Knowledge

Advanced Squad Leader

Source πŸ“

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rolled, not only will the sum of both dice be used (for example, an attack by a machinegun on an enemy unit will have the result of two dice cross-referenced on the Infantry Fire Table (IFT)), but other results may also be achieved simultaneously. (To continue the example, if the colored die is equal or less to a printed Rate of Fire (ROF) number given for the machinegun, it may fire again in that phase). Comparing the results of the two dice to each other will also create simultaneous results; so while the sum of the dice will be used on the IFT, two sixes (a natural 12) will result in the machinegun suffering a stoppage. If the roll was for an attack by an infantry squad, identical results on both dice would result in "cowering" and a different column on the IFT would be consulted with the dice roll. Double ones will result in a Critical Hit if rolling for an ordnance weapon "To Hit" an enemy target. As well, ASL gives each side in most scenarios a Sniper Activation Number (SAN) that will activate a random sniper attack whenever one side rolls the other's SAN for any purpose during gameplay. The dice thus feature heavily in gameplay providing multiple random events every time they are rolled.
2239:, AH also produced a series of magazines focused on ASL but with some original SL content also, beginning in 1989. The ASL Annual was, as the name implies, released once a year, with issues in 1989, 1990, 1991 and 1992, and two issues were published in 1993 (called ASL Annual '93a and ASL Annual '93b). No issue was published in 1994, with issues again appearing in 1995, 1996 and 1997. The 1995 issue was named ASL Annual '95w (Winter) in anticipation of a second issue that year being printed in the summer, but it did not materialize. Scenarios located in the ASL Annual were numbered sequentially with an "A" prefix, either ASL Scenario A1, A2, etc., or SL Scenario A1, A2, etc., Deluxe ASL Scenario A1, A2, etc. 495:; he wrote that the game was "Closely akin to SL but NOT the same." ASL took longer to play, punished use of "cheats" that worked in the old game system (one example was flooding an isolated defending unit by moving multiple units towards him; in ASL, units could fire more than once at moving targets in certain situations, which was impossible in the original SL), and emphasized realism over playability. He clarified that while playability had in many cases increased with the organization of the new rules, there were still many "special" circumstances that called for special rules. The new rules did, however, have a very strong systemic approach whereby, in his words, you could 1628:. These map boards were 11" by 26" and had greatly enlarged hex grids, each hex being 2.2" inches across. The maps were designed to be used in conjunction with 1:285 scale miniatures, but could naturally be used with the standard cardboard counters and a very brief rulebook chapter gave some additional special rules for using the cardboard counters in the larger hexes. Only two modules were released; the drawback of the larger scale map boards was that the terrain being simulated had to be fairly close-in, and scenarios based on fighting in these kinds of environments. The two official releases focused on city fighting and the hedgerow country in Normandy. 2629:
and rulebook. In addition to possession of these physical components, a detailed understanding of the rules must be expected of players, as the computer version does not enforce rules - it merely serves as a means of manipulating 2-dimensional virtual game boards and pieces in an online environment facilitating long distance play, either by email or in real time. The closest the game comes to performing any of the "chores" of playing ASL is by providing random dice roll results for both players and recording moves from hex to hex on the mapboards. Some LOS calculations can also be made by the computer engine.
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charts and diagrams associated with that chapter. Errata would be provided on a regular basis, and coupons in the back of the rulebook could be exchanged by mail for the initial updates to the rulebook. The errata would come in the form of altered pages, with page numbers annotated with the date of any changes; old pages were simply removed from the binder and discarded and the new page inserted. The two largest updates were the '87 and '89 sections that came with many pages. The first edition rules shipped with Chapter A, B, C, D, H, J, and N. Chapter N was a visual inventory of all game pieces included in
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stand-alone game and includes two infantry-only scenarios. Only what is included is necessary for play of the game, with the expectation that players who enjoy the experience will feel comfortable "graduating" to the full-blown ASL game series. In addition to counters depicting various nationalities and boards, a small 20 page rules booklet, pair of quick reference charts, and two dice are included.
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geomorphic and historical mapsheets, and even new playing pieces. In recent years Le Franc Tireur and Bounding Fire productions have also produced a number of substantial products. Other products include player aids such as cards indicating SAN (Sniper Activation Numbers) and for resolving OBA (Off Board Artillery) battery access. There is also an English online free-to-view fanzine called
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and ordnance were given variable rates of fire (in other words, the ability to fire more than once per phase, with a certain unpredictability as to how many times worked in). Squads equipped only with small arms now had many options to reflect weapons types; semi-automatic and automatic weapons could be simulated with rules for Spraying Fire or Assault Fire, for example.
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Commodore 64, and DOS systems. The game was unique (and rather unsatisfying to many) in that for each of the nine scenarios, victory was not declared at game's end. A results screen would show losses in men and equipment, and list possession of objectives, leaving the determination of "victory" to the player.
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or Tokyo Express. Only one module has been released, and MMP has announced that no reprint will be made. No new boards were released with the module, though Chapter S was included covering the special rules for SASL (a 2nd edition was released with expanded solitaire rules), informational counters,
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included special rules in Chapter E and a chapter detailing the American OOB. Any players wishing to use these rules in a following Module would also have to own Yanks. The 2nd Edition helps to alleviate this problem by supplying more rules in one binder. It still does not supply all rules for all
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Perhaps one of the most unusual elements of the ASL system is the use of dice. While using two dice to obtain a bell curve result between 2 and 12 (36 possible outcomes) is not unique to ASL, there are many other ways in which the dice are used. One die is a "colored" die, so that when two dice are
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The rules themselves were heavily streamlined, as promised, though many more procedures were introduced to the game, increasing complexity and playing time (as well as the likelihood of rules arguments). The modelling of infantry weapons was overhauled to prevent unrealistic tactics, and machineguns
517:) that I just had to have one. Two years later they were selling models for half the price with twice the features which mine had. Sometimes I regret buying that VCR so soon, but then I recall all the fun I had with it when it was new and eventually concluded that my money was well spent after all. 512:
The SL game system, for all its acclaim...was based on a flawed foundation. The subsequent gamettes, in building on that start, only complicated matters by attempting to patch that foundation rather than replace it altogether....here's how I rationalize it. A few years ago, ...I was so enamored by
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The most successful literal adaptation of ASL to the computer has been Virtual Advanced Squad Leader, designed by Rodney Kinney as described above. VASL still officially requires ownership of the physical components of the games, however, or at least of the printed scenario cards, reference cards,
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was originally devised as a computer game version of ASL. Atomic Games had already developed several games for Avalon Hill, however, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board
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rulebook, a format that better supported the "massive" game that ASL had become. Based on military field manuals, the rule book was contained in a three-ring binder. Each chapter was color-coded along the top of the page, with brightly colored section dividers of heavy cardboard stock reproducing
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with specifications of game length, map board configuration, counters involved, special rules for the conditions of the particular battle such as weather, and victory conditions. In addition to the scenarios published in the modules, there are numerous other sources for scenarios, both official and
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When MMP took over publication of ASL components, they started to produce ASL Journal on a generally annual basis. Format for the magazine remained very similar to the ASL Annual, though no SL-themed content was included. with no outside advertising, and full of articles, variants, and scenarios
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The first Starter Kit includes very basic rules to quickly get players into a simplified version of ASL. Counters are included for German, Russian and American infantry units and is intended as a stand-alone purchase with the expectation that players who enjoy the experience will feel comfortable
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Finally, the release of the 2nd Edition rules further complicates the process by making some sections of the 1st Edition obsolete. Full compatibility with 2nd Edition rules is only possible by owning the 2nd Edition. This forces some players to purchase the ASLRB all over again. An area the new
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As well, the problem of prerequisites extends to the playing of printed scenarios, many of which require components from multiple modules, particularly those scenarios released by third-party publishers. For instance, the Order of Battle (OOB) from a module may be needed to play one module while a
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Chapter N is no longer supported in the 2nd Edition ASL Rulebook, and all Chapter N pages have been deleted from reprinted modules. The new rulebook also includes (minor) material not covered in any previous issue of errata, making ownership of the 2nd Edition essential for compatibility with new
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learn a concept and it applies, with varying D (ice) R (oll) M (odifiers), in all similar situations. This makes the game easier to learn and play. The rules make more sense. Most of the old 'funny' rules that allowed 'cute' tricks have been deleted. Mostly, I guess, it's a distillation of the
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and gain experience with that system first, and kept the original SL and three gamettes in print. The necessity of owning boards from these modules in order to play printed scenarios in the core modules of ASL may also have been a factor in this decision. So while ASL was intended to replace SL,
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computer games, was behind the industry standards for graphics and gameplay. It was not billed as a computer version of ASL, though it did bear some similarities in that players commanded roughly company sized forces. Only three maps were available for play. The game was released for Apple II,
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In 2004, in recognition that newcomers to the ASL hobby would have a hard time learning 200 pages of rules quickly and happily, the Starter Kits were introduced. Along with the new semi-mounted mapboards replacing the older mounted style, these kits provided newcomers to ASL with everything they
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A tremendous strength in the ASL system is its flexibility. Most tactical situations from Second World War history can be recreated using the components of the game system. However, special rules, maps, or map overlays may be required in order to properly portray these situations. ASL modules
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is a 2D computer game for PC, Linux and Mac OSX based on the ASL rule set. The game has been released in 2015 and is currently in Alpha version. It can be played in hotseat mode, against another opponent in a LAN or online via a webservice. The rule set so far covers infantry and ordnance but is
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but with significant differences. While lacking much of the arcane detail of ASL (you could not swim, climb cliffs, or descend onto the battlefield by parachute), it also featured an innovative simultaneous turn-based system, and provided complete orders of battle for German, American, British,
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A variety of "third party" products have been developed for ASL on an ongoing basis by a variety of publishers, including scenario packs and historical modules (including mapsheets). Two prolific "third party" publishers are Critical Hit and Heat of Battle, who have both produced scenario packs,
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Deluxe ASL was released in 2020 at Winter Offensive in Bowie, Maryland. Its maps were the tri-fold style, repainted by Charlie Kibler and printed on card stock, the so-called "SK" style boards. Also included were all of the original Deluxe ASL overlays (from the 1995 Annual), also repainted by
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The second Starter Kit adds rules for using artillery pieces, anti-tank guns, mortars and shaped-charge weapons (SCW - in ASL specifically referring to infantry carried and shoulder fired weapons like the bazooka, PIAT or Panzerschreck). This game, like the first Starter Kit, is intended as a
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needed to get into the game with a minimum of reading. In a form of Programmed Instruction not possible with the ASL Rulebook, each starter kit comes with a small pamphlet outlining only the bare minimum of rules necessary for play of the game. Each kit focuses on a particular aspect of ASL.
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Above all, the use of standardized abbreviations and jargon made the rules very technical in outlook; this language is known as "legalese" and is in contrast to more "conversational" types of rules. The debate of the merits of both approaches went as far back as the original
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through snow or mud, even though there is no real reason for morale to affect such an attempt. It was clear that the system had grown in ways never dreamed of in 1977; large amounts of "nutmail" to Avalon Hill convinced the developers of the need to streamline the rules.
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and assault gun types, and only five different armor ratings, from -2 to +2. By contrast, ASL has separate counters for 56 different types of tanks and assault guns for the Germans alone, with armor values from 0 to 26, based on actual thickness and degree of slope.
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was released expanding the charts to include all nationalities covered by ASL, with the exception of Axis Minors and the Finns. An expanded version of Chapter S was included and 21 Mission cards. Prerequisites for play of SASL depend on the nationalities involved.
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and several follow up modules but was not fully supported. While early modules did contain the appropriate Chapter N pages, some modules did not have the pages included immediately (Paratrooper's Chapter N pages, for example, were not provided until the release of
539:. An active trading and auction community enables participants to buy and sell used ASL modules. ASL can be played over the Internet using a system called Virtual Advanced Squad Leader (VASL), using the "Vassal" game engine designed by Rodney Kinney. This is a 500:
best of SL....In short, there's a lot less crapping around in the rules. Most importantly, the vast majority of the rules really will tend to benefit the player who thinks as did his historical counterpart. (Sigh, an end to our torching most of the map board.)
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and as such, regularly promoted ASL by including in-depth articles on gameplay, "series replay" features where games were recorded and printed move for further analysis, and published scenarios. There were three main categories of ASL Scenarios printed in
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ASL Starter Kit Module #4 PTO brings ASLSK to the Pacific Theater of Operations (PTO), and adds the Japanese and the United States Marine Corps to the ASLSK lineup. ASLSK#4 is a self-contained ASL module that gives players the opportunity to start playing
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game franchise and completed the game's development for Microsoft. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by
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Avalon Hill had originally promised a new rulebook streamlining procedures, eliminating redundancies, and possibly revising the "To Hit/To Kill" system used to simulate armor protection and penetration in tank combat. Instead, by the time it debuted,
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debuted, there were four separate rulebooks in existence with poorly integrated and sometimes contradictory rules. For example, U.S. forces had lower morale and were therefore disadvantaged by the use of morale ratings to determine the ability to push
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permanently extended. It also features a simple map and scenario editor to create your own matches. All ASL rules are fully validated by the game engine so new players without extended knowledge of the game rules should be able to play more rapidly.
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products or other players who use the 2nd Edition. The 2nd Edition does reflect most, but not all, previous changes to the rules via an issue of replacement pages. There are also cosmetic differences such as larger typeface and improved layout.
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in early 2001, combining all previous errata and including updates to Chapters A, B, C, D, H (German/Russian), and J as well as Chapter E (previously available only with the Yanks module) and Chapter K Days 1-8 (previously available only with the
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ASL Starter Kit #3 adds rules for tanks and other vehicles. It contains a comprehensive starter kit 28-page rule book, and a 12-page Historical Notes (ASL chapter H) reference for the vehicles and ordnance contained. Two dice are included.
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New scenarios included those for ASL (G1 - G46, Volume 23, Number 3 to Volume 32 Number 2) as well as three Deluxe ASL scenarios (DASL A - DASL C), one Historical ASL scenario, and one interesting new scenario using the map board from the
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rulebook written by John Hill and Don Greenwood. ASL came down firmly on the side of "legalese", though not coincidentally Don Greenwood was the driving force behind ASL with John Hill having moved on to other projects after the original
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Fifteen core modules provide representations of nearly every troop type, vehicle, and weapon to see combat action from any nationality involved in World War II. Each module comes with 6 to 20 researched scenarios depicting historical
281:. It is a detailed game system for two or more players (with solitary play also possible). Components include the ASL Rulebook and various games called modules. ASL modules provide the standard equipment for playing ASL, including 1958:
several types of charts, and 14 "Mission Cards", which were the SASL version of scenarios. Only German, Russian, Partisan and US forces were covered in this game, and the rulebook, Beyond Valor and Yanks were prerequisites.
437:, instead of requiring a thorough reading of at least four chapters of the ASL Rulebook to play a game with ordnance and/or vehicles in it. Even the most basic ASL components were no longer introductory in nature, although 2221:). This latter was numbered Scenario 3000. Scenario 2000 had been an SL scenario called Operation Hubertus, a "monster scenario" set in Stalingrad and apparently utilizing the research from the later module 521:
Despite the price tag and the expensive lists of prerequisites for each new module, the game system caught on and new modules continued to be produced twenty-five years after the original release - joining
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as one of what were known as "The Big Three" games of the hobbyist game industry. A large and active worldwide hobby community thrives around ASL, including tournaments, community websites, clubs, and
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ASL Action Packs (AP) are published by MMP. They include new scenarios and boards. They do not contain new rules or counters, with the exception of AP 2 and AP 4 which have new rule pages inserts.
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usually have dependencies on one or more previous module(s) (in other words, use of the material in one module is dependent on ownership of another). Very few modules can be played in isolation.
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there was a certain ambiguity for many years about the status of SL's replacement; the original game was still necessary as a stepping stone to learning ASL, and a source for needed map boards.
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games resulted in reorganization and 2nd editions of many ASL core modules in order to include boards from the earlier games, necessary for play of the printed scenarios in those core modules.
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for all incarnations of SL and ASL. New scenarios of ASL (or DASL) were given "J" numbers, while SASL scenarios were given an "r" prefix (since they utilized the Red Barricades mapsheets).
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In 2020, the DASL system was re-released. Included were the original 18 scenarios from the first two releases, as well as a further 20 scenarios, all updated scenarios previously released.
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masqueraded as such. (This would be redressed in 2004 by the introduction of ASL Starter Kits). Avalon Hill actually suggested that anyone wishing to play ASL also purchase the original
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While a computerized assistant for ASL was released (ASL Gamer's Assistance Program, or ASL GAP), no computerized version of the game itself has yet materialized. A similar game called
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application that allows for real-time input by one or more participants/observers who can manipulate graphical representations of map boards and counters, including random dice rolls,
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rules simplifies is the Chapters included in various Modules. Originally a new module would add a new chapter to the ASLRB to cover the new material. For instance, the release of
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Decision at Elst is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during
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will not be enough to play all scenarios in HL as the WOA map boards are required as well. Furthermore, an MMP Action Pack is required for one module, a Historical Study.
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module with its rules section. Also, the OOB of particular nationalities and the map boards from particular Modules may still be required for subsequent Modules.
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Streets of Fire was the first Deluxe ASL module to be released; the maps were very similar and depicted city terrain similar to that found on the mapboard 1 from
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nationalities were represented. The computer allowed three scenarios and any combination of two forces, including a hypothetical US vs USSR 1945 scenario.
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to regulate fire and movement, and depict generic terrain that can represent different historical locations. The counters are cardboard pieces that depict
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were taken aback by the need to replace the four modules they had bought; only the map boards of the earlier series were compatible with the new game.
2418:), an ASL magazine that features scenarios, scenario analyses and articles. To date, the Tampa Group has published over 200 scenarios in the pages of 1890: 1850: 1908: 1899: 360:
series, on which the game is based and from which the rules and components were directly developed. By the time the fourth and final installment of
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unofficial. There is also a detailed set of instructions in the ASL Rulebook for Design Your Own (DYO) scenarios based on a point-purchase system.
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The ASL Rulebook was reformatted away from the traditional Avalon Hill format used in their smaller games. The ASL Rulebook was modeled after
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Squad Leader Conversions were lettered A-W, with the first scenarios appearing in Volume 22, Number 6 and the last in Volume 32 Number 3.
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setting where the outcome of one scenario affected the setup of following scenarios; Solitaire ASL (SASL) with many rules changes for
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All Historical ASL Module rules associated with Historical Study Modules and the ASL Journal were incorporated into a new Chapter Z.
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had become a complete replacement of the games of the original SL series. As an example, the original SL has only twelve different
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was designed by MMP, using dice and charts to generate opposing actions, in a system similar to earlier solitaire games like
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have reorganized the content, splitting the original WOA content into two modules, a 2nd Edition West of Alamein, and a new
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containing articles, reviews, and occasionally scenarios. Since 1996, Evan Sherry and the Tampa ASL Group have produced
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and command to enhance solitaire play; and the ASL Starter Kits (ASLSK), a series of stand-alone introductory kits.
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Charlie, and two sheets of *new* overlays and four additional sheets of wooden and stone rubble Kibler overlays
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Tournament Scenarios were numbered T1 - T16, and ran between Volume 24, Number 2 and Volume 29, Number 1.
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Additional variations on ASL include Deluxe ASL (DASL), which was a short-lived experiment in fusing
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checking, chart consultation and all the necessary administrative tasks to play a full game of ASL.
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situations. For instance, if you wish to play a scenario using Jungle terrain you will need the
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may contain an excessive amount of intricate detail that may interest only a particular audience
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Playtester Jon Mishcon described the new game rather more succinctly in Volume 21, Number 5 of
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The 1st edition ASL Rulebook contained a chapter on painting 1:285 scale miniatures, and the
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Canadian, Free French and Polish forces in Northwest Europe from 6 June 1944 to 8 May 1945.
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Hedgerow Hell was the second Deluxe ASL module to be released. The maps represented typical
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module originally contained the entire British/Commonwealth order of battle; reprintings by
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A number of third-party developers also continue to publish modules and scenarios for ASL.
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single map board from the same module may be required to play a particular scenario. The
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both inspired later computer games which are beyond the scope of this article, including
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The game was first published by Avalon Hill in 1985 as a successor to the award-winning
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Two (unofficial) books on ASL scenario design have been written by ASL enthusiasts.
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Module (Days 1-6), Pegasus Bridge HASL Module (Day 7) and ASL Journal #2 (Day 8)).
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also requires ownership of boards from SL in order to play the included scenarios.
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The following images illustrate the prerequisites (click on image for full-size)
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game who had looked forward to improvements to the system with the release of
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any relevant information, and removing excessive detail that may be against
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Approximations of a computerized version of SL/ASL was the 1981 release of
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in 2000 (but developed by Random Games), bore no resemblance to either
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country, with many hedge depictions and more rural type terrain types.
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was released by Avalon Hill's computer division in 1985 but like most
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includes 99 separate German vehicles simulated in the game, including
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ASL was the first of Avalon Hill's 'advanced' games (the others were
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The game was released for the Apple II, Atari 800, and the TRS-80.
1994:, German, American, British and Russian forces, Tanks, armored cars 423: 2524:
There have been a number of computer game interpretations of ASL.
339:
with ASL; Historical ASL (HASL), which used historically accurate
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modules did not have associated Chapter N pages, and neither did
536: 298: 290: 2802:, online UK fanzine mentioned in section on third party products 2550:, but plans fell through. Big Time Software went on to produce 1982:, German, American and Russian forces, infantry, support weapons 4257: 2506: 2415: 1734: 461: 324: 2839: 460:
In 1998 Monarch Avalon, Inc. sold its entire line of games to
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negotiated with Avalon Hill to do a computerized version of
2488:
Though the counters were larger, they used the factors from
384: 2602:
Hasbro eventually permitted the release of a game called
340: 2799: 2554:, which was a 3D tactical computer game very similar to 2381:
J161-181, VotG26, VotG27, FB19, HS33, Squad Bleeder 4-6
396:, armored cars, anti-aircraft vehicles, and soft skins. 2834: 2584: 1218:, and the dates of their release. There were complex 3354: 2810: 1617:, and only two modules were released, both in 1985. 51:. Unsourced material may be challenged and removed. 2459:Early computer programs based on Avalon Hill games 2217:game by Avalon Hill (a game about a battle of the 2203:system, new scenarios, and tournament scenarios. 1471:(HL) Module was originally intended to add on to 410:The new game requires at least two products, the 277:, that simulates actions of squad sized units in 4280: 2623: 1222:for just about all modules after the release of 2744:"TΓͺtes d'Affiche | Article | RPGGeek" 2519: 3403:Axis & Allies Naval Miniatures: War at Sea 2661:Coleman, Terry (June 1997). "Silicon Leader". 2660: 4018:1830: The Game of Railroads and Robber Barons 2855: 2825:, for a comprehensive gallery of ASL material 2591: 1219: 674: 3467: 2769:, an online version of Advanced Squad Leader 1684:or the "city boards" found in Beyond Valor. 2175:almost immediately. Two dice are included. 1425: 970: 881: 820: 2862: 2848: 700: 194:Advanced Squad Leader 2nd Edition Rulebook 4172: 2831:, Add yourself and find nearby opponents! 170:Learn how and when to remove this message 111:Learn how and when to remove this message 2573:(a 3D version of CC which also inspired 1829:Historical Advanced Squad Leader modules 304:Combined with the sales of the original 2813:for discussion on Advanced Squad Leader 2654: 2453: 2398: 1446:ASL Module Dependencies (as of 2012-02) 984:KGP II (updates to KGP I - stylized as 4281: 3395:Axis & Allies: Battle of the Bulge 2843: 2132: 2075: 2038: 2004: 1234:decision not to reprint the original 2829:Google Map of ASL Players World-Wide 2450:was published by Michael A. Dorosh. 1622:Deluxe Advanced Squad Leader Modules 314:sold over 1 million copies by 1997. 122: 49:adding citations to reliable sources 20: 3808:Avalon Hill's Advanced Civilization 3784:1830: Railroads & Robber Barons 3435:Axis & Allies: World War I 1914 3064:Rise and Decline of the Third Reich 2120: 1969: 1495: 608: 577: 13: 2433: 2197:: conversions from the original 1634: 1200: 14: 4335: 2763:on Multi-Man Publishing's website 2754: 2667:. No. 155. pp. 191–193. 1822: 1562:Action Pack 8: Roads Through Rome 411: 327:. These scenarios are printed on 289:. The mapboards are divided into 3516:Tales from the Floating Vagabond 3449: 1944: 1687: 1451: 1439: 634:Ordnance and Offboard Artillery 590:First Edition Rulebook Chapters 188: 127: 25: 3728:Darkhorn: Realm of the Warlords 3427:Axis & Allies: Pacific 1940 2869: 2552:Combat Mission: Beyond Overlord 2235:Aside from regular features in 1834: 1740: 1475:(WOA) and as such the OOB from 1007: 994: 959: 809: 805: 802: 799: 796: 663: 652: 641: 630: 619: 553: 317: 36:needs additional citations for 4299:Board games introduced in 1985 4106:Star Wars – The Queen's Gambit 3419:Axis & Allies: Europe 1940 3411:Axis & Allies: Guadalcanal 2736: 2715: 2690: 2671: 2242: 2178: 1546:Action Pack 6: A Decade of War 1209: 1168:Operations Special Edition #1 612:Infantry and Basic Game Rules 433:The new game does not feature 414:and an initial module, either 412:Advanced Squad Leader Rulebook 1: 4122:Betrayal at House on the Hill 2647: 2624:Virtual Advanced Squad Leader 2230: 1601: 1570:Action Pack 9: To the Bridge! 1463:This is not a complete list. 1238:game and its three gamettes. 1216:Advanced Squad Leader Modules 3568:North Atlantic Convoy Raider 3387:Axis & Allies Miniatures 2811:ASL E-Mail Distribution List 2520:Computer ASL interpretations 2448:Scenario Designer's Handbook 2424:and its sister publication, 1607:Deluxe Advanced Squad Leader 1586:Action Pack 11: 29 Let's Go! 1538:Action Pack 5: Eastern Front 1051: 1040: 1029: 1018: 152:Knowledge's inclusion policy 16:Tactical-level board wargame 7: 4324:World War II board wargames 2819:, the scenario archive site 2687:from MultimanPublishing.com 1522:Action Pack 3: Few Returned 1214:The following is a list of 1084:Rulebook was introduced by 10: 4340: 3656:Computer Football Strategy 3371:Axis & Allies: Pacific 2632: 2604:Avalon Hill's Squad Leader 2598:Avalon Hill's Squad Leader 2595: 2592:Avalon Hill's Squad Leader 2575:Eric Young's Squad Assault 2537:Strategic Simulations, Inc 399:Many fans of the original 254:www.multimanpublishing.com 4268:List of Avalon Hill games 4250: 4229: 4211: 3841: 3824:Wooden Ships and Iron Men 3744:Wooden Ships and Iron Men 3696:Quest of the Space Beagle 3526: 3458: 3447: 3363:Axis & Allies: Europe 3272:Turning Point: Stalingrad 3088:Wooden Ships and Iron Men 2877: 2806:ASL Series on Consimworld 2683:January 24, 2009, at the 2359:J126-146 & VotG22-24 2348:J113-125 & VotG19-21 2163: 2106: 2061: 2027: 1827:Several modules known as 1811: 1726: 1673: 1624:were released soon after 1594:Action Pack 12: ASLOK XXX 1187:Gavutu-Tanambogo Mini-CG 1101: 975: 886: 823: 703: 677: 589: 273:, originally marketed by 249: 241: 233: 225: 211: 199: 187: 3800:World at War: Stalingrad 3379:Axis & Allies: D-Day 3320:Empire of the Rising Sun 3208:B-17, Queen of the Skies 2817:The ASL Scenario Archive 2440:Scenario Designers Guide 1812:Scenarios: DASL1-DASL38 1727:Scenarios: DASL9-DASL16 1426:ASL module prerequisites 515:video cassette recorders 464:. On January 15, 1999, 4138:Monsters Menace America 3600:Empire of the Over-Mind 3224:White Bear and Red Moon 3016:Origins of World War II 2370:J147-160, VotG25, FB18 2127:Operation MARKET-GARDEN 1936:(incorporates reissued 1674:Scenarios: DASL1-DASL8 1530:Action Pack 4: Normandy 1102:MMP Rulebook Chapter Z 60:"Advanced Squad Leader" 3792:D-Day: America Invades 3152:Victory in the Pacific 2800:View From The Trenches 2606:The game, released by 2442:was self-published by 2406:View From The Trenches 2094:Village/Hills Terrain 1949:A module designed for 1132:Edson's Ridge Mini-CG 560:Amarillo Design Bureau 525:Dungeons & Dragons 519: 504:In that same issue of 502: 435:programmed instruction 373: 4309:Origins Award winners 4289:Advanced Squad Leader 4058:Advanced Civilization 3240:Advanced Squad Leader 3232:Panzergruppe Guderian 2773:Advanced Squad Leader 2664:Computer Gaming World 2618:Advanced Squad Leader 2556:Advanced Squad Leader 2548:Advanced Squad Leader 2173:Advanced Squad Leader 1859:Kampfgruppe Peiper II 1135:Operation Watchtower 510: 497: 470:Advanced Squad Leader 451:Advanced Civilization 405:Advanced Squad Leader 381:Advanced Squad Leader 312:Advanced Squad Leader 263:Advanced Squad Leader 183:Advanced Squad Leader 4263:Wizards of the Coast 4066:History of the World 3712:Under Southern Skies 3688:Jupiter Mission 1999 3296:Advanced Third Reich 3112:Air Assault on Crete 3072:The Russian Campaign 2454:ASL for the computer 2399:Third party products 2237:The General Magazine 2159:Woods/Hills Terrain 2151:Heavy Woods Terrain 2102:Rural/Hills Terrain 1891:Operation Watchtower 1851:Kampfgruppe Peiper I 1477:For King and Country 1420:For King and Country 1300:For King and Country 1154:Primosole Bridge CG 1146:Operation Veritable 1086:Multi-Man Publishing 1058:Valor of the Guards 1055:Valor of the Guards 963:Red Barricades HASL 486:The General Magazine 466:Multi-Man Publishing 455:Advanced Third Reich 283:geomorphic mapboards 220:Multi-Man Publishing 45:improve this article 4304:Don Greenwood games 3500:Powers & Perils 3280:Battle of the Bulge 3200:Panzer Armee Afrika 3048:Alexander the Great 2188:was an Avalon Hill 2164:Scenarios: s64-s71 2107:Scenarios: s20-s27 1909:Valor of the Guards 1900:Operation Veritable 1458:ASL Module Contents 1036:Blood Reef: Tarawa 1033:Blood Reef: Tarawa 976:Kampfgruppe Peiper 337:miniature wargaming 184: 4237:Charles S. Roberts 4181:Down with the King 4074:Age of Renaissance 3938:Source of the Nile 3768:Operation Crusader 3760:Flight Commander 2 3632:Andromeda Conquest 3536:B-1 Nuclear Bomber 3460:Role-playing games 2823:Desperation Morale 2495:Like the original 2416:Sherry Enterprises 2219:American Civil War 2133:ASL Starter Kit #4 2076:ASL Starter Kit #3 2062:Scenarios: s9-s16 2039:ASL Starter Kit #2 2005:ASL Starter Kit #1 1903:(historical study) 1894:(historical study) 1883:Blood Reef: Tarawa 1372:Armies of Oblivion 787:Armies of Oblivion 564:Star Fleet Battles 531:Star Fleet Battles 182: 4319:Tactical wargames 4294:Avalon Hill games 4276: 4275: 4207: 4206: 4090:Stratego: Legends 4042:Merchant of Venus 3832:Achtung Spitfire! 3492:Lords of Creation 3486: 3485: 3445: 3444: 3355:Axis & Allies 3336:Axis & Allies 3192:Storm Over Arnhem 3120:Arab-Israeli Wars 3096:Starship Troopers 2794:ASL Starter Kit 3 2788:ASL Starter Kit 2 2782:ASL Starter Kit 1 2544:Big Time Software 2396: 2395: 2271:J1-12 & r1-4 2168: 2167: 2111: 2110: 2066: 2065: 2032: 2031: 2028:Scenarios: s1-s6 1998:ASL Starter Kit 4 1992:ASL Starter Kit 3 1986:ASL Starter Kit 2 1980:ASL Starter Kit 1 1816: 1815: 1731: 1730: 1678: 1677: 1363:Doomed Battalions 1194: 1193: 1176:Suicide Creek CG 1113:Sold as part of: 1062: 1061: 1014:A Bridge Too Far 1011:A Bridge Too Far 777:Doomed Battalions 582:Doomed Battalions 489:, in relation to 426:. Either initial 275:Avalon Hill Games 259: 258: 180: 179: 172: 121: 120: 113: 95: 4331: 4197:Titan: The Arena 4170: 4169: 4098:Cosmic Encounter 4050:Republic of Rome 3544:Computer Acquire 3465: 3464: 3453: 3352: 3351: 3328:London's Burning 3032:Richthofen's War 3024:Outdoor Survival 2912:Chancellorsville 2864: 2857: 2850: 2841: 2840: 2796:at BoardGameGeek 2790:at BoardGameGeek 2784:at BoardGameGeek 2748: 2747: 2740: 2734: 2733: 2731: 2729: 2719: 2713: 2712: 2710: 2709: 2700:. Archived from 2698:"MMP's Products" 2694: 2688: 2675: 2669: 2668: 2658: 2251: 2250: 2137: 2136: 2121:Decision at Elst 2080: 2079: 2057:Village Terrain 2043: 2042: 2009: 2008: 1970:ASL Starter Kits 1925:Hatten in Flames 1917:Festung Budapest 1875:A Bridge Too Far 1745: 1744: 1692: 1691: 1639: 1638: 1496:ASL Action Packs 1455: 1443: 1143:Riley's Road CG 1099: 1098: 997: 973: 884: 826:Training Manual 704:Design Your Own 678:Pacific Theatre 670:West of Alamein 601:Sold as part of 587: 586: 192: 185: 181: 175: 168: 164: 161: 155: 131: 130: 123: 116: 109: 105: 102: 96: 94: 53: 29: 21: 4339: 4338: 4334: 4333: 4332: 4330: 4329: 4328: 4279: 4278: 4277: 4272: 4246: 4225: 4203: 4168: 4010:The Mystic Wood 3837: 3560:Midway Campaign 3522: 3482: 3454: 3441: 3350: 3248:Empires in Arms 3168:The Longest Day 2873: 2868: 2757: 2752: 2751: 2742: 2741: 2737: 2727: 2725: 2721: 2720: 2716: 2707: 2705: 2696: 2695: 2691: 2685:Wayback Machine 2676: 2672: 2659: 2655: 2650: 2635: 2626: 2600: 2594: 2522: 2461: 2456: 2436: 2434:Scenario design 2401: 2279:2000 & 2010 2245: 2233: 2181: 2135: 2123: 2078: 2041: 2007: 1972: 1947: 1837: 1825: 1743: 1690: 1637: 1635:Streets of Fire 1604: 1498: 1490:Code of Bushido 1473:West of Alamein 1459: 1456: 1447: 1444: 1428: 1412:West of Alamein 1405: 1354:Croix de Guerre 1345:Croix de Guerre 1327:Code of Bushido 1309:The Last Hurrah 1291:West of Alamein 1212: 1203: 1201:Unique elements 1003:Pegasus Bridge 1000:Pegasus Bridge 995: 971: 966:Red Barricades 955: 950:Croix de Guerre 945: 935: 930:Code of Bushido 925: 915: 910:West of Alamein 905: 895: 882: 855: 845: 835: 803:Never released 792: 782: 772: 767:Croix de Guerre 762: 752: 747:Code of Bushido 742: 732: 727:West of Alamein 722: 712: 696: 686: 681:Code of Bushido 556: 376: 343:, usually in a 320: 218: 195: 176: 165: 159: 156: 142:Please help by 141: 132: 128: 117: 106: 100: 97: 54: 52: 42: 30: 17: 12: 11: 5: 4337: 4327: 4326: 4321: 4316: 4311: 4306: 4301: 4296: 4291: 4274: 4273: 4271: 4270: 4265: 4260: 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2349: 2346: 2343: 2339: 2338: 2337:J102-112, 122 2335: 2332: 2328: 2327: 2324: 2321: 2317: 2316: 2313: 2310: 2306: 2305: 2302: 2299: 2295: 2294: 2291: 2288: 2284: 2283: 2280: 2277: 2273: 2272: 2269: 2266: 2262: 2261: 2258: 2255: 2244: 2241: 2232: 2229: 2224:Red Barricades 2180: 2177: 2166: 2165: 2161: 2160: 2157: 2153: 2152: 2149: 2145: 2144: 2141: 2134: 2131: 2122: 2119: 2109: 2108: 2104: 2103: 2100: 2096: 2095: 2092: 2088: 2087: 2086:Rural Terrain 2084: 2077: 2074: 2064: 2063: 2059: 2058: 2055: 2051: 2050: 2049:Rural Terrain 2047: 2040: 2037: 2030: 2029: 2025: 2024: 2023:Rural Terrain 2021: 2017: 2016: 2013: 2006: 2003: 2002: 2001: 1995: 1989: 1983: 1971: 1968: 1951:solitaire play 1946: 1943: 1942: 1941: 1938:Red Barricades 1928: 1920: 1912: 1904: 1895: 1886: 1878: 1870: 1867:Pegasus Bridge 1862: 1854: 1846: 1843:Red Barricades 1836: 1833: 1824: 1823:Historical ASL 1821: 1814: 1813: 1809: 1808: 1807:Rural Terrain 1805: 1801: 1800: 1799:Rural Terrain 1797: 1793: 1792: 1791:Rural Terrain 1789: 1785: 1784: 1783:Rural Terrain 1781: 1777: 1776: 1773: 1769: 1768: 1765: 1761: 1760: 1757: 1753: 1752: 1749: 1742: 1739: 1729: 1728: 1724: 1723: 1722:Rural Terrain 1720: 1716: 1715: 1714:Rural Terrain 1712: 1708: 1707: 1706:Rural Terrain 1704: 1700: 1699: 1698:Rural Terrain 1696: 1689: 1686: 1676: 1675: 1671: 1670: 1667: 1663: 1662: 1659: 1655: 1654: 1651: 1647: 1646: 1643: 1636: 1633: 1603: 1600: 1599: 1598: 1590: 1582: 1578:Action Pack 10 1574: 1566: 1558: 1550: 1542: 1534: 1526: 1518: 1510: 1497: 1494: 1469:Hollow Legions 1461: 1460: 1457: 1450: 1448: 1445: 1438: 1436: 1427: 1424: 1404: 1403: 1394: 1385: 1376: 1367: 1358: 1349: 1340: 1331: 1322: 1318:Hollow Legions 1313: 1304: 1295: 1286: 1277: 1276:(2016 reprint) 1268: 1259: 1250: 1240: 1211: 1208: 1202: 1199: 1192: 1191: 1188: 1185: 1181: 1180: 1179:ASL Journal 9 1177: 1174: 1170: 1169: 1166: 1163: 1159: 1158: 1157:ASL Journal 6 1155: 1152: 1148: 1147: 1144: 1141: 1137: 1136: 1133: 1130: 1126: 1125: 1124:ASL Journal 2 1122: 1119: 1115: 1114: 1111: 1108: 1104: 1103: 1060: 1059: 1056: 1053: 1049: 1048: 1045: 1042: 1038: 1037: 1034: 1031: 1027: 1026: 1025:Solitaire ASL 1023: 1022:Solitaire ASL 1020: 1016: 1015: 1012: 1009: 1005: 1004: 1001: 998: 992: 991: 981: 980: 977: 974: 968: 967: 964: 961: 957: 956: 953: 951: 947: 946: 943: 941: 937: 936: 933: 931: 927: 926: 923: 921: 920:Hollow Legions 917: 916: 913: 911: 907: 906: 903: 901: 897: 896: 893: 891: 888: 885: 879: 878: 875: 872: 868: 867: 864: 861: 857: 856: 853: 851: 847: 846: 843: 841: 840:Pegasus Bridge 837: 836: 833: 831: 828: 822: 818: 817: 814: 811: 807: 806: 804: 801: 798: 794: 793: 790: 788: 784: 783: 780: 778: 774: 773: 770: 768: 764: 763: 760: 758: 754: 753: 750: 748: 744: 743: 740: 738: 737:Hollow Legions 734: 733: 730: 728: 724: 723: 720: 718: 714: 713: 710: 708: 705: 702: 698: 697: 694: 692: 688: 687: 684: 682: 679: 676: 672: 671: 668: 665: 661: 660: 657: 656:Miscellaneous 654: 650: 649: 646: 643: 639: 638: 635: 632: 628: 627: 624: 623:Terrain Rules 621: 617: 616: 613: 610: 606: 605: 602: 599: 596: 592: 591: 555: 552: 474:Curt Schilling 375: 372: 319: 316: 268:tactical-level 257: 256: 251: 247: 246: 243: 239: 238: 235: 231: 230: 227: 223: 222: 213: 209: 208: 203: 197: 196: 193: 178: 177: 135: 133: 126: 119: 118: 33: 31: 24: 15: 9: 6: 4: 3: 2: 4336: 4325: 4322: 4320: 4317: 4315: 4312: 4310: 4307: 4305: 4302: 4300: 4297: 4295: 4292: 4290: 4287: 4286: 4284: 4269: 4266: 4264: 4261: 4259: 4256: 4255: 4253: 4249: 4243: 4240: 4238: 4235: 4234: 4232: 4228: 4222: 4221: 4217: 4216: 4214: 4210: 4199: 4198: 4194: 4191: 4190: 4186: 4183: 4182: 4178: 4177: 4175: 4171: 4164: 4163: 4159: 4156: 4155: 4151: 4148: 4147: 4143: 4140: 4139: 4135: 4132: 4131: 4130:Risk Godstorm 4127: 4124: 4123: 4119: 4116: 4115: 4111: 4108: 4107: 4103: 4100: 4099: 4095: 4092: 4091: 4087: 4084: 4083: 4079: 4076: 4075: 4071: 4068: 4067: 4063: 4060: 4059: 4055: 4052: 4051: 4047: 4044: 4043: 4039: 4036: 4035: 4031: 4028: 4027: 4023: 4020: 4019: 4015: 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2150: 2147: 2146: 2143:Hill Terrain 2142: 2139: 2138: 2130: 2128: 2118: 2115: 2105: 2101: 2098: 2097: 2093: 2090: 2089: 2085: 2082: 2081: 2073: 2070: 2060: 2056: 2053: 2052: 2048: 2045: 2044: 2036: 2026: 2022: 2019: 2018: 2015:City Terrain 2014: 2011: 2010: 1999: 1996: 1993: 1990: 1987: 1984: 1981: 1978: 1977: 1976: 1967: 1964: 1959: 1956: 1952: 1945:Solitaire ASL 1939: 1935: 1934: 1933:Red Factories 1929: 1927: 1926: 1921: 1919: 1918: 1913: 1911: 1910: 1905: 1902: 1901: 1896: 1893: 1892: 1887: 1885: 1884: 1879: 1877: 1876: 1871: 1869: 1868: 1863: 1861: 1860: 1855: 1853: 1852: 1847: 1845: 1844: 1839: 1838: 1832: 1830: 1820: 1810: 1806: 1803: 1802: 1798: 1795: 1794: 1790: 1787: 1786: 1782: 1779: 1778: 1775:City Terrain 1774: 1771: 1770: 1767:City Terrain 1766: 1763: 1762: 1759:City Terrain 1758: 1755: 1754: 1751:City Terrain 1750: 1747: 1746: 1738: 1736: 1725: 1721: 1718: 1717: 1713: 1710: 1709: 1705: 1702: 1701: 1697: 1694: 1693: 1688:Hedgerow Hell 1685: 1683: 1672: 1669:City Terrain 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1220:prerequisites 1217: 1207: 1198: 1189: 1186: 1183: 1182: 1178: 1175: 1172: 1171: 1167: 1164: 1161: 1160: 1156: 1153: 1150: 1149: 1145: 1142: 1139: 1138: 1134: 1131: 1128: 1127: 1123: 1121:Kakazu Ridge 1120: 1117: 1116: 1112: 1109: 1106: 1105: 1100: 1097: 1094: 1092: 1087: 1083: 1078: 1077: 1072: 1066: 1057: 1054: 1050: 1046: 1043: 1039: 1035: 1032: 1028: 1024: 1021: 1017: 1013: 1010: 1006: 1002: 999: 993: 989: 988: 983: 982: 978: 969: 965: 962: 958: 952: 949: 948: 942: 939: 938: 932: 929: 928: 922: 919: 918: 912: 909: 908: 902: 899: 898: 892: 889: 880: 876: 874:ASL Analysis 873: 870: 869: 865: 862: 859: 858: 852: 850:ASL Journal 2 849: 848: 842: 839: 838: 832: 829: 827: 824:Squad Leader 819: 816:ASL Rulebook 815: 812: 808: 795: 789: 786: 785: 779: 776: 775: 769: 766: 765: 759: 756: 755: 749: 746: 745: 739: 736: 735: 729: 726: 725: 719: 716: 715: 709: 706: 699: 693: 690: 689: 683: 680: 673: 669: 667:North Africa 666: 662: 658: 655: 651: 648:ASL Rulebook 647: 644: 640: 637:ASL Rulebook 636: 633: 629: 626:ASL Rulebook 625: 622: 618: 615:ASL Rulebook 614: 611: 607: 603: 600: 597: 594: 593: 588: 585: 583: 579: 575: 570: 565: 561: 551: 548: 546: 542: 538: 533: 532: 527: 526: 518: 516: 509: 507: 501: 496: 494: 493: 488: 487: 481: 479: 475: 471: 467: 463: 458: 456: 452: 447: 444: 440: 436: 431: 429: 425: 421: 417: 413: 408: 406: 402: 397: 395: 391: 386: 382: 371: 368: 363: 359: 358: 352: 350: 346: 342: 338: 333: 330: 326: 315: 313: 309: 308: 302: 300: 296: 292: 288: 284: 280: 276: 272: 271:board wargame 269: 265: 264: 255: 252: 248: 244: 240: 236: 232: 228: 224: 221: 217: 214: 210: 207: 206:Don Greenwood 204: 202: 198: 191: 186: 174: 171: 163: 153: 149: 145: 139: 136:This article 134: 125: 124: 115: 112: 104: 101:November 2018 93: 90: 86: 83: 79: 76: 72: 69: 65: 62: β€“  61: 57: 56:Find sources: 50: 46: 40: 39: 34:This article 32: 28: 23: 22: 19: 4314:Squad Leader 4218: 4195: 4187: 4179: 4160: 4152: 4144: 4136: 4128: 4120: 4112: 4104: 4096: 4088: 4080: 4072: 4064: 4056: 4048: 4040: 4032: 4024: 4016: 4008: 4000: 3992: 3984: 3978:Conquistador 3976: 3968: 3960: 3954:Civilization 3952: 3944: 3936: 3928: 3920: 3912: 3904: 3896: 3888: 3880: 3872: 3864: 3856: 3848: 3830: 3822: 3814: 3806: 3798: 3790: 3782: 3774: 3766: 3758: 3750: 3742: 3734: 3726: 3718: 3710: 3704:Space Cowboy 3702: 3694: 3686: 3678: 3670: 3662: 3654: 3646: 3638: 3630: 3622: 3614: 3606: 3598: 3590: 3582: 3574: 3566: 3558: 3550: 3542: 3534: 3514: 3506: 3498: 3490: 3474: 3433: 3425: 3417: 3409: 3401: 3393: 3385: 3377: 3369: 3361: 3342: 3334: 3326: 3318: 3310: 3302: 3294: 3286: 3278: 3270: 3262: 3254: 3246: 3239: 3238: 3230: 3222: 3214: 3206: 3198: 3190: 3184:Hitler's War 3182: 3174: 3166: 3158: 3150: 3144:Squad Leader 3142: 3134: 3126: 3118: 3110: 3102: 3094: 3086: 3078: 3070: 3062: 3054: 3046: 3038: 3030: 3022: 3014: 3006: 2998: 2990: 2982: 2974: 2966: 2958: 2950: 2944:Afrika Korps 2942: 2934: 2926: 2918: 2910: 2902: 2894: 2886: 2761:ASL homepage 2738: 2728:28 September 2726:. Retrieved 2717: 2706:. Retrieved 2702:the original 2692: 2673: 2662: 2656: 2638: 2627: 2617: 2613:Squad Leader 2611: 2603: 2601: 2583: 2563:Close Combat 2561: 2555: 2547: 2541: 2532:Atomic Games 2528:Close Combat 2526: 2523: 2515: 2501:board game, 2498:Squad Leader 2496: 2494: 2490:Squad Leader 2489: 2487: 2478: 2476: 2464: 2462: 2447: 2439: 2437: 2426: 2425: 2420: 2419: 2410: 2409: 2405: 2402: 2246: 2234: 2223: 2214: 2211: 2208: 2205: 2200:Squad Leader 2198: 2194: 2184: 2182: 2172: 2169: 2124: 2116: 2112: 2071: 2067: 2033: 1997: 1991: 1985: 1979: 1973: 1962: 1960: 1948: 1937: 1931: 1923: 1915: 1907: 1898: 1889: 1881: 1873: 1865: 1857: 1849: 1841: 1835:HASL modules 1826: 1817: 1732: 1682:Squad Leader 1681: 1679: 1630: 1626:Beyond Valor 1619: 1611:Squad Leader 1606: 1605: 1592: 1584: 1576: 1568: 1560: 1552: 1544: 1536: 1528: 1520: 1512: 1504: 1499: 1481: 1465: 1462: 1429: 1406: 1397: 1388: 1379: 1370: 1361: 1352: 1343: 1334: 1325: 1316: 1307: 1298: 1289: 1280: 1271: 1262: 1253: 1246:Beyond Valor 1244: 1236:Squad Leader 1224:Beyond Valor 1213: 1204: 1195: 1165:Singling CG 1107:Rules Pages 1095: 1081: 1079: 1071:Squad Leader 1070: 1067: 1063: 986: 985: 890:Beyond Valor 825: 707:ASL Rulebook 569:Beyond Valor 557: 554:ASL rulebook 549: 529: 523: 520: 511: 505: 503: 498: 492:Squad Leader 490: 484: 482: 478:Squad Leader 477: 469: 459: 448: 443:Squad Leader 442: 432: 416:Beyond Valor 409: 404: 401:Squad Leader 400: 398: 390:Beyond Valor 380: 377: 362:Squad Leader 361: 357:Squad Leader 355: 353: 334: 321: 318:Introduction 311: 307:Squad Leader 305: 303: 279:World War II 262: 261: 260: 245:360+ minutes 242:Playing time 229:1985–present 226:Years active 166: 160:January 2023 157: 144:spinning off 137: 107: 98: 88: 81: 74: 67: 55: 43:Please help 38:verification 35: 18: 4220:The General 3970:Amoeba Wars 3962:Machiavelli 3930:Magic Realm 3842:Board games 3720:Under Fire! 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996:Chapter Q 972:Chapter P 883:Chapter N 800:Campaign 645:Vehicles 598:Contents 201:Designers 3858:Squander 3736:Guderian 3216:Up Front 3136:Napoleon 3128:Hexagony 2936:Bismarck 2879:Wargames 2681:Archived 2542:In 1998 2511:American 2326:J90-101 1422:module. 1336:Gung Ho! 1184:79 - 84 1173:63 - 78 1162:59 - 62 1151:39 - 58 940:Gung Ho! 757:Gung Ho! 691:Gung Ho! 595:Chapter 537:fanzines 424:Normandy 367:ordnance 345:campaign 299:soldiers 291:hexagons 287:counters 4251:Related 4034:Kremlin 4002:Wizards 3986:Paydirt 3874:Acquire 3584:NukeWar 3256:Platoon 2976:Jutland 2888:Tactics 2633:Reviews 2507:Russian 2315:J78-89 2304:J66-77 2293:J36-65 2282:J13-35 2156:Board o 2148:Board n 2140:Board m 2099:Board v 2091:Board u 2083:Board t 2054:Board w 2046:Board x 2020:Board y 2012:Board z 1955:Ambush! 1804:Board h 1796:Board g 1788:Board f 1780:Board e 1772:Board d 1764:Board c 1756:Board b 1748:Board a 1719:Board h 1711:Board g 1703:Board f 1695:Board e 1666:Board d 1658:Board c 1650:Board b 1642:Board a 987:"KGP 2" 877:  866:  791:143–172 781:131–142 771:113–130 761:101–112 325:battles 250:Website 234:Players 85:scholar 4258:Hasbro 4230:People 4200:(1997) 4192:(1981) 4184:(1981) 4165:(2005) 4157:(2005) 4149:(2005) 4141:(2005) 4133:(2004) 4125:(2004) 4117:(2002) 4109:(2000) 4101:(2000) 4093:(1999) 4085:(1996) 4077:(1996) 4069:(1993) 4061:(1991) 4053:(1990) 4045:(1988) 4037:(1988) 4029:(1987) 4021:(1986) 4013:(1983) 4005:(1982) 3997:(1982) 3989:(1982) 3981:(1981) 3973:(1981) 3965:(1980) 3957:(1980) 3949:(1980) 3941:(1979) 3933:(1979) 3925:(1979) 3917:(1978) 3909:(1977) 3901:(1977) 3893:(1976) 3885:(1976) 3877:(1976) 3869:(1975) 3861:(1965) 3853:(1960) 3835:(1997) 3827:(1996) 3819:(1996) 3811:(1996) 3803:(1995) 3795:(1995) 3787:(1995) 3779:(1995) 3771:(1994) 3763:(1994) 3755:(1994) 3747:(1987) 3739:(1987) 3731:(1985) 3723:(1985) 3715:(1984) 3707:(1984) 3699:(1984) 3691:(1984) 3683:(1984) 3675:(1984) 3667:(1983) 3659:(1983) 3651:(1982) 3643:(1982) 3635:(1982) 3627:(1982) 3619:(1981) 3611:(1981) 3608:Galaxy 3603:(1981) 3595:(1981) 3587:(1980) 3579:(1980) 3571:(1980) 3563:(1980) 3555:(1980) 3547:(1980) 3539:(1980) 3519:(1991) 3511:(1984) 3503:(1983) 3495:(1983) 3479:(1983) 3438:(2013) 3430:(2010) 3422:(2010) 3414:(2007) 3406:(2007) 3398:(2006) 3390:(2005) 3382:(2004) 3374:(2001) 3366:(1999) 3347:(2000) 3339:(1999) 3331:(1995) 3323:(1995) 3315:(1993) 3307:(1992) 3299:(1992) 3291:(1991) 3288:Midway 3283:(1991) 3275:(1989) 3267:(1987) 3259:(1986) 3251:(1985) 3243:(1985) 3235:(1984) 3227:(1983) 3219:(1983) 3211:(1983) 3203:(1982) 3195:(1981) 3187:(1981) 3179:(1980) 3171:(1980) 3163:(1979) 3155:(1977) 3147:(1977) 3139:(1977) 3131:(1977) 3123:(1977) 3115:(1977) 3107:(1976) 3099:(1976) 3091:(1975) 3083:(1975) 3080:Tobruk 3075:(1974) 3067:(1974) 3059:(1974) 3051:(1974) 3043:(1974) 3035:(1972) 3027:(1972) 3019:(1971) 3011:(1971) 3008:Caesar 3003:(1970) 2995:(1969) 2987:(1968) 2979:(1967) 2971:(1965) 2963:(1964) 2960:Midway 2955:(1963) 2947:(1963) 2939:(1962) 2931:(1961) 2923:(1961) 2915:(1961) 2907:(1958) 2899:(1958) 2891:(1954) 2503:German 2446:, and 2254:Title 1930:2019: 1922:2018: 1914:2012: 1906:2008: 1897:2002: 1888:2001: 1880:1999: 1872:1999: 1864:1996: 1856:1995: 1848:1993: 1840:1989: 1735:bocage 1402:(2017) 1393:(2015) 1384:(2013) 1375:(2006) 1366:(1998) 1357:(2020) 1348:(1992) 1339:(1991) 1330:(1990) 1321:(1989) 1312:(1988) 1303:(2004) 1294:(1988) 1285:(1987) 1267:(1987) 1258:(1986) 1249:(1985) 1140:21-38 979:KGP I 751:89–100 659:Yanks 604:Pages 462:Hasbro 428:module 295:squads 87:  80:  73:  66:  58:  3994:Titan 3890:TwixT 2992:Anzio 2928:D-Day 2268:1999 1485:Yanks 1273:Yanks 1264:Yanks 1129:3-20 954:21–22 944:19–20 934:17–18 924:15–16 914:11–14 900:Yanks 854:33–43 844:25–32 741:77–88 731:49–76 721:31–48 717:Yanks 695:18–42 574:Yanks 92:JSTOR 78:books 3922:Dune 3040:1776 2984:1914 2835:WW2T 2767:VASL 2730:2013 2585:WW2T 2579:CMX2 2577:and 2565:and 2509:and 2389:2017 2378:2016 2367:2012 2356:2011 2345:2009 2334:2006 2323:2005 2312:2003 2301:2002 2290:2001 1351:10aβ€” 1232:MMPs 1226:and 1118:1-2 904:7–10 834:1–24 711:1–30 685:1–18 578:HASL 576:). 528:and 453:and 385:tank 341:maps 285:and 64:news 2775:at 2616:or 2530:by 1416:MMP 1396:15β€” 1387:14β€” 1378:13β€” 1369:12β€” 1360:11β€” 1342:10β€” 1297:5aβ€” 1270:3a- 1076:SL. 894:1–6 562:'s 545:LOS 457:). 374:ASL 297:of 146:or 47:by 4285:: 2539:. 2505:, 2430:. 2227:. 1961:A 1333:9β€” 1324:8β€” 1315:7β€” 1306:6β€” 1288:5β€” 1279:4β€” 1261:3β€” 1252:2β€” 1243:1β€” 1080:A 990:) 584:. 310:, 2863:e 2856:t 2849:v 2746:. 2732:. 2711:. 1940:) 513:( 237:2 173:) 167:( 162:) 158:( 154:. 140:. 114:) 108:( 103:) 99:( 89:Β· 82:Β· 75:Β· 68:Β· 41:.

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Designers
Don Greenwood
Avalon Hill
Multi-Man Publishing
www.multimanpublishing.com
tactical-level
board wargame
Avalon Hill Games
World War II
geomorphic mapboards
counters
hexagons
squads
soldiers

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