Knowledge

Ludo

Source 📝

352: 340: 305:
player's home column). When reaching the square below their home column, a player continues by moving tokens up the column to the finishing square. The rolls of a single die control the swiftness of the tokens, and entry to the finishing square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue to play to determine second-, third-, and fourth-place finishers.
1527: 241:, with each arm of the cross having three columns of squares, usually six per column. The middle columns usually have five squares coloured; these represent a player's home column. A sixth coloured square not on the home column is a player's starting square. At the centre of the board is a large finishing square, often composed of coloured triangles atop the players' home columns (thus depicting "arrows" pointing to the finish). 602: 767: 289: 318:
is returned back to its respective home point. This forces the opponent to roll another 6 to take it out of their home and move it again. If a token advances onto a spot occupied by a token of the same colour, then they create something that is called a "block". If an opposing token lands on the same spot as the block, the advancing token is returned back to its respective home point.
225: 34: 304:
in the player's yard (one of the large corner areas of the board in the player's colour). When able to, the players enter their tokens one per turn on their respective starting squares and proceed to race them counterclockwise around the board along the game track (the path of squares not part of any
592:
The Latvian version of the game is called "Riču-Raču". The board is larger than the original board with seven home spaces instead of four (but the player must always reach the four farthest home spaces anyway, if the player overrolls, then they must move the extra spaces back and wait for their next
321:
If the player cannot draw a token from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll. If the third roll is also a six, the player may not move and the turn immediately passes
317:
Players must always move a token according to the die value rolled. Once players have one or more tokens in play, they select a token and move it forwards along the track the number of squares indicated by the die. If a token advances onto a spot occupied by opponent's token then the opposing token
313:
Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a token into play from its yard to its starting square, a player must roll a six. Players can draw a token from home every time they get a six unless home is empty or move a piece
783:
A doubled block also blocks trailing pieces of the player who created the block, or blocks them unless they roll the exact number to land on the block; additionally, the doubled block cannot move forwards until the block that landed upon it moves off again. This reduces the tactical advantage of a
645:, the player can move a single piece 4 steps forwards and then 1 step backwards, or 1 step forwards and 4 steps backwards, or 1 then 4 steps forwards or backwards. Or the player can move a piece 1 step forwards or backwards, and another piece 4 steps forwards or backwards.) 738:
In Denmark and some other countries the board has eight spaces marked with a globe and eight with a star. The globes are safe spaces where a piece cannot be captured. The exception is that a player who has not yet entered all pieces, can always enter a piece on a roll of
325:
A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the home triangle..
273:
Rule No. 9: if a player 3 pieces reached Home, only one is left. and the piece reached the home column. A person should be shifted to one Dice, if the player wants to play with 2 dice he/she gets the exact number which in the case of one, is not possible
754:(meaning that the player can enter a token into play and can roll again). Furthermore, once a player's token reaches their home column, it can only go up each square with an exact roll. This means that a person outside the column must roll a 637:, a variation that uses two dice allows backwards movement. The dice are rolled and the die values can be used independently or in combination to move two pieces or a single piece forwards or backwards or both. (E.g., if the roll gives 583:: Players race their four tokens (or marbles) around the game board from start to finish, with the objective being to be the first to take all of one's tokens "home". Like Sorry!, it is played with playing cards rather than dice. 743:. If the entry space is occupied by another player's piece, that piece is captured. Otherwise the entry spaces work like the other globe spaces. A piece which would have landed on a star instead moves to the next star. 422:(Man, Don't Become Annoyed), is a German game from 1914 and has equivalent names in Albanian, Bulgarian, Croatian, Czech, Dutch, Greek, Italian, Macedonian, Polish, Romanian, Serbian, Slovak, Slovenian, and Turkish. 232:
Special areas of the Ludo board are typically coloured bright yellow, green, red, and blue. Each player is assigned a colour and has four tokens in their colour. The board is normally square with a cross-shaped
617:
features a safe square in each quadrant, normally the fourth square from the top in the rightmost column. These squares are usually marked with a star. In India Ludo is often played with two dice, and rolling
790:
There are four safety squares on the board, like castle squares in Pachisi, as well as the safe home squares, where a piece may able to move forwards or backwards and start their turn before previous player
258:
Rule No. 4: The number on each die represents how many spaces a piece can move. For example, if a player rolls a 3 and a 6, they can move one piece 3 spaces and another piece 6 spaces.
593:
turn). Captures are allowed and two tokens cannot occupy the same space. If a player rolls a one or a six, they can either get a second roll or move a token to the starting position.
800:
If a player captures the piece of another player, they are awarded a bonus roll. If in the bonus roll, another player's piece is captured, another bonus roll is awarded and so on.
1310: 858:) a variant for six players is available, but it is uncommon. Also in Denmark, a four-player variant called Partners is available, where the players compete in pairs in a 794:
A piece landing on a square with an opponent's piece not only sends the opponent piece back to the starting area but also sends the landing piece to its home square.
249:
Rule No. 1: The game starts with each player choosing a set of four pieces (usually colored red, blue, green, and yellow) and placing them on the starting square.
314:
six times. The start box has two own tokens (is doubled). If the player has no tokens yet in play and rolls other than a six, the turn passes to the next player.
698:
A board may have only four spaces in each home column. All four of a player's pieces must finish in these spaces for the player to have finished the game. (See
570:: A Chinese cross-and-circle board game derived from Ludo, it uses aeroplanes as tokens, with additional features such as coloured cells, jumps, and shortcuts. 1266: 277:
Rule No. 10: If a player has no pieces on the board, they can only roll the dice to try to get a double, which allows them to enter a piece into play.
1542: 735:
To speed the game up, extra turns or bonus moves can be awarded for capturing a piece or getting a piece home; these may grant passage past a block.
1288: 270:
Rule No 8: If a player rolls a double (two 6s), they can move one piece the total number of spaces shown on the dice (e.g., 6 spaces for two 3s).
746:
In Vietnam, it is called "Cờ cá ngựa", where the game is modeled after a horse race with the tokens modeled as horse heads. In this variation, a
264:
Rule No. 6: If a piece lands on a square occupied by an opponent's piece, it can "knock off" that piece and send it back to the starting square.
252:
Rule No. 2: The objective of the game is to move all four pieces around the board and return them to the starting square before your opponents.
208:
was created in India in the sixth century CE. It was modified to use a cubic die with a die cup and patented as "Ludo" in England in 1896. The
1585: 1570: 1547: 1332: 1302: 797:
A player cannot move their first piece into the home column unless they have captured at least one piece of any of the opponents.
779:
In some parts of Africa including Nigeria, Botswana, Kenya, Lesotho and South Africa, the following rules are reportedly played:
296:
Two, three, or four can play, without partnerships. At the beginning of the game, each player's four tokens are out of play and
1575: 280:
Rule No. 11: The game ends when one player has all four pieces back on the starting square. That player is the winner.
1158: 667:
If a piece lands on the same space as another piece of the same colour, the moved piece must take the preceding space.
1508: 1478: 1456: 1433: 1406: 1136: 1031: 988: 1580: 1258: 1257:
Office, Government of Canada, Industry Canada, Office of the Deputy Minister, Canadian Intellectual Property.
1202: 298: 235: 1595: 255:
Rule No. 3: On each turn, players roll two dice to determine how many spaces they can move their pieces.
701: 419: 1590: 175: 1115: 810: 267:
Rule No. 7: A piece can only be moved to a square that is empty or occupied by an opponent's piece.
1600: 716:
A player cannot capture or enter finish if they have numbers remaining. (E.g., if a player rolls a
496: 652:
allow a player with no pieces on the board to bring their first piece into play on any roll, on a
1500: 820: 684:
Doubled pieces may move half the number if an even number is thrown (e.g. move two spaces if a
481: 163: 1425: 1418: 1183: 501: 186: 20: 547: 528: 1336: 8: 1394: 1358: 972: 614: 536: 1493: 1445: 980: 951: 724:
and they have the option to capture or enter finish with one of their pieces using the
1504: 1474: 1452: 1429: 1402: 1282: 1027: 984: 943: 492:
Hasbro has multiple brand names for ludo-like games from its acquisitions including:
197:. The game and its variations are popular in many countries and under various names. 1243: 1214: 935: 787:
If the two players sitting opposite are partners, the players can exchange numbers.
131: 880:
Tokens were originally flat bone discs; modern materials are cardboard or plastic.
1466: 1162: 859: 567: 351: 362:
Ludo exists under different names and brands, and in various game derivations:
155: 1564: 1538: 1533: 1488: 947: 898:"Should a player throw two sixes in succession, he is allowed a third throw." 520: 109: 681:
A block of two or more pieces cannot be taken by an opponent's single piece.
622:
on a die also allows a token to enter active play. Thus if a player rolls a
299: 836: 709:
A player must move all the numbers rolled (e.g. if a player rolls multiple
1144: 339: 889:"From two to four-play, each with four pieces, and without partnerships." 830: 236: 117: 1551:. Vol. 21 (11th ed.). Cambridge University Press. p. 308. 1004: 955: 649: 209: 166: 55: 1259:"Canadian Patent Database / Base de données sur les brevets canadiens" 1091: 393: 387: 923: 825: 514: 176: 170: 90: 63: 59: 939: 695:). Three pieces together are weak and can be cut by a single piece. 634: 113: 1532:
This article incorporates text from a publication now in the
728:, they can only do so if they have another piece that can use the 855: 815: 601: 366: 205: 194: 670:
Some variations permit doubled blocks to be passed by rolling a
766: 692: 466: 372: 213: 450:"Człowieku, nie irytuj się", also known as "Chińczyk" (Polish) 292:
Trajectory of tokens of each colour on the original Ludo board
606: 288: 190: 140: 691:
A doubled piece may capture another doubled piece (like in
580: 182: 146: 137: 261:
Rule No. 5: Pieces can only move forward, never backward.
19:
This article is about the board game. For other uses, see
224: 33: 1359:"How to play Trouble | Official Rules | UltraBoardGames" 1303:"Search for a trade mark – Intellectual Property Office" 1026:. New York, NY: John Wiley & Sons, Inc. p. 86. 181:
from start to finish according to the rolls of a single
1005:"Pachisi & Ludo – pc games, rules & history" 143: 134: 1492: 1444: 1417: 630:, they may get a token out and move it six steps. 334: 1562: 605:Pachisi variant being played on a Ludo board in 463:Verliere nicht den Kopf (Do not lose your head) 212:took Ludo and converted it into the board game 169:for two to four players, in which the players 1415: 977:Board and Table Games From Many Civilizations 762:afterwards to enter the second, and so forth. 1287:: CS1 maint: multiple names: authors list ( 713:, they have to use all the numbers to move). 699: 1473:(Reissued ed.). Hacker Art Books Inc. 1045: 1043: 414: 1416:Diagram Group (1975). Ruth Midgley (ed.). 967: 965: 784:block and makes the game more interesting. 664:(with three rolls being the most popular). 1471:A History of Board-Games Other than Chess 1092:"Ludo Board Game - Rules You Should Know" 1073: 1071: 1069: 1059: 1057: 1055: 405:De piedra en piedra (from stone to stone) 1537: 1442: 1089: 1040: 1021: 924:"64. An Ancestor of the Game of 'Ludo.'" 765: 600: 381:Eile mit Weile (Haste makes Pace), Swiss 350: 338: 287: 223: 1487: 1387: 962: 1563: 1465: 1066: 1052: 1085: 1083: 921: 1393: 971: 883: 842: 660:, or allow multiple tries to roll a 1586:Games and sports introduced in 1896 1571:Board games introduced in the 1890s 1443:Grunfeld, Frederic V., ed. (1975). 1176: 648:To get a game started faster, some 399:Vuelta obligada (mandatory restart) 13: 1256: 1080: 979:. Vol. I (Revised ed.). 457: 14: 1612: 1556: 1495:The Oxford History of Board Games 1424:. Paddington Press Ltd. pp.  1313:from the original on 1 April 2012 1269:from the original on 27 July 2011 1015: 997: 447:"Не се сърди, човече" (Bulgarian) 438:"Čovječe, ne ljuti se" (Croatian) 38:One of the first editions of Ludo 1525: 453:"Nu te supăra, frate" (Romanian) 432:"Človek, ne jezi se" (Slovenian) 130: 32: 1375: 1351: 1325: 1295: 1250: 1236: 1207: 1196: 1151: 1129: 1108: 1090:MacQuaid, Murphy (2021-05-18). 892: 770:A player about to throw the die 552:, British and Irish version of 358:, Dutch version for six players 1451:. Holt, Rinehart and Winston. 915: 874: 865: 848: 596: 335:List of international variants 1: 904: 758:to enter the first square, a 441:"Човече не љути се" (Serbian) 219: 1077:Diagram Group (1975), p. 13. 922:Marin, G. (September 1942). 909: 854:In some countries (at least 523:; North American and British 435:"Člověče, nezlob se" (Czech) 429:"Non t'arrabbiare" (Italian) 426:"Mens erger je niet" (Dutch) 408:Con Policía (With Policeman) 402:Cielo robado (stolen heaven) 7: 1203:pl:Chińczyk (gra planszowa) 804: 750:is given equal status to a 574: 329: 308: 283: 189:, Ludo originated from the 10: 1617: 774: 587: 561: 200: 18: 1116:"Ludo Official BSE Rules" 506:Game of Headache, British 487: 475: 471:Brändi Dog (Swiss German) 444:"Kızma Birader" (Turkish) 105: 97: 85: 77: 69: 51: 43: 31: 1263:brevets-patents.ic.gc.ca 1184:"Personal Time - Uckers" 1022:Padfield, Peter (1995). 702:Mensch ärgere dich nicht 420:Mensch ärgere Dich nicht 415:Mensch ärgere Dich nicht 244: 1548:Encyclopædia Britannica 1501:Oxford University Press 1363:www.ultraboardgames.com 1581:Cross and circle games 1576:Children's board games 1381:Murray (1978), p. 138. 1063:Parlett (1999), p. 49. 981:Dover Publications Inc 821:List of chess variants 771: 700: 609: 482:Jeu des petits chevaux 384:Cờ cá ngựa, Vietnamese 359: 348: 347:board for four players 293: 229: 228:An original Ludo board 187:cross and circle games 769: 604: 541:, Finnish version of 354: 342: 291: 227: 21:Ludo (disambiguation) 1388:General bibliography 1159:"History of Parques" 1049:Bell (1983), p. 113. 871:Patent number 14636. 322:to the next player. 297: 234: 174: 162: ' play') is a 1215:"Aggravation Rules" 1024:War Beneath The Sea 615:Indian subcontinent 613:Ludo played in the 28: 16:Strategy board game 1596:Indian board games 1447:Games of the World 1399:The Boardgame Book 1339:on 4 November 2008 772: 610: 360: 356:Mens erger je niet 349: 294: 230: 26: 1591:Indian inventions 843:Explanatory notes 533:, North American 511:Based on Pachisi 123: 122: 1608: 1552: 1531: 1529: 1528: 1514: 1498: 1484: 1467:Murray, H. J. R. 1462: 1450: 1439: 1423: 1412: 1401:. Exeter Books. 1382: 1379: 1373: 1372: 1370: 1369: 1355: 1349: 1348: 1346: 1344: 1335:. Archived from 1329: 1323: 1322: 1320: 1318: 1299: 1293: 1292: 1286: 1278: 1276: 1274: 1254: 1248: 1247: 1240: 1234: 1233: 1231: 1229: 1219: 1211: 1205: 1200: 1194: 1193: 1191: 1190: 1180: 1174: 1173: 1171: 1170: 1161:. Archived from 1155: 1149: 1148: 1147:on Nov 24, 2023. 1143:. Archived from 1137:"New Ludo Rules" 1133: 1127: 1126: 1120: 1112: 1106: 1105: 1103: 1102: 1087: 1078: 1075: 1064: 1061: 1050: 1047: 1038: 1037: 1019: 1013: 1012: 1001: 995: 994: 969: 960: 959: 919: 899: 896: 890: 887: 881: 878: 872: 869: 863: 852: 705: 517:, North American 301: 238: 178: 153: 152: 149: 148: 145: 142: 139: 136: 36: 29: 25: 1616: 1615: 1611: 1610: 1609: 1607: 1606: 1605: 1601:Pakistani games 1561: 1560: 1559: 1541:, ed. (1911). " 1526: 1524: 1511: 1481: 1459: 1436: 1420:The Way to Play 1409: 1390: 1385: 1380: 1376: 1367: 1365: 1357: 1356: 1352: 1342: 1340: 1331: 1330: 1326: 1316: 1314: 1301: 1300: 1296: 1280: 1279: 1272: 1270: 1255: 1251: 1242: 1241: 1237: 1227: 1225: 1217: 1213: 1212: 1208: 1201: 1197: 1188: 1186: 1182: 1181: 1177: 1168: 1166: 1157: 1156: 1152: 1135: 1134: 1130: 1118: 1114: 1113: 1109: 1100: 1098: 1088: 1081: 1076: 1067: 1062: 1053: 1048: 1041: 1034: 1020: 1016: 1003: 1002: 998: 991: 970: 963: 940:10.2307/2791716 920: 916: 912: 907: 902: 897: 893: 888: 884: 879: 875: 870: 866: 853: 849: 845: 807: 777: 599: 590: 577: 568:Aeroplane chess 564: 490: 478: 460: 458:German specific 417: 337: 332: 311: 303: 286: 247: 240: 222: 203: 180: 133: 129: 62: 58: 39: 24: 17: 12: 11: 5: 1614: 1604: 1603: 1598: 1593: 1588: 1583: 1578: 1573: 1558: 1557:External links 1555: 1554: 1553: 1543:Petits-Chevaux 1539:Chisholm, Hugh 1521: 1520: 1516: 1515: 1509: 1489:Parlett, David 1485: 1479: 1463: 1457: 1440: 1434: 1413: 1407: 1389: 1386: 1384: 1383: 1374: 1350: 1324: 1307:www.ipo.gov.uk 1294: 1249: 1235: 1224:. 20 June 2016 1222:Fgbradleys.com 1206: 1195: 1175: 1150: 1128: 1107: 1079: 1065: 1051: 1039: 1032: 1014: 996: 989: 983:. p. 12. 961: 913: 911: 908: 906: 903: 901: 900: 891: 882: 873: 864: 846: 844: 841: 840: 839: 834: 828: 823: 818: 813: 806: 803: 802: 801: 798: 795: 792: 788: 785: 776: 773: 764: 763: 744: 736: 733: 714: 707: 696: 689: 682: 679: 668: 665: 646: 631: 598: 595: 589: 586: 585: 584: 576: 573: 572: 571: 563: 560: 559: 558: 557: 556: 545: 526: 525: 524: 518: 509: 508: 507: 499: 489: 486: 485: 484: 477: 474: 473: 472: 469: 464: 459: 456: 455: 454: 451: 448: 445: 442: 439: 436: 433: 430: 427: 416: 413: 412: 411: 410: 409: 406: 403: 400: 391: 385: 382: 379: 376: 370: 336: 333: 331: 328: 310: 307: 285: 282: 246: 243: 221: 218: 202: 199: 121: 120: 107: 103: 102: 99: 95: 94: 87: 83: 82: 79: 75: 74: 71: 67: 66: 53: 49: 48: 45: 41: 40: 37: 15: 9: 6: 4: 3: 2: 1613: 1602: 1599: 1597: 1594: 1592: 1589: 1587: 1584: 1582: 1579: 1577: 1574: 1572: 1569: 1568: 1566: 1550: 1549: 1544: 1540: 1535: 1534:public domain 1523: 1522: 1518: 1517: 1512: 1510:0-19-212998-8 1506: 1502: 1497: 1496: 1490: 1486: 1482: 1480:0-87817-211-4 1476: 1472: 1468: 1464: 1460: 1458:0-03-015261-5 1454: 1449: 1448: 1441: 1437: 1435:0-8467-0060-3 1431: 1427: 1422: 1421: 1414: 1410: 1408:0-671-06030-9 1404: 1400: 1396: 1392: 1391: 1378: 1364: 1360: 1354: 1338: 1334: 1328: 1312: 1308: 1304: 1298: 1290: 1284: 1268: 1264: 1260: 1253: 1245: 1239: 1223: 1216: 1210: 1204: 1199: 1185: 1179: 1165:on 2012-07-12 1164: 1160: 1154: 1146: 1142: 1138: 1132: 1124: 1123:Banglagym.com 1117: 1111: 1097: 1096:Bar Games 101 1093: 1086: 1084: 1074: 1072: 1070: 1060: 1058: 1056: 1046: 1044: 1035: 1033:0-471-24945-9 1029: 1025: 1018: 1010: 1006: 1000: 992: 990:0-671-06030-9 986: 982: 978: 974: 968: 966: 957: 953: 949: 945: 941: 937: 933: 929: 925: 918: 914: 895: 886: 877: 868: 862:-like manner. 861: 857: 851: 847: 838: 835: 832: 829: 827: 824: 822: 819: 817: 814: 812: 809: 808: 799: 796: 793: 789: 786: 782: 781: 780: 768: 761: 757: 753: 749: 745: 742: 737: 734: 731: 727: 723: 719: 715: 712: 708: 704: 703: 697: 694: 690: 687: 683: 680: 677: 673: 669: 666: 663: 659: 655: 651: 647: 644: 640: 636: 632: 629: 625: 621: 616: 612: 611: 608: 603: 594: 582: 579: 578: 569: 566: 565: 555: 551: 550: 546: 544: 540: 539: 535: 534: 532: 531: 527: 522: 519: 516: 513: 512: 510: 505: 504: 503: 500: 498: 495: 494: 493: 483: 480: 479: 470: 468: 465: 462: 461: 452: 449: 446: 443: 440: 437: 434: 431: 428: 425: 424: 423: 421: 407: 404: 401: 398: 397: 395: 392: 389: 386: 383: 380: 377: 374: 371: 368: 365: 364: 363: 357: 353: 346: 341: 327: 323: 319: 315: 306: 302: 290: 281: 278: 275: 271: 268: 265: 262: 259: 256: 253: 250: 242: 239: 226: 217: 215: 211: 207: 198: 196: 192: 188: 185:. Like other 184: 179: 172: 168: 165: 161: 157: 151: 127: 119: 115: 111: 108: 104: 100: 96: 92: 88: 84: 80: 76: 72: 68: 65: 61: 57: 54: 50: 47:Since c. 1896 46: 42: 35: 30: 22: 1546: 1494: 1470: 1446: 1419: 1398: 1377: 1366:. Retrieved 1362: 1353: 1341:. Retrieved 1337:the original 1327: 1315:. Retrieved 1306: 1297: 1271:. Retrieved 1262: 1252: 1238: 1226:. Retrieved 1221: 1209: 1198: 1187:. Retrieved 1178: 1167:. Retrieved 1163:the original 1153: 1145:the original 1141:Ludo Culture 1140: 1131: 1122: 1110: 1099:. Retrieved 1095: 1023: 1017: 1008: 999: 976: 931: 927: 917: 894: 885: 876: 867: 850: 837:Zupee (Ludo) 811:Ashta Chamma 778: 759: 755: 751: 747: 740: 729: 725: 721: 717: 710: 685: 675: 671: 661: 657: 653: 642: 638: 627: 623: 619: 591: 553: 548: 542: 537: 529: 491: 418: 396:, Colombian 378:Fia, Swedish 361: 355: 344: 324: 320: 316: 312: 295: 279: 276: 272: 269: 266: 263: 260: 257: 254: 251: 248: 231: 204: 159: 125: 124: 91:dice rolling 78:Playing time 44:Years active 1519:Attribution 1395:Bell, R. C. 1343:30 December 1317:30 December 1273:30 December 1228:12 November 1009:vegard2.net 973:Bell, R. C. 934:: 114–115. 833:(2020 Film) 688:is thrown). 650:house rules 597:Differences 549:Frustration 497:Aggravation 173:their four 154:; from 118:probability 112:, tactics, 81:< 90 min 1565:Categories 1368:2021-10-22 1244:"Headache" 1189:2011-09-17 1169:2009-02-03 1101:2022-10-18 905:References 220:Ludo board 210:Royal Navy 167:board game 56:Board game 1333:"History" 975:(1979) . 948:0025-1496 910:Citations 826:Ludo King 791:finishes. 515:Parcheesi 390:, Spanish 375:, British 237:playspace 98:Age range 64:Dice game 60:Race game 1491:(1999). 1469:(1978). 1397:(1983). 1311:Archived 1283:cite web 1267:Archived 805:See also 635:Pakistan 575:Canadian 502:Headache 369:, Indian 345:parqués 343:Regular 330:Variants 309:Gameplay 284:Overview 164:strategy 114:counting 110:Strategy 1536::  956:2791716 856:Denmark 816:Pachisi 775:African 588:Latvian 562:Chinese 554:Trouble 543:Trouble 530:Trouble 394:Parqués 388:Parchís 367:Pachisi 206:Pachisi 201:History 195:Pachisi 70:Players 1530:  1507:  1477:  1455:  1432:  1405:  1030:  987:  954:  946:  860:Bridge 720:and a 693:Coppit 626:and a 538:Kimble 521:Sorry! 488:Hasbro 476:French 467:Coppit 373:Uckers 300:staged 214:Uckers 191:Indian 177:tokens 106:Skills 89:High ( 86:Chance 52:Genres 1503:Inc. 1426:12–13 1218:(PDF) 1119:(PDF) 952:JSTOR 656:or a 607:Nepal 245:Rules 193:game 158: 156:Latin 1505:ISBN 1475:ISBN 1453:ISBN 1430:ISBN 1403:ISBN 1345:2009 1319:2009 1289:link 1275:2009 1230:2017 1028:ISBN 985:ISBN 944:ISSN 831:Ludo 641:and 581:Tock 171:race 160:ludo 126:Ludo 27:Ludo 1545:". 936:doi 928:Man 674:or 633:In 183:die 73:2–4 1567:: 1499:. 1428:. 1361:. 1309:. 1305:. 1285:}} 1281:{{ 1265:. 1261:. 1220:. 1139:. 1121:. 1094:. 1082:^ 1068:^ 1054:^ 1042:^ 1007:. 964:^ 950:. 942:. 932:42 930:. 926:. 732:.) 711:6s 706:.) 216:. 147:oʊ 141:uː 138:lj 116:, 101:3+ 1513:. 1483:. 1461:. 1438:. 1411:. 1371:. 1347:. 1321:. 1291:) 1277:. 1246:. 1232:. 1192:. 1172:. 1125:. 1104:. 1036:. 1011:. 993:. 958:. 938:: 760:2 756:1 752:6 748:1 741:6 730:6 726:2 722:2 718:6 686:4 678:. 676:1 672:6 662:6 658:6 654:1 643:4 639:1 628:6 624:1 620:1 150:/ 144:d 135:ˈ 132:/ 128:( 93:) 23:.

Index

Ludo (disambiguation)

Board game
Race game
Dice game
dice rolling
Strategy
counting
probability
/ˈljd/
Latin
strategy
board game
race
tokens
die
cross and circle games
Indian
Pachisi
Pachisi
Royal Navy
Uckers

playspace

staged


Pachisi
Uckers

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.