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John De Margheriti

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developers deal with the complexities of creating these online games. In 1996 Stephen Lewis and John lodged patents for a Communication System and Method and in 1999 he lodged an application for funding through AusIndustry's R&D Start program and received a multimillion-dollar grant. This was subsequently matched by venture capital from Allen & Buckeridge, an Australian Venture capital firm. The name of “Large Scale Multi Player Universe” (LSMPU) was originally used to describe the server, client and tools middleware system that De Margheriti had in mind. In 2011 the Micro Forte company acquired all the shares from the venture capital company.
256:. During the development of his amateur film, he co-developed a robotics system entitled 3DIM that would enable him to film complex stop-motion animation footage of large scale spaceship models. De Margheriti's need to create scrolling film credits led him to discover computers as a tool. The film involved dozens of actors and as a result, De Margheriti gained his first taste in management working with actors and prop builders. During filming he met Steve Wang which would later form the basis of a longstanding business association. He wrote his first computer game called “Maze” on a 283:
at the university and pulled together a team including Wang, Stephen Lewis and John Reidy capable of developing the simulation game. The team spent 72 hours straight developing a demo, pitched it to Armchair Entertainment and won a contract to develop the Americas Cup Sailing Simulation game for the Commodore 64 and Amstrad which was ultimately developed and then sold to
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to put himself through university, De Margheriti met Gerry Gerlach who was interested in finding a person who could develop a computer game based on the recent Australian win of the Americas Cup 12 metres (39 ft) sailing. After a conversation with Gerlach, De Margheriti approached his friends
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He realised that these two games were an extension of the multiplayer games he loved and that in the future many developers would want to create massively multiplayer games. De Margheriti decided to switch his focus away from BBS, and made the decision to build a middleware engine that would help
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In 1995 De Margheriti came up with the concept of developing a software solution that would somehow group bulletin board services (BBS) together so that many people could play games together. He called this concept Game Net. Game Net was a precursor to what would later become known as
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Later on in 1997 it was spun out as a separate non profit organisation called the Academy of Interactive Entertainment Limited (AIE) to assist the greater industry. The AIE now has campuses in Canberra, Sydney, Melbourne, Online, Adelaide, Seattle, and
267:(UNSW), and holds an MBA from Sydney University. Wang also went on to study at UNSW in the field of computer science. Together they devoted much of their time during university hours to developing computer games. They pooled their money to purchase a 308:
Between 1985 and 1988, De Margheriti turned his focus towards business negotiations and contract development. He co-founded a games development company called Micro Forté Pty Limited and wrote games for a new company called Electronic Arts.
368:(AIE) as a business unit of Micro Forté, to focus on developing 3D animation skills. A course was initially taught by De Margheriti, Steve Wang and other 3D experts was created for a group of 10 students. 290:
Soon after starting to develop their first game, Wang and Lewis tactfully told De Margheriti that his true strength was not programming but managing and winning new projects for the fledgling group.
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He is the founder and former CEO of BigWorld Pty Limited and the founder of parent company Micro Forté Pty Limited. De Margheriti is also the Executive Chairman of the
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and electronics early as a young teenager. When he was sixteen De Margheriti experimented with making computer games independently. During his senior years at
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to be developed where hundreds of people could be playing together in a multiplayer game. He was greatly influenced by an EA friend Danielle/
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In addition to the Americas Cup Sailing Simulation, De Margheriti went on to program two other of games for Electronic Arts including
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Those seminal games influenced De Margheriti in terms of coming up with the concept of building what is now commonly known as
216: 695: 731: 659: 635: 365: 208: 119: 713: 677: 945: 859: 250:, De Margheriti co-created an amateur 8 millimetres (0.31 in) science fiction film after watching the 1977 film, 826: 749: 271:. During this time John also met Stephen Lewis and he joined the group, helping make games on the Commodore PET. 297:
and Fireking for the Commodore 64 and IBM PC, which was later released by Sydney-based Strategic Studies Group.
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and his peer, Steve Wang developed a computer game called “Caves”, also on a PDP-11 computer.
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The most memorable game that they developed during university years was made for the
252: 215:, the founder of the Game Developers' Association of Australia, the founder of the 692: 242:, De Margheriti arrived in Canberra with his family in 1970. He experimented with 833: 793: 753: 735: 728: 717: 699: 681: 663: 656: 415: 284: 710: 674: 618: 294: 247: 204:
and Australia's most experienced interactive entertainment business executive.
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De Margheriti graduated with a degree in electrical engineering from the
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THQ Announces Hot Wheels Bash Arena for PC. Press Release, Bnet website
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Roy Morgan's Ultimate Survey Roy Morgan International Website
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GameSpot.com 578: 433:Demon Stalkers – The Raid on Doomfane 217:Australian Game Developers Conference 956:University of New South Wales alumni 930:Christian Game Developers Conference 867:Academy of Interactive Entertainment 758: 366:Academy of Interactive Entertainment 209:Academy of Interactive Entertainment 120:Academy of Interactive Entertainment 838: 820: 32:De Margheriti pictured in July 2008 13: 379: 342:Massively Multiplayer Online Games 253:Star Wars: Episode IV – A New Hope 14: 972: 852: 202:Australia's video games industry 133:Founder, Micro FortĂ© Pty Limited 26: 805:Bombs Away, Micro FortĂ© Website 219:, and the founder of the three 787:FireKing. Classic-PC-Games.com 740: 722: 704: 686: 668: 650: 623: 612: 364:De Margheriti established the 229: 1: 572: 816:Nordice, Micro FortĂ© Website 776:Demon Stalkers. GameSpot.com 508:Roy Morgan's Ultimate Survey 41:July 1962 (age 62) 7: 10: 977: 352:, two of the first MMOGs. 946:Video game businesspeople 333:as well as a game called 173: 168: 148: 140: 111: 103: 85: 75: 65: 55: 37: 25: 18: 881:Canberra Technology Park 619:2014 Benson Award Winner 562:Multiplayer Online Kwari 213:Canberra Technology Park 155:Honorary Ambassador for 126:Canberra Technology Park 458:Strategic Studies Group 304:Micro Forte Pty Limited 182:(born July 1962) is an 299:http://www.ssg.com.au/ 529:Hot Wheels Bash Arena 693:AIE Melbourne Campus 118:Executive Chairman, 909:Micro Forte website 729:AIE Adelaide Campus 657:AIE Canberra Campus 424:C64/128 and Amstrad 319:Multi User Dungeons 315:BigWorld Technology 190:electrical engineer 144:Vicki De Margheriti 90:Electrical engineer 888:DEMS Entertainment 832:2008-07-24 at the 792:2008-10-11 at the 752:2014-09-30 at the 747:AIE Seattle Campus 734:2014-06-03 at the 716:2015-03-04 at the 698:2014-08-20 at the 680:2014-08-20 at the 662:2014-08-20 at the 522:250 question cards 462:C64/128 and IBM PC 442:C64/128 and IBM PC 211:, the Chairman of 194:software developer 180:John De Margheriti 94:Software developer 20:John De Margheriti 711:AIE Online Campus 675:AIE Sydney Campus 638:on 2 October 2012 595:(streaming audio) 570: 569: 520:Family board game 325:who had designed 177: 176: 968: 932: 925: 918: 911: 904: 897: 890: 883: 876: 869: 862: 860:BigWorld website 847: 842: 836: 824: 818: 813: 807: 802: 796: 784: 778: 773: 767: 762: 756: 744: 738: 726: 720: 708: 702: 690: 684: 672: 666: 654: 648: 647: 645: 643: 627: 621: 616: 610: 609: 607: 605: 596: 587: 534:2003 (Australia) 384: 383: 30: 16: 15: 976: 975: 971: 970: 969: 967: 966: 965: 936: 935: 928: 921: 914: 907: 900: 893: 886: 879: 872: 865: 858: 855: 850: 843: 839: 834:Wayback Machine 825: 821: 814: 810: 803: 799: 794:Wayback Machine 785: 781: 774: 770: 763: 759: 754:Wayback Machine 745: 741: 736:Wayback Machine 727: 723: 718:Wayback Machine 709: 705: 700:Wayback Machine 691: 687: 682:Wayback Machine 673: 669: 664:Wayback Machine 655: 651: 641: 639: 628: 624: 617: 613: 603: 601: 594: 588: 579: 575: 533: 521: 501:Children's game 482:Children's game 416:Electronic Arts 382: 380:Published games 362: 306: 285:Electronic Arts 232: 164: 136: 76:Alma mater 51: 42: 33: 21: 12: 11: 5: 974: 964: 963: 958: 953: 948: 934: 933: 926: 919: 912: 905: 898: 891: 884: 877: 870: 863: 854: 853:External links 851: 849: 848: 837: 819: 808: 797: 779: 768: 757: 739: 721: 703: 685: 667: 649: 622: 611: 576: 574: 571: 568: 567: 565: 563: 560: 555: 552: 548: 547: 545: 543: 540: 535: 530: 526: 525: 523: 518: 515: 514:Emu Multimedia 512: 509: 505: 504: 502: 499: 496: 495:Emu Multimedia 493: 490: 486: 485: 483: 480: 478: 477:Emu Multimedia 475: 472: 468: 467: 465: 463: 460: 455: 452: 448: 447: 445: 443: 440: 437: 434: 430: 429: 427: 425: 422: 413: 410: 404: 403: 400: 397: 394: 391: 388: 381: 378: 361: 358: 305: 302: 295:Demon Stalkers 248:Hawker College 231: 228: 224:business parks 175: 174: 171: 170: 166: 165: 163: 162: 159: 152: 150: 146: 145: 142: 138: 137: 135: 134: 131: 128: 122: 115: 113: 109: 108: 105: 104:Known for 101: 100: 87: 83: 82: 77: 73: 72: 70:Hawker College 67: 63: 62: 57: 53: 52: 43: 39: 35: 34: 31: 23: 22: 19: 9: 6: 4: 3: 2: 973: 962: 959: 957: 954: 952: 951:Living people 949: 947: 944: 943: 941: 931: 927: 924: 920: 917: 913: 910: 906: 903: 899: 896: 892: 889: 885: 882: 878: 875: 874:AIE Institute 871: 868: 864: 861: 857: 856: 846: 841: 835: 831: 828: 823: 817: 812: 806: 801: 795: 791: 788: 783: 777: 772: 766: 761: 755: 751: 748: 743: 737: 733: 730: 725: 719: 715: 712: 707: 701: 697: 694: 689: 683: 679: 676: 671: 665: 661: 658: 653: 637: 633: 626: 620: 615: 600: 593: 586: 584: 582: 577: 566: 564: 561: 559: 558:KWARI Limited 556: 553: 550: 549: 546: 544: 541: 539: 536: 531: 528: 527: 524: 519: 516: 513: 510: 507: 506: 503: 500: 498:Windows 95/98 497: 494: 491: 488: 487: 484: 481: 479: 476: 473: 470: 469: 466: 464: 461: 459: 456: 453: 450: 449: 446: 444: 441: 438: 435: 432: 431: 428: 426: 423: 421: 417: 414: 411: 409: 406: 405: 401: 398: 395: 392: 389: 386: 385: 377: 375: 369: 367: 357: 353: 351: 347: 346:Ultima Online 343: 338: 336: 332: 328: 324: 320: 316: 310: 301: 300: 296: 291: 288: 286: 281: 277: 272: 270: 269:Commodore PET 266: 261: 259: 255: 254: 249: 245: 241: 237: 227: 225: 222: 218: 214: 210: 205: 203: 199: 195: 191: 188: 185: 181: 172: 167: 160: 158: 154: 153: 151: 147: 143: 139: 132: 129: 127: 123: 121: 117: 116: 114: 110: 106: 102: 99: 95: 91: 88: 86:Occupation(s) 84: 81: 78: 74: 71: 68: 64: 61: 58: 54: 50: 46: 40: 36: 29: 24: 17: 840: 822: 811: 800: 782: 771: 760: 742: 724: 706: 688: 670: 652: 640:. 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Index


Rome
Italy
Australian
Hawker College
UNSW Sydney
Electrical engineer
Software developer
entrepreneur
Academy of Interactive Entertainment
Canberra Technology Park
Canberra
Italian-born
Australian
electrical engineer
software developer
entrepreneur
Australia's video games industry
Academy of Interactive Entertainment
Canberra Technology Park
Australian Game Developers Conference
Canberra
business parks
Rome
Italy
CB radios
Hawker College
Star Wars: Episode IV – A New Hope
PDP-11
UNSW Sydney

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