940:
2922:
2916:
2915:
2913:
2911:
2892:
2886:
2885:
2883:
2881:
2862:
2856:
2855:
2853:
2851:
2825:
2819:
2818:
2816:
2814:
2799:
2793:
2792:
2790:
2788:
2765:
2759:
2758:
2756:
2754:
2735:
2729:
2728:
2726:
2724:
2698:
2692:
2691:
2689:
2687:
2661:
2655:
2654:
2652:
2651:
2642:. Archived from
2631:
2625:
2624:
2622:
2621:
2606:
2600:
2599:
2597:
2596:
2577:
2571:
2570:
2568:
2566:
2546:
2537:
2536:
2534:
2532:
2527:on April 9, 2013
2512:
2499:
2498:
2496:
2495:
2475:
2469:
2468:
2462:
2460:
2451:. July 5, 2015.
2441:
2435:
2434:
2432:
2430:
2407:
2401:
2400:
2398:
2396:
2374:
2363:
2362:
2360:
2358:
2335:
2329:
2328:
2326:
2324:
2301:
2288:
2287:
2285:
2283:
2263:
2257:
2256:
2254:
2252:
2227:
2214:
2213:
2211:
2209:
2187:
2176:
2175:
2173:
2171:
2142:
2127:
2126:
2124:
2122:
2113:. Archived from
2103:
2097:
2096:
2094:
2092:
2072:
2053:
2052:
2050:
2048:
2026:
2011:
2010:
2008:
2006:
1984:
1978:
1977:
1975:
1973:
1953:
1926:
1925:
1923:
1921:
1899:
1868:
1867:
1865:
1863:
1837:
1816:
1815:
1813:
1811:
1785:
1762:
1761:
1759:
1757:
1731:
1704:
1703:
1701:
1699:
1670:
1661:
1660:
1658:
1656:
1631:
1606:
1605:
1603:
1602:
1592:
1590:
1589:
1579:
1573:
1572:
1570:
1569:
1559:
1553:
1549:
1543:
1541:
1539:
1538:
1527:
1521:
1518:The Nonary Games
1514:
1484:PlayStation Vita
1410:. Bob Mackey at
1295:
1294:
1293:
1289:
1288:
1284:
1283:
1279:
1278:
1274:
1273:
1247:
1246:
1245:
1241:
1240:
1236:
1235:
1231:
1230:
1226:
1225:
1221:
1220:
1216:
1215:
1211:
1210:
1206:
1205:
1201:
1200:
1172:
1171:
1170:
1166:
1165:
1161:
1160:
1156:
1155:
1151:
1150:
1080:
1076:
1055:
1051:
1018:The Nonary Games
770:Rupert Sheldrake
731:Kotaro Uchikoshi
729:and directed by
716:Kotaro Uchikoshi
714:was directed by
542:PlayStation Vita
476:Rupert Sheldrake
471:Kotaro Uchikoshi
396:
394:
380:
371:
362:
352:PlayStation Vita
346:
337:
317:
308:
288:
286:
279:
263:
254:
218:PlayStation Vita
159:Kotaro Uchikoshi
123:Kotaro Uchikoshi
106:
104:
95:
80:
47:
35:
34:
21:
4267:
4266:
4262:
4261:
4260:
4258:
4257:
4256:
4127:
4126:
4125:
4120:
4100:
4074:
4042:
4035:
3989:
3988:
3985:
3980:
3970:
3968:
3947:
3943:
3933:
3931:
3913:
3909:
3899:
3897:
3876:Schreier, Jason
3873:
3869:
3859:
3857:
3840:
3836:
3826:
3824:
3811:
3810:
3806:
3796:
3794:
3781:
3780:
3776:
3766:
3764:
3755:(in Japanese).
3745:
3744:
3740:
3730:
3728:
3713:
3709:
3699:
3697:
3684:
3683:
3679:
3669:
3667:
3646:Schreier, Jason
3643:
3639:
3629:
3627:
3606:
3602:
3592:
3590:
3577:
3576:
3572:
3562:
3560:
3541:
3540:
3536:
3526:
3524:
3505:
3504:
3500:
3490:
3488:
3469:
3468:
3455:
3445:
3443:
3426:
3415:
3405:
3403:
3396:CBS Interactive
3384:
3383:
3376:
3366:
3364:
3354:
3350:
3340:
3338:
3323:
3319:
3309:
3307:
3290:
3286:
3276:
3274:
3256:
3252:
3242:
3240:
3219:
3215:
3200:
3199:
3195:
3185:
3183:
3165:
3156:
3146:
3144:
3127:
3123:
3113:
3111:
3090:
3086:
3076:
3074:
3053:
3049:
3039:
3037:
3024:
3023:
3019:
3006:(in Japanese).
3002:
3001:
2997:
2984:(in Japanese).
2980:
2979:
2975:
2965:
2963:
2950:Gann, Patrick.
2948:
2944:
2937:
2923:
2919:
2909:
2907:
2902:(in Japanese).
2894:
2893:
2889:
2879:
2877:
2872:(in Japanese).
2864:
2863:
2859:
2849:
2847:
2826:
2822:
2812:
2810:
2800:
2796:
2786:
2784:
2767:
2766:
2762:
2752:
2750:
2737:
2736:
2732:
2722:
2720:
2699:
2695:
2685:
2683:
2676:CBS Interactive
2662:
2658:
2649:
2647:
2632:
2628:
2619:
2617:
2615:gamingtrend.com
2607:
2603:
2594:
2592:
2579:
2578:
2574:
2564:
2562:
2547:
2540:
2530:
2528:
2521:Technology Tell
2513:
2502:
2493:
2491:
2476:
2472:
2458:
2456:
2443:
2442:
2438:
2428:
2426:
2409:
2408:
2404:
2394:
2392:
2375:
2366:
2356:
2354:
2336:
2332:
2322:
2320:
2302:
2291:
2281:
2279:
2264:
2260:
2250:
2248:
2239:(in Japanese).
2229:
2228:
2217:
2207:
2205:
2188:
2179:
2169:
2167:
2146:Schreier, Jason
2143:
2130:
2120:
2118:
2105:
2104:
2100:
2090:
2088:
2083:. NAPCO Media.
2081:Technology Tell
2073:
2056:
2046:
2044:
2027:
2014:
2004:
2002:
1985:
1981:
1971:
1969:
1954:
1929:
1919:
1917:
1900:
1871:
1861:
1859:
1838:
1819:
1809:
1807:
1800:CBS Interactive
1786:
1765:
1755:
1753:
1732:
1707:
1697:
1695:
1674:Schreier, Jason
1671:
1664:
1654:
1652:
1643:(in Japanese).
1633:
1632:
1619:
1615:
1610:
1609:
1597:
1584:
1580:
1576:
1564:
1560:
1556:
1550:
1546:
1533:
1528:
1524:
1515:
1511:
1506:
1457:
1449:Main articles:
1447:
1349:thriller novels
1312:
1291:
1286:
1281:
1276:
1243:
1238:
1233:
1228:
1223:
1218:
1213:
1208:
1203:
1168:
1163:
1158:
1153:
1053:Aggregate score
1050:
1046:
885:
833:
764:Development of
705:
658:
630:
625:
605:escape-the-room
562:
556:in March 2022.
532:as part of the
494:was handled by
480:science fiction
464:escape-the-room
422:escape the room
403:
400:
391:
384:
375:
366:
357:
350:
341:
328:
321:
312:
299:
292:
283:
274:
267:
258:
249:
240:
239:
227:
112:
101:
86:
75:
50:
33:
32:2009 video game
28:
27:2009 video game
23:
22:
15:
12:
11:
5:
4265:
4255:
4254:
4249:
4247:Xbox One games
4244:
4239:
4234:
4229:
4224:
4219:
4214:
4209:
4204:
4199:
4194:
4189:
4184:
4179:
4174:
4169:
4164:
4159:
4154:
4149:
4144:
4142:Chunsoft games
4139:
4122:
4121:
4119:
4118:
4105:
4102:
4101:
4099:
4098:
4096:Spike Chunsoft
4093:
4088:
4082:
4080:
4076:
4075:
4073:
4072:
4065:
4058:
4050:
4048:
4044:
4043:
4034:
4033:
4026:
4019:
4011:
4005:
4004:
3995:
3984:
3983:External links
3981:
3979:
3978:
3941:
3907:
3867:
3834:
3804:
3774:
3738:
3707:
3677:
3637:
3600:
3570:
3534:
3498:
3453:
3413:
3374:
3348:
3317:
3284:
3250:
3213:
3193:
3154:
3121:
3084:
3047:
3017:
2995:
2973:
2942:
2935:
2917:
2887:
2857:
2820:
2794:
2760:
2730:
2693:
2656:
2626:
2601:
2572:
2538:
2500:
2470:
2436:
2402:
2364:
2330:
2289:
2258:
2215:
2177:
2128:
2098:
2054:
2012:
1979:
1927:
1869:
1817:
1763:
1705:
1662:
1616:
1614:
1611:
1608:
1607:
1574:
1554:
1544:
1522:
1508:
1507:
1505:
1502:
1446:
1443:
1422:Jason Schreier
1353:Jason Schreier
1309:
1308:
1305:
1297:
1296:
1267:
1259:
1258:
1255:
1249:
1248:
1194:
1186:
1185:
1182:
1174:
1173:
1144:
1136:
1135:
1132:
1124:
1123:
1120:
1112:
1111:
1108:
1100:
1099:
1096:
1088:
1087:
1084:
1073:
1072:
1069:
1063:
1062:
1059:
1048:
1045:
1042:
1026:Xbox Game Pass
984:that contains
972:speech bubbles
959:Spike Chunsoft
955:999: The Novel
884:
881:
832:
829:
804:Kinu Nishimura
788:, which, like
704:
701:
657:
654:
629:
626:
624:
621:
577:adventure game
561:
558:
488:Kinu Nishimura
435:
434:
429:
425:
424:
411:
405:
404:
402:
401:
399:
398:
397:March 22, 2022
388:
383:
382:
373:
372:April 13, 2017
364:
363:March 24, 2017
354:
349:
348:
347:April 13, 2017
339:
338:March 24, 2017
325:
320:
319:
318:March 25, 2017
310:
309:March 24, 2017
296:
291:
290:
289:March 17, 2014
281:
271:
266:
265:
256:
246:
237:
236:
235:
233:
229:
228:
226:
225:
220:
215:
210:
205:
200:
194:
192:
186:
185:
178:
174:
173:
168:
162:
161:
156:
150:
149:
147:Kinu Nishimura
144:
138:
137:
132:
126:
125:
120:
114:
113:
111:
110:
108:Spike Chunsoft
99:
84:
72:
70:
64:
63:
58:
52:
51:
48:
40:
39:
31:
26:
9:
6:
4:
3:
2:
4264:
4253:
4250:
4248:
4245:
4243:
4240:
4238:
4237:Windows games
4235:
4233:
4232:Visual novels
4230:
4228:
4225:
4223:
4220:
4218:
4215:
4213:
4210:
4208:
4205:
4203:
4200:
4198:
4195:
4193:
4190:
4188:
4185:
4183:
4180:
4178:
4175:
4173:
4170:
4168:
4165:
4163:
4160:
4158:
4155:
4153:
4150:
4148:
4145:
4143:
4140:
4138:
4135:
4134:
4132:
4117:
4116:
4107:
4106:
4103:
4097:
4094:
4092:
4089:
4087:
4084:
4083:
4081:
4077:
4071:
4070:
4066:
4064:
4063:
4059:
4057:
4056:
4052:
4051:
4049:
4045:
4041:
4040:
4032:
4027:
4025:
4020:
4018:
4013:
4012:
4009:
4003:
3999:
3996:
3992:
3987:
3986:
3966:
3962:
3958:
3957:
3952:
3945:
3929:
3926:
3922:
3918:
3911:
3895:
3891:
3887:
3886:
3881:
3877:
3871:
3855:
3851:
3850:
3845:
3838:
3822:
3818:
3814:
3808:
3797:September 16,
3792:
3788:
3784:
3778:
3767:September 16,
3762:
3758:
3754:
3753:
3748:
3742:
3731:September 27,
3726:
3722:
3718:
3711:
3695:
3691:
3687:
3681:
3665:
3661:
3657:
3656:
3651:
3647:
3641:
3625:
3621:
3617:
3616:
3611:
3604:
3588:
3584:
3580:
3574:
3558:
3554:
3550:
3549:
3544:
3538:
3522:
3518:
3514:
3513:
3508:
3502:
3486:
3482:
3478:
3477:
3472:
3466:
3464:
3462:
3460:
3458:
3441:
3437:
3436:
3431:
3424:
3422:
3420:
3418:
3401:
3397:
3393:
3392:
3387:
3381:
3379:
3363:
3359:
3352:
3336:
3332:
3328:
3321:
3305:
3301:
3300:
3295:
3288:
3272:
3269:
3265:
3261:
3254:
3238:
3234:
3230:
3229:
3224:
3217:
3209:
3208:
3203:
3197:
3181:
3178:
3174:
3170:
3163:
3161:
3159:
3147:September 27,
3142:
3138:
3137:
3132:
3125:
3109:
3105:
3101:
3100:
3095:
3088:
3072:
3068:
3064:
3063:
3058:
3051:
3035:
3031:
3027:
3021:
3013:
3009:
3005:
2999:
2991:
2987:
2983:
2977:
2961:
2957:
2953:
2946:
2938:
2932:
2928:
2921:
2905:
2901:
2897:
2891:
2875:
2871:
2867:
2861:
2845:
2841:
2837:
2836:
2831:
2824:
2809:
2805:
2798:
2782:
2778:
2774:
2770:
2764:
2748:
2744:
2740:
2734:
2718:
2714:
2710:
2709:
2704:
2697:
2681:
2677:
2673:
2672:
2667:
2660:
2646:on 2020-01-02
2645:
2641:
2637:
2630:
2616:
2612:
2605:
2591:on 2015-11-26
2590:
2586:
2582:
2576:
2560:
2556:
2552:
2545:
2543:
2526:
2522:
2518:
2511:
2509:
2507:
2505:
2489:
2485:
2481:
2474:
2466:
2454:
2450:
2446:
2440:
2424:
2420:
2416:
2412:
2406:
2395:September 28,
2390:
2386:
2385:
2380:
2373:
2371:
2369:
2352:
2349:
2345:
2341:
2334:
2318:
2315:
2311:
2307:
2300:
2298:
2296:
2294:
2277:
2273:
2269:
2262:
2246:
2242:
2238:
2237:
2232:
2226:
2224:
2222:
2220:
2203:
2199:
2198:
2193:
2186:
2184:
2182:
2165:
2161:
2157:
2156:
2151:
2147:
2141:
2139:
2137:
2135:
2133:
2116:
2112:
2108:
2102:
2086:
2082:
2078:
2071:
2069:
2067:
2065:
2063:
2061:
2059:
2042:
2038:
2037:
2036:Nintendo Life
2032:
2025:
2023:
2021:
2019:
2017:
2000:
1996:
1995:
1990:
1983:
1967:
1964:. NINWR LLC.
1963:
1959:
1952:
1950:
1948:
1946:
1944:
1942:
1940:
1938:
1936:
1934:
1932:
1915:
1911:
1910:
1905:
1898:
1896:
1894:
1892:
1890:
1888:
1886:
1884:
1882:
1880:
1878:
1876:
1874:
1857:
1853:
1849:
1848:
1843:
1836:
1834:
1832:
1830:
1828:
1826:
1824:
1822:
1805:
1801:
1797:
1796:
1791:
1784:
1782:
1780:
1778:
1776:
1774:
1772:
1770:
1768:
1751:
1747:
1743:
1742:
1737:
1730:
1728:
1726:
1724:
1722:
1720:
1718:
1716:
1714:
1712:
1710:
1693:
1689:
1685:
1684:
1679:
1675:
1669:
1667:
1650:
1646:
1642:
1641:
1636:
1630:
1628:
1626:
1624:
1622:
1617:
1596:
1583:
1578:
1563:
1558:
1548:
1537:極限脱出 9時間9人9の扉
1532:
1526:
1519:
1513:
1509:
1501:
1499:
1498:
1493:
1489:
1485:
1481:
1477:
1473:
1472:
1467:
1466:
1461:
1456:
1452:
1442:
1440:
1436:
1433:
1429:
1428:
1423:
1419:
1415:
1414:
1409:
1405:
1401:
1397:
1395:
1390:
1385:
1382:
1378:
1374:
1370:
1369:Nintendo Life
1366:
1365:
1360:
1359:
1354:
1350:
1346:
1342:
1338:
1337:
1331:
1329:
1328:
1323:
1320:
1316:
1306:
1304:
1303:
1299:
1298:
1268:
1266:
1265:
1261:
1260:
1256:
1254:
1251:
1250:
1195:
1193:
1192:
1191:Nintendo Life
1188:
1187:
1183:
1181:
1180:
1176:
1175:
1145:
1143:
1142:
1138:
1137:
1133:
1131:
1130:
1126:
1125:
1121:
1119:
1118:
1114:
1113:
1109:
1107:
1106:
1102:
1101:
1097:
1095:
1094:
1090:
1089:
1081:
1078:Review scores
1070:
1068:
1065:
1064:
1056:
1041:
1039:
1035:
1031:
1027:
1023:
1019:
1015:
1011:
1007:
1003:
1002:PlayStation 4
999:
995:
991:
987:
983:
979:
975:
973:
969:
964:
960:
956:
952:
947:
945:
944:
939:
935:
931:
930:
925:
921:
917:
913:
909:
904:
902:
898:
894:
889:
880:
878:
874:
870:
869:nonsense word
865:
861:
858:
852:
850:
846:
842:
838:
828:
826:
822:
818:
816:
815:
810:
805:
801:
800:
793:
791:
787:
783:
779:
775:
771:
767:
762:
760:
756:
752:
751:
746:
742:
741:
736:
732:
728:
724:
717:
713:
709:
700:
696:
694:
693:prosopagnosia
689:
685:
684:
678:
674:
672:
668:
663:
653:
651:
650:digital roots
645:
643:
639:
634:
620:
618:
617:magic squares
614:
610:
609:brain teasers
606:
602:
597:
594:
590:
586:
582:
578:
574:
566:
557:
555:
551:
547:
543:
539:
538:PlayStation 4
535:
531:
527:
523:
522:
517:
516:
510:
508:
503:
499:
497:
493:
489:
485:
481:
477:
472:
467:
465:
461:
457:
456:
451:
448:developed by
447:
443:
442:
433:
432:Single-player
430:
426:
423:
419:
415:
412:
410:
406:
390:
389:
387:
378:
374:
369:
365:
360:
356:
355:
353:
344:
340:
335:
331:
327:
326:
324:
323:PlayStation 4
315:
311:
306:
302:
298:
297:
295:
282:
277:
273:
272:
270:
261:
257:
252:
248:
247:
245:
242:
241:
234:
230:
224:
221:
219:
216:
214:
213:PlayStation 4
211:
209:
206:
204:
201:
199:
196:
195:
193:
191:
187:
184:
183:
179:
175:
172:
169:
167:
163:
160:
157:
155:
151:
148:
145:
143:
139:
136:
133:
131:
127:
124:
121:
119:
115:
109:
100:
98:
93:
89:
85:
83:
78:
74:
73:
71:
69:
65:
62:
59:
57:
53:
46:
41:
36:
30:
19:
4108:
4091:Shinji Hosoe
4067:
4060:
4053:
4037:
3969:. Retrieved
3954:
3944:
3932:. Retrieved
3920:
3910:
3898:. Retrieved
3883:
3870:
3858:. Retrieved
3847:
3837:
3825:. Retrieved
3807:
3795:. Retrieved
3777:
3765:. Retrieved
3750:
3741:
3729:. Retrieved
3720:
3710:
3698:. Retrieved
3689:
3680:
3670:November 15,
3668:. Retrieved
3653:
3640:
3630:November 15,
3628:. Retrieved
3624:the original
3613:
3603:
3593:February 22,
3591:. Retrieved
3582:
3573:
3563:December 26,
3561:. Retrieved
3546:
3543:"Best Story"
3537:
3525:. Retrieved
3510:
3501:
3489:. Retrieved
3474:
3444:. Retrieved
3433:
3404:. Retrieved
3389:
3365:. Retrieved
3361:
3351:
3339:. Retrieved
3330:
3320:
3308:. Retrieved
3297:
3287:
3275:. Retrieved
3263:
3253:
3241:. Retrieved
3226:
3216:
3205:
3196:
3184:. Retrieved
3172:
3145:. Retrieved
3134:
3124:
3112:. Retrieved
3097:
3087:
3075:. Retrieved
3060:
3050:
3038:. Retrieved
3020:
3003:
2998:
2981:
2976:
2964:. Retrieved
2955:
2945:
2926:
2920:
2910:February 21,
2908:. Retrieved
2899:
2890:
2880:February 21,
2878:. Retrieved
2869:
2860:
2848:. Retrieved
2833:
2823:
2811:. Retrieved
2807:
2797:
2785:. Retrieved
2772:
2763:
2753:December 26,
2751:. Retrieved
2733:
2723:December 26,
2721:. Retrieved
2706:
2696:
2684:. Retrieved
2669:
2659:
2648:. Retrieved
2644:the original
2639:
2629:
2618:. Retrieved
2614:
2604:
2593:. Retrieved
2589:the original
2585:Channel Zero
2584:
2575:
2563:. Retrieved
2554:
2529:. Retrieved
2525:the original
2520:
2492:. Retrieved
2483:
2473:
2463:– via
2457:. Retrieved
2439:
2427:. Retrieved
2414:
2405:
2393:. Retrieved
2382:
2355:. Retrieved
2343:
2333:
2321:. Retrieved
2309:
2280:. Retrieved
2271:
2261:
2249:. Retrieved
2234:
2206:. Retrieved
2195:
2168:. Retrieved
2153:
2121:February 24,
2119:. Retrieved
2115:the original
2101:
2089:. Retrieved
2080:
2045:. Retrieved
2034:
2003:. Retrieved
1992:
1982:
1970:. Retrieved
1961:
1918:. Retrieved
1907:
1860:. Retrieved
1847:The Escapist
1845:
1808:. Retrieved
1793:
1754:. Retrieved
1739:
1696:. Retrieved
1681:
1653:. Retrieved
1638:
1594:
1581:
1577:
1561:
1557:
1552:perspective.
1547:
1530:
1525:
1517:
1512:
1495:
1487:
1480:Nintendo 3DS
1475:
1469:
1463:
1459:
1458:
1425:
1417:
1411:
1403:
1402:
1398:
1394:red herrings
1388:
1386:
1364:The Escapist
1362:
1356:
1334:
1332:
1325:
1314:
1313:
1300:
1264:The Escapist
1262:
1252:
1189:
1177:
1139:
1127:
1115:
1103:
1091:
1037:
1033:
1017:
1013:
1009:
993:
989:
988:versions of
977:
976:
962:
954:
948:
941:
937:
933:
927:
923:
919:
911:
907:
905:
896:
887:
886:
876:
866:
862:
853:
848:
837:localization
834:
831:Localization
825:Shinji Hosoe
823:
819:
812:
809:light novels
797:
794:
789:
785:
765:
763:
758:
754:
748:
744:
738:
722:
721:
711:
697:
681:
679:
675:
659:
646:
632:
631:
598:
593:visual novel
572:
571:
533:
529:
525:
519:
513:
512:The sequel,
511:
506:
501:
500:
492:localization
484:Shinji Hosoe
468:
453:
440:
439:
438:
418:visual novel
385:
351:
322:
293:
280:May 29, 2013
268:
243:
180:
171:Shinji Hosoe
68:Publisher(s)
56:Developer(s)
29:
4252:Zero Escape
4039:Zero Escape
3971:October 27,
3934:December 3,
3925:Curse, Inc.
3900:October 30,
3860:October 26,
3849:Destructoid
3341:November 9,
3310:February 4,
3299:Destructoid
3268:Curse, Inc.
3186:February 4,
3177:Curse, Inc.
3040:December 1,
3030:Aksys Games
2966:October 30,
2850:January 22,
2777:Curse, Inc.
2743:Aksys Games
2686:October 25,
2449:Aksys Games
2419:Curse, Inc.
2348:Curse, Inc.
2314:Curse, Inc.
2272:Geekster.de
2111:Aksys Games
2047:October 31,
1909:Destructoid
1655:January 22,
1492:game theory
1465:Zero Escape
1408:Destructoid
1141:GamesRadar+
1093:Destructoid
1083:Publication
943:Zero Escape
877:Zero Escape
841:Aksys Games
703:Development
642:mood swings
496:Aksys Games
460:Nintendo DS
455:Zero Escape
244:Nintendo DS
198:Nintendo DS
190:Platform(s)
182:Zero Escape
166:Composer(s)
130:Producer(s)
118:Director(s)
97:Aksys Games
4131:Categories
3961:Ziff Davis
3921:Siliconera
3757:Enterbrain
3721:Andriasang
3620:Ziff Davis
3553:Ziff Davis
3481:Future plc
3476:GamesRadar
3406:August 30,
3391:Metacritic
3264:Siliconera
3173:Siliconera
3012:4062837374
2990:4062837366
2900:Geimin.net
2870:Geimin.net
2813:7 November
2773:Siliconera
2650:2018-05-28
2620:2018-05-28
2595:2021-05-14
2565:August 30,
2494:2018-04-23
2459:August 25,
2415:Siliconera
2344:Siliconera
2310:Siliconera
2241:Enterbrain
2208:August 31,
2170:August 30,
2160:Condé Nast
2005:August 29,
1972:August 30,
1852:Defy Media
1746:Ziff Davis
1645:Enterbrain
1613:References
1604:, "Below")
1591:, "Above")
1516:Published
1345:GamesRadar
1322:Metacritic
1067:Metacritic
1058:Aggregator
986:remastered
735:Jiro Ishii
611:, such as
135:Jiro Ishii
4147:IOS games
3527:April 18,
3517:Vox Media
3435:Eurogamer
3367:March 15,
3277:August 3,
3243:March 24,
3136:Eurogamer
3114:March 11,
3104:Vox Media
3067:Vox Media
2840:Vox Media
2640:RHS Arrow
2555:Gamesugar
2251:March 17,
1416:featured
1381:Eurogamer
1373:metaphors
1105:Eurogamer
1049:Reception
1044:Reception
1038:The Novel
968:flowchart
879:circles.
780:from the
414:Adventure
154:Writer(s)
142:Artist(s)
4115:Category
3965:Archived
3928:Archived
3894:Archived
3854:Archived
3827:July 26,
3821:Archived
3791:Archived
3761:Archived
3725:Archived
3694:Archived
3664:Archived
3587:Archived
3557:Archived
3521:Archived
3485:Archived
3440:Archived
3400:Archived
3335:Archived
3304:Archived
3271:Archived
3237:Archived
3180:Archived
3141:Archived
3108:Archived
3071:Archived
3034:Archived
2960:Archived
2904:Archived
2874:Archived
2844:Archived
2808:TheGamer
2787:July 10,
2781:Archived
2747:Archived
2717:Archived
2680:Archived
2671:GameSpot
2559:Archived
2488:Archived
2453:Archived
2429:July 10,
2423:Archived
2389:Archived
2357:March 1,
2351:Archived
2323:July 10,
2317:Archived
2282:June 30,
2276:Archived
2245:Archived
2202:Archived
2164:Archived
2091:July 24,
2085:Archived
2041:Archived
1999:Archived
1966:Archived
1914:Archived
1856:Archived
1804:Archived
1795:GameSpot
1750:Archived
1692:Archived
1649:Archived
1341:GameSpot
1129:GameSpot
1022:Xbox One
932:(2012),
916:Kodansha
893:GameStop
817:(2004).
811:such as
727:Chunsoft
683:Gigantic
671:ice-nine
613:baccarat
591:through
581:gameplay
560:Gameplay
554:Xbox One
450:Chunsoft
409:Genre(s)
386:Xbox One
223:Xbox One
61:Chunsoft
4079:Related
3752:Famitsu
3700:June 1,
3615:1UP.com
3512:Polygon
3491:May 13,
3446:May 13,
3362:Gematsu
3331:Gematsu
3099:Polygon
3077:May 29,
3062:Polygon
2835:Polygon
2531:May 14,
2465:YouTube
2236:Famitsu
2197:USgamer
1994:USgamer
1920:May 13,
1862:May 13,
1810:May 13,
1756:May 13,
1640:Famitsu
1445:Sequels
1413:1UP.com
1389:Famitsu
1377:similes
1336:Famitsu
1327:Polygon
1117:Famitsu
946:brand.
883:Release
875:within
428:Mode(s)
232:Release
3885:Kotaku
3690:RPGFan
3655:Kotaku
3583:RPGFan
3228:Kotaku
3207:iTunes
3010:
2988:
2956:RPGFan
2933:
2708:Kotaku
1698:May 4,
1683:Kotaku
1435:tropes
1427:Kotaku
1134:8.5/10
1071:82/100
982:bundle
688:Nevada
575:is an
544:, and
490:. The
177:Series
4047:Games
2155:Wired
1595:Shita
1504:Notes
1432:anime
1358:Wired
1302:Wired
1122:36/40
1098:10/10
1086:Score
1061:Score
1030:cloud
1006:Steam
924:Shita
845:Spike
774:esper
662:cabin
656:Story
550:Steam
82:Spike
3973:2015
3936:2015
3902:2015
3862:2015
3829:2015
3799:2015
3769:2015
3733:2015
3702:2016
3672:2015
3632:2015
3595:2016
3565:2011
3529:2018
3493:2015
3448:2015
3408:2015
3369:2022
3343:2017
3312:2017
3279:2017
3245:2017
3188:2017
3149:2015
3116:2014
3079:2013
3042:2014
3008:ASIN
2986:ASIN
2968:2015
2931:ISBN
2912:2016
2882:2016
2852:2016
2815:2023
2789:2015
2755:2010
2725:2010
2688:2015
2567:2015
2533:2021
2484:VGMO
2461:2015
2431:2015
2397:2015
2359:2016
2325:2015
2284:2016
2253:2018
2210:2015
2172:2015
2123:2016
2093:2016
2049:2015
2007:2016
1974:2015
1922:2015
1864:2015
1812:2015
1758:2015
1700:2016
1657:2016
1593:and
1482:and
1453:and
1375:and
1307:8/10
1257:9/10
1184:9/10
1110:7/10
1012:and
992:and
980:, a
922:and
901:ESRB
873:meme
857:puns
638:punk
623:Plot
615:and
548:via
4000:at
3956:IGN
3548:IGN
1741:IGN
1476:999
1460:999
1424:at
1418:999
1404:999
1355:of
1351:".
1315:999
1179:IGN
1034:999
1010:999
990:999
951:iOS
949:An
934:999
908:999
897:999
888:999
849:999
790:999
766:999
759:999
755:428
723:999
712:999
633:999
573:999
526:999
507:999
502:999
269:iOS
203:iOS
4133::
3963:.
3959:.
3953:.
3923:.
3919:.
3892:.
3888:.
3882:.
3846:.
3819:.
3815:.
3789:.
3785:.
3759:.
3749:.
3723:.
3719:.
3688:.
3662:.
3658:.
3652:.
3618:.
3612:.
3585:.
3581:.
3555:.
3551:.
3545:.
3515:.
3509:.
3479:.
3473:.
3456:^
3432:.
3416:^
3398:.
3394:.
3388:.
3377:^
3360:.
3333:.
3329:.
3296:.
3266:.
3262:.
3235:.
3231:.
3225:.
3204:.
3175:.
3171:.
3157:^
3133:.
3106:.
3102:.
3096:.
3069:.
3065:.
3059:.
3028:.
2958:.
2954:.
2898:.
2868:.
2842:.
2838:.
2832:.
2806:.
2775:.
2771:.
2741:.
2715:.
2711:.
2705:.
2678:.
2674:.
2668:.
2638:.
2613:.
2583:.
2557:.
2553:.
2541:^
2519:.
2503:^
2486:.
2482:.
2447:.
2417:.
2413:.
2387:.
2381:.
2367:^
2346:.
2342:.
2312:.
2308:.
2292:^
2274:.
2270:.
2233:.
2218:^
2194:.
2180:^
2162:.
2158:.
2152:.
2131:^
2109:.
2079:.
2057:^
2033:.
2015:^
1991:.
1960:.
1930:^
1906:.
1872:^
1854:.
1850:.
1844:.
1820:^
1802:.
1798:.
1792:.
1766:^
1748:.
1744:.
1738:.
1708:^
1690:.
1686:.
1680:.
1665:^
1647:.
1637:.
1620:^
1582:Ue
1387:A
1324:.
1000:,
920:Ue
673:.
540:,
420:,
416:,
393:WW
377:EU
368:JP
359:NA
343:JP
334:EU
330:NA
314:JP
305:EU
301:NA
285:WW
276:JP
260:NA
251:JP
103:WW
92:EU
88:NA
77:JP
4030:e
4023:t
4016:v
3975:.
3938:.
3904:.
3864:.
3831:.
3801:.
3771:.
3735:.
3704:.
3674:.
3634:.
3597:.
3567:.
3531:.
3495:.
3450:.
3410:.
3371:.
3345:.
3314:.
3281:.
3247:.
3210:.
3190:.
3151:.
3118:.
3081:.
3044:.
3014:.
2992:.
2970:.
2939:.
2914:.
2884:.
2854:.
2817:.
2791:.
2757:.
2727:.
2690:.
2653:.
2623:.
2598:.
2569:.
2535:.
2497:.
2467:.
2433:.
2399:.
2361:.
2327:.
2286:.
2255:.
2212:.
2174:.
2125:.
2095:.
2051:.
2009:.
1976:.
1924:.
1866:.
1814:.
1760:.
1702:.
1659:.
1601:下
1598:(
1588:上
1585:(
1565:(
1542:.
1534:(
718:.
395::
379::
370::
361::
345::
336::
332:/
316::
307::
303:/
287::
278::
262::
253::
105::
94::
90:/
79::
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.