22:
293:, Anastasia Salter examined the role of women in the wargame industry from a feminist perspective, and noted that with the publication of this game, Mosca became the first published female wargame designer. "The game is certainly not recognizable as a feminist work, as its mechanics are traditional, but its existence itself is significant."
131:
Movement of Union units on the first day of battle is restricted to roads an trails through wooded areas, reducing the Union player's ability to maneuver. On the second day, Union forces can enter forest hexes that are beside roads or trails. In contrast, Confederate forces travel on trails as if
94:
started with Union armies crossing the
Rapidan River into Spotsylvania County. The Union forces attempted to flank Lee's army by moving through a patchwork of thick forest and clearings known as The Wilderness. Lee correctly guessed at Grant's intention, and the two armies met in The Wilderness.
278:
games, pointing out that the difference in Union and
Confederate mobility meant that Confederate forces could conduct surgical strikes on Union forces, which was quite unlike the historic battle, described by List as "an inchoate brawl that eventually died out due to mutual exhaustion." List
286:, Steven Busey commented "This is certainly not a simulation. However, it is a very playable game system that often demands careful thought during play. The combination of easy-to-learn rules and short games makes this an excellent alternative when time and attention are short."
256:
features the only fluid situation, but even there the Union player must contend with movement restrictions imposed by the rules." Freeman concluded by giving the game an
Overall Evaluation of "Good", calling it "handy but not essential, and it's not as attractive as
235:, Bruce Quarrie called this game "Good exciting stuff, challenging for experienced players but basic enough to make a good starting point for anyone interested in the Civil War and wishing to try board wargaming."
106:
is a two-player wargame where one player controls the Union forces and the other player controls the
Confederate forces. With a small map and only 100 counters, the game has been characterized as "simple".
197:
cardstock folio. Linda Mosca, at the time, was the only woman in a creative role in the North
American board wargame industry, and with this publication, became the first woman to author a board wargame.
139:
battles: If an attacking unit receives an "Attacker
Retreat" result during combat, then that unit cannot make any further attacks for the rest of that game day, although it may defend as normal.
121:, uses an alternating "I Go, You Go" series of turns, where one player moves and attacks, followed by the other player. Each turn represents 1–2 hours of game time, and the game lasts two days.
153:, its first quadrigame — four different battles using the same set of rules, packaged into one box. The concept proved very popular, and SPI quickly produced
71:, victor of several notable battles in the Western Theater, to command of the Union armies. Grant decided that the way to end the war was to engage with
165:
149:
171:
313:(1997). "Great Expectations: Ulysses S. Grant, the Northern Press, and the Opening of the Wilderness Campaign". In Gallagher, Gary W. (ed.).
499:
356:
504:
67:
After a series of defeats and retreats in the
Eastern Theater by a string of Union generals, President Abraham Lincoln appointed
128:— enemy units entering the zone of control can move no further, and cannot leave the zone of control except through combat.
509:
433:
Salter, Anastasia (2019). "Gendered authorship in war gaming". In
Arbuckle, Alyssa; Bath, Jon; Saklofske, Jon (eds.).
442:
159:, which rose as high as #4 on SPI's Top Ten Bestseller list, and stayed on the list for 6 months. The four games in
177:
38:
240:
475:
245:
46:
76:
205:; in a poll conducted by SPI to determine the most popular board wargames in North America,
21:
8:
190:
84:
87:, "Lee's army will be your objective point. Wherever Lee goes, there you will go also."
50:
415:
Greene, Jack (January–February 1976). "My
Pilgrimage to the Cathedrals of Wargaming".
438:
310:
155:
91:
55:
391:
376:
266:
68:
135:
A new concept, "Attack
Effectiveness", was introduced as an optional rule for the
460:
231:
125:
117:
493:
72:
42:
34:
374:
List, Steve (January 1981). "Blue & Gray II: Battle of the Wilderness".
80:
351:
186:
79:
while driving towards the Confederate capital of Richmond. As Grant told
194:
317:. Chapel Hill, North Carolina: University of North Carolina Press.
30:
Battle of the Wilderness: Gaining the Initiative, May 5-6, 1864
315:
The Wilderness Campaign: Military Campaigns of the Civil War
193:. It was also released as an individual game packaged in a
53:. The game was originally part of the four-game collection
132:
they were roads, and in forests as if they were trails.
59:, and was also released as a stand-alone "folio" game.
458:
Quarrie, Bruce (April 1976). "News for the Wargamer".
209:placed 80th out of 202 games (compared to 54th for
333:Busey, Steven (April 2004). "Blue & Gray II".
279:concluded by giving the game a grade of D minus.
491:
150:Blue & Gray: Four American Civil War Battles
482:. New York: Simon & Schuster. p. 139.
115:The game system, adapted from SPI's 1972 game
357:The Comprehensive Guide to Board Wargaming
201:It proved to be the least popular game in
369:
367:
464:. Vol. 17, no. 8. p. 481.
428:
426:
346:
344:
20:
474:
457:
328:
326:
324:
309:
492:
432:
414:
364:
350:
142:
451:
423:
341:
332:
437:. Taylor & Francis. p. 32.
384:
373:
360:. London: Sphere Books. p. 135.
321:
13:
468:
14:
521:
500:American Civil War board wargames
392:"SPI Best-Selling Games - 1975"
248:noted that of all the games in
16:Board wargame published in 1975
505:Simulations Publications games
408:
337:. No. 20. pp. 33–34.
303:
98:
39:Simulations Publications, Inc.
1:
480:The Complete Book of Wargames
296:
241:The Complete Book of Wargames
229:In the April 1976 edition of
62:
274:was the weakest of the four
224:
7:
510:Wargames introduced in 1975
185:The latter was designed by
110:
10:
526:
380:. No. 54. p. 10.
270:, Steve List thought that
124:Units are surrounded by a
81:Major General George Meade
189:, with graphic design by
272:Battle of the Wilderness
254:Battle of the Wilderness
207:Battle of the Wilderness
183:Battle of the Wilderness
104:Battle of the Wilderness
47:Battle of the Wilderness
147:In 1975, SPI published
77:Army of North Virginia
25:
90:In May 1864, Grant's
24:
435:Feminist War Games?
291:Feminist War Games?
191:Redmond A. Simonsen
143:Publication history
85:Army of the Potomac
83:, commander of the
45:that simulates the
311:Simpson, Brooks D.
276:Blue & Gray II
250:Blue & Gray II
203:Blue & Gray II
161:Blue & Gray II
156:Blue & Gray II
56:Blue & Gray II
51:American Civil War
26:
238:In the 1980 book
92:Overland Campaign
517:
484:
483:
472:
466:
465:
455:
449:
448:
430:
421:
420:
412:
406:
405:
403:
402:
388:
382:
381:
371:
362:
361:
352:Palmer, Nicholas
348:
339:
338:
330:
319:
318:
307:
244:, game designer
69:Ulysses S. Grant
525:
524:
520:
519:
518:
516:
515:
514:
490:
489:
488:
487:
473:
469:
461:Airfix Magazine
456:
452:
445:
431:
424:
413:
409:
400:
398:
390:
389:
385:
372:
365:
349:
342:
331:
322:
308:
304:
299:
282:In Issue 20 of
264:In Issue 54 of
259:Napoleon at War
232:Airfix Magazine
227:
217:, and 44th for
195:double LP-sized
145:
137:Blue & Gray
126:zone of control
118:Napoleon at War
113:
101:
75:'s Confederate
65:
17:
12:
11:
5:
523:
513:
512:
507:
502:
486:
485:
467:
450:
443:
422:
419:. No. 71.
407:
383:
363:
340:
320:
301:
300:
298:
295:
226:
223:
219:Hooker and Lee
215:Fredericksburg
172:Hooker and Lee
166:Fredericksburg
144:
141:
112:
109:
100:
97:
64:
61:
15:
9:
6:
4:
3:
2:
522:
511:
508:
506:
503:
501:
498:
497:
495:
481:
477:
471:
463:
462:
454:
446:
444:9781000751208
440:
436:
429:
427:
418:
411:
397:
393:
387:
379:
378:
370:
368:
359:
358:
353:
347:
345:
336:
329:
327:
325:
316:
312:
306:
302:
294:
292:
287:
285:
280:
277:
273:
269:
268:
262:
260:
255:
251:
247:
243:
242:
236:
234:
233:
222:
220:
216:
212:
208:
204:
199:
196:
192:
188:
184:
180:
179:
174:
173:
168:
167:
162:
158:
157:
152:
151:
140:
138:
133:
129:
127:
122:
120:
119:
108:
105:
96:
93:
88:
86:
82:
78:
74:
73:Robert E. Lee
70:
60:
58:
57:
52:
48:
44:
40:
37:published by
36:
35:board wargame
32:
31:
23:
19:
479:
476:Freeman, Jon
470:
459:
453:
434:
416:
410:
399:. Retrieved
396:spigames.net
395:
386:
375:
355:
334:
314:
305:
290:
289:In the book
288:
283:
281:
275:
271:
265:
263:
258:
253:
249:
239:
237:
230:
228:
218:
214:
210:
206:
202:
200:
182:
176:
170:
164:
160:
154:
148:
146:
136:
134:
130:
123:
116:
114:
103:
102:
89:
66:
54:
29:
28:
27:
18:
246:Jon Freeman
213:, 65th for
211:Chattanooga
187:Linda Mosca
178:Chattanooga
99:Description
49:during the
494:Categories
401:2021-05-26
335:Simulacrum
297:References
284:Simulacrum
63:Background
225:Reception
41:(SPI) in
478:(1980).
417:Campaign
354:(1977).
111:Gameplay
441:
181:; and
163:were
377:Moves
267:Moves
261:."
33:is a
439:ISBN
43:1975
252:, "
221:.)
496::
425:^
394:.
366:^
343:^
323:^
175:;
169:;
447:.
404:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.