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that can be found in the later missions. The corporation enemies are grunts and machines that have been developed to kill the
Slambird Robot; these include the "Grunt," "Scuba Grunts," and various robots and flying objects. The final enemy, "Svinet 17", is a scorpion-shaped robot that must be defeated to finish the game, and it is the most powerful of all the enemies: it can only be killed using the special weapon provided in the last level.
22:
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was met with a range of responses. The most common criticism was that the gameplay in single-player mode is too routine to engage the player, though those critics who commented on the multiplayer mode said that it is much deeper than the single-player. The most common subjects of praise were the easy
353:
The game's levels include both underwater and land areas. In the underwater mode, propellers guide the
Slambird Robot. Underwater and land are no different in control, except that the propeller mode fires torpedoes instead of missiles, although they both have the same firing speed, damage and firing
491:
s four reviewers likewise said that the impressive graphics and stylistics are outweighed by shallow gameplay. Crispin Boyer elaborated, "You wander through the game's nine levels blowing stuff up, and that's about it. You don't have to worry about strategy - other than knowing when to shoot at the
502:, making particular note of how failing certain secondary tasks changes the progression of the mission. He concluded that while the high difficulty and unusual look may initially puts players off, "Give it some time though and you can't help but get drawn into this deep, compelling blasting game."
357:
The game contains many different enemy types. These enemies are split into two groups - non-corporation enemies and corporation enemies. The non-corporation enemies are enemies that have not been developed to destroy the robot by the corporation, such as the bat, the steeljaw rat and the huge ant
349:
format, where the player must destroy certain structures with a cannon that is attached to the
Slambird robot. Enemies such as sharks, robots and structures can only be destroyed with the cannon. However, some enemies can be destroyed by simply walking into or over them, mostly foot soldiers and
332:
was finally put into effect and both warring sides ceased fire. Unbeknownst to them is The Bureau, an underground collection of Arms
Dealers who were benefiting from the constant weapon sales. The Bureau starts a plan to keep the war going by striking the heart of a strong military compound and
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also gave the game a fairly dismal assessment, saying it lacks the freshness and fun of most mech games, and that fans of the genre should save their money for the soon-to-be-released console versions of
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mech-pilot Gert Staun - commandeering their latest light ground-sea mech, the Slam Bird - does the Bureau hope to achieve their ultimate goal.
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disagreed on the latter subject, remarking that "the muddy, chunky graphics and boring sounds never provide an interesting environment."
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rate. Missiles, heavy missiles and bombs can also be fired by the robot, and at the end a special power gun is found to fight Svinet 17.
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496:"a rock-solid 3-D action title with a nice mix of strategy". Rich Leadbetter gave the game an outright laudatory review in
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Taking place on the planet Amok, a company war has been raging on for 47 years straight. However, upon the 47th year, a
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called "Slambird" through nine different scenarios to complete several objectives. The game was noted for its use of
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bad guys and when to run like hell." Sushi-X disagreed with his three co-reviewers, deeming
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615:"Amok: Scavenger Scavenge Game Concept Shocker! Make Good-Looking Title!".
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mines (though if mines are swam into, the
Slambird endures damage).
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controls and the unique look of the voxel-based graphics. However,
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which were standard at the time of its release. Developed by
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research center on the island of
Falster. By employing the
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300:-based graphics for its environments rather than the
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Air
Hendrix (April 1997). "Saturn ProReview: Amok".
46:. Unsourced material may be challenged and removed.
791:Leadbetter, Rich (December 1996). "Review: Amok".
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910:Video games developed in the United States
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880:Multiplayer and single-player video games
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106:Learn how and when to remove this message
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316:, but was reworked for the Saturn after
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915:Video games set on fictional planets
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44:adding citations to reliable sources
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754:McDonald, Tim (December 23, 1996).
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312:began as a technology demo for the
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320:discontinued support for the 32X.
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905:Video games scored by Jesper Kyd
625:. November 1996. pp. 26–27.
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920:Video games with voxel graphics
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31:needs additional citations for
890:Split-screen multiplayer games
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646:. December 1996. p. 235.
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572:. 1997-06-06. Archived from
547:. 1997-07-15. Archived from
522:. 1997-02-27. Archived from
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685:Salmon, Mike (April 1997).
604:. January 1996. p. 22.
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10:
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799:Emap International Limited
623:Emap International Limited
602:Emap International Limited
695:. No. 96. p. 66
674:. April 1997. p. 53.
667:Electronic Gaming Monthly
639:Electronic Gaming Monthly
485:Electronic Gaming Monthly
404:Electronic Gaming Monthly
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900:Video games about robots
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875:Cooperative video games
345:The gameplay follows a
520:"Online Gaming Review"
454:The Saturn version of
55:"Amok" video game
664:"Review Crew: Amok".
372:two-player modes via
794:Sega Saturn Magazine
726:(December 1, 1996).
618:Sega Saturn Magazine
597:Sega Saturn Magazine
499:Sega Saturn Magazine
442:Sega Saturn Magazine
40:improve this article
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292:. Players guide a
885:Sega Saturn games
801:. pp. 70–71.
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724:Gerstmann, Jeff
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600:. No. 3.
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467:Jeff Gerstmann
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409:6.125/10 (SAT)
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829:. p. 87.
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756:"Amok Review"
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728:"Amok Review"
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576:on 1997-06-06
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551:on 1997-07-15
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526:on 1997-02-27
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51:Find sources:
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29:This article
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870:Action games
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765:. Retrieved
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737:. Retrieved
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697:. Retrieved
692:Game Players
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578:. Retrieved
574:the original
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553:. Retrieved
549:the original
545:"Sega Press"
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528:. Retrieved
524:the original
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433:4.7/10 (SAT)
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421:6.4/10 (SAT)
416:Game Players
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374:split screen
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330:peace treaty
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151:Publisher(s)
139:Developer(s)
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96:October 2017
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38:Please help
33:verification
30:
435:3.9/10 (PC)
394:Publication
366:cooperative
290:Sega Saturn
264:multiplayer
175:Platform(s)
163:Composer(s)
859:Categories
672:Ziff Davis
644:Ziff Davis
580:2023-05-04
555:2023-05-04
530:2023-04-16
506:References
482:. Most of
370:deathmatch
282:video game
276:is a 1996
168:Jesper Kyd
66:newspapers
850:MobyGames
447:90% (SAT)
385:Reception
380:Reception
335:mercenary
156:Scavenger
761:GameSpot
739:March 2,
733:GameSpot
699:June 13,
594:"Amok".
472:GameSpot
428:GameSpot
341:Gameplay
314:Sega 32X
245:Genre(s)
822:GamePro
767:2 March
462:GamePro
286:Windows
256:Mode(s)
194:Release
184:Windows
80:scholar
687:"Amok"
570:"AMOK"
250:Action
215:Saturn
188:Saturn
180:MS-DOS
82:
75:
68:
61:
53:
489:'
397:Score
324:Story
306:Lemon
298:voxel
294:robot
144:Lemon
87:JSTOR
73:books
845:Amok
769:2018
741:2018
701:2021
494:Amok
456:Amok
368:and
362:Amok
318:Sega
310:Amok
288:and
284:for
278:mech
273:Amok
124:Amok
59:news
848:at
827:IDG
469:of
42:by
861::
807:^
777:^
758:.
730:.
709:^
689:.
652:^
376:.
308:,
262:,
232:EU
223:NA
206:NA
198:PC
186:,
182:,
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94:(
84:·
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36:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.