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Persona Q: Shadow of the Labyrinth

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579:, a manifestation of death, and Rei is a girl named Niko who died of illness twelve years prior. When Chronos came to escort her to the afterlife, he was intrigued by her descent into despair and nihilism as a result of having lived a meaningless life. Chronos created the alternate Yasogami High, split himself into Zen and a powerful being known as the Clockwork God, and sealed both of their memories in an attempt to bring Rei happiness. The Clockwork God is the one responsible for trapping SEES and the Investigation Team in the alternate Yasogami, hoping for them to traverse the labyrinths and recover Zen's memories so they can merge and become Chronos once again: this would result in the teams being erased from the time when their tasks were completed. The Clockwork God abducts Rei and transports her to the top of a clock tower outside the school. SEES and the Investigation Team decide to help Zen rescue Rei, and they ascend the tower and defeat the Clockwork God. After spending some carefree time together before the pocket dimension collapses, Zen and Rei vanish into the afterlife, while SEES and the Investigation Team promise to meet again someday and return home, although their memories of the incident are erased. 571:, known as SEES, are on a mission into the mysterious Tartarus fortress when they are transported to the Velvet Room elevator, which suddenly winds up at the alternate Yasogami as well. Upon arrival in the alternate dimension, the Velvet Room is warped into a strange and unstable configuration, with two doors that lead to different periods. The two groups discover a labyrinth below the school, where amnesiac students Zen and Rei need help restoring their memories of how they became trapped in the school. Along the way, SEES and the Investigation Team realize that they come from two different periods. 550:
drawing in the location of walls and adding icons representing landmarks, to make return trips easier. If a player does not want to map out the dungeons themselves, they can switch to an auto-mapping mode. The game features two types of enemies: Shadows, which appear randomly, and FOEs, more challenging enemies that move about on the field as the player moves. FOEs require the player to move in specific ways in order to avoid, as they are often much stronger than the player's party.
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used gentler themes due to the more relaxed pace of exploration. A track that received a lot of effort from the sound staff was the ending theme "Changing Me", the lyrics of which were written by Kido based on the game's story and themes. Meguro worked with long-time Persona collaborator Lotus Juice,
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Yasogami High School in another world. Meeting with Zen and Rei, two people whose memories were taken, the groups must unite and explore four labyrinths in the school to recover treasures hidden within. These treasures can restore Zen and Rei's memories which might help them find a way to escape. The
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series: they kept the text as close as possible to the Japanese original, except where some aspects such as humor would be difficult for a Western audience to understand. They also sought to avoid localization that would seem out of context with the visuals, citing the changes to the setting of the
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style. When looking at how to scale the characters down, Soejima focused on what made each character stand out visually, then made that the new versions' key feature. To accomplish this, the team researched what fans felt was a character's defining trait, and many of the alterations were done based
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The game's story is split into two separate campaigns for each of the Persona 3 and 4 teams, starting partway through the events of the previous games. Dialogue and events vary depending on the player's choice of protagonist. At Yasogami High School in Inaba, during the culture festival, a strange
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liked both the visuals and the sound. MacGregor called the music "stellar", and said that some of the new tracks were among his favorites in the series. Sullivan was impressed with the music, calling the mix of old and new songs "fantastic". Wallace enjoyed the sound, and thought that the updated
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version of the game's normal battle theme, "Light the Fire Up in the Night", was one of the first tracks to be completed and influenced the general direction of the soundtrack. After the style was solidified, composing tracks went smoothly. A point of contrast with the main series was the dungeon
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liked the map drawing system, calling it "fun, personal and rewarding". Kyle MacGregor of Destructoid also enjoyed drawing maps and making notes, but was critical of the labyrinths for the amount of time wasted when backtracking Sullivan also found this tedious at times, but overall enjoyed the
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connecting them, while fighting enemies and finding treasures. As the player moves within the labyrinths, the game displays the percentage of tiles the player has stepped on. Once this reaches 100 percent, a treasure chest appears on that floor. The player also creates the in-game map manually,
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MacGregor praised the game's writing as more playful than past Persona titles. Wallace, Farokhmanesh and Sullivan also liked these interactions, but Sullivan criticized the game's focus on new characters Rei and Zen, as the game takes too long to explain their role. Farokhmanesh said that the
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When an enemy is encountered, the player battles against them using their Personas, which can attack enemies and heal allies. In addition to their main Personas, characters can also be equipped with sub-personas. By using skills that the enemies are weak against or scoring a critical hit, the
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listed it as one of her favorite games of 2014. Before the Japanese launch, Atlus noted that they expected shortages of units in stores. The game topped Japanese game charts following its release, selling 186,856 units. By August 2014, the game had sold 255,597 units, becoming the fortieth
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platform, which offered challenges to both teams. The gameplay systems were ultimately created so that people familiar with both series would find common appeal, and multiple comprehensive tutorials were added so players would not be confused by the new features.
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The students team up to find a way to escape, fighting "shadows" along the way, and eventually explore all four labyrinths, successfully unlocking the doors in the Velvet Room and restoring Zen's memories. He reveals that his true identity is the human avatar of
542:. At the high school, the player can heal their party, sell materials dropped by enemies in exchange for new equipment, and fuse "Personas" together. Personas are mythical beasts used for battling, and fusing turns them into more powerful versions. 604:. After their success, series producer Katsura Hashino wanted to create other collaborations. Hashino developed a new game concept based on fan requests for a Persona title on the Nintendo 3DS. The development team was made up of the main 554:
characters enter a status known as "boost", which eliminates health and magic costs temporarily. Boosting multiple characters increases the likelihood of performing more powerful attacks, or attacks combining multiple characters.
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a "festive" collaboration between the two teams in honor of the series' 25th anniversary. The title Q was chosen to represent the developers' goal of originality. The main aim of the title was to create something for fans of the
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first-person exploration and dungeon mapping. The two teams were fiercely opposed to making compromises on either side. Initially, the developers were going to use the 3D dungeon design and battle system from the
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franchise. It was published across all territories in 2014: released in June in Japan, November in North America and Europe, and December in Australia. Atlus published the game in Japan and North America, while
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best-selling game in that period. Upon its release in North America, the game sold 40,000 units, which was noted as a high sales figure given the competition that month. A sequel to the game,
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In February 2014, Atlus announced that the game would see an English release in the second half of 2014. The localization was handled internally by Atlus, and followed their policy for the
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in additional media and later spin-offs) were blank slates representing the players, the later media expansions had given them set personalities which were reflected in
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praised the battle system from Odyssey, noting the strategy around party arrangement, the characters' additional Personas, and the leader skills. Megan Farokhmanesh at
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series were included, such as exploitable weaknesses and group attacks. A Sub-Persona system, where characters could equip a secondary Persona was based on the
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series. Meguro also worked on the soundtrack, composing the opening theme "Maze of Life". While the gameplay and aesthetics were a cross between both
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platform. It released to strong sales and positive reviews from critics, praising the game's comedic writing, presentation, music, and blend between
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series was the FOEs, whose behavior patterns were designed to be unique to each labyrinth's floors and structures. Recognizable elements from the
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indicating "generally favorable reviews" based on 56 critical opinions. Several critics liked how the game blended the gameplay styles of
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Kimberly Wallace said that some might find it tedious to draw maps, but still enjoyed finding the correct path through the labyrinths.
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series while still having unique elements: an example given by Meguro was a request by the staff for a track evocative of the occult.
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who created lyrics and vocals for several tracks, including the main boss battle theme. Multiple Meguro-composed tracks from
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Development on the game began after Atlus's success with collaborating with an external developer on the 2012 fighting game
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for the platform. Hashino wanted to continue the trend of creating unusual entries in the series, in addition to making
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artstyle or with the limited visuals and screen size of the 3DS. Because of these, the characters were redesigned in a
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appearances, while the music was composed by Atsushi Kitajoh and Toshiki Konishi with supervision by series composer
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to include in their parties, which affects some dialogue and story events. The game comprises two main areas; a
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Nelson, Samantha; Sanskrit, Derrick; Smith, Ryan; Teti, John; Toal, Drew; Wanserski, Nick (December 23, 2014).
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through labyrinths and combat using the characters' "Persona" abilities against hostiles known as Shadows.
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In labyrinths, the player's party explores in first person through large, maze-like areas with flights of
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titles. She also liked how the labyrinths were given distinct themes, calling it an improvement over
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liner notes." (in Japanese) Mastard Records. July 16, 2014 LNCM-1053~4 Retrieved on 2016-08-25.
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series, but as development progressed, it shifted towards the viewpoint and battle system of
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games as a type of localization they wished to avoid. In Europe, the game was published by
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characters were not as strong as those in the past Persona titles, but still liked them.
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The opening animation was directed by Tomohisa Taguchi, who also served as director for
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was announced in 2013 alongside several other Persona titles: the mainline entry
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in February. Atlus had started to ask players to avoid spoilers with their game
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series, which led to the addition of characters from two of the series's games.
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series' subclass system. Some spells were a combination of elements from both
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Kemps, Heidi (August 2008). "Game King: An Interview with Kazuma Kaneko".
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character designs worked well in making the game stand out from previous
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series since its inception and was in charge of character designs since
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team, which had created the larger body of Atlus' work for the 3DS: the
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magazine from 2014. Two manga adaptations were released in 2015: a
735: 519: 435: 57: 2049:"Persona 5 coming to Japan winter 2014, spin-off titles announced" 1991:『ペルソナQ』の音楽は喜多條敦志氏&小西利樹氏からこうして生まれた! 目黒将司氏や土屋憲一氏の話題も飛び出す濃厚インタビューをお届け 2905: 2455: 2341:"Persona Q: Shadow of the Labyrinth gets a European release date" 1629: 1187: 1074: 919: 683:
According to Kaneda, the two teams found it difficult to combine
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team member Daisuke Kaneda, who had just finished development of
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forming on certain areas. The player picks characters from both
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monster artist Shin Nagasawa. Zeus, a character referred to in
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series, and Toshiki Konishi, who had worked on the remakes of
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Persona Q: Shadow of the Labyrinth Official Design Materials
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In addition to standard enemy designs carried over from the
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series, wrote "Disturbances - The One Called from Beyond".
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The presentation of the game was given praise by critics.
2551: 1158: 1110: 90: 2287:"Localizing Persona: An Interview With Atlus's Yu Namba" 2108:"News Bulletin - Atlus Announces a Plethora of Personas" 412:. First announced in 2013 alongside the console port of 851:, the music stayed firmly within the traditions of the 2659:"Persona Q: Shadow of the Labyrinth Review - GameSpot" 1970:
Persona Q: Shadow of the Labyrinth Original Soundtrack
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adaptation illustrated by Akaume was produced for the
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First-person party-based dungeon crawler video games
2376:"Persona Q: Shadow of the Labyrinth for 3DS Reviews" 1410:"Elizabeth and Theodore have new roles in Persona Q" 2590: 2046: 1810:"A Glimpse Into The Mind of Persona's Art Director" 2494: 1807: 964:magazine in January, and the second in Kodansha's 817:was composed by Atsushi Kitajoh, composer for the 2445: 2443: 2022:"Persona Q: Shadow of the Labyrinth Review - IGN" 3666: 2544: 2338: 2311: 1984: 1982: 1980: 1978: 954:written by Sō Tobita. The first was featured in 390:development team was made up of staff from both 2413: 1907: 1680: 1678: 1587: 1585: 1526:"Persona Q 3DS Game's Summoning Promo Streamed" 1491: 1467:"Persona Q has F.O.E. enemies, dungeon mapping" 1264: 1212:Game of the Year award, and Samantha Nelson of 590:began development in 2012 after the release of 46:(left), and new characters Zen and Rei (center) 38:North American cover art, showing the casts of 2440: 2409: 2407: 2405: 2403: 2401: 1279:Destructoid:, Game Informer, IGN, and Polygon. 3515: 2928: 2490: 2488: 2486: 2484: 2482: 2370: 2368: 1975: 1843: 1464: 1460: 1458: 1376: 1374: 1317: 1298: 1138:received positive feedback from critics with 2284: 1961: 1959: 1957: 1955: 1910:"Music and soundtrack details for Persona Q" 1803: 1801: 1799: 1781: 1754: 1675: 1618: 1616: 1614: 1582: 1494:"Review: Persona Q: Shadow of the Labyrinth" 1350: 2398: 2079: 1935: 1933: 1931: 1903: 1901: 1899: 1407: 3522: 3508: 2935: 2921: 2586: 2584: 2582: 2580: 2578: 2547:"Persona Q:Shadow of the Labyrinth Review" 2479: 2365: 1839: 1837: 1648: 1625:『ペルソナQ』がいっそう味わい深くなる開発者インタビュー【週刊ファミ通より全文掲載】 1455: 1371: 32: 3529: 2591:Farokhmanesh, Megan (November 20, 2014). 2451:"ペルソナQ シャドウ オブ ザ ラビリンス まとめ [3DS]" 2080:Schulenberg, Thomas (November 19, 2013). 2047:Farokhmanesh, Megan (November 24, 2013). 1952: 1796: 1611: 2495:Wallace, Kimberley (November 25, 2014). 2416:"Review: Persona Q: Shadow of Labyrinth" 1928: 1896: 1717: 1715: 1713: 746: 485:, and battles Shadows by using Personas. 472: 2783:"Japan's Video Game Rankings, June 2–8" 2575: 2339:Matulef, Jeffrey (September 26, 2014). 1834: 1538:from the original on September 21, 2015 791:series, unique enemies were created by 706:. An element carried directly from the 382:development team and fan demands for a 3667: 2847: 2754: 2724:"Our favorite games of 2014, part two" 2623: 2545:Sullivan, Meghan (November 20, 2014). 2540: 2538: 2536: 2534: 2532: 2530: 2528: 2353:from the original on December 20, 2016 2088:from the original on November 26, 2013 1763:from the original on February 28, 2016 1721: 1599:from the original on November 27, 2013 1443:from the original on September 9, 2014 1389:from the original on February 20, 2016 1380: 763:The character designs were handled by 680:timeline according to the developers. 3503: 2916: 2862:from the original on December 6, 2015 2848:Jarvis, Matthew (November 25, 2014). 2671:from the original on December 3, 2019 2656: 2638:from the original on October 15, 2020 2617: 2467:from the original on November 6, 2016 2414:MacGregor, Kyle (November 24, 2014). 1864: 1710: 1492:Sleeper, Morgan (November 20, 2014). 1359:from the original on December 9, 2013 867:games had upbeat and frenetic tunes, 465:Common elements of the Persona series 3740:Video games based on Greek mythology 2841: 2763:from the original on August 30, 2014 2332: 1939: 1808:Wallace, Kimberley (July 18, 2014). 1698:from the original on August 21, 2016 1663:from the original on August 17, 2015 1654: 1434: 1266:Perusona Kyū: Shadō Obu Za Rabirinsu 798:Etrian Odyssey III: The Drowned City 477:The player controls characters from 365:series, and focuses on first-person 2795:from the original on March 30, 2016 2703:from the original on April 12, 2016 2525: 2266:from the original on March 20, 2015 2262:. Pocket Gamer. February 25, 2014. 2002:from the original on August 7, 2016 1948:from the original on March 6, 2014. 1722:Jeremy, Parish (October 17, 2014). 1518: 1506:from the original on March 18, 2016 1318:Skrebels, Joe (November 24, 2013). 1299:Shrier, Jason (November 27, 2014). 1005: 742: 13: 3725:Crossover role-playing video games 3059:Persona Q: Shadow of the Labyrinth 2882:"Persona Q2: New Cinema Labyrinth" 2829:from the original on July 29, 2016 2736:from the original on April 4, 2016 2624:Parkin, Simon (February 9, 2015). 2386:from the original on June 13, 2016 2320:from the original on March 4, 2016 2312:Madnani, Mikhail (April 6, 2015). 2293:from the original on July 20, 2015 1882:. September 9, 2014. p. 120. 1852:from the original on March 3, 2016 1636:from the original on March 4, 2016 1570:from the original on March 6, 2016 1473:from the original on March 3, 2016 1416:from the original on March 3, 2016 1351:Kaplan, Zack (November 21, 2013). 1247:Persona Q: Shadow of the Labyrinth 596:, a fighting game co-developed by 518:series, also created by developer 400:series. Series character designer 309:series, itself part of the larger 288:Persona Q: Shadow of the Labyrinth 27:Persona Q: Shadow of the Labyrinth 14: 3766: 3715:Japanese role-playing video games 2897: 2691:"The 25 Best Video Games of 2014" 2563:from the original on July 1, 2016 2240:from the original on July 4, 2014 2178:from the original on July 7, 2015 2146:from the original on May 30, 2015 1916:from the original on May 29, 2014 1724:"How You Helped Design Persona Q" 805:character designer Yuji Himukai. 616:team, led by director and former 3066:Persona Q2: New Cinema Labyrinth 2657:Kemps, Heidi (January 6, 2015). 2605:from the original on May 4, 2016 2428:from the original on May 6, 2016 2210:from the original on May 7, 2016 2061:from the original on May 7, 2016 1908:Greening, Chris (May 22, 2014). 1844:James, Thomas (April 23, 2014). 1465:Janes, Thomas (March 12, 2014). 1220:Persona Q2: New Cinema Labyrinth 452:Persona Q2: New Cinema Labyrinth 16:2014 video game for Nintendo 3DS 3406:Persona 3: The Weird Masquerade 3097:Persona 5: Dancing in Starlight 3093:Persona 3: Dancing in Moonlight 2874: 2807: 2775: 2748: 2715: 2683: 2650: 2305: 2278: 2252: 2222: 2190: 2158: 2126: 2100: 2073: 2040: 2014: 1775: 1748: 1595:. Gematsu. September 12, 2013. 1550: 1273: 835:. Their work was supervised by 767:, who had been involved in the 641:Persona 4: The Golden Animation 355:gameplay fuses elements of the 3745:Video games developed in Japan 3730:High school-themed video games 2285:Ward, Robert (July 20, 2015). 1755:Yip, Spencer (June 20, 2014). 1485: 1428: 1401: 1344: 1311: 1292: 1239: 1223:, which added characters from 1156:. Meghan Sullivan writing for 582: 569:main characters from Persona 3 565:main characters from Persona 4 1: 2975:Persona 2: Eternal Punishment 1872:ペルソナQ シャドウ オブ ザ ラビリンス 公式設定資料集 1408:Romano, Sal (April 8, 2014). 1286: 946:written by Mizunomoto, and a 496:, containing characters from 3086:Persona 4: Dancing All Night 1381:Ishaan (November 24, 2013). 1001: 912:Persona 4: Dancing All Night 839:, the main composer for the 421:Persona 4: Dancing All Night 7: 3609:2 Untold: The Fafnir Knight 3602:Untold: The Millennium Girl 3336:#2 Midsummer Knight's Dream 2942: 1912:. Video Game Music Online. 1265: 976:, which they did again for 730:was the first entry in the 676:is considered canon to the 458: 449:gameplay styles. A sequel, 434:game to be developed for a 10: 3771: 3710:Nippon Ichi Software games 3644:Q: Shadow of the Labyrinth 3445:Super Smash Bros. Ultimate 3438:BlazBlue: Cross Tag Battle 1940:Sato (December 30, 2013). 1655:Sato (November 25, 2013). 1325:Official Nintendo Magazine 895: 512:in a style similar to the 469:Gameplay of Etrian Odyssey 462: 3755:Single-player video games 3618: 3593: 3540: 3461: 3415: 3390: 3299: 3235: 3195: 3170: 3163: 3129:Onsen Nozokimi Daisakusen 3106: 3075: 3048: 3021: 3014: 2952: 2755:Ishaan (March 26, 2014). 2110:. RPGamer. Archived from 1355:. Nintendo World Report. 1256: 1169:exploration and puzzles. 1043: 1040: 1018: 1015: 608:development team and the 563:bell rings, trapping the 274: 258: 211: 199: 187: 168: 158: 146: 136: 126: 114: 104: 63: 51: 31: 26: 3735:Video games set in Japan 3690:Nintendo 3DS eShop games 3651:Q2: New Cinema Labyrinth 3633:Etrian Mystery Dungeon 2 3570:IV: Legends of the Titan 3381:Persona 5: The Animation 3359:Persona 4: The Animation 3150:Persona 5: The Phantom X 3122:Aegis: The First Mission 1990: 1871: 1686: 1624: 1232: 967:Bessatsu Shōnen Magazine 880:were remixed for use in 808: 3700:Nintendo 3DS-only games 3039:Persona 4 Arena Ultimax 2968:Persona 2: Innocent Sin 1435:Sato (April 30, 2014). 925:Persona 4 Arena Ultimax 863:themes: while the main 826:Persona 2: Innocent Sin 557: 415:Persona 4 Arena Ultimax 404:created the cast's new 293:role-playing video game 3705:Nintendo Network games 3627:Etrian Mystery Dungeon 3115:Persona: Ikū no Tō-hen 760: 734:series to appear on a 690:combat and style with 486: 3563:III: The Drowned City 3556:II: Heroes of Lagaard 3308:Persona: Trinity Soul 2174:. December 24, 2014. 1878:] (in Japanese). 1257:ペルソナQ シャドウ オブ ザ ラビリンス 961:Monthly Shōnen Sirius 750: 476: 386:game on the 3DS. The 3452:Metaphor: ReFantazio 3431:Catherine: Full Body 3399:Persona Stalker Club 3350:#4 Winter of Rebirth 2961:Revelations: Persona 2823:Kadokawa Corporation 2699:. December 8, 2014. 2206:. October 11, 2015. 2114:on November 28, 2013 1822:on November 10, 2014 508:(P4). It focuses on 494:crossover video game 320:published it in the 303:. It is part of the 3322:Persona 3 The Movie 2028:. November 20, 2014 1332:on October 27, 2014 1037: 1012: 909:, a spin-off title 751:Yukari's design in 430:, it was the first 3695:Nintendo 3DS games 3577:V: Beyond the Myth 3329:#1 Spring of Birth 3136:Persona 5 Strikers 2825:. August 7, 2014. 2788:Anime News Network 2626:"Persona Q review" 2203:Anime News Network 2171:Anime News Network 2139:Anime News Network 1566:. April 18, 2014. 1563:Anime News Network 1534:. April 11, 2014. 1531:Anime News Network 1035: 1010: 888:, composer of the 832:Eternal Punishment 761: 524:turn-based battles 487: 3662: 3661: 3497: 3496: 3489:Shigenori Soejima 3295: 3294: 3159: 3158: 3143:Persona 5 Tactica 2791:. June 12, 2014. 2424:. Modern Method. 2316:. God is a Geek. 2142:. July 24, 2014. 1998:. July 16, 2014. 1889:978-4-0472-9941-2 1736:on April 16, 2015 1694:. June 19, 2014. 1632:. June 21, 2014. 1502:. Gamer Network. 1140:review aggregator 1132: 1131: 1033: 1032: 765:Shigenori Soejima 623:Etrian Odyssey IV 402:Shigenori Soejima 393:Etrian Odyssey IV 284: 283: 251:November 28, 2014 242:November 26, 2014 233:November 25, 2014 153:Shigenori Soejima 3762: 3720:Persona (series) 3675:2014 video games 3524: 3517: 3510: 3501: 3500: 3287:Suguru Kamoshida 3168: 3167: 3019: 3018: 2937: 2930: 2923: 2914: 2913: 2909: 2908: 2906:Official website 2892: 2891: 2878: 2872: 2871: 2869: 2867: 2845: 2839: 2838: 2836: 2834: 2811: 2805: 2804: 2802: 2800: 2779: 2773: 2772: 2770: 2768: 2752: 2746: 2745: 2743: 2741: 2719: 2713: 2712: 2710: 2708: 2687: 2681: 2680: 2678: 2676: 2654: 2648: 2647: 2645: 2643: 2621: 2615: 2614: 2612: 2610: 2588: 2573: 2572: 2570: 2568: 2542: 2523: 2522: 2520: 2518: 2513:on March 4, 2016 2509:. 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Archived from 1315: 1309: 1308: 1296: 1280: 1277: 1271: 1270: 1268: 1258: 1243: 1211: 1177: 1038: 1034: 1013: 1009: 781:deformed "chibi" 743:Character design 696: 689: 602:Arc System Works 510:dungeon crawling 448: 406:deformed "chibi" 367:dungeon crawling 353: 250: 241: 232: 223: 94: 81: 36: 24: 23: 3770: 3769: 3765: 3764: 3763: 3761: 3760: 3759: 3665: 3664: 3663: 3658: 3614: 3589: 3536: 3528: 3498: 3493: 3469:Katsura Hashino 3457: 3411: 3386: 3343:#3 Falling Down 3291: 3262:Yusuke Kitagawa 3231: 3222:Naoto Shirogane 3191: 3155: 3102: 3071: 3044: 3032:Persona 4 Arena 3010: 2948: 2941: 2904: 2903: 2900: 2895: 2880: 2879: 2875: 2865: 2863: 2846: 2842: 2832: 2830: 2821:(in Japanese). 2813: 2812: 2808: 2798: 2796: 2781: 2780: 2776: 2766: 2764: 2753: 2749: 2739: 2737: 2720: 2716: 2706: 2704: 2689: 2688: 2684: 2674: 2672: 2655: 2651: 2641: 2639: 2622: 2618: 2608: 2606: 2589: 2576: 2566: 2564: 2543: 2526: 2516: 2514: 2493: 2480: 2470: 2468: 2459:(in Japanese). 2449: 2448: 2441: 2431: 2429: 2412: 2399: 2389: 2387: 2374: 2373: 2366: 2356: 2354: 2337: 2333: 2323: 2321: 2310: 2306: 2296: 2294: 2283: 2279: 2269: 2267: 2258: 2257: 2253: 2243: 2241: 2228: 2227: 2223: 2213: 2211: 2196: 2195: 2191: 2181: 2179: 2164: 2163: 2159: 2149: 2147: 2132: 2131: 2127: 2117: 2115: 2106: 2105: 2101: 2091: 2089: 2078: 2074: 2064: 2062: 2045: 2041: 2031: 2029: 2020: 2019: 2015: 2005: 2003: 1992: 1988: 1987: 1976: 1964: 1953: 1938: 1929: 1919: 1917: 1906: 1897: 1890: 1873: 1870: 1869: 1865: 1855: 1853: 1842: 1835: 1825: 1823: 1806: 1797: 1780: 1776: 1766: 1764: 1753: 1749: 1739: 1737: 1720: 1711: 1701: 1699: 1688: 1684: 1683: 1676: 1666: 1664: 1653: 1649: 1639: 1637: 1626: 1622: 1621: 1612: 1602: 1600: 1591: 1590: 1583: 1573: 1571: 1556: 1555: 1551: 1541: 1539: 1524: 1523: 1519: 1509: 1507: 1490: 1486: 1476: 1474: 1463: 1456: 1446: 1444: 1433: 1429: 1419: 1417: 1406: 1402: 1392: 1390: 1379: 1372: 1362: 1360: 1349: 1345: 1335: 1333: 1316: 1312: 1297: 1293: 1289: 1284: 1283: 1278: 1274: 1250: 1244: 1240: 1235: 1209: 1175: 1133: 1011:Aggregate score 1008: 1004: 898: 829:and its sequel 811: 745: 694: 687: 593:Persona 4 Arena 585: 560: 471: 461: 446: 375:Persona 4 Arena 351: 269:dungeon crawler 254: 245: 236: 227: 218: 183: 180:Toshiki Konishi 177:Atsushi Kitajoh 121:Katsura Hashino 100: 89: 85: 72: 47: 22: 21:2014 video game 17: 12: 11: 5: 3768: 3758: 3757: 3752: 3747: 3742: 3737: 3732: 3727: 3722: 3717: 3712: 3707: 3702: 3697: 3692: 3687: 3685:Etrian Odyssey 3682: 3677: 3660: 3659: 3657: 3656: 3655: 3654: 3647: 3635: 3630: 3622: 3620: 3616: 3615: 3613: 3612: 3605: 3597: 3595: 3591: 3590: 3588: 3587: 3580: 3573: 3566: 3559: 3552: 3549:Etrian Odyssey 3544: 3542: 3538: 3537: 3532:Etrian Odyssey 3527: 3526: 3519: 3512: 3504: 3495: 3494: 3492: 3491: 3486: 3481: 3476: 3471: 3465: 3463: 3459: 3458: 3456: 3455: 3448: 3441: 3434: 3427: 3419: 3417: 3413: 3412: 3410: 3409: 3402: 3394: 3392: 3388: 3387: 3385: 3384: 3377: 3376: 3375: 3367: 3355: 3354: 3353: 3346: 3339: 3332: 3318: 3317: 3316: 3303: 3301: 3297: 3296: 3293: 3292: 3290: 3289: 3284: 3279: 3274: 3269: 3267:Makoto Niijima 3264: 3259: 3254: 3252:Ryuji Sakamoto 3249: 3243: 3241: 3233: 3232: 3230: 3229: 3224: 3219: 3214: 3209: 3203: 3201: 3193: 3192: 3190: 3189: 3187:Mitsuru Kirijo 3184: 3178: 3176: 3165: 3161: 3160: 3157: 3156: 3154: 3153: 3146: 3139: 3132: 3125: 3118: 3110: 3108: 3104: 3103: 3101: 3100: 3089: 3081: 3079: 3073: 3072: 3070: 3069: 3062: 3054: 3052: 3046: 3045: 3043: 3042: 3035: 3027: 3025: 3016: 3012: 3011: 3009: 3008: 3001: 2994: 2993: 2992: 2978: 2971: 2964: 2956: 2954: 2950: 2949: 2940: 2939: 2932: 2925: 2917: 2911: 2910: 2899: 2898:External links 2896: 2894: 2893: 2873: 2840: 2819:Dengeki Online 2806: 2774: 2759:. Siliconera. 2747: 2714: 2696:Slant Magazine 2682: 2649: 2616: 2574: 2524: 2478: 2439: 2397: 2364: 2331: 2304: 2289:. Siliconera. 2277: 2251: 2221: 2189: 2157: 2125: 2099: 2072: 2039: 2013: 1996:Dengeki Online 1974: 1951: 1944:. Siliconera. 1927: 1895: 1888: 1863: 1833: 1795: 1774: 1759:. Siliconera. 1747: 1709: 1692:Dengeki Online 1674: 1659:. Siliconera. 1647: 1610: 1581: 1549: 1517: 1484: 1454: 1439:. Siliconera. 1427: 1400: 1385:. 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Club 1208: 1207: 1203:The game won 1201: 1199: 1195: 1190: 1189: 1183: 1179: 1174: 1173: 1172:Game Informer 1167: 1166: 1161: 1160: 1155: 1151: 1147: 1146: 1141: 1137: 1127: 1125: 1124: 1120: 1119: 1115: 1113: 1112: 1108: 1107: 1103: 1101: 1100: 1096: 1095: 1091: 1089: 1088: 1087:Game Informer 1084: 1083: 1079: 1077: 1076: 1072: 1071: 1067: 1065: 1064: 1060: 1059: 1055: 1053: 1052: 1048: 1047: 1039: 1036:Review scores 1028: 1026: 1023: 1022: 1014: 999: 997: 993: 992: 986: 981: 979: 975: 974: 969: 968: 963: 962: 957: 953: 949: 945: 941: 937: 936: 931: 927: 926: 921: 918: 917:PlayStation 3 914: 913: 908: 907: 902: 893: 891: 887: 883: 879: 875: 870: 866: 861: 856: 854: 850: 846: 842: 838: 834: 833: 828: 827: 822: 821: 820:Trauma Center 816: 813:The music of 806: 804: 800: 799: 794: 790: 785: 784:on feedback. 782: 778: 774: 770: 766: 758: 754: 749: 740: 737: 733: 729: 725: 721: 717: 713: 709: 705: 701: 693: 686: 681: 679: 675: 671: 667: 663: 659: 658:"Protagonist" 655: 651: 648:series since 647: 643: 642: 636: 634: 629: 625: 624: 619: 615: 611: 607: 603: 599: 595: 594: 589: 580: 578: 572: 570: 566: 555: 551: 548: 543: 541: 537: 533: 529: 525: 521: 517: 516: 511: 507: 506: 501: 500: 495: 491: 484: 480: 475: 470: 466: 456: 454: 453: 445: 441: 437: 433: 429: 428: 423: 422: 417: 416: 411: 407: 403: 399: 396:and the main 395: 394: 389: 385: 381: 377: 376: 370: 368: 364: 363: 358: 350: 346: 345: 340: 339: 334: 330: 327:The story of 325: 323: 319: 314: 313: 312:Megami Tensei 308: 307: 302: 298: 295:developed by 294: 290: 289: 280: 279:Single-player 277: 273: 270: 266: 263: 261: 257: 248: 244: 239: 235: 230: 226: 221: 217: 216: 214: 210: 207: 204: 202: 198: 195: 194: 190: 186: 179: 176: 175: 173: 171: 167: 163: 161: 157: 154: 151: 149: 145: 141: 139: 138:Programmer(s) 135: 131: 129: 125: 122: 119: 117: 113: 109: 107: 103: 97: 92: 88: 87: 79: 75: 71: 70: 68: 66: 62: 59: 56: 54: 50: 45: 41: 35: 30: 25: 19: 3649: 3643: 3642: 3637: 3632: 3625: 3607: 3600: 3582: 3575: 3568: 3561: 3554: 3547: 3531: 3479:Shoji Meguro 3450: 3443: 3436: 3429: 3422: 3404: 3397: 3379: 3370: 3357: 3348: 3341: 3334: 3327: 3320: 3306: 3277:Haru Okumura 3257:Ann Takamaki 3236: 3196: 3171: 3148: 3141: 3134: 3127: 3120: 3113: 3096: 3092: 3084: 3076: 3064: 3058: 3057: 3049: 3037: 3030: 3022: 3003: 2996: 2987: 2980: 2973: 2966: 2959: 2943: 2885: 2876: 2864:. 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Index


Developer(s)
P-Studio
Publisher(s)
JP
NA
PAL
NIS America
Director(s)
Producer(s)
Katsura Hashino
Designer(s)
Programmer(s)
Artist(s)
Shigenori Soejima
Writer(s)
Composer(s)
Persona
Platform(s)
Nintendo 3DS
JP
NA
AU
EU
Genre(s)
Role-playing
dungeon crawler
Single-player
role-playing video game
Atlus

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