22:
135:
The game, like most quadrigames, uses a standard "I Go, You Go" alternating turn system, where one player moves and fires, then the other player does the same. This completes one game turn, which represents one week of game time. There are also special rules covering artillery fire, air-to-ground
289:"the Japanese actually have a real chance to win more than just a moral victory The second scenario is much bloodier but, as it does not require the same degree of tactical subtlety, is rather less exciting." Palmer concluded by giving
251:"a fast-moving and clean-cut game well-balanced: the Japanese have the onus of the offensive, but a tactical edge with an ability to infiltrate and disengage."
76:
in June 1942, momentum swung from the
Japanese to the Americans. Two months later, the Americans launched their first offensive action, an invasion of
233:, was also offered for individual sale as a "folio game" — a game packaged in a cardstock folio. It did not crack SPI's Top Ten Bestseller list.
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box. As such, he felt that all the games "are all much the same with slight differences to allow for particular aspects of the battle."
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quad both a reasonable simulation of history and a playable game." Freeman concluded by giving an
Overall Evaluation of "Good."
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The victory conditions are the same for every scenario: The
Japanese players wins if Japanese units occupy any two hexes of
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is a game for two players where one player controls the
American invaders, and the other controls the Japanese defenders.
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52:
158:
Campaign game: a long 27-turn game that in part, includes
Scenario 1 (Turns 1–7) and Scenario 2 (Turns 21–27).
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168:
56:"quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules.
39:
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quadrigame, the games were heavily unbalanced in favor of the
Americans. However, he thought that in
185:, in May 1975, the company quickly produced more quadrigames over the next six months, including
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in the South
Solomon Islands, hoping to neutralize a major Japanese airbase under construction at
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in
December 1941, Japan had quickly attacked across a broad front. But following the
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lacked any customized rules that distinguished it from the other games in the
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at the end of the last turn. The
American player wins by preventing this.
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457:
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140:, and the ability of Japanese units to infiltrate American positions.
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Challenge for the
Pacific: The Bloody Six-Month Battle Of Guadalcanal
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34:, subtitled "Turning Point on Guadalcanal, September 1942", is a
395:
Quarrie, Bruce (July 1976). "News for Wargamers: Island Wars".
81:
281:, Nicholas Palmer noted that in three of the games in the
68:
In the Pacific campaign of World War II, following the
490:
Quarrie, Bruce (July 1976). "News for the Wargamer".
422:. New York: Simon & Schuster. pp. 171–172.
50:. The game was originally published as part of the
60:was also published as an individual "folio game."
523:
313:
179:After the success of SPI's first quadrigame,
462:The Comprehensive Guide to Board Wargaming
244:The Comprehensive Guide to Board Wargaming
496:. Vol. 17, no. 11. p. 649.
479:. London: Sphere Books. pp. 113–115.
399:. Vol. 17, no. 11. p. 648.
155:Second Japanese land offensive (7 turns)
120:rulebook: Rules common to all four games
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152:First Japanese land offensive (7 turns)
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532:Board wargames set in Modern history
508:"Index to Game Reviews in Magazines"
464:. London: Sphere Books. p. 136.
426:
247:, contributor Marcus Watney called
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14:
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201:. The last to appear in 1975 was
42:(SPI) in 1975 that simulates the
302:, Bruce Quarrie complained that
123:rule sheet with rules unique to
53:Island War: Four Pacific Battles
434:"SPI Best Selling Games - 1975"
205:, consisting of the four games
537:Simulations Publications games
500:
363:
293:an "Excitement grade" of 50%.
87:
1:
420:The Complete Book of Wargames
356:
257:The Complete Book of Wargames
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63:
40:Simulations Publications Inc.
314:Other reviews and commentary
236:
143:
7:
547:World War II board wargames
542:Wargames introduced in 1975
477:The Best of Board Wargaming
374:. New York: Da Capo Press.
278:The Best of Board Wargaming
229:and with graphic design by
148:There are three scenarios:
130:
25:Cover of 1975 folio edition
10:
563:
296:In the July 1976 issue of
268:"probably the best of the
475:Palmer, Nicholas (1980).
370:Leckie, Robert (1999).
103:The game box includes:
321:Strategy & Tactics
70:attack on Pearl Harbor
26:
24:
512:spotlightongames.com
44:Guadalcanal Campaign
329:Fire & Movement
231:Redmond A. Simonsen
175:Publication history
114:65 die-cut counters
187:Blue & Gray II
163:Victory conditions
27:
275:In his 1980 book
254:In the 1980 book
241:In the 1977 book
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458:Palmer, Nicholas
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260:, game designer
107:22" x 17" paper
74:Battle of Midway
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493:Airfix Magazine
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397:Airfix Magazine
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299:Airfix Magazine
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192:Napoleon at War
182:Blue & Gray
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169:Henderson Field
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198:Modern Battles
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138:banzai charges
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332:#12 & #71
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16:Board wargame
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441:. Retrieved
438:spigames.net
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416:Freeman, Jon
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349:
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337:The Wargamer
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304:Bloody Ridge
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291:Bloody Ridge
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287:Bloody Ridge
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266:Bloody Ridge
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249:Bloody Ridge
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227:Kevin Zucker
223:Bloody Ridge
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207:Bloody Ridge
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125:Bloody Ridge
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93:Bloody Ridge
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58:Bloody Ridge
57:
51:
48:World War II
31:Bloody Ridge
30:
29:
28:
18:
283:Island Wars
262:Jon Freeman
88:Description
78:Guadalcanal
526:Categories
443:2022-05-14
357:References
350:Strategist
308:Island War
270:Island War
203:Island War
118:Island War
99:Components
64:Background
237:Reception
144:Scenarios
136:attacks,
460:(1977).
418:(1980).
344:Outposts
340:Vol.1 #1
131:Gameplay
109:hex grid
264:called
215:Okinawa
46:during
378:
211:Saipan
195:, and
82:Rabaul
219:Leyte
376:ISBN
352:#185
217:and
324:#52
111:map
528::
510:.
436:.
405:^
346:#8
221:.
213:,
209:,
189:,
84:.
514:.
446:.
384:.
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