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Bulge (game)

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239:, Claude Bloodgood liked the easily learned game mechanics, and thought that the two combat phases "provide for a fast-paced game." Like other critics, he also believed the game was unbalanced in favor of the Germans. Nevertheless, he concluded "This is an excellent game-system that will not distract player attention away from playing the game." 134: 19: 126:
Each player earns Victory Points for destruction of enemy units. In addition, the German player gains Victory Points for exiting units off of the map along a road. At the end of each turn, Allied Victory Points are subtracted from German Victory Points. If the resultant difference is larger than the
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that had the combined objectives of splitting the Allied forces in two, preventing the use of the port of Antwerp, and forcing the Allies to sue for peace. German forces managed to create a large salient in Allied lines (the "Bulge") before the attack was blunted and stopped, the Germans' objectives
215:, Roger Musson called the game "excellent fun." Although several other reviewers believed the game was unbalanced in favor of the Germans, Musson thought American defensive rules made up for German offense. He concluded that 80:
that uses a small map and relatively few counters to simulate the Battle of the Bulge. Victory conditions are checked at the end of each turn, and if either side has attained them, the game is immediately over.
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In December 1944, Allied intelligence believed that German forces were close to collapse and were incapable of mounting an attack. However, German forces surprised the Allies with a major offensive through the
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German Victory number on the Game Turn Track, then the German player immediately wins the game. If the number is less than the American Victory number, then the American player immediately wins the game.
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was perfect for gamers looking for a break from large ("monster") games, saying it was "quick-acting, and playable in around two hours or so. An excellent antidote to Monster indigestion."
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After the demise of SPI, several companies acquired the rights to the game. Decision Games published a revised edition designed by Ty Bomba, first released in Issue 3 of
226:, Roger Gibson thought the Combat Result Table was unbalanced in favor of the Germans. Nonetheless, he concluded that "For a quick bout of major-generalship, 507: 502: 153:'s fourth game about the Battle of the Bulge, and the sixth "Bulge" game published by SPI. This version with graphic design by 302: 171: 118:
Each Game Turn represents 24 hours. The rules come with a series of linked scenarios that simulate each phase of the battle.
512: 40: 467: 327: 211: 441: 257: 158: 77: 161:, it differed substantially in both look and play from its much larger and longer predecessors. 271: 482: 8: 154: 48: 249: 31:, subtitled "The Battle for the Ardennes, 16 Dec '44–2 Jan '45", and also published as 130:
If the game ends after Turn 18 without a winner, then the battle ends in a stalemate.
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The Big Red One: The Game of the First Infantry Division at the Battle of the Bulge
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The Big Red One: The Game of the First Infantry Division at the Battle of the Bulge
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to the end of the war. SPI acquired a game license for a movie tie-in, repackaged
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in 2021. Kokusai-Tsushin Co. (国際通信社) published a Japanese language edition of
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Gibson, Roger (September–October 1981). "The First &... The Last?".
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Musson, Roger (July–August 1980). "From the Neva to the Meuse".
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was released later the same year, portraying the story of the
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Bulge: The Battle for the Ardennes, 16 Dec '44–2 Jan '45
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was published in January 1980. As a relatively short
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Bloodgood, Claude (August–September 1980). "Bulge".
494: 230:is a good, fast simulation and very enjoyable." 47:German offensive in December 1944 known as the 193:magazine in 2008, and then re-released as a 320: 318: 316: 314: 388: 368: 364: 362: 458: 311: 182:with new cover art, and re-issued it as 132: 22:Original cover of edition titled "Bulge" 17: 495: 464: 384: 382: 359: 324: 292: 141: 121: 97:map scaled at 200 yd (183 m) per hext 442:"Bulge: The Battle for the Ardennes" 410: 379: 295:Ardennes 1944: Hitler's Last Gamble 13: 434: 137:Cover of "The Big Red One" edition 14: 524: 100:100 double-sided die-cut counters 43:(SPI) in 1980 that simulates the 508:Wargames introduced in the 1980s 242: 503:Simulations Publications games 475: 335: 331:. No. 34. pp. 28–29. 286: 68: 1: 279: 84: 54: 41:Simulations Publications Inc. 204: 7: 513:World War II board wargames 113: 10: 529: 471:. No. 26. p. 23. 375:. No. 52. p. 36. 293:Beevor, Antony (2015). 172:First Infantry Division 89:The game box contains: 138: 109:Player reference sheet 23: 136: 21: 250:Fire & Movement 155:Redmond A. Simonsen 142:Publication history 103:8-page rule booklet 49:Battle of the Bulge 483:"Casus Belli #005" 418:"The Bulge (2008)" 297:. London: Viking. 186:in November 1980. 149:was game designer 139: 122:Victory conditions 24: 446:boardgamegeek.com 422:boardgamegeek.com 304:978-0-670-91864-5 520: 487: 486: 479: 473: 472: 462: 456: 455: 453: 452: 438: 432: 431: 429: 428: 414: 408: 407: 405: 404: 394:"SPI Games: A-B" 386: 377: 376: 366: 357: 356: 354: 353: 339: 333: 332: 322: 309: 308: 290: 106:Game Turn record 93:11" x 17" paper 76:is a two-player 528: 527: 523: 522: 521: 519: 518: 517: 493: 492: 491: 490: 481: 480: 476: 463: 459: 450: 448: 440: 439: 435: 426: 424: 416: 415: 411: 402: 400: 390:Costikyan, Greg 387: 380: 367: 360: 351: 349: 341: 340: 336: 323: 312: 305: 291: 287: 282: 245: 233:In Issue 52 of 222:In Issue 34 of 209:In Issue 26 of 207: 167:The Big Red One 144: 124: 116: 87: 71: 57: 12: 11: 5: 526: 516: 515: 510: 505: 489: 488: 474: 457: 433: 409: 378: 358: 334: 310: 303: 284: 283: 281: 278: 277: 276: 268: 262: 254: 244: 241: 206: 203: 143: 140: 123: 120: 115: 112: 111: 110: 107: 104: 101: 98: 86: 83: 70: 67: 56: 53: 9: 6: 4: 3: 2: 525: 514: 511: 509: 506: 504: 501: 500: 498: 484: 478: 470: 469: 461: 447: 443: 437: 423: 419: 413: 399: 395: 391: 385: 383: 374: 373: 365: 363: 348: 344: 338: 330: 329: 321: 319: 317: 315: 306: 300: 296: 289: 285: 274: 273: 269: 266: 263: 260: 259: 255: 253:#22 & #65 252: 251: 247: 246: 243:Other reviews 240: 238: 237: 231: 229: 225: 220: 218: 214: 213: 202: 200: 196: 192: 187: 185: 181: 177: 173: 169: 168: 162: 160: 156: 152: 148: 135: 131: 128: 119: 108: 105: 102: 99: 96: 92: 91: 90: 82: 79: 75: 66: 65:unfulfilled. 63: 52: 50: 46: 42: 39:published by 38: 37:board wargame 34: 30: 29: 20: 16: 477: 466: 460: 449:. Retrieved 445: 436: 425:. Retrieved 421: 412: 401:. Retrieved 397: 370: 350:. Retrieved 347:Dalzol Games 346: 337: 326: 294: 288: 270: 264: 258:The Wargamer 256: 248: 234: 232: 227: 223: 221: 216: 210: 208: 198: 191:World at War 190: 188: 183: 179: 165: 163: 151:Jim Dunnigan 146: 145: 129: 125: 117: 88: 73: 72: 58: 45:World War II 32: 27: 26: 25: 15: 272:Casus Belli 69:Description 497:Categories 451:2022-01-08 427:2022-01-07 403:2022-01-07 398:costik.com 352:2022-01-07 280:References 164:The movie 85:Components 55:Background 261:Vol.2 #17 205:Reception 201:in 2016. 199:The Bulge 195:boxed set 159:microgame 78:microgame 392:(1997). 265:Campaign 114:Gameplay 95:hex grid 62:Ardennes 485:. 1981. 468:Phoenix 343:"Bulge" 328:Phoenix 224:Phoenix 212:Phoenix 35:, is a 301:  372:Moves 236:Moves 228:Bulge 217:Bulge 180:Bulge 176:D-Day 174:from 74:Bulge 28:Bulge 299:ISBN 267:#99 499:: 444:. 420:. 396:. 381:^ 361:^ 345:. 313:^ 275:#5 51:. 454:. 430:. 406:. 355:. 307:.

Index


board wargame
Simulations Publications Inc.
World War II
Battle of the Bulge
Ardennes
microgame
hex grid

Jim Dunnigan
Redmond A. Simonsen
microgame
The Big Red One
First Infantry Division
D-Day
boxed set
Phoenix
Moves
Fire & Movement
The Wargamer
Casus Belli
ISBN
978-0-670-91864-5




Phoenix
"Bulge"

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