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over a two-day period five teams of top management of one operator/carrier play a "wargame" against each other, under extremely realistic conditions, with one operator an incumbent fixed and mobile network operator, another a new entrant mobile operator, a third a fixed-line/internet operator, etc. Each team is measured by outperforming their rivals by market expectations of that type of player. Thus each player has drastically different goals, but within the simulation, any one team can win. Also to ensure maximum intensity, only one team can win. Telecoms senior executives who have taken the
Equilibrium/Arbitrage simulation say it is the most intense, and most useful training they have ever experienced. It is typical of business use of simulators, in very senior management training/retraining.
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The company originating the game and the intellectual property argue that this is in violation of the terms and agreements of the game as well as copyright violation since they own the rights to how the online currency is distributed and through what channels. The case that the third-party companies and their customers defend, is that they are selling and exchanging the time and effort put into the acquisition of the currency, not the digital information itself. They also express that the nature of many MMOGs is that they require time commitments not available to everyone. As a result, without external acquisition of virtual currency, some players are severely limited to being able to experience certain aspects of the game.
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1866:"third place" for informal social interactions much like coffee shops, pubs, and other typical hangouts. Many scholars, however, such as Oldenburg (1999), challenge the idea of a MMOs serving as a "third place" due to inadequate bridging social capital. His argument is challenged by Putnam (2000) who concluded that MMOs are well suited for the formation of bridging social capital, tentative relationships that lack in depth, because it is inclusive and serves as a sociological lubricant that is shown across the data collected in both of the research studies.
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revenue over the development of their virtual economy, as they most likely have a higher priority to the games viability via adequate funding. Games with an enormous player base, and consequently much higher sales and subscription income, can take more drastic actions more often and in much larger volumes. This account banning could also serve as an economic gain for these large games, since it is highly likely that, due to demand, these 'gold farming' accounts will be recreated with freshly bought copies of the game.
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1053:. Many players who have poured in all of their personal effort resent that there is this exchange between real and virtual economies since it devalues their own efforts. As a result, the term 'gold farmer' now has a very negative connotation within the games and their communities. This slander has unfortunately also extended itself to racial profiling and to in-game and forum insulting.
1441:. According to GameSpot.com, Baseball Mogul Online was "the world's first massively multiplayer online sports game". Other titles that qualify as MMOSG have been around since the early 2000s, but only after 2010 did they start to receive the endorsements of some of the official major league associations and players.
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The results of this interaction between the virtual economy, and our real economy, which is really the interaction between the company that created the game and the third-party companies that want a share of the profits and success of the game. This battle between companies is defended on both sides.
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The US gamers spend more, however, spending about $ 3.8 billion overall on MMO games. $ 1.8 billion of that money is spent on monthly subscription fees. The money spent averages out to $ 15.10 between both subscription and free-to-play MMO gamers. The study also found that 46% of 46 million players
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Some MMOGs have been designed to accurately simulate certain aspects of the real world. They tend to be very specific to industries or activities of very large risk and huge potential loss, such as rocket science, airplanes, trucks, battle tanks, submarines etc. Gradually as simulation technology is
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is an example of an MMO turn-based strategy game. Hundreds of players share the same playing field of conquest. In a "mega" game, each turn fleets are built and launched to expand one's personal empire. Turns are usually time-based, with a "tick" schedule usually daily. All orders are processed,
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since the game must work on company servers. There is some debate if a high head-count is a requirement to be an MMOG. Some say that it is the size of the game world and its capability to support many players that should matter. For example, despite technology and content constraints, most MMOGs can
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However single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay. This may result in the player being unable to experience all content, as many of the most significant and potentially rewarding game experiences are events that require large and coordinated
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Another specialist area is the mobile telecoms operator (carrier) business where billion-dollar investments in networks are needed but market shares are won and lost on issues from segmentation to handset subsidies. A specialist simulation was developed by Nokia called
Equilibrium/Arbitrage to have
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environments to players in both pilot and air traffic controller roles. In this category of MMOGs, the objective is to create duplicates of the real world for people who cannot or do not wish to undertake those experiences in real life. For example, flight simulation via an MMOG requires far less
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was to create a map (in northwestern Europe) that had real-world physics (gravity, air/water resistance, etc.), and ability for players to have some strategic abilities to its basic FPS/RPG role. While the current version is not quite a true simulated world, it is very complex and contains a large
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in the late 1990s popularized the MMORPG genre. The growth in technology meant that where
Neverwinter Nights in 1991 had been limited to 50 simultaneous players (a number that grew to 500 by 1995), by 2000 a multitude of MMORPGs was each serving thousands of simultaneous players and led the way for
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As the field of MMOs grows larger each year, research has also begun to investigate the socio-informatic bind the games create for their users. In 2006, researchers
Constance A. Steinkuehler and Dmitri Williams initiated research on such topics. The topic most intriguing to the pair was to further
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Typical MUDs and other predecessor games were limited to about 64 or 256 simultaneous player connections; this was a limit imposed by the underlying operating system, which was usually Unix-like. One of the biggest problems with modern engines has been handling the vast number of players. Since a
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Most MMOGs also share other characteristics that make them different from other multiplayer online games. MMOGs host many players in a single game world, and all of those players can interact with each other at any given time. Popular MMOGs might have hundreds of players online at any given time,
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The reaction from many of the game companies varies. In games that are substantially less popular and have a small player base, the enforcement of the elimination of 'gold farming' appears less often. Companies in this situation most likely are concerned with their personal sales and subscription
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and social relationships on MMOs, Steinkuehler and
Williams combined conclusions from two different MMO research projects: sociocultural perspective on culture and cognition, and the other on media effects of MMOs. The conclusions of the two studies explained how MMOs function as a new form of a
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have small individual sessions but the global infrastructure requirements often allow for classification as an MMO. The term is often used differently by players who tend to refer to their play experience versus game developers who refer to the engineering experience. MMO game developers tend to
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MMOs can also move past the "lubricant" stage and into the "superglue" stage known as bonding social capital, a closer relationship that is characterized by stronger connections and emotional support. The study concludes that MMOs function best as a bridging mechanism rather than a bonding one,
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may be the first commercial one, however, so far most of the efforts have been academic studies. A P2P MMOG may potentially be more scalable and cheaper to build, but notable issues with P2P MMOGs include security and consistency control, which can be difficult to address given that clients are
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In 2011, it was estimated that up to 100,000 people in China and
Vietnam are playing online games to gather gold and other items for sale to Western players. While this 'gold farming' is considered to ruin the game for actual players, many rely on 'gold farming' as their main source of income.
1166:, that many players experience. Another difficulty, especially relevant to real-time simulation games, is time synchronization across hundreds or thousands of players. Many games rely on time synchronization to drive their physics simulation as well as their scoring and damage detection.
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in
England; and DACOM and Samsung SDS in South Korea. Games that were powered by the Conductor platform included Fighter Wing, Air Attack, Fighter Ace, Evernight, Hasbro Em@ail Games (Clue, NASCAR and Soccer), Towers of Fallow, The SARAC Project, VR1 Crossroads and Rumble in the Void.
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British online gamers are outspending their German and French counterparts according to a study commissioned by
Gamesindustry.com and TNS. The UK MMO-market is now worth £195 million in 2009 compared to the £165 million and £145 million spent by German and French online gamers.
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An early, successful entry into the field was VR-1 Entertainment whose
Conductor platform was adopted and endorsed by a variety of service providers around the world including Sony Communications Network in Japan; the Bertelsmann Game Channel in Germany; British Telecom's
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require tremendous investments in developing and maintaining servers around the globe, network bandwidth infrastructure often on the order of terabytes per second, and large engineering problems relating to managing data spread between multiple computer clusters.
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measuring the value of the virtual property in the then-largest MMOG, EverQuest, to result in a per-capita GDP of 2,266 dollars which would have placed the virtual world of EverQuest as the 77th wealthiest nation, on par with
Croatia, Ecuador, Tunisia or Vietnam.
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Many games are categorized as MMOBBGs,, Massively Multiplayer Online Bulletin Board Games, also called MMOBBRPGs. These particular types of games are primarily made up of text and descriptions, although images are often used to enhance the game.
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MMOPGs, or massively multiplayer online puzzle games, are based entirely on puzzle elements. They are usually set in a world where the players can access the puzzles around the world. Most games that are MMOPGs are hybrids with other genres.
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universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.
1105:. Others have copies of their starting game world put on different servers, called "shards", for a sharded universe. Shards got their name from Ultima Online, where in the story, the shards of Mondain's gem created the duplicate worlds.
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created within MMOGs often blur the lines between real and virtual worlds. The result is often seen as an unwanted interaction between the real and virtual economies by the players and the provider of the virtual world. This practice
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1594:(ARGs) can be massively multiplayer, allowing thousands of players worldwide to co-operate in puzzle trials and mystery solving. ARGs take place in a unique mixture of online and real-world play that usually does not involve a
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typical server can handle around 10,000–12,000 players, 4000–5000 active simultaneously, dividing the game into several servers has up until now been the solution. This approach has also helped with technical issues, such as
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similar to a "third place". Therefore, MMOs have the capacity and the ability to serve as a community that effectively socializes users just like a coffee shop or pub, but conveniently in the comfort of their home.
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MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many
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is an example multiplayer combat video game with sprite animation graphics, using complex soldier, ground vehicle and space-ship models on typically complex terrains developed by Sony online entertainment.
1303:. Players often assume the role of a general, king, or other types of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a
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It is challenging to develop the database engines that are needed to run a successful MMOG with millions of players. Many developers have created their own, but attempts have been made to create
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Within a majority of the MMOGs created, there is virtual currency where the player can earn and accumulate money. The uses for such virtual currency are numerous and vary from game to game. The
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fashion. These games provide large-scale, sometimes team-based combat. The addition of persistence in the game world means that these games add elements typically found in RPGs, such as
1682:. Instead of being based around combat, one could say that it was based around the creation of virtual objects, including models and scripts. In practice, it has more in common with
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A Dissertation Submitted to the Graduate Division of the University of Hawai'i at Manoa In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Education
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represented a 58% share of the subscription MMOG market in 2009. The title has generated over $ 2.2 billion in cumulative consumer spending on subscriptions from 2005 through 2009.
1271:. However, MMOFPS games emphasize player skill more than player statistics, as no number of in-game bonuses will compensate for a player's inability to aim and think tactically.
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expenditure of time and money, is completely risk-free, and is far less restrictive (fewer regulations to adhere to, no medical exams to pass, and so on).
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usually have sharded universes, as they provide the most flexible solution to the server load problem, but not always. For example, the space simulation
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The practice of acquiring large volumes of virtual currency for the purpose of selling to other individuals for tangible and real currency is called
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usually have fewer than 50 players online (per server) and are usually played on private servers. Also, MMOGs usually do not have any significant
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s) focus on socialization instead of objective-based gameplay. There is a great deal of overlap in terminology with "online communities" and "
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A massively multiplayer online sports game is a title where players can compete in some of the more traditional major league sports, such as
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is in development of Shadow of Legend, which will allow gamers to continue their game on their mobile device when away from their PC.
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who give out quests or serve as opponents are typical in MMORPGs. AI-controlled characters are not as common in action-based MMOGs.
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is a dominant MMOG with 8-9 million monthly subscribers worldwide. The subscriber base dropped by 1 million after the expansion
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The first graphical MMOG, and a major milestone in the creation of the genre, was the multiplayer flight combat simulation game
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series is the world's largest MMO racing game and holds the world record for "Most Players in a Single Online Race". Although
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and an in-world virtual economy that depends on the sale and purchase of user-created content. It is technically an MMOSG or
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online service, which first appeared in 1986. Kesmai later added 3D graphics to the game, making it the first 3D MMO.
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to connect players to those worlds. Some games have all of their servers connected so all players are connected in a
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MMOGs emerged from the hard-core gamer community to the mainstream strongly in December 2003 with an analysis in the
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The importance of having a working virtual economy within an MMOG is increasing as they develop. A sign of this is
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Massively multiplayer online combat games are realtime objective, strategy and capture the flag style modes.
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understand the gameplay, as well as the virtual world serving as a social meeting place, of popular MMOs.
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Many browser-based Casual MMOs have begun to spring up. This has been made easier because of maturing of
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Commercial MMORPGs gained acceptance in the late 1980s and early 1990s. The genre was pioneered by the
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with a large number of players to interact in the same online game world. MMOs usually feature a huge,
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The virtual goods revenue from online games and social networking exceeded US$ 7 billion in 2010.
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Although there is no specific limit to where an online multiplayer online game is considered
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is another casual massively multiplayer online game and it is produced by T3 Entertainment.
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getting more mainstream, so too various simulators arrive into more mundane industries.
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was released in 1988). Competitors in this subgenre (non-combat-based MMORPG) include
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Krikke, J. (2003). "Samurai Romanesque, J2ME, and the battle for mobile cyberspace".
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announced that it was developing a massively multiplayer training simulation called
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The popularity of MMOGs was mostly restricted to the computer game market until the
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The most popular type of MMOG, and the subgenre that pioneered the category, is the
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was the first MMOG developed for children. Its gameplay falls somewhere between
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MMOGs have only recently begun to break into the mobile phone market. The first,
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has a game mode called World Dance Floor, which also structures like an MMORPG.
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uses only one large cluster server peaking at over 60,000 simultaneous players.
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The MMOG genre of air traffic simulation is one example, with networks such as
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MMOFPS is an online gaming genre which features many simultaneous players in a
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Still, others will only use one part of the universe at any time. For example,
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1960:. Manoa, Hawai'i: University of Hawai‘i at Manoa. p. 76. Archived from
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to assist and analyze the virtual economy and production within this game.
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Building a simple yet powerful MMO game architecture, Part 1: Introduction
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and battles resolved, at the same time during the tick. Similarly, in
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To support all those players, MMOGs need large-scale game worlds, and
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US Gamers spent $ 3.8 billion on MMO Gaming in 2009 (11 March 2010).
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s, are the most common type of MMOG. Some MMORPGs are designed as a
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fit up to a few thousand players on a single game server at a time.
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published an ethnographic study on World of Warcraft examined with
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is more combat-based than racing, it is also considered an MMOR.
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emerged as a generic term to cover this growing class of games.
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s), sometimes called massively multiplayer online dance games (
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There are several types of massively multiplayer online games.
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There are also massively multiplayer collectible card games:
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use P2P networking and client-server networking together.
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having this kind of trade, real money for virtual things.
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and there are no plans for a public commercial release.
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that most users will already have installed. The acronym
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which features online and bluetooth multiplayer gaming.
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has also been a popular theme, featuring games such as
883:. There have been a number of console MMOGs, including
2131:. Ibm.com (8 September 2008). Retrieved on 2014-05-25.
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Massively multiplayer online first-person shooter game
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in order to reduce infrastructure costs and utilise a
30:"MMOG" redirects here. For industrial assessment, see
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Steinkuehler, Constance A.; Williams, Dmitri (2006).
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usually on company-owned servers. Non-MMOGs, such as
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Multiplayer video game with a large number of players
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1893:) was released in February 2010 by the same groups.
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Massively multiplayer online real-time strategy game
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2079:"Online games, social networks drive virtual goods"
117:. Unsourced material may be challenged and removed.
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1588:has some CCG elements) but are not as well known.
1038:hiring the first real-life economist for its MMOG
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2230:"IGN: The Worlds First MMOFPS is nearly complete"
2045:Subscription MMOGs: Life Beyond World of Warcraft
1606:Massively multiplayer online music/rhythm games (
848:Despite the genre's focus on multiplayer gaming,
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2333:"Baseball Mogul Online: The World's First MMOSG"
2032:
1230:s has sometimes been used to describe these as
922:network in Japan. More recent developments are
879:and the emergence and growth of online service
32:Automotive Industry Action Group § MMOG/LE
2208:"Game Traffic Analysis: An MMORPG Perspective"
1200:Massively multiplayer online role-playing game
717:massively multiplayer online role-playing game
2736:
2627:History of massively multiplayer online games
2549:
2104:"Virtual sales provide aid to poorer nations"
1527:Many types of MMO games can be classified as
766:series on GEnie, also created by Kesmai, and
711:History of massively multiplayer online games
639:
1883:in the US pay real money to play MMO games.
2563:
2493:: CS1 maint: numeric names: authors list (
2076:
2051:. Lyndon, UK: Screen Digest. Archived from
2041:
1832:is developing it for the Army based on the
1646:Massively multiplayer online social games (
787:, new acronyms started to develop, such as
80:Learn how and when to remove these messages
2743:
2729:
2556:
2542:
2430:Journal of Computer-Mediated Communication
2274:
1913:List of massively multiplayer online games
719:(MMORPG), which descended from university
646:
632:
2441:
2280:
2248:
1507:, all of which have since shut down. The
1379:Examples of MMO simulation games include
1367:striving to provide rigorously authentic
852:-controlled characters are still common.
257:Learn how and when to remove this message
239:Learn how and when to remove this message
177:Learn how and when to remove this message
2397:
2379:. Vast.sourceforge.net. 26 November 2008
2014:"Blizzard Entertainment:Press Releases"
1988:IEEE Computer Graphics and Applications
1295:games, also known as "MMORTS", combine
1246:
1177:'s online play, while other games like
14:
3815:
2458:"MMO Big in Britain But US Still No 1"
2254:
1985:
1315:
2750:
2724:
2537:
1274:
2398:Gonzalez, Lauren (17 January 2008).
1950:
1005:
188:
115:adding citations to reliable sources
86:
45:
1451:massively multiplayer online racing
1071:
126:"Massively multiplayer online game"
24:
3823:Massively multiplayer online games
2460:. Agencynews.net. 20 October 2003.
2287:. GameAxis Unwired. pp. 27–31
2284:Beyond the Looking Glass of MMOG's
2232:. Uk.games.ign.com. Archived from
1861:To further explore the effects of
1801:easily hacked. Some MMOGs such as
25:
3854:
2584:Massively multiplayer online game
2518:
2509:"Millions Spent on Casual Gaming"
2357:. theage.com.au. 26 February 2007
2305:
2255:Nguyen, Thierry (20 March 2007).
1238:Bulletin board role-playing games
660:massively multiplayer online game
61:This article has multiple issues.
2955:
2443:10.1111/j.1083-6101.2006.00300.x
2144:. AllBusiness.com. 28 April 1998
1891:UK National Gamers Survey Report
272:
193:
91:
50:
2501:
2464:
2450:
2391:
2369:
2347:
2325:
2299:
2222:
2200:
2178:
1887:Today's Gamers MMO Focus Report
1601:
1489:. Other notable MMORs included
1193:
816:(the first kid-focused MMORPG),
102:needs additional citations for
69:or discuss these issues on the
2306:E, Michael (3 November 1998).
2156:
2134:
2122:
2096:
2070:
2006:
1979:
1944:
1792:Some recent attempts to build
1618:. This idea was influenced by
1340:
785:computer and video game genres
18:Multiplayer Online Casual Game
13:
1:
2655:Social interaction in MMORPGs
1938:
1820:environment). The purpose of
1582:. Other MMOCCGs might exist (
1291:Massively multiplayer online
1210:Massively multiplayer online
1185:
2077:Kevin Kwang (12 July 2011).
1951:Gose, Edward (August 2014).
1796:(P2P) MMOGs have been made.
1614:s), are MMOGs that are also
783:applied MMOG ideas to other
726:and adventure games such as
7:
2511:. BBC UK. 10 February 2010.
2042:Hardy-Rolls, Piers (2009).
1896:
1873:
1787:
1660:, emphasizing socializing,
886:EverQuest Online Adventures
219:the claims made and adding
10:
3859:
2953:
2525:Massive Multiplayer Online
1319:
1284:
1278:
1256:
1250:
1203:
1197:
1009:
914:, was released in 2001 on
708:
704:
693:and other mobile devices.
499:Longest-running franchises
36:
29:
3770:
3686:
3650:
3612:
3506:
3499:
3424:
3340:
3315:
3265:
3230:
3202:
3164:
3155:
3093:
3063:
3033:
2990:
2964:
2891:
2868:
2803:
2780:
2771:
2763:List of video game genres
2758:
2710:Social networking service
2685:
2635:
2614:
2571:
2257:"GameSpy: Huxley Preview"
1824:is to train soldiers for
1770:
1666:Casual Multiplayer Online
1641:
1522:
1444:
1412:
865:sixth-generation consoles
509:Games considered the best
3828:Multiplayer online games
3055:Digital collectible card
2000:10.1109/MCG.2003.1159608
1220:multiplayer browser game
893:), and the multiconsole
504:Most-played mobile games
37:Not to be confused with
3140:Roguelike deck-building
3048:Roguelike deck-building
2622:History of online games
2565:Multiplayer video games
1592:Alternate reality games
1516:Darkwind: War on Wheels
1334:Darkwind: War on Wheels
810:(the first 3D MMORPG),
39:Multiplayer online game
3838:Video game terminology
2281:Leon Ryan (May 2007).
2164:"What defines an MMO?"
1918:Multiplayer video game
1749:and the popularity of
1621:Dance Dance Revolution
1533:collectible card games
992:Wrath of the Lich King
3382:Tactical role-playing
3147:Tactical role-playing
2377:"VAST - Related Work"
1504:Need for Speed: World
1326:Steve Jackson Games'
867:, with the launch of
781:video game developers
3762:Vertically scrolling
2677:Non-player character
2579:Cooperative gameplay
1468:Test Drive Unlimited
1349:The initial goal of
1265:first-person shooter
1247:First-person shooter
936:SmartCell Technology
870:Phantasy Star Online
381:Virtual reality game
111:improve this article
3392:Turn-based strategy
3297:Submarine simulator
3103:Action role-playing
3010:Interactive fiction
2308:"UltraCorps Review"
2058:on 29 December 2009
1928:Social network game
1808:In April 2004, the
1544:Kung Fu Panda World
1492:Upshift Strikeracer
1352:World War II Online
1316:Turn-based strategy
1068:teams to complete.
1023:economy interaction
352:Social-network game
335:Electronic handheld
3793:Video game modding
3735:Nonlinear gameplay
3397:Turn-based tactics
3365:Real-time strategy
2210:. 16 November 2006
1818:asymmetric warfare
1810:United States Army
1356:persistent world.
1297:real-time strategy
1293:real-time strategy
1275:Real-time strategy
1212:role-playing games
1175:Grand Theft Auto V
965:Star Wars Galaxies
908:Samurai Romanesque
769:Neverwinter Nights
721:mainframe computer
687:video game console
526:Negative reception
487:Best-selling games
204:possibly contains
3833:Video game genres
3810:
3809:
3806:
3805:
3798:Video game remake
3706:Emergent gameplay
3377:Real-time tactics
3336:
3335:
3275:Flight simulation
3005:Graphic adventure
2951:
2950:
2752:Video game genres
2718:
2717:
1616:music video games
1580:Astral Tournament
1498:Motor City Online
1439:American football
1419:football (soccer)
1394:Motor City Online
1369:flight-simulation
1269:experience points
1179:League of Legends
1018:virtual economies
1006:Virtual economies
1000:World of Warcraft
996:consumer spending
987:World of Warcraft
971:The Matrix Online
930:and Biting Bit's
837:World of Warcraft
699:video game genres
683:personal computer
672:online video game
666:or more commonly
656:
655:
298:Arcade video game
267:
266:
259:
249:
248:
241:
206:original research
187:
186:
179:
161:
84:
16:(Redirected from
3850:
3788:Video game clone
3504:
3503:
3500:Related concepts
3307:Vehicular combat
3162:
3161:
3035:Digital tabletop
3015:Interactive film
2975:Grand Theft Auto
2966:Action-adventure
2959:
2916:Platform fighter
2795:Platform fighter
2778:
2777:
2745:
2738:
2731:
2722:
2721:
2672:Player character
2665:Persistent world
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2020:. 7 October 2010
2010:
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2003:
1983:
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1903:Extended reality
1830:Forterra Systems
1737:Red Light Center
1596:persistent world
1301:persistent world
1080:Battlefield 1942
1072:Technical aspect
896:Final Fantasy XI
801:The Realm Online
648:
641:
634:
514:Game of the Year
480:highest-grossing
413:Action-adventure
318:Handheld console
276:
269:
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3848:
3847:
3843:Social software
3813:
3812:
3811:
3802:
3766:
3757:Twitch gameplay
3682:
3646:
3608:
3495:
3447:Survival horror
3420:
3370:Time management
3332:
3311:
3302:Train simulator
3261:
3226:
3198:
3151:
3089:
3059:
3029:
2986:
2960:
2947:
2887:
2883:Survival horror
2864:
2799:
2767:
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2643:Virtual economy
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2236:on 13 July 2011
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1984:
1980:
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1967:on 18 July 2020
1964:
1957:
1949:
1945:
1941:
1899:
1876:
1852:activity theory
1790:
1780:Infantry Online
1773:
1764:The Sims Online
1674:Neal Stephenson
1644:
1635:Just Dance 2014
1627:Audition Online
1604:
1554:Castle Infinity
1538:The Sims Online
1525:
1447:
1415:
1400:The Sims Online
1343:
1324:
1322:List of MMOTBSs
1318:
1289:
1287:List of MMORTSs
1283:
1277:
1261:
1259:List of MMOFPSs
1255:
1249:
1240:
1208:
1206:List of MMORPGs
1202:
1196:
1188:
1103:shared universe
1074:
1014:
1012:Virtual economy
1008:
979:Financial Times
942:Science fiction
813:Castle Infinity
713:
707:
652:
623:
622:
558:
546:
536:
535:
531:Cancelled games
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325:Electronic game
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5:
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3808:
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3804:
3803:
3801:
3800:
3795:
3790:
3785:
3780:
3774:
3772:
3768:
3767:
3765:
3764:
3759:
3754:
3752:Side-scrolling
3749:
3748:
3747:
3742:
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3727:
3720:
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3702:
3701:
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3599:
3597:Climate change
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3414:Grand strategy
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3130:Monster-taming
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3110:
3108:Looter shooter
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2904:Hack and slash
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2790:Endless runner
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2519:External links
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2436:(4): 885–909.
2413:
2402:. Gamespot.com
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2368:
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2335:. gamespot.com
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2188:. 13 June 2005
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2166:. 24 July 2015
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2110:. 8 April 2011
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1798:Outback Online
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1652:virtual worlds
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1600:
1576:Astral Masters
1524:
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1474:Project Torque
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1382:World of Tanks
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1279:Main article:
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910:set in feudal
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798:The debuts of
709:Main article:
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2019:
2015:
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1299:(RTS) with a
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1232:browser-based
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1028:Ultima Online
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891:PlayStation 2
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819:Ultima Online
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202:This article
200:
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138:
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131:
128: –
127:
123:
122:Find sources:
116:
112:
106:
105:
100:This article
98:
94:
89:
88:
83:
81:
74:
73:
68:
67:
62:
57:
48:
47:
44:
40:
33:
19:
3783:Toys-to-life
3723:
3716:
3668:
3629:
3613:Player modes
3577:Personalized
3562:
3551:
3519:
3425:Other genres
3355:Auto battler
3323:Falling-sand
3285:Lunar Lander
3095:Role-playing
3078:
3020:Visual novel
2982:Metroidvania
2974:
2928:
2860:Third-person
2833:Shoot 'em up
2818:First-person
2703:Browser game
2583:
2503:
2477:. Retrieved
2466:
2452:
2433:
2429:
2404:. Retrieved
2393:
2381:. Retrieved
2371:
2359:. Retrieved
2349:
2337:. Retrieved
2327:
2315:. Retrieved
2312:gamespot.com
2311:
2301:
2289:. Retrieved
2283:
2276:
2264:. Retrieved
2260:
2250:
2238:. Retrieved
2234:the original
2224:
2212:. Retrieved
2202:
2190:. Retrieved
2180:
2168:. Retrieved
2158:
2146:. Retrieved
2136:
2124:
2112:. Retrieved
2107:
2098:
2086:. Retrieved
2082:
2072:
2060:. Retrieved
2053:the original
2044:
2022:. Retrieved
2018:blizzard.com
2008:
1991:
1987:
1981:
1969:. Retrieved
1962:the original
1953:
1946:
1890:
1886:
1885:
1881:
1877:
1868:
1860:
1856:
1848:Lev Vygotsky
1844:Bonnie Nardi
1841:
1833:
1821:
1813:
1807:
1797:
1794:peer-to-peer
1791:
1778:
1777:
1774:
1762:
1756:
1752:Club Penguin
1750:
1744:
1742:
1735:
1729:
1723:
1717:
1711:
1705:
1699:
1695:
1689:
1683:
1677:
1655:
1647:
1645:
1633:
1632:
1625:
1619:
1611:
1607:
1605:
1602:Music/rhythm
1590:
1583:
1579:
1575:
1569:
1567:
1552:
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1542:
1536:
1526:
1514:
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1350:
1348:
1344:
1332:
1325:
1290:
1262:
1241:
1231:
1227:
1215:
1209:
1194:Role-playing
1189:
1170:
1168:
1160:
1151:
1140:
1138:
1131:
1126:
1115:
1109:
1107:
1096:
1084:
1078:
1075:
1066:
1062:
1059:
1055:
1051:gold farming
1048:
1044:
1033:
1026:
1015:
999:
985:
984:
978:
976:
969:
963:
957:
951:
945:
940:
932:MicroMonster
931:
905:
894:
884:
874:
868:
862:
847:
840:
829:
823:
817:
811:
805:
799:
797:
792:
778:
767:
761:
746:
744:
733:
727:
714:
695:
667:
663:
659:
657:
584:Level design
475:Arcade games
433:Role-playing
347:Browser game
313:Home console
308:Game console
303:Console game
253:
235:
229:January 2017
226:
203:
173:
164:
154:
147:
140:
133:
121:
109:Please help
104:verification
101:
77:
70:
64:
63:Please help
60:
43:
3699:Hypercasual
3620:Multiplayer
3536:Educational
3486:Programming
3481:Photography
3454:Incremental
3250:Kart racing
3194:Virtual pet
3025:Walking sim
3000:Escape room
2899:Beat 'em up
2838:Bullet hell
2698:Online game
2648:Virtual tax
2114:27 November
2088:27 November
1923:Online game
1908:Game engine
1746:Adobe Flash
1713:SmallWorlds
1696:Club Caribe
1685:Club Caribe
1657:Second Life
1486:Race or Die
1449:MMOR means
1388:War Thunder
1341:Simulations
1224:thin client
1214:, known as
1120:allows all
807:Meridian 59
748:Air Warrior
691:smartphones
591:Programming
544:Development
519:soundtracks
359:Mobile game
342:Online game
282:Video games
3817:Categories
3740:Open world
3651:Production
3572:Nonviolent
3255:Sim racing
3222:Government
3157:Simulation
2848:Twin-stick
2782:Platformer
2317:6 November
1939:References
1679:Snow Crash
1510:Trackmania
1480:Drift City
1462:Kart Rider
1423:basketball
1328:UltraCorps
1320:See also:
1285:See also:
1257:See also:
1204:See also:
1186:Game types
1142:middleware
1133:Eve Online
1117:PlanetSide
1040:Eve Online
959:Eve Online
916:NTT DoCoMo
842:EVE Online
825:Underlight
679:open world
676:persistent
572:Programmer
492:franchises
438:Simulation
330:Audio game
213:improve it
167:March 2009
137:newspapers
66:improve it
3526:Christian
3514:Advergame
3402:Artillery
3135:Roguelike
3113:Soulslike
2992:Adventure
2828:Light gun
2479:28 August
2024:28 August
1994:: 16–00.
1842:In 2010,
1803:Vindictus
1758:Growtopia
1691:EverQuest
1676:'s novel
1670:Metaverse
1563:adventure
1086:Half-Life
1036:CCP Games
903:MMORPGs.
881:Xbox Live
876:Dreamcast
831:EverQuest
776:in 1991.
556:Developer
418:Adventure
291:Platforms
217:verifying
72:talk page
3778:Minigame
3730:Masocore
3676:Fan game
3546:Licensed
3471:Non-game
3342:Strategy
3212:Business
2911:Fighting
2870:Survival
2855:Tactical
2686:See also
2636:Concepts
2489:cite web
2406:16 March
2383:16 March
2361:16 March
2291:15 March
2266:16 March
2240:16 March
2148:16 March
2062:30 March
1897:See also
1874:Spending
1788:Research
1719:Furcadia
1427:baseball
1406:Jumpgate
1228:BBMMORPG
1155:Wireplay
1147:BigWorld
764:GemStone
670:) is an
608:Graphics
562:Designer
551:Producer
455:Strategy
3745:Sandbox
3587:Serious
3520:Bishōjo
3437:Fitness
3409:Wargame
3267:Vehicle
3240:Fishing
3179:Farming
3079:Sokoban
2943:Stealth
2929:Pac-Man
2805:Shooter
2693:Esports
2615:History
2339:23 July
2261:GameSpy
2214:23 June
2192:23 June
2170:23 June
1971:17 July
1725:Whirled
1585:Neopets
1456:iRacing
1309:fantasy
1171:massive
1128:MMORPGs
1099:servers
947:Mankind
928:TibiaME
924:CipSoft
901:fantasy
755:on the
738:on the
735:Dungeon
705:History
618:Testing
406:Shooter
364:PC game
211:Please
151:scholar
3694:Casual
3687:Design
3669:Doujin
3582:Sci-fi
3558:Sexual
3531:Comedy
3507:Themes
3491:Typing
3464:Rhythm
3442:Horror
3280:Combat
3245:Racing
3232:Sports
3189:Social
3174:Dating
3125:MMORPG
3065:Puzzle
2773:Action
2599:MMORTS
2594:MMORPG
2589:MMOFPS
2529:Curlie
1837:engine
1771:Combat
1761:, and
1642:Social
1571:Alteil
1559:puzzle
1529:casual
1523:Casual
1445:Racing
1431:hockey
1413:Sports
1403:, and
1361:VATSIM
1305:sci-fi
1216:MMORPG
1111:Tribes
789:MMORTS
753:Kesmai
740:PDP-10
596:Engine
579:Design
567:Artist
448:Racing
443:Sports
428:Puzzle
423:Casual
401:Action
394:Genres
153:
146:
139:
132:
124:
3771:Other
3724:Kaizo
3717:Gacha
3663:Indie
3625:Co-op
3564:Eroge
3552:Otome
3541:Girls
3476:Party
3459:Music
3316:Other
3290:Space
2977:clone
2938:Snake
2931:clone
2892:Other
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