419:, a similar game that does not have pegs or recessed gutters. The object is to score 50 points before your opponent does. A player earns five points for each of his opponents pieces that remain on the board. The odd-colored piece (dame) is worth fifteen points and can be shot in at any time (some rules require that a player "cover" the dame by immediately sinking one of his/her own pieces. Some families/regions play with two odd-colored pieces in the center. A game can consist of several rounds of play, and a game can last 20 minutes or more.
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pichenotte, a piece that is struck will not be guided towards the pockets. Pitchnut also has 4 pegs (or "screws") in the center of the board and two pegs in front of each pocket. The pegs in the center of the board may have been added to help position the pieces into a consistent circular formation. The game is played with small wooden discs.
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There are two main variations in rules- Canadian and
American, though rules may also vary among families. In all variations, object pieces must be struck with a larger shooter. The shooter must remain either entirely or half way behind each player's home line. The shooter must be returned to the home
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through which the players had to shoot their pieces, according to Mr. Kelly. Pitchnut was primarily played in the farming villages around
Coaticook, Quebec, where Achille Scalabrini built the games during the mid-twentieth century. As descendants of those villages moved to small cities and the U.S.,
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The object of the game is to finger-flick a comparatively heavy disk, called a striker, shooter or pitch, such that it contacts lighter object discs and propels them into one of four corner pockets. The pieces come in two sets, usually white and black, denoting the two players (or, in doubles play,
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The shooter is usually shot with the index or middle finger and thumb in a flicking action ("pichenotte" in French). The shooter may be pushed briefly with a finger, in a shoving motion, without the use of the thumb, but may not be pushed or dragged with the finger ("carried") across the player's
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The game is played on a wooden board, normally 28 inches square. It differs from carrom and pichenotte boards in that it has a 2-inch gutter along the entire circumference of the board. It is likely that the recessed gutters were added to direct playing pieces toward the pockets. In Carrom or
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Play begins with alternating ten differently colored pieces in a ring in the center of the board. Five pieces fit between each peg. An off-colored piece (poison) is placed in the center of the board.
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In French-speaking areas of Canada, the game is called pichenotte, which is French for "flick." There are several other disk-flicking games which are also referred to as '
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If the poison is sunk before all of a player's pieces are pocketed, that player loses. Games usually last around five minutes. Canadian pitchnut uses the same rules as
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Unlike with other wooden board games, there are no records of pitchnut being mass-produced; all existing boards are handmade. Although
Pitchnut is not a
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Very little about the history of the game has been written. Crokinole historian Wayne Kelly states that the game may be one of many efforts to combine
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teams). An additional piece is colored (red and green are common) and called the "poison", which is the disc equivalent of the
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pool. The goal is to sink all of one's object pieces and the "poison" or
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American pitchnut is played with rules that are very similar to
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496:"Pitchnut: The fast, fun, finger-flicking game"
16:Canadian-American tabletop Disk-Flicking Game
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356:A pitchnut board in St. Edwidge, Quebec
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455:References
449:Pichenotte
417:pichenotte
391:eight-ball
387:eight-ball
367:eight ball
329:pichenotte
297:pichenotte
279:air hockey
271:pichenotte
186:improve it
110:newspapers
99:"Pitchnut"
39:improve it
439:Crokinole
348:Equipment
325:crokinole
301:Coaticook
267:crokinole
190:verifying
45:talk page
612:Category
434:Chapayev
423:See also
251:Pitchnut
311:Origins
305:Amherst
184:Please
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444:Novuss
429:Carrom
341:wicket
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