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rolled, not only will the sum of both dice be used (for example, an attack by a machinegun on an enemy unit will have the result of two dice cross-referenced on the
Infantry Fire Table (IFT)), but other results may also be achieved simultaneously. (To continue the example, if the colored die is equal or less to a printed Rate of Fire (ROF) number given for the machinegun, it may fire again in that phase). Comparing the results of the two dice to each other will also create simultaneous results; so while the sum of the dice will be used on the IFT, two sixes (a natural 12) will result in the machinegun suffering a stoppage. If the roll was for an attack by an infantry squad, identical results on both dice would result in "cowering" and a different column on the IFT would be consulted with the dice roll. Double ones will result in a Critical Hit if rolling for an ordnance weapon "To Hit" an enemy target. As well, ASL gives each side in most scenarios a Sniper Activation Number (SAN) that will activate a random sniper attack whenever one side rolls the other's SAN for any purpose during gameplay. The dice thus feature heavily in gameplay providing multiple random events every time they are rolled.
2239:, AH also produced a series of magazines focused on ASL but with some original SL content also, beginning in 1989. The ASL Annual was, as the name implies, released once a year, with issues in 1989, 1990, 1991 and 1992, and two issues were published in 1993 (called ASL Annual '93a and ASL Annual '93b). No issue was published in 1994, with issues again appearing in 1995, 1996 and 1997. The 1995 issue was named ASL Annual '95w (Winter) in anticipation of a second issue that year being printed in the summer, but it did not materialize. Scenarios located in the ASL Annual were numbered sequentially with an "A" prefix, either ASL Scenario A1, A2, etc., or SL Scenario A1, A2, etc., Deluxe ASL Scenario A1, A2, etc.
495:; he wrote that the game was "Closely akin to SL but NOT the same." ASL took longer to play, punished use of "cheats" that worked in the old game system (one example was flooding an isolated defending unit by moving multiple units towards him; in ASL, units could fire more than once at moving targets in certain situations, which was impossible in the original SL), and emphasized realism over playability. He clarified that while playability had in many cases increased with the organization of the new rules, there were still many "special" circumstances that called for special rules. The new rules did, however, have a very strong systemic approach whereby, in his words, you could
1628:. These map boards were 11" by 26" and had greatly enlarged hex grids, each hex being 2.2" inches across. The maps were designed to be used in conjunction with 1:285 scale miniatures, but could naturally be used with the standard cardboard counters and a very brief rulebook chapter gave some additional special rules for using the cardboard counters in the larger hexes. Only two modules were released; the drawback of the larger scale map boards was that the terrain being simulated had to be fairly close-in, and scenarios based on fighting in these kinds of environments. The two official releases focused on city fighting and the hedgerow country in Normandy.
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and rulebook. In addition to possession of these physical components, a detailed understanding of the rules must be expected of players, as the computer version does not enforce rules - it merely serves as a means of manipulating 2-dimensional virtual game boards and pieces in an online environment facilitating long distance play, either by email or in real time. The closest the game comes to performing any of the "chores" of playing ASL is by providing random dice roll results for both players and recording moves from hex to hex on the mapboards. Some LOS calculations can also be made by the computer engine.
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charts and diagrams associated with that chapter. Errata would be provided on a regular basis, and coupons in the back of the rulebook could be exchanged by mail for the initial updates to the rulebook. The errata would come in the form of altered pages, with page numbers annotated with the date of any changes; old pages were simply removed from the binder and discarded and the new page inserted. The two largest updates were the '87 and '89 sections that came with many pages. The first edition rules shipped with
Chapter A, B, C, D, H, J, and N. Chapter N was a visual inventory of all game pieces included in
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stand-alone game and includes two infantry-only scenarios. Only what is included is necessary for play of the game, with the expectation that players who enjoy the experience will feel comfortable "graduating" to the full-blown ASL game series. In addition to counters depicting various nationalities and boards, a small 20 page rules booklet, pair of quick reference charts, and two dice are included.
1831:, or HASL, feature maps based on actual terrain as well as historical "campaigns" (known as Campaign Games (CG)) where interlinked scenarios depict several days of fighting over historical objectives. MMP took over production of HASL with A Bridge Too Far, and also released "Historical Studies", or modules in which the geomorphic mapboards were sometimes substituted for actual terrain maps.
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geomorphic and historical mapsheets, and even new playing pieces. In recent years Le Franc Tireur and
Bounding Fire productions have also produced a number of substantial products. Other products include player aids such as cards indicating SAN (Sniper Activation Numbers) and for resolving OBA (Off Board Artillery) battery access. There is also an English online free-to-view fanzine called
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and ordnance were given variable rates of fire (in other words, the ability to fire more than once per phase, with a certain unpredictability as to how many times worked in). Squads equipped only with small arms now had many options to reflect weapons types; semi-automatic and automatic weapons could be simulated with rules for
Spraying Fire or Assault Fire, for example.
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Commodore 64, and DOS systems. The game was unique (and rather unsatisfying to many) in that for each of the nine scenarios, victory was not declared at game's end. A results screen would show losses in men and equipment, and list possession of objectives, leaving the determination of "victory" to the player.
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or Tokyo
Express. Only one module has been released, and MMP has announced that no reprint will be made. No new boards were released with the module, though Chapter S was included covering the special rules for SASL (a 2nd edition was released with expanded solitaire rules), informational counters,
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included special rules in
Chapter E and a chapter detailing the American OOB. Any players wishing to use these rules in a following Module would also have to own Yanks. The 2nd Edition helps to alleviate this problem by supplying more rules in one binder. It still does not supply all rules for all
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Perhaps one of the most unusual elements of the ASL system is the use of dice. While using two dice to obtain a bell curve result between 2 and 12 (36 possible outcomes) is not unique to ASL, there are many other ways in which the dice are used. One die is a "colored" die, so that when two dice are
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The rules themselves were heavily streamlined, as promised, though many more procedures were introduced to the game, increasing complexity and playing time (as well as the likelihood of rules arguments). The modelling of infantry weapons was overhauled to prevent unrealistic tactics, and machineguns
517:) that I just had to have one. Two years later they were selling models for half the price with twice the features which mine had. Sometimes I regret buying that VCR so soon, but then I recall all the fun I had with it when it was new and eventually concluded that my money was well spent after all.
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The SL game system, for all its acclaim...was based on a flawed foundation. The subsequent gamettes, in building on that start, only complicated matters by attempting to patch that foundation rather than replace it altogether....here's how I rationalize it. A few years ago, ...I was so enamored by
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The most successful literal adaptation of ASL to the computer has been
Virtual Advanced Squad Leader, designed by Rodney Kinney as described above. VASL still officially requires ownership of the physical components of the games, however, or at least of the printed scenario cards, reference cards,
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was originally devised as a computer game version of ASL. Atomic Games had already developed several games for Avalon Hill, however, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board
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rulebook, a format that better supported the "massive" game that ASL had become. Based on military field manuals, the rule book was contained in a three-ring binder. Each chapter was color-coded along the top of the page, with brightly colored section dividers of heavy cardboard stock reproducing
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with specifications of game length, map board configuration, counters involved, special rules for the conditions of the particular battle such as weather, and victory conditions. In addition to the scenarios published in the modules, there are numerous other sources for scenarios, both official and
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When MMP took over publication of ASL components, they started to produce ASL Journal on a generally annual basis. Format for the magazine remained very similar to the ASL Annual, though no SL-themed content was included. with no outside advertising, and full of articles, variants, and scenarios
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The first
Starter Kit includes very basic rules to quickly get players into a simplified version of ASL. Counters are included for German, Russian and American infantry units and is intended as a stand-alone purchase with the expectation that players who enjoy the experience will feel comfortable
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Finally, the release of the 2nd
Edition rules further complicates the process by making some sections of the 1st Edition obsolete. Full compatibility with 2nd Edition rules is only possible by owning the 2nd Edition. This forces some players to purchase the ASLRB all over again. An area the new
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As well, the problem of prerequisites extends to the playing of printed scenarios, many of which require components from multiple modules, particularly those scenarios released by third-party publishers. For instance, the Order of Battle (OOB) from a module may be needed to play one module while a
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Chapter N is no longer supported in the 2nd
Edition ASL Rulebook, and all Chapter N pages have been deleted from reprinted modules. The new rulebook also includes (minor) material not covered in any previous issue of errata, making ownership of the 2nd Edition essential for compatibility with new
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learn a concept and it applies, with varying D (ice) R (oll) M (odifiers), in all similar situations. This makes the game easier to learn and play. The rules make more sense. Most of the old 'funny' rules that allowed 'cute' tricks have been deleted. Mostly, I guess, it's a distillation of the
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and gain experience with that system first, and kept the original SL and three gamettes in print. The necessity of owning boards from these modules in order to play printed scenarios in the core modules of ASL may also have been a factor in this decision. So while ASL was intended to replace SL,
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computer games, was behind the industry standards for graphics and gameplay. It was not billed as a computer version of ASL, though it did bear some similarities in that players commanded roughly company sized forces. Only three maps were available for play. The game was released for Apple II,
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In 2004, in recognition that newcomers to the ASL hobby would have a hard time learning 200 pages of rules quickly and happily, the Starter Kits were introduced. Along with the new semi-mounted mapboards replacing the older mounted style, these kits provided newcomers to ASL with everything they
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A tremendous strength in the ASL system is its flexibility. Most tactical situations from Second World War history can be recreated using the components of the game system. However, special rules, maps, or map overlays may be required in order to properly portray these situations. ASL modules
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is a 2D computer game for PC, Linux and Mac OSX based on the ASL rule set. The game has been released in 2015 and is currently in Alpha version. It can be played in hotseat mode, against another opponent in a LAN or online via a webservice. The rule set so far covers infantry and ordnance but is
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but with significant differences. While lacking much of the arcane detail of ASL (you could not swim, climb cliffs, or descend onto the battlefield by parachute), it also featured an innovative simultaneous turn-based system, and provided complete orders of battle for German, American, British,
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A variety of "third party" products have been developed for ASL on an ongoing basis by a variety of publishers, including scenario packs and historical modules (including mapsheets). Two prolific "third party" publishers are Critical Hit and Heat of Battle, who have both produced scenario packs,
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Deluxe ASL was released in 2020 at Winter Offensive in Bowie, Maryland. Its maps were the tri-fold style, repainted by Charlie Kibler and printed on card stock, the so-called "SK" style boards. Also included were all of the original Deluxe ASL overlays (from the 1995 Annual), also repainted by
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The second Starter Kit adds rules for using artillery pieces, anti-tank guns, mortars and shaped-charge weapons (SCW - in ASL specifically referring to infantry carried and shoulder fired weapons like the bazooka, PIAT or Panzerschreck). This game, like the first Starter Kit, is intended as a
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needed to get into the game with a minimum of reading. In a form of Programmed Instruction not possible with the ASL Rulebook, each starter kit comes with a small pamphlet outlining only the bare minimum of rules necessary for play of the game. Each kit focuses on a particular aspect of ASL.
2035:"graduating" to the full-blown ASL game series. In addition to counters and two geomorphic boards (this release also marked the end of expensively mounted mapboards, introducing a less durable cardboard map style), a small rules booklet, quick reference chart, and two dice are included.
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Above all, the use of standardized abbreviations and jargon made the rules very technical in outlook; this language is known as "legalese" and is in contrast to more "conversational" types of rules. The debate of the merits of both approaches went as far back as the original
2485:, which included an actual mapboard and counters that the human player used to make his moves. He would then input them into the computer for resolution of sighting and combat. Then the computer would make its move, and print only the results that the human units could see.
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through snow or mud, even though there is no real reason for morale to affect such an attempt. It was clear that the system had grown in ways never dreamed of in 1977; large amounts of "nutmail" to Avalon Hill convinced the developers of the need to streamline the rules.
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and assault gun types, and only five different armor ratings, from -2 to +2. By contrast, ASL has separate counters for 56 different types of tanks and assault guns for the Germans alone, with armor values from 0 to 26, based on actual thickness and degree of slope.
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was released expanding the charts to include all nationalities covered by ASL, with the exception of Axis Minors and the Finns. An expanded version of Chapter S was included and 21 Mission cards. Prerequisites for play of SASL depend on the nationalities involved.
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and several follow up modules but was not fully supported. While early modules did contain the appropriate Chapter N pages, some modules did not have the pages included immediately (Paratrooper's Chapter N pages, for example, were not provided until the release of
539:. An active trading and auction community enables participants to buy and sell used ASL modules. ASL can be played over the Internet using a system called Virtual Advanced Squad Leader (VASL), using the "Vassal" game engine designed by Rodney Kinney. This is a
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best of SL....In short, there's a lot less crapping around in the rules. Most importantly, the vast majority of the rules really will tend to benefit the player who thinks as did his historical counterpart. (Sigh, an end to our torching most of the map board.)
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and as such, regularly promoted ASL by including in-depth articles on gameplay, "series replay" features where games were recorded and printed move for further analysis, and published scenarios. There were three main categories of ASL Scenarios printed in
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ASL Starter Kit Module #4 PTO brings ASLSK to the Pacific Theater of Operations (PTO), and adds the Japanese and the United States Marine Corps to the ASLSK lineup. ASLSK#4 is a self-contained ASL module that gives players the opportunity to start playing
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game franchise and completed the game's development for Microsoft. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by
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Avalon Hill had originally promised a new rulebook streamlining procedures, eliminating redundancies, and possibly revising the "To Hit/To Kill" system used to simulate armor protection and penetration in tank combat. Instead, by the time it debuted,
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debuted, there were four separate rulebooks in existence with poorly integrated and sometimes contradictory rules. For example, U.S. forces had lower morale and were therefore disadvantaged by the use of morale ratings to determine the ability to push
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permanently extended. It also features a simple map and scenario editor to create your own matches. All ASL rules are fully validated by the game engine so new players without extended knowledge of the game rules should be able to play more rapidly.
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products or other players who use the 2nd Edition. The 2nd Edition does reflect most, but not all, previous changes to the rules via an issue of replacement pages. There are also cosmetic differences such as larger typeface and improved layout.
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in early 2001, combining all previous errata and including updates to Chapters A, B, C, D, H (German/Russian), and J as well as Chapter E (previously available only with the Yanks module) and Chapter K Days 1-8 (previously available only with the
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ASL Starter Kit #3 adds rules for tanks and other vehicles. It contains a comprehensive starter kit 28-page rule book, and a 12-page Historical Notes (ASL chapter H) reference for the vehicles and ordnance contained. Two dice are included.
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New scenarios included those for ASL (G1 - G46, Volume 23, Number 3 to Volume 32 Number 2) as well as three Deluxe ASL scenarios (DASL A - DASL C), one Historical ASL scenario, and one interesting new scenario using the map board from the
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rulebook written by John Hill and Don Greenwood. ASL came down firmly on the side of "legalese", though not coincidentally Don Greenwood was the driving force behind ASL with John Hill having moved on to other projects after the original
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Fifteen core modules provide representations of nearly every troop type, vehicle, and weapon to see combat action from any nationality involved in World War II. Each module comes with 6 to 20 researched scenarios depicting historical
281:. It is a detailed game system for two or more players (with solitary play also possible). Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including
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several types of charts, and 14 "Mission Cards", which were the SASL version of scenarios. Only German, Russian, Partisan and US forces were covered in this game, and the rulebook, Beyond Valor and Yanks were prerequisites.
437:, instead of requiring a thorough reading of at least four chapters of the ASL Rulebook to play a game with ordnance and/or vehicles in it. Even the most basic ASL components were no longer introductory in nature, although
2221:). This latter was numbered Scenario 3000. Scenario 2000 had been an SL scenario called Operation Hubertus, a "monster scenario" set in Stalingrad and apparently utilizing the research from the later module
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Despite the price tag and the expensive lists of prerequisites for each new module, the game system caught on and new modules continued to be produced twenty-five years after the original release - joining
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as one of what were known as "The Big Three" games of the hobbyist game industry. A large and active worldwide hobby community thrives around ASL, including tournaments, community websites, clubs, and
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ASL Action Packs (AP) are published by MMP. They include new scenarios and boards. They do not contain new rules or counters, with the exception of AP 2 and AP 4 which have new rule pages inserts.
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usually have dependencies on one or more previous module(s) (in other words, use of the material in one module is dependent on ownership of another). Very few modules can be played in isolation.
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there was a certain ambiguity for many years about the status of SL's replacement; the original game was still necessary as a stepping stone to learning ASL, and a source for needed map boards.
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games resulted in reorganization and 2nd editions of many ASL core modules in order to include boards from the earlier games, necessary for play of the printed scenarios in those core modules.
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508:, Don Greenwood - developer of ASL and also editor of the magazine - responded to harsh criticism by consumers who felt that the redesign of the system was a cash-grab, or worse, a betrayal.
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for all incarnations of SL and ASL. New scenarios of ASL (or DASL) were given "J" numbers, while SASL scenarios were given an "r" prefix (since they utilized the Red Barricades mapsheets).
1631:
In 2020, the DASL system was re-released. Included were the original 18 scenarios from the first two releases, as well as a further 20 scenarios, all updated scenarios previously released.
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masqueraded as such. (This would be redressed in 2004 by the introduction of ASL Starter Kits). Avalon Hill actually suggested that anyone wishing to play ASL also purchase the original
2463:
While a computerized assistant for ASL was released (ASL Gamer's Assistance Program, or ASL GAP), no computerized version of the game itself has yet materialized. A similar game called
1230:, and 2nd Editions of most of the following have reorganized the map boards and rules chapters released with each. Specifically, a re-release of boards 1 to 4 has been necessary given
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application that allows for real-time input by one or more participants/observers who can manipulate graphical representations of map boards and counters, including random dice rolls,
2581:, a second-generation version of the Combat Mission game engine. None of these later offspring of CC or CM were directly related to ASL, and both series took on lives of their own.
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rules simplifies is the Chapters included in various Modules. Originally a new module would add a new chapter to the ASLRB to cover the new material. For instance, the release of
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Decision at Elst is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during
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143:
2620:, was well behind industry standards in terms of graphics and gameplay, had an awkward interface and was on a completely different scale than the actual SL and ASL games.
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will not be enough to play all scenarios in HL as the WOA map boards are required as well. Furthermore, an MMP Action Pack is required for one module, a Historical Study.
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module with its rules section. Also, the OOB of particular nationalities and the map boards from particular Modules may still be required for subsequent Modules.
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Streets of Fire was the first Deluxe ASL module to be released; the maps were very similar and depicted city terrain similar to that found on the mapboard 1 from
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nationalities were represented. The computer allowed three scenarios and any combination of two forces, including a hypothetical US vs USSR 1945 scenario.
1609:(DASL) was a version of the Advanced Squad Leader game introduced in 1985. Intended to be a fusion of 1:285 scale miniatures (so-called "micro-armor") and
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to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict
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were taken aback by the need to replace the four modules they had bought; only the map boards of the earlier series were compatible with the new game.
2418:), an ASL magazine that features scenarios, scenario analyses and articles. To date, the Tampa Group has published over 200 scenarios in the pages of
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series, on which the game is based and from which the rules and components were directly developed. By the time the fourth and final installment of
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unofficial. There is also a detailed set of instructions in the ASL Rulebook for Design Your Own (DYO) scenarios based on a point-purchase system.
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468:, LLC (MMP) announced an exclusive association with Hasbro, Inc. "to develop, produce, and distribute games and other products for Avalon Hill's
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476:, to preserve ASL and other Avalon Hill games. Multi-Man Publishing made many changes to the new system; a decision not to reprint the earlier
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The ASL Rulebook was reformatted away from the traditional Avalon Hill format used in their smaller games. The ASL Rulebook was modeled after
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Squad Leader Conversions were lettered A-W, with the first scenarios appearing in Volume 22, Number 6 and the last in Volume 32 Number 3.
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2129:. It contains a 28-page Advanced Squad Leader Starter Kit basic rules book and a 20-page Decision at Elst Campaign Game rules booklet.
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418:, which contains a brand new counter mix for the German, Russian and Finnish armies, as well as all necessary system counters, or else
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setting where the outcome of one scenario affected the setup of following scenarios; Solitaire ASL (SASL) with many rules changes for
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All Historical ASL Module rules associated with Historical Study Modules and the ASL Journal were incorporated into a new Chapter Z.
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2072:(Scenarios s7 and s8 were sold separately in issues of Operations Magazine and are currently available as free downloads from MMP)
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had become a complete replacement of the games of the original SL series. As an example, the original SL has only twelve different
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was designed by MMP, using dice and charts to generate opposing actions, in a system similar to earlier solitaire games like
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70:
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have reorganized the content, splitting the original WOA content into two modules, a 2nd Edition West of Alamein, and a new
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containing articles, reviews, and occasionally scenarios. Since 1996, Evan Sherry and the Tampa ASL Group have produced
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and command to enhance solitaire play; and the ASL Starter Kits (ASLSK), a series of stand-alone introductory kits.
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2492:. The player input the weapons and leaders directly into the game rather than using counters as in the board game.
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472:(ASL) game system." MMP is a gaming company founded in 1994 by Perry Cocke and Brian Youse, and later co-partner
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Charlie, and two sheets of *new* overlays and four additional sheets of wooden and stone rubble Kibler overlays
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48:
422:, which contains a limited counter mix for system markers, US paratrooper units and their German opponents in
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Tournament Scenarios were numbered T1 - T16, and ran between Volume 24, Number 2 and Volume 29, Number 1.
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Additional variations on ASL include Deluxe ASL (DASL), which was a short-lived experiment in fusing
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checking, chart consultation and all the necessary administrative tasks to play a full game of ASL.
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situations. For instance, if you wish to play a scenario using Jungle terrain you will need the
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may contain an excessive amount of intricate detail that may interest only a particular audience
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Playtester Jon Mishcon described the new game rather more succinctly in Volume 21, Number 5 of
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The 1st edition ASL Rulebook contained a chapter on painting 1:285 scale miniatures, and the
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Canadian, Free French and Polish forces in Northwest Europe from 6 June 1944 to 8 May 1945.
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Hedgerow Hell was the second Deluxe ASL module to be released. The maps represented typical
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module originally contained the entire British/Commonwealth order of battle; reprintings by
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A number of third-party developers also continue to publish modules and scenarios for ASL.
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single map board from the same module may be required to play a particular scenario. The
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both inspired later computer games which are beyond the scope of this article, including
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The game was first published by Avalon Hill in 1985 as a successor to the award-winning
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Two (unofficial) books on ASL scenario design have been written by ASL enthusiasts.
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3023:
1093:
Module (Days 1-6), Pegasus Bridge HASL Module (Day 7) and ASL Journal #2 (Day 8)).
430:
also requires ownership of boards from SL in order to play the included scenarios.
2117:(scenarios s17 to s19 and 28-31 are available on MMP's website as free downloads)
4009:
3559:
3247:
3215:
2684:
1472:
1290:
1435:
The following images illustrate the prerequisites (click on image for full-size)
4161:
4113:
3985:
3815:
3551:
2887:
2443:
473:
2772:
403:
game who had looked forward to improvements to the system with the release of
4282:
4129:
3905:
3591:
3575:
3527:
3079:
3007:
2776:
2510:
270:
200:
150:
any relevant information, and removing excessive detail that may be against
3143:
2991:
2927:
2612:
2531:
2497:
2477:
Approximations of a computerized version of SL/ASL was the 1981 release of
2199:
1610:
1235:
1075:
491:
356:
306:
301:, crews, individual leaders, support weapons, heavy weapons, and vehicles.
278:
189:
1613:, the concept never really took off, at least in the printed form sold by
3969:
3929:
3719:
3663:
2999:
2983:
2870:
2482:
2470:
2189:
1614:
1408:
215:
3450:
3913:
3897:
3103:
2895:
2610:
in 2000 (but developed by Random Games), bore no resemblance to either
2607:
1988:, German, Italian, British, Allied Minor, and American forces, ordnance
1737:
country, with many hedge depictions and more rural type terrain types.
348:
328:
2678:"Paratrooper has been specially designed as an Introductory Module..."
2469:
was released by Avalon Hill's computer division in 1985 but like most
2000:, Japanese and US Marine Corps units, including vehicles and ordnance.
392:
includes 99 separate German vehicles simulated in the game, including
4241:
4153:
4145:
4081:
3647:
3507:
2878:
2458:
449:
ASL was the first of Avalon Hill's 'advanced' games (the others were
393:
366:
253:
2816:
2760:
26:
3857:
3127:
2516:
The game was released for the Apple II, Atari 800, and the TRS-80.
1994:, German, American, British and Russian forces, Tanks, armored cars
423:
2524:
There have been a number of computer game interpretations of ASL.
339:
with ASL; Historical ASL (HASL), which used historically accurate
3873:
3583:
2502:
1954:
580:
modules did not have associated Chapter N pages, and neither did
536:
298:
290:
2802:, online UK fanzine mentioned in section on third party products
2550:, but plans fell through. Big Time Software went on to produce
1982:, German, American and Russian forces, infantry, support weapons
4257:
2506:
2415:
1734:
461:
324:
2839:
460:
In 1998 Monarch Avalon, Inc. sold its entire line of games to
3889:
294:
2546:
negotiated with Avalon Hill to do a computerized version of
2488:
Though the counters were larger, they used the factors from
384:
2602:
Hasbro eventually permitted the release of a game called
340:
2799:
2554:, which was a 3D tactical computer game very similar to
2381:
J161-181, VotG26, VotG27, FB19, HS33, Squad Bleeder 4-6
396:, armored cars, anti-aircraft vehicles, and soft skins.
2834:
2584:
1218:, and the dates of their release. There were complex
3354:
2810:
1617:, and only two modules were released, both in 1985.
51:. Unsourced material may be challenged and removed.
2459:Early computer programs based on Avalon Hill games
2217:game by Avalon Hill (a game about a battle of the
2203:system, new scenarios, and tournament scenarios.
1471:(HL) Module was originally intended to add on to
410:The new game requires at least two products, the
277:, that simulates actions of squad sized units in
4280:
2623:
1222:for just about all modules after the release of
2744:"TΓͺtes d'Affiche | Article | RPGGeek"
2519:
3403:Axis & Allies Naval Miniatures: War at Sea
2661:Coleman, Terry (June 1997). "Silicon Leader".
2660:
4018:1830: The Game of Railroads and Robber Barons
2855:
2825:, for a comprehensive gallery of ASL material
2591:
1219:
674:
3467:
2769:, an online version of Advanced Squad Leader
1684:or the "city boards" found in Beyond Valor.
2175:almost immediately. Two dice are included.
1425:
970:
881:
820:
2862:
2848:
700:
194:Advanced Squad Leader 2nd Edition Rulebook
4172:
2831:, Add yourself and find nearby opponents!
170:Learn how and when to remove this message
111:Learn how and when to remove this message
2573:(a 3D version of CC which also inspired
1829:Historical Advanced Squad Leader modules
304:Combined with the sales of the original
2813:for discussion on Advanced Squad Leader
2654:
2453:
2398:
1446:ASL Module Dependencies (as of 2012-02)
984:KGP II (updates to KGP I - stylized as
4281:
3395:Axis & Allies: Battle of the Bulge
2843:
2132:
2075:
2038:
2004:
1234:decision not to reprint the original
2829:Google Map of ASL Players World-Wide
2450:was published by Michael A. Dorosh.
1622:Deluxe Advanced Squad Leader Modules
314:sold over 1 million copies by 1997.
122:
49:adding citations to reliable sources
20:
3808:Avalon Hill's Advanced Civilization
3784:1830: Railroads & Robber Barons
3435:Axis & Allies: World War I 1914
3064:Rise and Decline of the Third Reich
2120:
1969:
1495:
608:
577:
13:
2433:
2197:: conversions from the original
1634:
1200:
14:
4335:
2763:on Multi-Man Publishing's website
2754:
2667:. No. 155. pp. 191β193.
1822:
1562:Action Pack 8: Roads Through Rome
411:
327:. These scenarios are printed on
289:. The mapboards are divided into
3516:Tales from the Floating Vagabond
3449:
1944:
1687:
1451:
1439:
634:Ordnance and Offboard Artillery
590:First Edition Rulebook Chapters
188:
127:
25:
3728:Darkhorn: Realm of the Warlords
3427:Axis & Allies: Pacific 1940
2869:
2552:Combat Mission: Beyond Overlord
2235:Aside from regular features in
1834:
1740:
1475:(WOA) and as such the OOB from
1007:
994:
959:
809:
805:
802:
799:
796:
663:
652:
641:
630:
619:
553:
317:
36:needs additional citations for
4299:Board games introduced in 1985
4106:Star Wars β The Queen's Gambit
3419:Axis & Allies: Europe 1940
3411:Axis & Allies: Guadalcanal
2736:
2715:
2690:
2671:
2242:
2178:
1546:Action Pack 6: A Decade of War
1209:
1168:Operations Special Edition #1
612:Infantry and Basic Game Rules
433:The new game does not feature
414:and an initial module, either
412:Advanced Squad Leader Rulebook
1:
4122:Betrayal at House on the Hill
2647:
2624:Virtual Advanced Squad Leader
2230:
1601:
1570:Action Pack 9: To the Bridge!
1463:This is not a complete list.
1238:game and its three gamettes.
1216:Advanced Squad Leader Modules
3568:North Atlantic Convoy Raider
3387:Axis & Allies Miniatures
2811:ASL E-Mail Distribution List
2520:Computer ASL interpretations
2448:Scenario Designer's Handbook
2424:and its sister publication,
1607:Deluxe Advanced Squad Leader
1586:Action Pack 11: 29 Let's Go!
1538:Action Pack 5: Eastern Front
1051:
1040:
1029:
1018:
152:Knowledge's inclusion policy
16:Tactical-level board wargame
7:
4324:World War II board wargames
2819:, the scenario archive site
2687:from MultimanPublishing.com
1522:Action Pack 3: Few Returned
1214:The following is a list of
1084:Rulebook was introduced by
10:
4340:
3656:Computer Football Strategy
3371:Axis & Allies: Pacific
2632:
2604:Avalon Hill's Squad Leader
2598:Avalon Hill's Squad Leader
2595:
2592:Avalon Hill's Squad Leader
2575:Eric Young's Squad Assault
2537:Strategic Simulations, Inc
399:Many fans of the original
254:www.multimanpublishing.com
4268:List of Avalon Hill games
4250:
4229:
4211:
3841:
3824:Wooden Ships and Iron Men
3744:Wooden Ships and Iron Men
3696:Quest of the Space Beagle
3526:
3458:
3447:
3363:Axis & Allies: Europe
3272:Turning Point: Stalingrad
3088:Wooden Ships and Iron Men
2877:
2806:ASL Series on Consimworld
2683:January 24, 2009, at the
2359:J126-146 & VotG22-24
2348:J113-125 & VotG19-21
2163:
2106:
2061:
2027:
1827:Several modules known as
1811:
1726:
1673:
1624:were released soon after
1594:Action Pack 12: ASLOK XXX
1187:Gavutu-Tanambogo Mini-CG
1101:
975:
886:
823:
703:
677:
589:
273:, originally marketed by
249:
241:
233:
225:
211:
199:
187:
3800:World at War: Stalingrad
3379:Axis & Allies: D-Day
3320:Empire of the Rising Sun
3208:B-17, Queen of the Skies
2817:The ASL Scenario Archive
2440:Scenario Designers Guide
1812:Scenarios: DASL1-DASL38
1727:Scenarios: DASL9-DASL16
1426:ASL module prerequisites
515:video cassette recorders
464:. On January 15, 1999,
4138:Monsters Menace America
3600:Empire of the Over-Mind
3224:White Bear and Red Moon
3016:Origins of World War II
2370:J147-160, VotG25, FB18
2127:Operation MARKET-GARDEN
1936:(incorporates reissued
1674:Scenarios: DASL1-DASL8
1530:Action Pack 4: Normandy
1102:MMP Rulebook Chapter Z
60:"Advanced Squad Leader"
3792:D-Day: America Invades
3152:Victory in the Pacific
2800:View From The Trenches
2606:The game, released by
2442:was self-published by
2406:View From The Trenches
2094:Village/Hills Terrain
1949:A module designed for
1132:Edson's Ridge Mini-CG
560:Amarillo Design Bureau
525:Dungeons & Dragons
519:
504:In that same issue of
502:
435:programmed instruction
373:
4309:Origins Award winners
4289:Advanced Squad Leader
4058:Advanced Civilization
3240:Advanced Squad Leader
3232:Panzergruppe Guderian
2773:Advanced Squad Leader
2664:Computer Gaming World
2618:Advanced Squad Leader
2556:Advanced Squad Leader
2548:Advanced Squad Leader
2173:Advanced Squad Leader
1859:Kampfgruppe Peiper II
1135:Operation Watchtower
510:
497:
470:Advanced Squad Leader
451:Advanced Civilization
405:Advanced Squad Leader
381:Advanced Squad Leader
312:Advanced Squad Leader
263:Advanced Squad Leader
183:Advanced Squad Leader
4263:Wizards of the Coast
4066:History of the World
3712:Under Southern Skies
3688:Jupiter Mission 1999
3296:Advanced Third Reich
3112:Air Assault on Crete
3072:The Russian Campaign
2454:ASL for the computer
2399:Third party products
2237:The General Magazine
2159:Woods/Hills Terrain
2151:Heavy Woods Terrain
2102:Rural/Hills Terrain
1891:Operation Watchtower
1851:Kampfgruppe Peiper I
1477:For King and Country
1420:For King and Country
1300:For King and Country
1154:Primosole Bridge CG
1146:Operation Veritable
1086:Multi-Man Publishing
1058:Valor of the Guards
1055:Valor of the Guards
963:Red Barricades HASL
486:The General Magazine
466:Multi-Man Publishing
455:Advanced Third Reich
283:geomorphic mapboards
220:Multi-Man Publishing
45:improve this article
4304:Don Greenwood games
3500:Powers & Perils
3280:Battle of the Bulge
3200:Panzer Armee Afrika
3048:Alexander the Great
2188:was an Avalon Hill
2164:Scenarios: s64-s71
2107:Scenarios: s20-s27
1909:Valor of the Guards
1900:Operation Veritable
1458:ASL Module Contents
1036:Blood Reef: Tarawa
1033:Blood Reef: Tarawa
976:Kampfgruppe Peiper
337:miniature wargaming
184:
4237:Charles S. Roberts
4181:Down with the King
4074:Age of Renaissance
3938:Source of the Nile
3768:Operation Crusader
3760:Flight Commander 2
3632:Andromeda Conquest
3536:B-1 Nuclear Bomber
3460:Role-playing games
2823:Desperation Morale
2495:Like the original
2416:Sherry Enterprises
2219:American Civil War
2133:ASL Starter Kit #4
2076:ASL Starter Kit #3
2062:Scenarios: s9-s16
2039:ASL Starter Kit #2
2005:ASL Starter Kit #1
1903:(historical study)
1894:(historical study)
1883:Blood Reef: Tarawa
1372:Armies of Oblivion
787:Armies of Oblivion
564:Star Fleet Battles
531:Star Fleet Battles
182:
4319:Tactical wargames
4294:Avalon Hill games
4276:
4275:
4207:
4206:
4090:Stratego: Legends
4042:Merchant of Venus
3832:Achtung Spitfire!
3492:Lords of Creation
3486:
3485:
3445:
3444:
3355:Axis & Allies
3336:Axis & Allies
3192:Storm Over Arnhem
3120:Arab-Israeli Wars
3096:Starship Troopers
2794:ASL Starter Kit 3
2788:ASL Starter Kit 2
2782:ASL Starter Kit 1
2544:Big Time Software
2396:
2395:
2271:J1-12 & r1-4
2168:
2167:
2111:
2110:
2066:
2065:
2032:
2031:
2028:Scenarios: s1-s6
1998:ASL Starter Kit 4
1992:ASL Starter Kit 3
1986:ASL Starter Kit 2
1980:ASL Starter Kit 1
1816:
1815:
1731:
1730:
1678:
1677:
1363:Doomed Battalions
1194:
1193:
1176:Suicide Creek CG
1113:Sold as part of:
1062:
1061:
1014:A Bridge Too Far
1011:A Bridge Too Far
777:Doomed Battalions
582:Doomed Battalions
489:, in relation to
426:. Either initial
275:Avalon Hill Games
259:
258:
180:
179:
172:
121:
120:
113:
95:
4331:
4197:Titan: The Arena
4170:
4169:
4098:Cosmic Encounter
4050:Republic of Rome
3544:Computer Acquire
3465:
3464:
3453:
3352:
3351:
3328:London's Burning
3032:Richthofen's War
3024:Outdoor Survival
2912:Chancellorsville
2864:
2857:
2850:
2841:
2840:
2796:at BoardGameGeek
2790:at BoardGameGeek
2784:at BoardGameGeek
2748:
2747:
2740:
2734:
2733:
2731:
2729:
2719:
2713:
2712:
2710:
2709:
2700:. Archived from
2698:"MMP's Products"
2694:
2688:
2675:
2669:
2668:
2658:
2251:
2250:
2137:
2136:
2121:Decision at Elst
2080:
2079:
2057:Village Terrain
2043:
2042:
2009:
2008:
1970:ASL Starter Kits
1925:Hatten in Flames
1917:Festung Budapest
1875:A Bridge Too Far
1745:
1744:
1692:
1691:
1639:
1638:
1496:ASL Action Packs
1455:
1443:
1143:Riley's Road CG
1099:
1098:
997:
973:
884:
826:Training Manual
704:Design Your Own
678:Pacific Theatre
670:West of Alamein
601:Sold as part of
587:
586:
192:
185:
181:
175:
168:
164:
161:
155:
131:
130:
123:
116:
109:
105:
102:
96:
94:
53:
29:
21:
4339:
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4332:
4330:
4329:
4328:
4279:
4278:
4277:
4272:
4246:
4225:
4203:
4168:
4010:The Mystic Wood
3837:
3560:Midway Campaign
3522:
3482:
3454:
3441:
3350:
3248:Empires in Arms
3168:The Longest Day
2873:
2868:
2757:
2752:
2751:
2742:
2741:
2737:
2727:
2725:
2721:
2720:
2716:
2707:
2705:
2696:
2695:
2691:
2685:Wayback Machine
2676:
2672:
2659:
2655:
2650:
2635:
2626:
2600:
2594:
2522:
2461:
2456:
2436:
2434:Scenario design
2401:
2279:2000 & 2010
2245:
2233:
2181:
2135:
2123:
2078:
2041:
2007:
1972:
1947:
1837:
1825:
1743:
1690:
1637:
1635:Streets of Fire
1604:
1498:
1490:Code of Bushido
1473:West of Alamein
1459:
1456:
1447:
1444:
1428:
1412:West of Alamein
1405:
1354:Croix de Guerre
1345:Croix de Guerre
1327:Code of Bushido
1309:The Last Hurrah
1291:West of Alamein
1212:
1203:
1201:Unique elements
1003:Pegasus Bridge
1000:Pegasus Bridge
995:
971:
966:Red Barricades
955:
950:Croix de Guerre
945:
935:
930:Code of Bushido
925:
915:
910:West of Alamein
905:
895:
882:
855:
845:
835:
803:Never released
792:
782:
772:
767:Croix de Guerre
762:
752:
747:Code of Bushido
742:
732:
727:West of Alamein
722:
712:
696:
686:
681:Code of Bushido
556:
376:
343:, usually in a
320:
218:
195:
176:
165:
159:
156:
142:Please help by
141:
132:
128:
117:
106:
100:
97:
54:
52:
42:
30:
17:
12:
11:
5:
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4224:
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4213:
4209:
4208:
4205:
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4202:
4201:
4193:
4189:Enemy in Sight
4185:
4176:
4174:
4167:
4166:
4162:Vegas Showdown
4158:
4150:
4142:
4134:
4126:
4118:
4114:Risk 2210 A.D.
4110:
4102:
4094:
4086:
4078:
4070:
4062:
4054:
4046:
4038:
4030:
4022:
4014:
4006:
3998:
3990:
3982:
3974:
3966:
3958:
3950:
3946:Circus Maximus
3942:
3934:
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3918:
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3902:
3894:
3886:
3878:
3870:
3862:
3854:
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3836:
3828:
3820:
3816:Over the Reich
3812:
3804:
3796:
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3780:
3772:
3764:
3756:
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3740:
3732:
3724:
3716:
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3684:
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3644:
3636:
3628:
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3604:
3596:
3588:
3580:
3572:
3564:
3556:
3552:Lords of Karma
3548:
3540:
3532:
3530:
3528:Computer games
3524:
3523:
3521:
3520:
3512:
3504:
3496:
3487:
3484:
3483:
3481:
3480:
3476:James Bond 007
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3252:
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3160:Wizard's Quest
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2756:
2755:External links
2753:
2750:
2749:
2735:
2714:
2689:
2670:
2652:
2651:
2649:
2646:
2645:
2644:
2643:#32 (Apr 1986)
2634:
2631:
2625:
2622:
2596:Main article:
2593:
2590:
2567:Combat Mission
2521:
2518:
2460:
2457:
2455:
2452:
2444:Mark Pitcavage
2435:
2432:
2414:(published by
2400:
2397:
2394:
2393:
2390:
2387:
2386:ASL Journal 12
2383:
2382:
2379:
2376:
2375:ASL Journal 11
2372:
2371:
2368:
2365:
2364:ASL Journal 10
2361:
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2357:
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2350:
2349:
2346:
2343:
2339:
2338:
2337:J102-112, 122
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2224:Red Barricades
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2144:
2141:
2134:
2131:
2122:
2119:
2109:
2108:
2104:
2103:
2100:
2096:
2095:
2092:
2088:
2087:
2086:Rural Terrain
2084:
2077:
2074:
2064:
2063:
2059:
2058:
2055:
2051:
2050:
2049:Rural Terrain
2047:
2040:
2037:
2030:
2029:
2025:
2024:
2023:Rural Terrain
2021:
2017:
2016:
2013:
2006:
2003:
2002:
2001:
1995:
1989:
1983:
1971:
1968:
1951:solitaire play
1946:
1943:
1942:
1941:
1938:Red Barricades
1928:
1920:
1912:
1904:
1895:
1886:
1878:
1870:
1867:Pegasus Bridge
1862:
1854:
1846:
1843:Red Barricades
1836:
1833:
1824:
1823:Historical ASL
1821:
1814:
1813:
1809:
1808:
1807:Rural Terrain
1805:
1801:
1800:
1799:Rural Terrain
1797:
1793:
1792:
1791:Rural Terrain
1789:
1785:
1784:
1783:Rural Terrain
1781:
1777:
1776:
1773:
1769:
1768:
1765:
1761:
1760:
1757:
1753:
1752:
1749:
1742:
1739:
1729:
1728:
1724:
1723:
1722:Rural Terrain
1720:
1716:
1715:
1714:Rural Terrain
1712:
1708:
1707:
1706:Rural Terrain
1704:
1700:
1699:
1698:Rural Terrain
1696:
1689:
1686:
1676:
1675:
1671:
1670:
1667:
1663:
1662:
1659:
1655:
1654:
1651:
1647:
1646:
1643:
1636:
1633:
1603:
1600:
1599:
1598:
1590:
1582:
1578:Action Pack 10
1574:
1566:
1558:
1550:
1542:
1534:
1526:
1518:
1510:
1497:
1494:
1469:Hollow Legions
1461:
1460:
1457:
1450:
1448:
1445:
1438:
1436:
1427:
1424:
1404:
1403:
1394:
1385:
1376:
1367:
1358:
1349:
1340:
1331:
1322:
1318:Hollow Legions
1313:
1304:
1295:
1286:
1277:
1276:(2016 reprint)
1268:
1259:
1250:
1240:
1211:
1208:
1202:
1199:
1192:
1191:
1188:
1185:
1181:
1180:
1179:ASL Journal 9
1177:
1174:
1170:
1169:
1166:
1163:
1159:
1158:
1157:ASL Journal 6
1155:
1152:
1148:
1147:
1144:
1141:
1137:
1136:
1133:
1130:
1126:
1125:
1124:ASL Journal 2
1122:
1119:
1115:
1114:
1111:
1108:
1104:
1103:
1060:
1059:
1056:
1053:
1049:
1048:
1045:
1042:
1038:
1037:
1034:
1031:
1027:
1026:
1025:Solitaire ASL
1023:
1022:Solitaire ASL
1020:
1016:
1015:
1012:
1009:
1005:
1004:
1001:
998:
992:
991:
981:
980:
977:
974:
968:
967:
964:
961:
957:
956:
953:
951:
947:
946:
943:
941:
937:
936:
933:
931:
927:
926:
923:
921:
920:Hollow Legions
917:
916:
913:
911:
907:
906:
903:
901:
897:
896:
893:
891:
888:
885:
879:
878:
875:
872:
868:
867:
864:
861:
857:
856:
853:
851:
847:
846:
843:
841:
840:Pegasus Bridge
837:
836:
833:
831:
828:
822:
818:
817:
814:
811:
807:
806:
804:
801:
798:
794:
793:
790:
788:
784:
783:
780:
778:
774:
773:
770:
768:
764:
763:
760:
758:
754:
753:
750:
748:
744:
743:
740:
738:
737:Hollow Legions
734:
733:
730:
728:
724:
723:
720:
718:
714:
713:
710:
708:
705:
702:
698:
697:
694:
692:
688:
687:
684:
682:
679:
676:
672:
671:
668:
665:
661:
660:
657:
656:Miscellaneous
654:
650:
649:
646:
643:
639:
638:
635:
632:
628:
627:
624:
623:Terrain Rules
621:
617:
616:
613:
610:
606:
605:
602:
599:
596:
592:
591:
555:
552:
474:Curt Schilling
375:
372:
319:
316:
268:tactical-level
257:
256:
251:
247:
246:
243:
239:
238:
235:
231:
230:
227:
223:
222:
213:
209:
208:
203:
197:
196:
193:
178:
177:
135:
133:
126:
119:
118:
33:
31:
24:
15:
9:
6:
4:
3:
2:
4336:
4325:
4322:
4320:
4317:
4315:
4312:
4310:
4307:
4305:
4302:
4300:
4297:
4295:
4292:
4290:
4287:
4286:
4284:
4269:
4266:
4264:
4261:
4259:
4256:
4255:
4253:
4249:
4243:
4240:
4238:
4235:
4234:
4232:
4228:
4222:
4221:
4217:
4216:
4214:
4210:
4199:
4198:
4194:
4191:
4190:
4186:
4183:
4182:
4178:
4177:
4175:
4171:
4164:
4163:
4159:
4156:
4155:
4151:
4148:
4147:
4143:
4140:
4139:
4135:
4132:
4131:
4130:Risk Godstorm
4127:
4124:
4123:
4119:
4116:
4115:
4111:
4108:
4107:
4103:
4100:
4099:
4095:
4092:
4091:
4087:
4084:
4083:
4079:
4076:
4075:
4071:
4068:
4067:
4063:
4060:
4059:
4055:
4052:
4051:
4047:
4044:
4043:
4039:
4036:
4035:
4031:
4028:
4027:
4023:
4020:
4019:
4015:
4012:
4011:
4007:
4004:
4003:
3999:
3996:
3995:
3991:
3988:
3987:
3983:
3980:
3979:
3975:
3972:
3971:
3967:
3964:
3963:
3959:
3956:
3955:
3951:
3948:
3947:
3943:
3940:
3939:
3935:
3932:
3931:
3927:
3924:
3923:
3919:
3916:
3915:
3911:
3908:
3907:
3906:Speed Circuit
3903:
3900:
3899:
3895:
3892:
3891:
3887:
3884:
3883:
3879:
3876:
3875:
3871:
3868:
3867:
3863:
3860:
3859:
3855:
3852:
3851:
3847:
3846:
3844:
3840:
3834:
3833:
3829:
3826:
3825:
3821:
3818:
3817:
3813:
3810:
3809:
3805:
3802:
3801:
3797:
3794:
3793:
3789:
3786:
3785:
3781:
3778:
3777:
3773:
3770:
3769:
3765:
3762:
3761:
3757:
3754:
3753:
3749:
3746:
3745:
3741:
3738:
3737:
3733:
3730:
3729:
3725:
3722:
3721:
3717:
3714:
3713:
3709:
3706:
3705:
3701:
3698:
3697:
3693:
3690:
3689:
3685:
3682:
3681:
3677:
3674:
3673:
3669:
3666:
3665:
3661:
3658:
3657:
3653:
3650:
3649:
3645:
3642:
3641:
3637:
3634:
3633:
3629:
3626:
3625:
3621:
3618:
3617:
3613:
3610:
3609:
3605:
3602:
3601:
3597:
3594:
3593:
3592:Conflict 2500
3589:
3586:
3585:
3581:
3578:
3577:
3576:Planet Miners
3573:
3570:
3569:
3565:
3562:
3561:
3557:
3554:
3553:
3549:
3546:
3545:
3541:
3538:
3537:
3533:
3531:
3529:
3525:
3518:
3517:
3513:
3510:
3509:
3505:
3502:
3501:
3497:
3494:
3493:
3489:
3488:
3478:
3477:
3473:
3472:
3470:
3468:Victory Games
3466:
3463:
3461:
3457:
3452:
3437:
3436:
3432:
3429:
3428:
3424:
3421:
3420:
3416:
3413:
3412:
3408:
3405:
3404:
3400:
3397:
3396:
3392:
3389:
3388:
3384:
3381:
3380:
3376:
3373:
3372:
3368:
3365:
3364:
3360:
3359:
3357:
3353:
3346:
3345:
3341:
3338:
3337:
3333:
3330:
3329:
3325:
3322:
3321:
3317:
3314:
3313:
3312:We the People
3309:
3306:
3305:
3301:
3298:
3297:
3293:
3290:
3289:
3285:
3282:
3281:
3277:
3274:
3273:
3269:
3266:
3265:
3264:Patton's Best
3261:
3258:
3257:
3253:
3250:
3249:
3245:
3242:
3241:
3237:
3234:
3233:
3229:
3226:
3225:
3221:
3218:
3217:
3213:
3210:
3209:
3205:
3202:
3201:
3197:
3194:
3193:
3189:
3186:
3185:
3181:
3178:
3177:
3176:War and Peace
3173:
3170:
3169:
3165:
3162:
3161:
3157:
3154:
3153:
3149:
3146:
3145:
3141:
3138:
3137:
3133:
3130:
3129:
3125:
3122:
3121:
3117:
3114:
3113:
3109:
3106:
3105:
3101:
3098:
3097:
3093:
3090:
3089:
3085:
3082:
3081:
3077:
3074:
3073:
3069:
3066:
3065:
3061:
3058:
3057:
3056:Panzer Leader
3053:
3050:
3049:
3045:
3042:
3041:
3037:
3034:
3033:
3029:
3026:
3025:
3021:
3018:
3017:
3013:
3010:
3009:
3005:
3002:
3001:
2997:
2994:
2993:
2989:
2986:
2985:
2981:
2978:
2977:
2973:
2970:
2969:
2965:
2962:
2961:
2957:
2954:
2953:
2949:
2946:
2945:
2941:
2938:
2937:
2933:
2930:
2929:
2925:
2922:
2921:
2917:
2914:
2913:
2909:
2906:
2905:
2901:
2898:
2897:
2893:
2890:
2889:
2885:
2884:
2882:
2880:
2876:
2872:
2865:
2860:
2858:
2853:
2851:
2846:
2845:
2842:
2836:
2833:
2830:
2827:
2824:
2821:
2818:
2815:
2812:
2809:
2807:
2804:
2801:
2798:
2795:
2792:
2789:
2786:
2783:
2780:
2778:
2777:BoardGameGeek
2774:
2771:
2768:
2765:
2762:
2759:
2758:
2745:
2739:
2724:
2718:
2704:on 2016-11-22
2703:
2699:
2693:
2686:
2682:
2679:
2674:
2666:
2665:
2657:
2653:
2642:
2641:
2637:
2636:
2630:
2621:
2619:
2615:
2614:
2609:
2605:
2599:
2589:
2586:
2582:
2580:
2576:
2572:
2568:
2564:
2560:
2557:
2553:
2549:
2545:
2540:
2538:
2533:
2529:
2525:
2517:
2514:
2512:
2508:
2504:
2500:
2499:
2493:
2491:
2486:
2484:
2480:
2479:Close Assault
2475:
2472:
2468:
2467:
2451:
2449:
2445:
2441:
2431:
2429:
2428:
2423:
2422:
2417:
2413:
2412:
2407:
2391:
2388:
2385:
2384:
2380:
2377:
2374:
2373:
2369:
2366:
2363:
2362:
2358:
2355:
2353:ASL Journal 9
2352:
2351:
2347:
2344:
2342:ASL Journal 8
2341:
2340:
2336:
2333:
2331:ASL Journal 7
2330:
2329:
2325:
2322:
2320:ASL Journal 6
2319:
2318:
2314:
2311:
2309:ASL Journal 5
2308:
2307:
2303:
2300:
2298:ASL Journal 4
2297:
2296:
2292:
2289:
2287:ASL Journal 3
2286:
2285:
2281:
2278:
2276:ASL Journal 2
2275:
2274:
2270:
2267:
2265:ASL Journal 1
2264:
2263:
2259:
2256:
2253:
2252:
2249:
2240:
2238:
2228:
2226:
2225:
2220:
2216:
2210:
2207:
2204:
2202:
2201:
2196:
2191:
2187:
2186:
2176:
2174:
2162:
2158:
2155:
2154:
2150:
2147:
2146:
2143:Hill Terrain
2142:
2139:
2138:
2130:
2128:
2118:
2115:
2105:
2101:
2098:
2097:
2093:
2090:
2089:
2085:
2082:
2081:
2073:
2070:
2060:
2056:
2053:
2052:
2048:
2045:
2044:
2036:
2026:
2022:
2019:
2018:
2015:City Terrain
2014:
2011:
2010:
1999:
1996:
1993:
1990:
1987:
1984:
1981:
1978:
1977:
1976:
1967:
1964:
1959:
1956:
1952:
1945:Solitaire ASL
1939:
1935:
1934:
1933:Red Factories
1929:
1927:
1926:
1921:
1919:
1918:
1913:
1911:
1910:
1905:
1902:
1901:
1896:
1893:
1892:
1887:
1885:
1884:
1879:
1877:
1876:
1871:
1869:
1868:
1863:
1861:
1860:
1855:
1853:
1852:
1847:
1845:
1844:
1839:
1838:
1832:
1830:
1820:
1810:
1806:
1803:
1802:
1798:
1795:
1794:
1790:
1787:
1786:
1782:
1779:
1778:
1775:City Terrain
1774:
1771:
1770:
1767:City Terrain
1766:
1763:
1762:
1759:City Terrain
1758:
1755:
1754:
1751:City Terrain
1750:
1747:
1746:
1738:
1736:
1725:
1721:
1718:
1717:
1713:
1710:
1709:
1705:
1702:
1701:
1697:
1694:
1693:
1688:Hedgerow Hell
1685:
1683:
1672:
1669:City Terrain
1668:
1665:
1664:
1661:City Terrain
1660:
1657:
1656:
1653:City Terrain
1652:
1649:
1648:
1645:City Terrain
1644:
1641:
1640:
1632:
1629:
1627:
1623:
1618:
1616:
1612:
1608:
1596:
1595:
1591:
1588:
1587:
1583:
1580:
1579:
1575:
1572:
1571:
1567:
1564:
1563:
1559:
1556:
1555:
1554:Action Pack 7
1551:
1548:
1547:
1543:
1540:
1539:
1535:
1532:
1531:
1527:
1524:
1523:
1519:
1516:
1515:
1514:Action Pack 2
1511:
1508:
1507:
1506:Action Pack 1
1503:
1502:
1501:
1493:
1491:
1486:
1480:
1478:
1474:
1470:
1464:
1454:
1449:
1442:
1437:
1434:
1433:
1432:
1423:
1421:
1417:
1413:
1410:
1407:The original
1401:
1400:
1399:Forgotten War
1395:
1392:
1391:
1390:Hakkaa PÀÀlle
1386:
1383:
1382:
1377:
1374:
1373:
1368:
1365:
1364:
1359:
1356:
1355:
1350:
1347:
1346:
1341:
1338:
1337:
1332:
1329:
1328:
1323:
1320:
1319:
1314:
1311:
1310:
1305:
1302:
1301:
1296:
1293:
1292:
1287:
1284:
1283:
1278:
1275:
1274:
1269:
1266:
1265:
1260:
1257:
1256:
1251:
1248:
1247:
1242:
1241:
1239:
1237:
1233:
1229:
1225:
1221:
1220:prerequisites
1217:
1207:
1198:
1189:
1186:
1183:
1182:
1178:
1175:
1172:
1171:
1167:
1164:
1161:
1160:
1156:
1153:
1150:
1149:
1145:
1142:
1139:
1138:
1134:
1131:
1128:
1127:
1123:
1121:Kakazu Ridge
1120:
1117:
1116:
1112:
1109:
1106:
1105:
1100:
1097:
1094:
1092:
1087:
1083:
1078:
1077:
1072:
1066:
1057:
1054:
1050:
1046:
1043:
1039:
1035:
1032:
1028:
1024:
1021:
1017:
1013:
1010:
1006:
1002:
999:
993:
989:
988:
983:
982:
978:
969:
965:
962:
958:
952:
949:
948:
942:
939:
938:
932:
929:
928:
922:
919:
918:
912:
909:
908:
902:
899:
898:
892:
889:
880:
876:
874:ASL Analysis
873:
870:
869:
865:
862:
859:
858:
852:
850:ASL Journal 2
849:
848:
842:
839:
838:
832:
829:
827:
824:Squad Leader
819:
816:ASL Rulebook
815:
812:
808:
795:
789:
786:
785:
779:
776:
775:
769:
766:
765:
759:
756:
755:
749:
746:
745:
739:
736:
735:
729:
726:
725:
719:
716:
715:
709:
706:
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101:November 2018
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34:This article
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2728:28 September
2726:. Retrieved
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2706:. Retrieved
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2532:Atomic Games
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1682:Squad Leader
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1626:Beyond Valor
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1246:Beyond Valor
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1224:Beyond Valor
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1165:Singling CG
1107:Rules Pages
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362:Squad Leader
361:
357:Squad Leader
355:
353:
334:
321:
318:Introduction
311:
307:Squad Leader
305:
303:
279:World War II
262:
261:
260:
245:360+ minutes
242:Playing time
229:1985βpresent
226:Years active
166:
160:January 2023
157:
144:spinning off
137:
107:
98:
88:
81:
74:
67:
55:
43:Please help
38:verification
35:
18:
4220:The General
3970:Amoeba Wars
3962:Machiavelli
3930:Magic Realm
3842:Board games
3720:Under Fire!
3672:Gulf Strike
3664:Panzer-Jagd
3640:Legionnaire
3304:Guadalcanal
3000:PanzerBlitz
2871:Avalon Hill
2723:"Eindhoven"
2640:Casus Belli
2483:Avalon Hill
2471:Avalon Hill
2427:Rally Point
2421:Schwerpunkt
2411:Schwerpunkt
2243:ASL Journal
2215:Devil's Den
2195:The General
2190:house organ
2185:The General
2179:The General
1963:2nd Edition
1615:Avalon Hill
1589:(MMP, 2015)
1581:(MMP, 2014)
1573:(MMP, 2014)
1565:(MMP, 2011)
1557:(MMP, 2011)
1549:(MMP, 2010)
1541:(MMP, 2009)
1533:(MMP, 2008)
1525:(MMP, 2007)
1517:(MMP, 1999)
1409:Avalon Hill
1255:Paratrooper
1228:Paratrooper
1210:ASL modules
1190:Rising Sun
1110:Rules for:
1091:Paratrooper
1082:2nd Edition
1047:Korean War
1044:Korean War
887:ASL Armory
863:Postal ASL
830:Paratrooper
813:Deluxe ASL
506:The General
439:Paratrooper
420:Paratrooper
266:(ASL) is a
216:Avalon Hill
4283:Categories
4173:Card games
3914:Bowl Bound
3898:Rail Baron
3850:Management
3680:Incunabula
3344:Battle Cry
3104:War at Sea
2968:Blitzkrieg
2952:Stalingrad
2904:Gettysburg
2896:Tactics II
2708:2018-08-15
2648:References
2608:MicroProse
2481:, also by
2466:Under Fire
2260:Scenarios
2257:Published
2231:ASL Annual
1741:Deluxe ASL
1602:Deluxe ASL
1597:(MMP,2015)
1509:(AH, 1997)
1381:Rising Sun
1052:Chapter V
1041:Chapter W
1030:Chapter T
1019:Chapter S
1008:Chapter R
960:Chapter O
871:Chapter M
860:Chapter L
821:Chapter K
810:Chapter J
797:Chapter I
701:Chapter H
675:Chapter G
664:Chapter F
653:Chapter E
642:Chapter D
631:Chapter C
620:Chapter B
609:Chapter A
541:Java-based
394:halftracks
349:fog of war
329:card stock
212:Publishers
148:relocating
71:newspapers
4242:Eric Dott
4212:Magazines
4154:RoboRally
4146:Nexus Ops
4082:Air Baron
4026:Britannia
3882:Diplomacy
3866:Kingmaker
3776:Kingmaker
3752:5th Fleet
3648:Telengard
3624:The Alien
3616:Voyager I
3508:RuneQuest
2920:Civil War
2571:GI Combat
2392:J182-193
1282:Partisan!
996:Chapter Q
972:Chapter P
883:Chapter N
800:Campaign
645:Vehicles
598:Contents
201:Designers
3858:Squander
3736:Guderian
3216:Up Front
3136:Napoleon
3128:Hexagony
2936:Bismarck
2879:Wargames
2681:Archived
2542:In 1998
2511:American
2326:J90-101
1422:module.
1336:Gung Ho!
1184:79 - 84
1173:63 - 78
1162:59 - 62
1151:39 - 58
940:Gung Ho!
757:Gung Ho!
691:Gung Ho!
595:Chapter
537:fanzines
424:Normandy
367:ordnance
345:campaign
299:soldiers
291:hexagons
287:counters
4251:Related
4034:Kremlin
4002:Wizards
3986:Paydirt
3874:Acquire
3584:NukeWar
3256:Platoon
2976:Jutland
2888:Tactics
2633:Reviews
2507:Russian
2315:J78-89
2304:J66-77
2293:J36-65
2282:J13-35
2156:Board o
2148:Board n
2140:Board m
2099:Board v
2091:Board u
2083:Board t
2054:Board w
2046:Board x
2020:Board y
2012:Board z
1955:Ambush!
1804:Board h
1796:Board g
1788:Board f
1780:Board e
1772:Board d
1764:Board c
1756:Board b
1748:Board a
1719:Board h
1711:Board g
1703:Board f
1695:Board e
1666:Board d
1658:Board c
1650:Board b
1642:Board a
987:"KGP 2"
877:
866:
791:143β172
781:131β142
771:113β130
761:101β112
325:battles
250:Website
234:Players
85:scholar
4258:Hasbro
4230:People
4200:(1997)
4192:(1981)
4184:(1981)
4165:(2005)
4157:(2005)
4149:(2005)
4141:(2005)
4133:(2004)
4125:(2004)
4117:(2002)
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4013:(1983)
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3997:(1982)
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3941:(1979)
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3925:(1979)
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3893:(1976)
3885:(1976)
3877:(1976)
3869:(1975)
3861:(1965)
3853:(1960)
3835:(1997)
3827:(1996)
3819:(1996)
3811:(1996)
3803:(1995)
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3787:(1995)
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3608:Galaxy
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3331:(1995)
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3291:(1991)
3288:Midway
3283:(1991)
3275:(1989)
3267:(1987)
3259:(1986)
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3080:Tobruk
3075:(1974)
3067:(1974)
3059:(1974)
3051:(1974)
3043:(1974)
3035:(1972)
3027:(1972)
3019:(1971)
3011:(1971)
3008:Caesar
3003:(1970)
2995:(1969)
2987:(1968)
2979:(1967)
2971:(1965)
2963:(1964)
2960:Midway
2955:(1963)
2947:(1963)
2939:(1962)
2931:(1961)
2923:(1961)
2915:(1961)
2907:(1958)
2899:(1958)
2891:(1954)
2503:German
2446:, and
2254:Title
1930:2019:
1922:2018:
1914:2012:
1906:2008:
1897:2002:
1888:2001:
1880:1999:
1872:1999:
1864:1996:
1856:1995:
1848:1993:
1840:1989:
1735:bocage
1402:(2017)
1393:(2015)
1384:(2013)
1375:(2006)
1366:(1998)
1357:(2020)
1348:(1992)
1339:(1991)
1330:(1990)
1321:(1989)
1312:(1988)
1303:(2004)
1294:(1988)
1285:(1987)
1267:(1987)
1258:(1986)
1249:(1985)
1140:21-38
979:KGP I
751:89β100
659:Yanks
604:Pages
462:Hasbro
428:module
295:squads
87:
80:
73:
66:
58:
3994:Titan
3890:TwixT
2992:Anzio
2928:D-Day
2268:1999
1485:Yanks
1273:Yanks
1264:Yanks
1129:3-20
954:21β22
944:19β20
934:17β18
924:15β16
914:11β14
900:Yanks
854:33β43
844:25β32
741:77β88
731:49β76
721:31β48
717:Yanks
695:18β42
574:Yanks
92:JSTOR
78:books
3922:Dune
3040:1776
2984:1914
2835:WW2T
2767:VASL
2730:2013
2585:WW2T
2579:CMX2
2577:and
2565:and
2509:and
2389:2017
2378:2016
2367:2012
2356:2011
2345:2009
2334:2006
2323:2005
2312:2003
2301:2002
2290:2001
1351:10aβ
1232:MMPs
1226:and
1118:1-2
904:7β10
834:1β24
711:1β30
685:1β18
578:HASL
576:).
528:and
453:and
385:tank
341:maps
285:and
64:news
2775:at
2616:or
2530:by
1416:MMP
1396:15β
1387:14β
1378:13β
1369:12β
1360:11β
1342:10β
1297:5aβ
1270:3a-
1076:SL.
894:1β6
562:'s
545:LOS
457:).
374:ASL
297:of
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1961:A
1333:9β
1324:8β
1315:7β
1306:6β
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1252:2β
1243:1β
1080:A
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89:Β·
82:Β·
75:Β·
68:Β·
41:.
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