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Titanfall (video game)

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665:. In addition to the obvious combat applications, unarmed forms of Titans are used in heavy industries like cargo transport and deep space ship salvage. They are also used in special applications such as deep space search and rescue, and are very effective in inhospitable environments. The use of Titans is widespread throughout the Frontier in both combat and civilian life. As with Titans, the Frontier contains Pilots of many different styles and experiences. Titan Pilots are rated by 'certifications', most of which apply to civilian applications, such as construction, shipping, and heavy salvage industries. The most prestigious of these is the Full Combat Certification - a widely published series of tests that grade a Titan Pilot's abilities. Because of the extreme physical and mental challenges of mastering both Titan combat and dismounted parkour movement, a fully combat certified Titan Pilot is a rare find, and the combat skills of active Pilots in the field varies widely throughout the Frontier. 640:
audio briefings. There are separate campaigns for the Militia and IMC factions, and the game randomly assigns the player to one for a series of nine maps. Each mission is paired with a specific game type and map, supplemented by minimal voiceover narration, which was later removed. The Militia are a paramilitary organization made up of disgruntled civilians, smugglers, pirates, and criminals of the Frontier and the resistance against IMC use of colony resources. They are led by former IMC officer and Titan Pilot James MacAllan, engineer and mission coordinator Cheng "Bish" Lorck, and covert operative Sarah Briggs who handles Titan deployment. The corporate conglomerate IMC specializes in natural resource extraction, and came to the resource-rich Frontier for business. Leading their mercenary forces are Frontier operations commander-in-chief Vice Admiral Marcus Graves, intel specialist Sergeant Kuben Blisk, and artificial intelligence companion Spyglass who handles Titan deployment.
992:. Offloading this non-player activity frees the local console for visual rendering tasks and better graphics, and the developers for game development (instead of backend maintenance). This arrangement determines world events in the cloud instead of locally, so position and movement data is downloaded simultaneously by all player-clients. The studio's cloud server access is considered vital to the game's viability, and Respawn artist Joel Emslie said they would not have attempted this game without the cloud support. The team ran a small alpha test and followed up with a large beta test to stress test the new Xbox Live compute platform as one of the first games to use the network. The platform broke for seven hours at one point of the test. Lead programmer Jon Shiring figured that the ten problems they found during the test were ten problems they didn't need to find at launch. Respawn felt that 706:
pursued by Blisk. MacAllan ultimately seals himself inside the facility's reactor chamber and sets it to self destruct, sacrificing himself and his ground forces to ensure Demeter's destruction. With no way to save Demeter, Graves orders Blisk to retreat before requesting dropships to evacuate his forces. However, Spyglass countermands his order and cancels the dropships as there is no more time to evacuate their troops safely. MacAllan then requests Graves take his place in leading the 1st Militia Fleet before dying along with both the IMC and Militia forces on the ground. Now cut off from the core systems, the IMC is forced on the defensive while a disillusioned Graves and several high ranking IMC officers defect to the Militia.
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tactical data to destroy the IMC's primary fueling facility on the planet Demeter and cut off its reinforcements from the core systems. MacAllan soon takes command of the 1st Militia Fleet and has it extract a former IMC pilot and MacAllan's wingman Robert "Barker" Taube as he is essential for MacAllan's plan to succeed. Having come up with the strategy together with MacAllan, Graves sends his own forces overseen by Spyglass to capture Barker and an all out battle ensues which results in Barker’s escape and the IMS Sentinel suffering severe damage. Although Graves attempts to have the Sentinel repaired at Outpost 207, a surprise attack led by Sarah puts the ship out of action to slow the IMC down.
611:, variants of light, medium, and heavy, with inversely related speed and armor: the all-rounder Atlas, the bulky Ogre, and the fleet-footed Stryder. The latter two chassis are unlocked upon finishing both faction campaigns and were later made unlockable by leveling up as well. Each chassis has a respective Core power that works on a cooldown timer: respectively, increased damage, increased shields, and unlimited dashes. Titan tactical ability options include stopping enemy ammunition in midair to throw back in their direction, emitting electrified smoke to hurt and repel pilots climbing the Titan's back, and deploying a defensive wall. Additionally, players can equip two 1105:) in North America on March 11, 2014, in Europe and Australia on 13, and in the United Kingdom and New Zealand on 14. The game's South African release was cancelled due to poor connectivity performance during the beta and no nearby Microsoft Azure data center in the region. Australia, in a similar predicament, used Singapore's servers at the time of launch. The delayed Xbox 360 release developed by Bluepoint Games was released on April 8, 2014 in North America, on April 10, 2014 in Australia and New Zealand, and on April 11, 2014 in Europe. The Xbox 360 version is functionally identical to the other releases, albeit with lower-quality graphics. A downloadable 604:, and regenerating speed boosts. Pilots use ten traditional customizable weapons, including a semi-automatic shotgun, machine guns, assault rifles, sniper rifles, and the Smart Pistol Mk5. The latter locks onto multiple targets before firing multiple shots in a burst. Players generally require three Smart Pistol shots to die. The pistol can shoot around corners. All pilots have anti-Titan weapons equipped. Pilots can hop on a Titan's back to "rodeo" and shoot its weak spot, or otherwise use four anti-Titan weapons to take them down. Player-pilots can eject from Titans that take too much damage, and the Titan replacement timer is reset upon the Titan's death. 1918:, also by Respawn Entertainment, was hacked to include instead of the usual playlists, the URL "savetitanfall.com" with the subheader, " is being attacked so is Apex". Those affected by the hack were reported to be unable to join other playlists. Because of this hack, the game was rendered unplayable. The advertised website claims EA and Respawn Entertainment are "...willingly pretending that they do not know about the situation." Going further, claiming EA and Respawn are committing "fraud" by continuing to sell the game. Given the game's instability and low player count, Respawn Entertainment announced that they would be ending sales of 694:
forces on the planet and decides to use the opportunity to test their new model of robot infantry, Spectres. After killing the majority of the colony, the Militia decides to step in and help the colonists. A battle ensues in the colony during which both sides are contacted by the colony's leader James MacAllen, an ex-IMC officer and Titan Pilot who expresses outrage at its destruction. When he learns that his former commanding officer Graves is involved in the colony's destruction, he contacts the Militia and offers to help them beat the IMC in exchange for evacuating the remaining survivors at the wreckage of the IMS Odessey.
883: 1567:, its Smart Pistol, fast-paced player mobility, and accessibility for players of all skill sets. Reviewers complained that the AI grunts were too unintelligent, that private match and community support features were lacking, and that the game had shipped with too few multiplayer modes. Multiple reviewers cited the Titan's feeling of grandiosity in the player experience—specifically, the thrill of watching a summoned Titan fall from the sky, but also the feeling of entering the Titan exoskeleton and of scaling a Titan to take it down. 710:
Militia, the newly promoted Vice Admiral Spyglass and Commander Blisk coordinate the factory's defense. During the battle, Graves attempts to reason with Blisk that they will lose the war but is quickly refuted as being a coward and a traitor. Following the battle, Spyglass makes an announcement that although the IMC is on the defensive they are still a force to be reckoned with while the Militia plays an inspirational message recorded by MacAllan before his death stating that they will fight for independence across the Frontier.
4113:] mod. We didn't choose Source to make a "Source game", we chose it because it's a great foundation to build our own technology on. In addition to everything we've added, we've made significant changes to the engine at all levels including major changes to parts that are not accessible to modders at all. We've rewritten or rearchitected major systems to support the needs of our game and our developers, including things like rendering, lighting, visibility, networking and tools pipelines. 1063:. Barton joined the project in early 2013. The game's E3 demo had sparse, placeholder audio and did not feature any final mixes, which were expected to be completed by November 2013. Barton sought to make the soundtrack "distinctive", with several main themes that build through the game. The music was designed "as commentary", to not compete with the action. Titanfall being a multiplayer game, Barton produced a large number of tracks to avoid repetition. The sound ranges from "a very abused 7317: 755:. The idea for the game did not come easily, and the team arrived at its multiplayer-only and human-mech focus after much internal debate. The team started with open collaboration about games and game mechanics they found exciting, and no market research. Respawn artist Joel Emslie recalled starting with a human-sized suit as a "second skin", which the designers grew in size. As Respawn didn't have the necessary computers, the artists resorted to 669:
contributed to explosive growth for the company. Over the course of a century, a series of acquisitions, mergers, and re-brandings lead to the transformation of Hammond Engineering into the ruthless commercial empire that is the IMC. With the Frontier's valuable shipping lanes and vast planetary resources ripe for exploitation, the IMC is dedicated to maximizing profits and shareholder wealth, using the legal application of force when necessary.
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for fighting in an assigned section of Frontier territory. Although some brigades are little more than vast pirate organizations, the Militia has enough resources to be a real obstacle to the IMC's ambitions on the Frontier. The Militia claims that direct action against the IMC is in the best interest of the homesteaders whom they allegedly represent, but not everyone on the Frontier sees it that way.
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plan, Graves has his forces try to scuttle the facility before they learn too much. Regardless, the Militia learns enough to build a device called "The Icepick" to disable the towers and commence their attack on the Airbase. They successfully manage to disable the base's defenses, leaving it vulnerable to attacks from hostile alien fauna.
623:, teams compete for the greatest kill count, and bot kills and Titan kills are counted. Pilot Hunter is similar to Attrition, but only counts pilot kills. In Hardpoint Domination, the object is to capture and defend areas of the map. In Last Titan Standing, players begin the match in Titans and have a single life. There is also a 1908:
Its Steam release is marked with an "Overwhelmingly negative" response from user reviews. The game has been reported to suffer from numerous unpatched vulnerabilities that can be used to crash or overload servers and disconnect players. On April 5, 2021, Respawn Entertaintment said via Twitter "We're
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release "seemed to fade abnormally quickly" and that the game has not "capitalized on the goodwill it had ahead of, and even during, launch". Calling the game a disappointment, Watson said "People paid for it, played it for two weeks, then left it completely". While EA COO Peter Moore told investors
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for release in May 2014. Its story occurs after the campaign in the ancient alien ruins of "Swampland", water "Runoff", and training simulator "War Games" maps. Upcoming DLC will likely not change the number of Titan chassis. Electronic Arts designed the game's digital strategy to coexist with their
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and hiding in place, and considered new features to increase mobility, such as a three-story-high jump. Final mobility features include wall running and the pilot's jump kit, which allows for double jumps. The parkour mechanics came from a similar, basic wall running mod made by a Respawn programmer
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Now able to attack Demeter directly, MacAllan personally leads the Militia forces on the ground to try and destroy the fueling facility while Blisk drops in with the IMC's forces in an attempt to stop him. During the battle, MacAllen attempts to find a way to ensure Demeter's destruction while being
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MacAllan has Barker lead them to a secret decommissioned IMC facility known as the Boneyard to analyze a prototype of a Repulsor Tower, a device that repels hostile wildlife from Demeter's main defense force on the IMC's Airbase Sierra in an attempt to learn how to shut them down. Knowing MacAllan's
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After the raid, the IMC chases the Militia to the nearby planet of Troy, where the Militia attempts to hide. The IMC encounters a colony of humans on the planet, which was thought to have been uninhabited. Suspecting the colony to be hiding Militia forces, Graves has Sergeant Kuben Blisk lead ground
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in late 2015 and found the game still worthy of its original praise, though he noted that its technical details—namely graphics and framerate—showed some age. He felt that the game's content issues, apart from the light campaign, were resolved by the free additional maps. Overall, Rignall said that
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meant to replace humans, but "a different class of character in the game". Each team supports up to 12 AI players alongside the human players' autonomous mode Titans, for close to 50 active characters per game. The AI players were designed to enliven the battlefield environment with a greater sense
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characters to give players the reward of consecutive kills while reducing the player deaths necessary in return. The team spent significant time balancing the "cat and mouse" combat between pilots and Titans. They annulled advanced sniping techniques known as "quickscoping and no-scoping". Thirdly,
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Following the death of General Anderson, forces of the 1st Militia Fleet led by Cheng "Bish" Lorck and Sarah Briggs conduct a raid on an IMC fueling facility in an effort to refuel their ships while IMC forces led by Vice Admiral Marcus Graves attempt to stop them by setting up defensive turrets to
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Eventually, a war breaks out on the Frontier between the IMC and the Militia, known as the Titan Wars. Hammond Robotics distributes many resources to these factions—mainly the IMC—to use combatants such as Titans, Spectres and MRVN-created technology for advanced warfare. Militia commanders such as
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The Frontier Militia represents the military arm of the Frontier systems' territorial defense pact. The Militia is a loosely governed mishmash of homesteaders, bandits, mercenaries, and pirates, all rising up as 'citizen soldiers' when the need arises. Each brigade within the Militia is responsible
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playtest players did not realize that they were playing against human opponents for over 45 minutes. Respawn originally tested teams of eight, 12, and various decreasing sizes before they decided on teams of six Lead designer Justin Hendry said that more human players make the game "uncomfortable"
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Up to twelve human players choose their pilot types and are dropped on the map, beginning the game. Titans can be deployed periodically, based on an onscreen timer, which must complete its countdown to zero before a Titan can be summoned. Killing other players reduces the amount of time remaining.
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The Militia makes contact with MacAllan at the Odessey and helps him buy time to allow his people to escape while he attempts to extract data from the ship's computers. The IMC attempts to capture MacAllan and secure the crash site. The IMC ultimately fails to capture MacAllen and he escapes with
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The game's "campaign multiplayer" is separate from the game's regular multiplayer (called classic internally), and serves as an extended tutorial. It plays as multiplayer with single-player elements, such as scripted cinematic sequences, non-playable character dialogue, an in-game soundtrack, and
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Three months later, Graves has taken command of the 1st Militia Fleet and goes on the offensive against the IMC to destroy one of many IMC robotics factories, due to the IMC becoming increasingly dependent on automated infantry. With masses of human combatants having defected from the IMC to the
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Humanity lives in the deepest reaches of explored space in a vast region known as The Frontier. It contains inhabited star systems, but many more worlds remain uncharted. Most people will never travel this far away from normal civilization, but for pioneers, explorers, mercenaries, outlaws, and
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Chris Watters acknowledged that the PC's higher resolution was expected and that the Xbox 360 version had an even lower resolution, frame rate issues, and texture pop-in, though it still handled the game well. Peter Bright of Ars Technica wrote that the game's visuals were "lacking", with flat
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The Interstellar Manufacturing Corporation (IMC) started out small, in natural resource extraction industries, under the name Hammond Engineering. Increasing demand for Titan manufacturing materials, combined with Hammond's market-cornering planetary survey technology and map database rights,
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kits to customize for their preferred strategy. Their primary weapons include rocket launchers, lightning cannons, and chainguns. Titans can act autonomously when put in guard and follow modes, which directs the Titan either to protect their vicinity or to tail their pilot, respectively.
34: 1150:. The free updates include features such as private matches that were left out of the original release for time restrictions. The private match feature was added in April 2014. An additional, free update will bring new burn cards and multiplayer modes, and an upcoming PC patch will add 1299:
Respawn released a Deluxe Edition for Windows, Xbox One, and Xbox 360 platforms in late 2014. The expanded game includes all three downloadable content expansions alongside the main game. Around the same time, Respawn announced that over seven million people had played
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Mikel Reparaz thought that the title should have been a launch release, where it would have been easier to overlook its sparse content. Minding the processing power behind the battles, the reviewers were not particularly impressed by the graphics.
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co-founders Jason West and Vince Zampella in March 2010 for "breaches of contract and insubordination". Their departure resulted in a series of lawsuits and a staff exodus. Later that year, West and Zampella founded a game development company,
507:-style robots—"Titans"—to complete team-based objectives. The game is set on derelict and war-torn colonies at the Frontier, the fringe of space exploration, as either the Interstellar Manufacturing Corporation (IMC) or the Frontier Militia. 898:
before consolidating to three goals: "player mobility, survivability, and the merging of cinematic design with fast-paced action". They identified contemporary first-person shooters as restricted to "a single plane of movement", the
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McCaffrey praised the maps, which ranged from "very good to great"—from the fast-action ziplines in the very good desert "Boneyard" to the great tiny village "Colony" with crowded houses to exchange gunfire across varied heights.
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that bestow a temporary gain, such as reduced Titan drop waits, unlimited grenades weapons, or disguise as a computer-controlled Spectre. Players can bring up to three cards into a match. Through multiplayer matches, players earn
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was not announced as the studio until January 2014. Electronic Arts CFO Blake Jorgensen later added that the Microsoft exclusivity agreement would last "for the life of the title", such that other consoles, including the
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McCaffrey referred to the experience point "grind" and the Titanfall timer as the game's "two economies". He also praised Respawn for not using microtransactions with the game, especially with burn cards. Writing for
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Titans and pilots. A worldwide marketing campaign included large statues of Titans across multiple cities, and an advertising campaign that spanned billboards, television commercials, Twitch, the web, and YouTube.
763:—Emslie prototyped by putting a figurine inside a plastic model kit. The team progressed to detailed, foot-high "mechettes" made of wood, wire, and plastic, which became the Atlas Titan. Project influences include 6188: 6219: 636:
that unlock new equipment and perks. Players who reach level 50 can "regenerate" to back to level 1, trading their rank and unlocks for faster experience gain and a prestige icon next to their names.
4801: 3558: 405:. The team sought to bring "scale, verticality, and story" to its multiplayer genre through elements traditionally reserved for single-player campaigns. The 65-person project took inspiration from 2396: 6737: 6704: 5590: 2027:
rather than the sequel with some slight differences to the original game like four main pilots in the game, the introduction of a new titan, and a new map. The game had a closed beta in 2017.
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on March 21, 2014. FairFight checks gameplay against statistical markers and flags players for graduated penalty levels. Flagged players are restricted to games with other cheaters, as "the
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when testing potential game engines. Additionally, the game does not cordon off parts of the environment. Concerning survivability, Respawn chose to populate the environment with dozens of
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Producer Drew McCoy recalled being amazed and changed upon watching the programmer kill an enemy from above in an early, familiar scene where a Combine soldier normally stops the player.
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of scale and drama, and to increase the game's complexity with new opportunities for strategy and cannon fodder for Titans. McCoy said the team's foremost goal was to make the game fun.
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mode. All modes are team-based and there are no free-for-alls. Completing challenges unlocks new abilities, weapons, customization opportunities, and burn cards: single-use, single-life
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competitive play, and while such features were not prioritized for the initial release, Respawn indicated that esports accommodations were under consideration for future iterations.
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The collector's edition includes a Titan statue set in a LED-lit diorama, an art book, and a poster. A limited edition Xbox One wireless controller designed after the game's C-101
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at E3, Arthur Gies praised the "dynamism" between the Titan's brute force and the pilots' objective-based stealth as the game's greatest asset. IGN's Ryan McCaffrey declared
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services to optimize local graphical performance. The game's development team began work on the title in 2011, and their Titan concept grew from a human-sized suit into a
4307: 386:-style Titans, and fight in six-on-six matches set in the war-torn outer space colonies of the Frontier. The game is optimized for fast-paced, continual action, aided by 5205: 4274: 3968: 1893:
sold ten million copies as of October 2015, but other sources could not conclude whether the Vince Zampella source tweet meant ten million units sold or unique players.
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soldiers (human grunts and robotic spectres) that are designed as human player competition, support, and scenery. Games end with a race to the losing team's evacuation
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On March 12, 2015, Respawn confirmed that a sequel is in development for Windows, PlayStation 4 and Xbox One. Respawn also announced that the company is working with
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wrote that the game's controls felt streamlined and natural. He felt empowered by his awareness of his potential strengths and vulnerabilities behind his choices. IGN
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attacks and some reported the game thinks they do not have all DLC map packs installed when they do. The game has been called "unplayable" and "utterly broken".
1413: 977:". The company built upon the engine during development in features such as lighting, rendering, visibility, networking, and tools pipelines. The game also uses 6826: 6454: 5704: 3728: 3382: 7394: 6211: 4834: 3290: 4645: 6421: 5403: 3695: 1360:
s Erik Kain similarly predicted the game to be a "huge selling point" for the Xbox One. The game won Best Next Generation Console Game and Best Xbox Game at
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not due to overcrowding but to the intensity of maintaining one's surroundings against many points of entrance. Producer Drew McCoy wrote that the non-human
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and removing the game from subscription services on March 1, 2022. However, should a player still own the game, the servers will still be available.
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The decision to combine modes allowed Respawn to conserve resources traditionally split between separate teams. Player count changed weekly and was
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on a May 2014 call that the game had sold 925,000 retail copies in the United States during its launch month, that number came from an external
810:'s technical restrictions with code optimization and a tight release near the end of the consoles' life cycle, the team decided to focus on the 803:
shooter published by Electronic Arts. Two project leads left the company to begin their own studio in mid-2012, and West retired in March 2013.
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These were Todd Alderman and Frank Gigliotti, who formed Scary Mostro in August 2012 after their lawsuit against Activision ended in mid-2012.
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wrote that the game begins to drag after level 25 and slows into a grind, though its flow overall is effortlessly cool, like a "first-person
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as the definitive "twitch multiplayer first-person shooter" for its number of unlockables, close-quarters maps, and reflex-driven gameplay.
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of aimbot contests". Respawn rolled out multiplayer matchmaking tweaks around the same time that prioritized fair matches of player skill.
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wipe out the Militia's ships. The raid ends with the Militia stealing enough fuel to last a month but losing several ships in the process.
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support did not suit the game and chose not to support the peripheral. The development team reported considerable interest in support for
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was March's top-selling game. NPD Group reported it was April's top-selling game as well. As of May 2014, EA had not released figures on
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noted that the parkour elements made them approach at an angle instead of rushing directly at the dots on the mini-map, and GameSpot
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weapon launched alongside the game. It was built to feel like "a piece of military spec hardware transported from the universe of
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that "the game is devoid of a decent plot". Writing for The Verge, Adi Robertson compared the plot to the backstory on 1990s
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studio Playfight. Figurine manufacturer Threezero announced in March 2014 that they will produce 1/12 to 1/6 scale models of
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When summoned, players are told to "standby for Titanfall", whereupon a Titan drops from the sky, surrounded by a protective
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as of December 2013, and the Respawn team continued to address game bugs and balancing issues before launch. Respawn ran a
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does not feature Titans or Pilots but retains many weapons, abilities and equipment from the preceding Titanfall games.
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started". Peter Bright of Ars Technica wrote that the game's multiplayer was "not groundbreaking" and did not surpass
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to be the next step for the first-person shooter genre, and the game received abundant "hype" and publicity from
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Ryan McCaffrey praised the balance between weapons. He called the Smart Pistol his "favorite sidearm since the
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Sarah and Cheng "Bish" Lorck struggle against the IMC, led by Vice Admiral Marcus Graves. During the events of
6056: 5986: 5866: 4330: 2834: 681:, Pilots, Grunts, Spectres and Titans of the IMC and Militia go through stages of war in multiple locations. 585:, are slower than the nimble pilots but are much better protected and have powerful weapons. Battles include 5294: 1740:. McCaffrey of IGN considered the AI soldiers both a valuable game mechanic and "worthless fodder" at once. 1725:'s Peter Bright called the campaign's voice acting "some of the worst ... ever heard—flat and uninspired". 368:
was released April 8, 2014. The game was anticipated as the debut title from developers formerly behind the
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wrote that the nature of the Titan timers turned every mode into a deathmatch, regardless of objective. IGN
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and otherwise wasn't impressed with the weapons. Gies of Polygon wished for more customization options and
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via Twitter on February 25, 2013. Their planned announcement leaked early through the premature release of
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would have a traditional single-player campaign. On April 11, 2016, Respawn released a teaser trailer for
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Chris Holzworth declaring the game "unquestionably worthy of all the praises sung about it", but Eurogamer
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aware of ongoing DDOS attacks affecting @Titanfallgame.To the Titanfall community: Help is coming ASAP".
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Starting in 2019, the game's status has been questioned. Customers reported matchmaking issues, years of
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mode. A single player mode was prototyped but ultimately scrapped due to lack of both time and manpower.
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sales, an uncommon practice that drew skepticism from journalists such as Paul Tassi. IGN reported that
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There are 15 multiplayer maps and five multiplayer modes in the base game. In Attrition, a traditional
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Chris Watters thought the pistol was a "neat twist on the humble sidearm". Dan Whitehead, writing for
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was cancelled, but in that same year, Nexon and Respawn announced that another mobile spin-off game,
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early in their production cycle due to their developers' familiarity and its ability to maintain 60
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which features 60 players split into 20 teams of 3 fighting to be the last team standing. Notably,
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called it "nonsense", and Dan Whitehead of Eurogamer said it was "as clichéd as it is shallow". IGN
1158: 658: 2397:"Titanfall is as good as you'd hoped, combining single-player narrative and polish with MP design" 7459: 7454: 6941: 4094: 2727: 2401: 2182: 1788:
major issue was the Xbox One, which performed less admirably compared to the PC version. GameSpot
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was in production for Windows, PlayStation 4, and Xbox One. It was released on October 28, 2016.
5659: 1380:. Also, at the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards the game won 657:
Major interplanetary corporations such as Hammond Robotics—a major manufacturing, aerospace and
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test with an open registration in February 2014 that saw two million unique users. An Xbox One
967:. In an interview, Respawn software engineer Richard Baker said the company chose Source since 6094: 5262:"Titanfall Xbox One console bundle coming March 11, brings Xbox One price drop to UK (update)" 2909: 882: 875:
port for release some time after launch. The team's small size—less than a quarter of similar
7121: 7105: 7069: 5951: 5163:"Titanfall dev now enforcing PC bans, will put players in 'the Wimbledon of aimbot contests'" 4396: 4090: 2013: 1564: 1425: 1109:
option was not available at launch but was implemented later. The PC version did not include
737: 548: 460: 345: 95: 46: 6628: 4160:"Respawn on Titanfall: Microsoft won't "nickel and dime" devs with Xbox One's cloud support" 2663: 2468: 1369: 7045: 5923: 3080: 2047: 1970: 1935: 1580: 1239: 1128: 1117:. Microsoft hosted over 6,000 midnight launch events worldwide to prepare for the release. 973:
performed well on the PlayStation 3 with it, and the console was "the riskiest platform in
952: 540: 516: 338: 311: 163: 53: 41: 6509:"Titanfall surprise launches on Steam - is met with immediate "Mostly Negative" reception" 1584:
pistol", but noted that its range and several-second lock-on balanced the gun's fairness.
1124:
discount for pre-purchasing. Three DLC packs are expected with the season pass. The first
1120:
Respawn produced both free and paid post-release downloadable content (DLC) and offered a
740:, composed largely of the former Infinity Ward staff—those responsible for the successful 8: 7261: 7203: 2983:"Titanfall maps can be packed with nearly 50 combatants including AI, players and Titans" 2326:"Titanfall will be released in March alongside Collector's Edition, new trailer released" 2019: 1147: 1114: 900: 662: 612: 402: 134: 85: 75: 6529: 3549:"Titanfall's beta and why Respawn's confident Xbox One shooter can revitalise the genre" 7374: 7358: 7189: 7008: 6934: 2134:
Zampella confirmed in 2016 that the PlayStation 4 would not receive a port of the game.
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Whitehead concluded that the game was "more of a step forward ... than a leap". Polygon
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McCaffrey wrote that the story became "background noise" in an otherwise chaotic game.
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for 2014. Respawn announced other marketing tie-ins in late January including apparel,
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with mechs" is essentially what it is. Cook added that the parkour elements "turn the
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software and began to dole out community bans for PC users who used exploits such as
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release. Respawn announced that the release version was finalized for distribution ("
956: 876: 848: 633: 444: 353: 124: 114: 6179:"While Sony Celebrates 'Infamous' Sales, Microsoft/EA Still Quiet About 'Titanfall'" 7098: 7052: 6988: 6212:"Preview: Zampella makes his grand return with Respawn Entertainment and Titanfall" 2029: 2007: 1675: 1377: 1192: 1102: 1016: 1004: 624: 482: 306: 6695:"Titanfall games coming to mobile thanks to partnership between Nexon and Respawn" 6610:"Apex Legends Hackers Fill Game With Messages Complaining About Titanfall Hackers" 5827:"VGX 2013: Titanfall's New Classes, Telltale's Borderlands Game, and No Man's Sky" 751:
Pre-production began in 2011, and Respawn's first game was originally planned for
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series. The company started with a completely blank slate. The ideas that became
620: 608: 601: 452: 424: 395: 365: 349: 58: 4825:"Titanfall will support the Xbox 360 controller on PC, not Xbox One (corrected)" 3477:"Titanfall's robots created through 'old school techniques' and '80s influences" 3161: 7303: 6917: 5803: 5759: 3210: 2978: 2593: 1667:
Chris Watters said simple player movement was both a pleasure and a challenge.
1090:
in London, with some specialty ethnic instrumentation recorded in Los Angeles.
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with more time to try new ideas. Zampella announced that Respawn would show at
536: 391: 256: 139: 5764:"Microsoft's TGS booth will be packed with 29 playable Xbox One and 360 games" 3991:"How Respawn crafted better mech combat and single-player play in Titanfall 2" 7368: 7298: 5595: 4896:"Titanfall getting DLC, Xbox 360 version lagging behind due to day one patch" 4502: 2053: 1706: 1329: 1142: 964: 916: 911: 861: 820: 732: 512: 272: 220: 5798:[Future Division | Winners | Japan Game Awards 2013] (in Japanese). 4669:"EA cancels Titanfall release in South Africa due to bad online performance" 2949: 2214: 7196: 7079: 7015: 6147: 3377: 2076: 2067: 1939: 1914: 1722: 1315:
took over 60 awards at its E3 2013 reveal, including a record-breaking six
1251: 1221: 765: 760: 597: 578: 553: 492: 407: 369: 5130:"Titanfall dev working on a companion app, new colors and private lobbies" 4107:
Titanfall is built on the Source engine, but it is not a simply [
3137:"Respawn unveils details on Titanfall's nefarious industrial conglomerate" 1728:
Reviewers noted how the game borrowed from games in other genres, such as
1195:
was released simultaneously with the game, and includes a digital copy of
799:
Labels president Frank Gibeau revealed that Respawn's first project was a
7171: 6981: 6699: 5562: 5097:"Titanfall PC getting 4K support and incorporating Nvidia GameWorks tech" 4965:"Titanfall's first DLC is called Expedition, hits with three maps in May" 4640: 4193:"Dedicated servers and Xbox Live cloud make Titanfall possible, dev says" 3926:"Titanfall developer talks mobility, survivability and fast-paced action" 1931: 1324: 1284: 1232: 1225: 1064: 1008: 985: 920: 906: 828: 528: 465: 399: 335: 321: 281: 247: 229: 158: 7090: 4858:"Microsoft counts on shooter game 'Titanfall' to fire up Xbox One sales" 3653:"Respawn's first game is Titanfall, coming to Xbox One, Xbox 360 and PC" 2509:"Titanfall devs wanted to 'stretch the limits' of FPS multiplayer games" 1674:
Vlad Savov wrote that wall running "hasn't felt this good since ... the
6061: 6026: 5991: 4331:"Titanfall beta registration opens for Xbox One, PC, kicks off Feb. 14" 3959:"Titanfall is fusing single-player structure with multiplayer missions" 3272: 1813: 1623:
with mechs" was unjustified given its freshness and innovation, though
1560: 1449: 1348: 756: 728: 477: 341: 6589:"A hacker has hacked Apex Legends to complain about Titanfall hackers" 1685:
Whitehead said other shooters felt "leaden and limited" after playing
930:
often, more as a question of design than technical feasibility. Early
539:
described the game as bringing "scale, verticality, and story" to the
7147: 6958: 6883:"Titanfall: Assault turns the shooter into a real-time strategy game" 6284:"A date with Destiny: Tom Watson on the best and worst games of 2014" 6250: 6099: 4797: 4269: 3818:"Titanfall is an Xbox, Windows exclusive 'for the life of the title'" 3756: 3281:"Infinity Ward, 3 Years Later: A Call of Duty Comeback With a Caveat" 3045: 2839: 2388: 2368: 1875: 1775:". Watson said that "the combat challenges are dull and repetitive". 1624: 1592: 1200: 1165: 1030: 844: 771: 628: 563:, pilots are agile and accumulate momentum while running (similar to 447:
and "Best of Show" from several media outlets. It also won awards at
413: 150: 871:. In February 2014, Zampella tweeted that Respawn was discussing an 33: 6854: 6530:"Titanfall Has Been Unplayable For Years Because Of Racist Hackers" 6449: 5728:"Destiny and PS4 top Gamescom Awards 2013, attendance hits 340,000" 4437:"The music of Titanfall interview – the sound of the next gen" 4026: 2732: 1585: 1503: 1361: 1235: 1218: 1206: 1151: 969: 960: 927: 895: 852: 840: 574: 570: 448: 361: 357: 188: 183: 6761:"Titanfall 2 Teaser Drops-Announcement Date, Mech Swords Revealed" 5858: 3752:"Will Titanfall ever come to PlayStation? Respawn and EA weigh in" 3719:"The Next-Gen Xbox Is Getting a Hell of an Exclusive, Sources Say" 2868:"Titanfall dev debuts new Titan classes Ogre and Stryder (update)" 1721:
Mikel Reparaz felt his actions were unimportant to the narrative.
1161:
support. The company is also planning a companion smartphone app.
6633: 5831: 5497: 4862: 4079: 4022:"Titanfall draws fire over 6v6 max player count, Respawn respond" 3606: 1991: 1945: 1828:
Chris Watters calling it "a great leap forward for shooters" and
1184: 997: 815: 792: 500: 440: 387: 178: 7341: 4762:"Titanfall on Xbox 360 will not be released for Games on Demand" 2246: 2244: 2242: 1368:, where the response was "overwhelmingly positive" and it won a 7278: 6350: 6183: 5956: 5699: 4570:"Titanfall launching March 11, 2014, on Xbox One, Xbox 360, PC" 3723: 3517: 3506: 3504: 3285: 1711: 1353: 1210: 1155: 993: 832: 290: 238: 6823:"Nexon Begins Accepting Titanfall Online Closed Beta Sign-Ups" 5460:"Titanfall gets a 'Deluxe Edition,' reaches 7 million players" 4055:"How Titanfall's AI-controlled enemies could help new players" 3205: 3203: 3201: 3199: 3197: 3170:"Activision v. West and Zampella case pushed back to June 1st" 2502: 2500: 2498: 2496: 654:
soldiers, the Frontier offers both adventure and opportunity.
7074: 6095:"'Titanfall' review: how robots made me love online shooters" 4466: 4464: 3875: 3335: 2330: 2239: 1998: 1961: 1613: 1255: 1164:
Following release, Respawn tracked user cheating habits with
582: 504: 383: 6926: 6346:"EA Net Revenue Down, Releases No 'Titanfall' Sales Numbers" 6246:"Stand by for plot points: 'Titanfall' doesn't need a story" 5328:"All the Titanfall merchandise you can build, read and wear" 5229:"Titanfall gets its own limited-edition Xbox One controller" 4929:"Titanfall season pass contains three map packs for $ 24.99" 4265:"Titanfall dev shows off new Ogre and Stryder titan classes" 4126:"Xbox One cloud servers "absolutely essential" to Titanfall" 4118: 3710: 3501: 2828: 2826: 2824: 1595:, compared the Smart Pistol to the inventive weapons of the 459:
received generally favorable reviews. Reviewers praised its
6478:"Titanfall is celebrating reaching 10 million... something" 4998:"Titanfall Dev Talks New Titans, Narrative and Monster DLC" 4786: 4430: 4428: 4426: 4424: 3785:"Titanfall for Xbox 360 being developed by Bluepoint Games" 3331:"Titanfall: Respawn breaks free from Call of Duty's shadow" 3194: 2493: 1902: 894:
The 65-person development team experimented with different
872: 836: 6620: 6136: 6134: 6132: 6130: 6128: 6126: 6124: 6122: 5361:"Titanfall Arcade adds a Titan touch to retro Atari games" 5031:"Titanfall will get 'extra content' after launch, EA says" 4461: 4322: 4184: 3809: 515:
elements such as cutscenes, plot, character dialogue, and
6850:"Titanfall Mobile Game Canceled, Never Made It Past Beta" 6765: 6732: 6666: 6416: 6383: 5663: 5582: 5529: 5299: 5064:"Titanfall Private Match details expanded in patch notes" 5002: 4706: 4627: 4607: 4401: 4109: 3855: 3646: 3644: 3642: 3366: 3364: 3362: 3360: 3358: 3252: 3239: 2859: 2821: 2473: 1975: 1515: 1320: 1250:. Before release, Electronic Arts and Respawn unveiled a 5688: 5686: 5187: 4753: 4563: 4561: 4421: 4222: 4220: 3677: 3434: 3432: 3430: 3428: 3426: 3424: 3422: 3420: 1396:(Bruce Ferriz, Mark Grigsby, Paul Messerly). During the 6662:"Titanfall 2 confirmed, coming to Xbox One, PS4 and PC" 6203: 6172: 6170: 6119: 5549: 4603:"Titanfall Release Date, Collector's Edition Announced" 4153: 4151: 3418: 3416: 3414: 3412: 3410: 3408: 3406: 3404: 3402: 3400: 2598:"The double jumps, wall-runs and red mist of Titanfall" 6551:"The first Titanfall arrives on Steam, utterly broken" 6339: 6337: 6239: 6237: 5121: 5055: 4816: 4364:"Twitch game streaming coming to Xbox One on March 11" 4298:"Respawn sees potential in Titanfall's eSports future" 3743: 3639: 3470: 3468: 3355: 2364:"Review: Prepare for marvelous shooter in 'Titanfall'" 1997:
In 2016, EA had announced that it was partnering with
1824:
was a successful evolution of the genre, with GameSpot
843:
exclusivity. The game was officially announced during
7330: 5683: 4958: 4956: 4660: 4558: 4217: 3884:"Respawn reveals Titanfall's minimum PC requirements" 3573: 3324: 3322: 3320: 3318: 3316: 3314: 3312: 3310: 3308: 3215:"Respawn Entertainment co-founder Jason West retires" 3095: 2319: 2317: 2315: 2313: 1556:
received "generally favorable" reviews, according to
6793:"There's a new Titanfall game coming to South Korea" 6469: 6167: 6051: 6049: 5981: 5979: 5910: 5493:"Titanfall cleans up in E3 2013 Game Critics Awards" 5385: 5196:"Titanfall dev introducing matchmaking improvements" 4920: 4495: 4148: 3397: 3034: 3032: 3030: 2588: 2586: 2584: 2582: 2580: 2578: 2576: 1990:, stating that more information will be released at 915:
the cinematic storytelling segments associated with
879:
studios—also contributed to the game's exclusivity.
6379:"PlayStation 4, Titanfall top April's sales charts" 6334: 6234: 5220: 4046: 3513:"So Far, Titanfall Is Getting Thumbs Up from Japan" 3465: 3028: 3026: 3024: 3022: 3020: 3018: 3016: 3014: 3012: 3010: 1619:Dave Cook wrote that simplifying the game as "just 1364:2013. The game was introduced to Japan at the 2013 6500: 6277: 6275: 6273: 6016: 6014: 5788: 5719: 5484: 5418: 5154: 4953: 4702:"Titanfall Xbox 360 Release Date Delayed to April" 4534:"Titanfall on PC will require EA's Origin to play" 3776: 3542: 3540: 3305: 2973: 2971: 2969: 2967: 2657: 2655: 2653: 2651: 2649: 2647: 2645: 2357: 2355: 2353: 2310: 1224:(keyboards, mice, mouse pads, headsets), posters, 6046: 5976: 5889:"D.I.C.E. Awards By Video Game Details Titanfall" 4594: 4258: 4256: 3919: 3917: 3915: 3913: 3911: 3686:"Respawn Entertainment files trademark for Titan" 3248:"More Staff Leave Infinity Ward [Update]" 2643: 2641: 2639: 2637: 2635: 2633: 2631: 2629: 2627: 2625: 2573: 7366: 6728:"Titanfall 2 Will Have a Single Player Campaign" 6570:"Respawn to Titanfall players: 'Help is coming'" 6088: 6086: 6084: 5919:"Here's Why Titanfall Stole The Show at EG Expo" 5022: 4726: 4289: 3007: 2934: 2253:"Titanfall coming to Xbox platforms, PC in 2014" 2063:In early 2019, Respawn Entertainment released a 1805:Dan Whitehead compared the game's aesthetics to 481:Gameplay from within a 20-foot Titan, with full 16:2014 multiplayer first-person shooter video game 6270: 6143:"Titanfall review: Call of Duty: Robot Warfare" 6011: 5653: 5651: 5615: 5517: 5451: 5352: 5253: 4889: 4887: 4885: 4849: 4525: 4355: 4157: 3950: 3537: 3373:"Titanfall review: Call of Duty: Robot Warfare" 3065: 2964: 2791: 2789: 2787: 2785: 2783: 2781: 2779: 2777: 2775: 2542: 2540: 2538: 2536: 2350: 6604: 6602: 6436: 6310:"Titanfall sales reached 925K copies in March" 6301: 5863:National Academy of Video Game Trade Reviewers 5427:"Titanfall figurines coming soon by Threezero" 5319: 5286: 4253: 3908: 3842: 2835:"'Titanfall,' the best thing at Gamescom 2013" 2773: 2771: 2769: 2767: 2765: 2763: 2761: 2759: 2757: 2755: 2622: 2277: 2001:to create an Asian market specific version of 1896: 1692:Reviewers found the campaign poorly executed. 1079:teams each have their own musical identities. 7395:First-person shooter multiplayer online games 7106: 6942: 6081: 5943: 5818: 5800:Computer Entertainment Supplier's Association 5752: 4989: 4013: 2903: 2901: 2899: 2897: 2895: 2721: 2719: 2717: 2715: 2713: 2711: 2462: 2460: 2458: 2456: 2454: 2452: 2450: 2448: 2446: 2444: 1982:on October 29, 2015. Unlike its predecessor, 1649:game balance. Multiple reviewers referred to 1101:was released on Xbox One and Windows PC (via 503:foot soldier "Pilots" who can command agile, 6524: 6522: 5648: 5358: 5061: 4882: 4693: 3474: 3128: 2709: 2707: 2705: 2703: 2701: 2699: 2697: 2695: 2693: 2691: 2533: 2506: 2442: 2440: 2438: 2436: 2434: 2432: 2430: 2428: 2426: 2424: 2250: 2208: 2206: 2204: 2202: 2200: 2198: 2196: 2194: 2192: 2056:, will be released on the same platforms as 569:). Players run on walls, double jump with a 6599: 6370: 5088: 4394: 3615:"Respawn Entertainment will attend E3 2013" 2752: 2549:"Titanfall maximum player count set at 6v6" 1113:tools at launch, though it did support the 847:'s E3 2013 press conference, with expected 7465:Video games developed in the United States 7113: 7099: 6949: 6935: 6412:"Titanfall sales pass 10 million globally" 5897:Academy of Interactive Arts & Sciences 2892: 1957:had been replaced by newer shooter games. 1402:Academy of Interactive Arts & Sciences 1280:theme. Respawn also announced forthcoming 32: 7120: 6880: 6725: 6692: 6519: 6506: 6403: 6243: 5657: 5621: 5457: 5394:"Titanfall live-action adaptation coming" 5028: 4794:"Titanfall Xbox 360 Marketplace Download" 4735:"Titanfall for Xbox 360 Delayed to April" 4388: 3881: 3782: 3749: 3038: 2907: 2688: 2466: 2421: 2189: 1563:. Critics praised the game's pilot–Titan 1287:content from a partnership with Canadian 748:slowly accreted over the next two years. 551:. Unlike player-characters in games like 6758: 6376: 5824: 5758: 5591:"Game Informer's Best of E3 2013 Awards" 5558:"Destructoid's Best of E3 2013 winners!" 5458:McWhertor, Michael (November 19, 2014). 5292: 5260:Corriea, Alexa Ray (February 24, 2014). 4600: 4470: 4262: 4226: 4158:Evans-Thirlwell, Edwin (June 25, 2013). 3851:"E3 2016: Titanfall 1 Not Coming to PS4" 3510: 3209: 2977: 2592: 2323: 2283: 1203:at the price of the standalone console. 1093: 881: 523:has no offline, single-player, or local 476: 443:reveal, including a record-breaking six 6659: 6653: 6545: 6543: 6507:Yin-Poole, Wesley (November 23, 2020). 6409: 6209: 6092: 5916: 5725: 5570:from the original on September 19, 2013 5505:from the original on September 25, 2013 5424: 5391: 5259: 5227:Corriea, Alexa Ray (January 15, 2014). 5226: 5193: 5029:McWhertor, Michael (January 28, 2014). 4995: 4759: 4732: 4699: 4666: 4434: 3882:McWhertor, Michael (February 4, 2014). 3783:McWhertor, Michael (January 27, 2014). 3683: 3650: 3182:from the original on September 20, 2013 3167: 3134: 3102:Corriea, Alexa Ray (February 3, 2014). 3101: 2847:from the original on September 23, 2013 2725: 2546: 2507:Farokhmanesh, Megan (October 6, 2013). 2394: 2324:Nunneley, Stephany (October 22, 2013). 2212: 2088: 1925: 596:The pilot's tactical abilities include 7367: 6847: 6726:Carpenter, Nicole (February 7, 2016). 6641:from the original on December 14, 2015 6488:from the original on December 22, 2015 6442: 6307: 6281: 6140: 5537:from the original on September 1, 2013 5490: 5472:from the original on November 25, 2014 5307:from the original on December 12, 2013 5293:Goldfarb, Andrew (November 19, 2013). 5274:from the original on February 28, 2014 5062:Farokhmanesh, Megan (April 10, 2014). 4926: 4837:from the original on February 20, 2014 4804:from the original on November 27, 2015 4648:from the original on December 12, 2013 4615:from the original on December 17, 2013 4567: 4546:from the original on February 22, 2014 4343:from the original on February 22, 2014 4328: 4229:"What did the Titanfall beta achieve?" 4172:from the original on September 3, 2013 4136:from the original on December 11, 2015 4067:from the original on February 27, 2014 4019: 4001:from the original on November 10, 2017 3896:from the original on February 14, 2014 3848: 3716: 3612: 3511:Ashcraft, Brian (September 21, 2013). 3370: 3278: 3245: 3149:from the original on February 22, 2014 3116:from the original on February 22, 2014 2880:from the original on December 11, 2013 2865: 2361: 2023:. This version was based on the first 1418:Outstanding Achievement in Game Design 1191:... into players' hands". An Xbox One 7094: 6930: 6862:from the original on January 16, 2017 6829:from the original on January 23, 2018 6803:from the original on January 23, 2018 6707:from the original on October 29, 2015 6586: 6567: 6457:from the original on December 4, 2015 6445:"Titanfall hits 10 million milestone" 6424:from the original on December 8, 2015 6343: 6176: 5949: 5931:from the original on October 22, 2013 5839:from the original on December 9, 2013 5740:from the original on October 19, 2013 5695:"'Titanfall' Could Be A Game Changer" 5636:from the original on October 23, 2013 5588: 5359:Farokhmanesh, Megan (March 8, 2014). 5340:from the original on February 2, 2014 5295:"Titanfall K'Nex Toys Coming in 2014" 5241:from the original on January 22, 2014 5043:from the original on January 31, 2014 4855: 4760:Corriea, Alexa Ray (April 11, 2014). 4601:Goldfarb, Andrew (October 22, 2013). 4582:from the original on October 23, 2013 4513:from the original on January 30, 2014 4449:from the original on January 26, 2014 4277:from the original on December 9, 2013 4227:Campbell, Colin (February 21, 2014). 3830:from the original on October 31, 2013 3797:from the original on January 31, 2014 3684:Corriea, Alexa Ray (April 16, 2013). 3579: 3475:Farokhmanesh, Megan (June 30, 2013). 2995:from the original on January 12, 2014 2832: 2338:from the original on October 24, 2013 2286:"Respawn's debut game is 'TitanFall'" 2251:Farokhmanesh, Megan (June 10, 2013). 2033:was eventually canceled during 2018. 573:, vault over obstacles, glide across 382:, players control "Pilots" and their 7440:Video games set on fictional planets 7435:Video games scored by Stephen Barton 6893:from the original on August 11, 2017 6693:Takahashi, Dean (October 29, 2015). 6540: 6475: 5917:Stanton, Rich (September 30, 2013). 5776:from the original on October 7, 2013 5707:from the original on October 5, 2013 5692: 5671:from the original on August 27, 2013 5555: 5325: 5160: 5127: 5094: 4962: 4893: 4822: 4633: 4531: 4361: 4295: 4205:from the original on October 3, 2013 4190: 4052: 4034:from the original on January 9, 2014 3956: 3923: 3815: 3546: 3525:from the original on October 6, 2013 3489:from the original on October 6, 2013 3441:"Titanfall: Respawn's 'second skin'" 3438: 3328: 3260:from the original on August 30, 2012 3135:Pitcher, Jenna (February 10, 2014). 2661: 2610:from the original on October 5, 2013 2561:from the original on January 8, 2014 2521:from the original on October 6, 2013 2070:hybrid, set in the same universe as 1414:Outstanding Achievement in Animation 511:is the sole game mode, but contains 6773:from the original on April 12, 2016 6740:from the original on April 14, 2016 6626: 6222:from the original on April 15, 2014 6191:from the original on April 14, 2014 6155:from the original on April 27, 2014 6107:from the original on March 13, 2014 5964:from the original on April 13, 2014 5869:from the original on March 22, 2017 5825:Williams, Mike (December 7, 2013). 5658:McCaffrey, Ryan (August 22, 2013). 5624:"EGM Presents: The Best of E3 2013" 5439:from the original on April 15, 2014 5406:from the original on March 10, 2014 5373:from the original on March 10, 2014 5208:from the original on March 31, 2014 5175:from the original on April 15, 2014 5142:from the original on April 18, 2014 5109:from the original on March 21, 2014 5076:from the original on April 14, 2014 5010:from the original on April 13, 2014 4977:from the original on April 13, 2014 4870:from the original on April 15, 2014 4774:from the original on April 14, 2014 4733:Roberts, Brendan (March 20, 2014). 4714:from the original on March 20, 2014 4471:Sheridan, Dan (November 11, 2013). 4435:Jenkins, David (October 21, 2013). 4409:from the original on April 15, 2014 4395:O'Brien, Lucy (February 26, 2014). 4329:Sarkar, Samit (February 11, 2014). 4241:from the original on April 27, 2014 3750:Yin-Poole, Wesley (June 12, 2013). 3651:Corriea, Alexa Ray (June 6, 2013). 3613:Sarkar, Samit (February 25, 2013). 3594:from the original on April 19, 2014 3561:from the original on April 14, 2014 3385:from the original on April 19, 2014 3343:from the original on April 13, 2014 3104:"Meet Titanfall's Frontier Militia" 3053:from the original on April 13, 2014 2922:from the original on March 11, 2014 2908:Holzworth, Chris (March 10, 2014). 2809:from the original on April 13, 2014 2740:from the original on March 12, 2014 2676:from the original on March 11, 2014 2481:from the original on March 21, 2014 2376:from the original on April 10, 2014 2227:from the original on March 11, 2014 1761:, Neil Long compared burn cards to 1430: 13: 6881:McWhertor, Michael (May 3, 2017). 6848:Makuch, Eddie (January 13, 2017). 6258:from the original on April 9, 2014 6093:Webster, Andrew (March 12, 2014). 6069:from the original on April 3, 2014 6034:from the original on July 11, 2013 5726:Pitcher, Jenna (August 26, 2013). 4941:from the original on April 9, 2014 4908:from the original on March 8, 2014 4741:from the original on April 6, 2018 4681:from the original on March 8, 2014 4636:"Titanfall release date announced" 4634:Codd, Matthew (October 23, 2013). 4568:Sarkar, Samit (October 22, 2013). 4376:from the original on March 8, 2014 4310:from the original on March 2, 2014 4263:Phillips, Tom (December 8, 2013). 4087:"PC questions we all want answers" 3971:from the original on June 15, 2013 3938:from the original on June 15, 2013 3863:from the original on June 13, 2016 3764:from the original on June 15, 2013 3717:Totilo, Stephen (April 29, 2013). 3453:from the original on June 15, 2013 3293:from the original on June 11, 2013 2866:Sarkar, Samit (December 7, 2013). 2547:Pitcher, Jenna (January 8, 2014). 2467:McCaffrey, Ryan (March 10, 2014). 2265:from the original on June 13, 2013 1793:lighting and static environments. 14: 7481: 6909: 6443:Makuch, Eddie (October 3, 2015). 6410:Karmali, Luke (October 5, 2015). 6391:from the original on May 19, 2014 6358:from the original on May 29, 2014 6282:Watson, Tom (December 22, 2014). 6244:Robertson, Adi (March 21, 2014). 6210:Workman, Robert (June 20, 2014). 5950:Amini, Tina (February 17, 2014). 5425:Pitcher, Jenna (March 31, 2014). 5194:Pitcher, Jenna (March 27, 2014). 4856:Nayak, Malathi (March 11, 2014). 4473:"The Music of Titanfall: Part #1" 4362:Gera, Emily (February 25, 2014). 4296:Gera, Emily (February 18, 2014). 3731:from the original on June 2, 2013 3698:from the original on June 9, 2013 3665:from the original on June 9, 2013 3627:from the original on June 5, 2013 3227:from the original on May 30, 2013 3168:McElroy, Griffin (May 24, 2012). 3039:Whitehead, Dan (March 17, 2014). 2726:Watters, Chris (March 10, 2014). 2298:from the original on June 9, 2013 2213:Reparaz, Mikel (March 10, 2014). 7352: 7340: 7316: 7315: 7277: 7255:Medal of Honor: Above and Beyond 6874: 6841: 6815: 6785: 6759:Skrebels, Joe (April 11, 2016). 6752: 6719: 6686: 6660:Karmali, Luke (March 12, 2015). 6580: 6561: 6377:Moriarty, Colin (May 15, 2014). 6322:from the original on May 8, 2014 6141:Bright, Peter (March 16, 2014). 6057:"Titanfall for Xbox 360 Reviews" 5999:from the original on May 2, 2014 5987:"Titanfall for Xbox One Reviews" 5881: 5851: 5693:Kain, Erik (September 1, 2013). 5392:Pitcher, Jenna (March 9, 2014). 4996:Karmali, Luke (March 14, 2014). 4700:Karmali, Luke (March 19, 2014). 4667:Pitcher, Jenna (March 7, 2014). 4532:Gera, Emily (February 5, 2014). 4053:Tach, Dave (February 18, 2014). 4020:Savage, Phil (January 8, 2014). 3547:Long, Neil (February 14, 2014). 3371:Bright, Peter (March 16, 2014). 3279:Totilo, Stephen (June 8, 2013). 2362:Molina, Brett (March 12, 2014). 1384:and received three nominations: 7385:Fiction about corporate warfare 6476:Orry, James (October 5, 2015). 5952:"The Titanfall Hype, Explained" 5326:Tach, Dave (January 30, 2014). 4927:Sarkar, Samit (March 5, 2014). 4823:Tach, Dave (January 29, 2014). 4093:. June 16, 2013. Archived from 3983: 3816:Tach, Dave (October 30, 2013). 2833:Savov, Vlad (August 21, 2013). 2662:Gies, Arthur (March 10, 2014). 2284:Robinson, Andy (June 6, 2013). 2161:developed the Xbox 360 version. 2137: 2128: 2119: 2100: 1386:Original Dramatic Score, New IP 1376:won "Most Anticipated Game" at 919:campaigns were merged into the 663:fledgling military exoskeletons 6629:"Does it Hold Up? - Titanfall" 6177:Tassi, Paul (April 11, 2014). 5525:"IGN's Best of E3 2013 Awards" 5491:Hinkle, David (July 2, 2013). 4503:"Titanfall soundtrack details" 3924:Lien, Tracey (June 11, 2013). 3849:Osborn, Alex (June 12, 2016). 3580:Leone, Matt (March 13, 2014). 3439:Gies, Arthur (June 12, 2013). 3329:Cook, Dave (August 28, 2013). 3246:Reilly, Jim (April 14, 2010). 2395:Kuchera, Ben (June 12, 2013). 2175: 2152: 1022:was designed to coincide with 806:Rather than responding to the 721:Call of Duty: Modern Warfare 2 713: 499:perspective. Players fight as 1: 6956: 6587:Blake, Vikki (July 4, 2021). 6568:Chalk, Andy (April 7, 2021). 6308:Sarkar, Samit (May 6, 2014). 5589:Bertz, Matt (June 17, 2013). 5556:Aziz, Hamza (June 18, 2013). 5161:Tach, Dave (March 26, 2014). 5128:Tach, Dave (March 13, 2014). 5095:Tach, Dave (March 20, 2014). 4963:Tach, Dave (April 12, 2014). 4894:Gera, Emily (March 5, 2014). 3957:Gera, Emily (June 11, 2013). 2168: 1847:was not the "kind sea change 1638:format on its head" and that 607:There are three unique Titan 543:genre of multiplayer gaming. 390:abilities and populations of 5660:"I played Titanfall, and..." 4191:Tach, Dave (June 24, 2013). 2664:"Titanfall review: my buddy" 2114:Call of Duty: Modern Warfare 1655:Call of Duty: Future Warfare 1307: 1146:, and the game does not use 527:modes, and does not support 392:computer-controlled soldiers 7: 7425:Science fiction video games 7420:Respawn Entertainment games 6344:Tassi, Paul (May 6, 2014). 5796:"フューチャー部門|受賞作品|日本ゲーム大賞2013" 5622:EGM Staff (June 14, 2013). 1897:Cheating and current status 1765:'s power-ups. Whitehead of 1420:". Many critics considered 1398:18th Annual D.I.C.E. Awards 1086:soundtrack was recorded at 835:report of the game's Titan 808:outgoing console generation 753:seventh generation consoles 643: 472: 10: 7486: 7430:Source (game engine) games 6022:"Titanfall for PC Reviews" 1929: 1912:On July 4, 2021, the game 1642:addressed all issues with 1630:Andrew Webster said "just 1067:to heavy electronics" to " 648: 439:won over 60 awards at its 7312: 7286: 7275: 7246: 7219: 7181: 7156: 7145: 7138: 7128: 7062: 7037: 7000: 6966: 5629:Electronic Gaming Monthly 2915:Electronic Gaming Monthly 2183:"Who is Bluepoint Games?" 1492:Electronic Gaming Monthly 1472: 1469: 1443: 1440: 1336:Electronic Gaming Monthly 1107:Xbox Live Games on Demand 1051:had previously worked on 1033:") on February 26, 2014. 317: 305: 197: 169: 157: 145: 133: 123: 113: 94: 84: 74: 64: 52: 40: 31: 26: 7415:Fiction about rebellions 3073:"Titanfall Patch Update" 2291:Computer and Video Games 2093: 1159:graphics processing unit 1036: 7445:Video games using Havok 7405:Multiplayer video games 7400:Video games about mecha 6825:. MMOs. December 2016. 2910:"EGM Review: Titanfall" 2402:The Penny Arcade Report 2112:Peter Bright described 1410:Action Game of the Year 990:artificial intelligence 947:Respawn chose to build 937:artificial intelligence 684: 587:artificial intelligence 535:(LAN). Respawn founder 5859:"NAVGTR Awards (2014)" 5802:. 2013. Archived from 5762:(September 10, 2013). 4165:Official Xbox Magazine 3582:"Life After Titanfall" 2220:Official Xbox Magazine 1657:or a variant whereof. 1528:Official Xbox Magazine 1426:video game journalists 1392:(Earl Hammon Jr.) and 1304:across all platforms. 1061:Harry Gregson-Williams 988:servers, physics, and 939:(AI) players were not 891: 485: 360:on March 11, 2014; an 352:. It was released for 7470:Bluepoint Games games 7390:Electronic Arts games 7122:Respawn Entertainment 7070:Respawn Entertainment 5603:on September 30, 2013 4397:"Titanfall Goes Gold" 4091:Respawn Entertainment 2014:Counter-Strike Online 1382:Game, Original Action 1094:Release and marketing 1055:soundtracks and with 1015:to bring support for 885: 864:, will not receive a 827:s July 2013 issue on 738:Respawn Entertainment 602:invisibility cloaking 517:non-player characters 480: 346:Respawn Entertainment 47:Respawn Entertainment 7046:Titanfall: Frontline 6557:. November 21, 2020. 5924:Rock, Paper, Shotgun 3997:. October 21, 2016. 2952:on November 16, 2015 2089:Notes and references 2038:Titanfall: Frontline 1971:Titanfall: Frontline 1964:to develop multiple 1936:Titanfall: Frontline 1926:Sequel and spin-offs 1394:Animation, Technical 1254:collection of three 1129:downloadable content 541:first-person shooter 339:first-person shooter 312:First-person shooter 7410:Parkour video games 7347:Speculative fiction 4509:. August 21, 2013. 4132:. CBS Interactive. 2981:(January 9, 2014). 2596:(August 22, 2013). 2185:. January 28, 2014. 2020:Call of Duty Online 1466: 1437: 1135:, was announced at 1115:Xbox 360 controller 912:computer-controlled 901:cardinal directions 7009:Titanfall: Assault 6555:Rock Paper Shotgun 5806:on October 3, 2013 4483:on January 5, 2014 3041:"Titanfall review" 2942:"Game Update Four" 2805:. March 25, 2014. 2797:"Titanfall review" 2728:"Titanfall Review" 2469:"Titanfall review" 2215:"Titanfall review" 2043:Titanfall: Assault 1820:Reviewers thought 1763:FIFA Ultimate Team 1714:user manuals, and 1464: 1435: 1388:(Stephen Barton), 1347:both "Microsoft's 1088:Abbey Road Studios 975:seventh generation 953:Source game engine 892: 788:Ghost in the Shell 778:Abrams Battle Tank 659:defense contractor 533:local area network 509:Online multiplayer 486: 430:Ghost in the Shell 420:Abrams Battle Tank 364:version ported by 7328: 7327: 7273: 7272: 7215: 7214: 7088: 7087: 6799:. December 2016. 6674:on March 13, 2015 6536:. March 22, 2021. 5533:. June 11, 2013. 4097:on March 30, 2014 3213:(March 3, 2013). 3083:on April 10, 2014 2036:In January 2017, 1843:Arthur Gies said 1737:League of Legends 1558:review aggregator 1550: 1549: 1462: 1461: 1390:Control Precision 1317:E3 Critics Awards 1148:microtransactions 957:frames per second 812:eighth generation 634:experience points 445:E3 Critics Awards 348:and published by 327: 326: 7477: 7380:2014 video games 7357: 7356: 7355: 7345: 7344: 7336: 7319: 7318: 7281: 7154: 7153: 7143: 7142: 7130:A subsidiary of 7115: 7108: 7101: 7092: 7091: 7063:Related articles 7053:Titanfall Online 6989:Effect and Cause 6951: 6944: 6937: 6928: 6927: 6921: 6920: 6918:Official website 6903: 6902: 6900: 6898: 6878: 6872: 6871: 6869: 6867: 6845: 6839: 6838: 6836: 6834: 6819: 6813: 6812: 6810: 6808: 6789: 6783: 6782: 6780: 6778: 6756: 6750: 6749: 6747: 6745: 6723: 6717: 6716: 6714: 6712: 6690: 6684: 6683: 6681: 6679: 6670:. 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Reporting for 1276:) with an added 1248:USB flash drives 1211:marketing tie-in 1209:announced a toy 1085: 1073:baritone guitars 1057:Metal Gear Solid 1046: 1028: 1005:feature complete 826: 726: 625:Capture the Flag 483:heads-up display 294: 285: 276: 260: 251: 242: 233: 224: 36: 24: 23: 7485: 7484: 7480: 7479: 7478: 7476: 7475: 7474: 7365: 7364: 7363: 7353: 7351: 7339: 7331: 7329: 7324: 7308: 7282: 7269: 7242: 7211: 7177: 7134: 7132:Electronic Arts 7124: 7119: 7089: 7084: 7058: 7038:Cancelled games 7033: 6996: 6962: 6955: 6916: 6915: 6912: 6907: 6906: 6896: 6894: 6879: 6875: 6865: 6863: 6846: 6842: 6832: 6830: 6821: 6820: 6816: 6806: 6804: 6791: 6790: 6786: 6776: 6774: 6757: 6753: 6743: 6741: 6724: 6720: 6710: 6708: 6691: 6687: 6677: 6675: 6658: 6654: 6644: 6642: 6625: 6621: 6608: 6607: 6600: 6585: 6581: 6566: 6562: 6549: 6548: 6541: 6528: 6527: 6520: 6505: 6501: 6491: 6489: 6474: 6470: 6460: 6458: 6441: 6437: 6427: 6425: 6408: 6404: 6394: 6392: 6375: 6371: 6361: 6359: 6342: 6335: 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video game 17: 12: 11: 5: 7483: 7473: 7472: 7467: 7462: 7460:Xbox One games 7457: 7455:Xbox 360 games 7452: 7447: 7442: 7437: 7432: 7427: 7422: 7417: 7412: 7407: 7402: 7397: 7392: 7387: 7382: 7377: 7362: 7361: 7349: 7326: 7325: 7313: 7310: 7309: 7307: 7306: 7304:Vince Zampella 7301: 7296: 7294:Mohammad Alavi 7290: 7288: 7284: 7283: 7276: 7274: 7271: 7270: 7268: 7267: 7266: 7265: 7250: 7248: 7244: 7243: 7241: 7240: 7233: 7225: 7223: 7221:Star Wars Jedi 7217: 7216: 7213: 7212: 7210: 7209: 7208: 7207: 7193: 7185: 7183: 7179: 7178: 7176: 7175: 7168: 7160: 7158: 7151: 7140: 7136: 7135: 7129: 7126: 7125: 7118: 7117: 7110: 7103: 7095: 7086: 7085: 7083: 7082: 7077: 7072: 7066: 7064: 7060: 7059: 7057: 7056: 7049: 7041: 7039: 7035: 7034: 7032: 7031: 7030: 7029: 7024: 7012: 7004: 7002: 6998: 6997: 6995: 6994: 6993: 6992: 6978: 6970: 6968: 6964: 6963: 6954: 6953: 6946: 6939: 6931: 6923: 6922: 6911: 6910:External links 6908: 6905: 6904: 6873: 6840: 6814: 6784: 6751: 6718: 6685: 6652: 6627:Rignall, Jaz. 6619: 6598: 6579: 6560: 6539: 6518: 6499: 6482:VideoGamer.com 6468: 6435: 6402: 6369: 6333: 6300: 6269: 6233: 6202: 6166: 6118: 6080: 6045: 6010: 5975: 5942: 5909: 5880: 5850: 5817: 5787: 5751: 5718: 5682: 5647: 5614: 5581: 5548: 5516: 5483: 5450: 5417: 5384: 5351: 5318: 5285: 5252: 5219: 5186: 5153: 5120: 5087: 5054: 5021: 4988: 4952: 4919: 4881: 4848: 4815: 4785: 4752: 4725: 4692: 4659: 4626: 4593: 4557: 4524: 4494: 4460: 4420: 4387: 4354: 4321: 4288: 4252: 4216: 4183: 4147: 4117: 4078: 4045: 4012: 3982: 3949: 3907: 3874: 3841: 3808: 3775: 3742: 3709: 3676: 3638: 3605: 3572: 3536: 3500: 3464: 3396: 3354: 3304: 3271: 3238: 3193: 3160: 3127: 3094: 3064: 3006: 2963: 2933: 2891: 2858: 2820: 2751: 2687: 2621: 2572: 2532: 2492: 2420: 2387: 2349: 2309: 2276: 2238: 2188: 2173: 2172: 2170: 2167: 2164: 2163: 2150: 2149: 2146: 2145: 2136: 2127: 2118: 2098: 2097: 2095: 2092: 2090: 2087: 1927: 1924: 1898: 1895: 1849:Modern Warfare 1548: 1547: 1544: 1536: 1535: 1532: 1523: 1522: 1519: 1511: 1510: 1507: 1499: 1498: 1495: 1487: 1486: 1483: 1475: 1474: 1471: 1460: 1459: 1452: 1446: 1445: 1442: 1431: 1309: 1306: 1193:console bundle 1095: 1092: 1049:Stephen Barton 1038: 1035: 715: 712: 686: 683: 650: 647: 645: 642: 537:Vince Zampella 495:played from a 474: 471: 325: 324: 319: 315: 314: 309: 303: 302: 300: 299: 297: 296: 295:April 11, 2014 287: 286:April 10, 2014 278: 268: 263: 262: 261:March 14, 2014 253: 252:March 14, 2014 244: 243:March 13, 2014 235: 234:March 13, 2014 226: 225:March 11, 2014 216: 204:March 11, 2014 203: 202: 201: 199: 195: 194: 192: 191: 186: 181: 175: 173: 167: 166: 161: 155: 154: 147: 143: 142: 140:Stephen Barton 137: 131: 130: 127: 121: 120: 117: 111: 110: 108: 107: 104: 100: 98: 92: 91: 88: 82: 81: 78: 72: 71: 68: 62: 61: 56: 50: 49: 44: 38: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 7482: 7471: 7468: 7466: 7463: 7461: 7458: 7456: 7453: 7451: 7450:Windows games 7448: 7446: 7443: 7441: 7438: 7436: 7433: 7431: 7428: 7426: 7423: 7421: 7418: 7416: 7413: 7411: 7408: 7406: 7403: 7401: 7398: 7396: 7393: 7391: 7388: 7386: 7383: 7381: 7378: 7376: 7373: 7372: 7370: 7360: 7350: 7348: 7343: 7338: 7337: 7334: 7323: 7322: 7311: 7305: 7302: 7300: 7299:Stig Asmussen 7297: 7295: 7292: 7291: 7289: 7285: 7280: 7264: 7263: 7259: 7258: 7257: 7256: 7252: 7251: 7249: 7245: 7239: 7238: 7234: 7232: 7231: 7227: 7226: 7224: 7222: 7218: 7206: 7205: 7201: 7200: 7199: 7198: 7194: 7192: 7191: 7187: 7186: 7184: 7180: 7174: 7173: 7169: 7167: 7166: 7162: 7161: 7159: 7155: 7152: 7150: 7149: 7144: 7141: 7137: 7133: 7127: 7123: 7116: 7111: 7109: 7104: 7102: 7097: 7096: 7093: 7081: 7078: 7076: 7073: 7071: 7068: 7067: 7065: 7061: 7055: 7054: 7050: 7048: 7047: 7043: 7042: 7040: 7036: 7028: 7025: 7023: 7020: 7019: 7018: 7017: 7013: 7011: 7010: 7006: 7005: 7003: 6999: 6990: 6986: 6985: 6984: 6983: 6979: 6977: 6976: 6972: 6971: 6969: 6965: 6961: 6960: 6952: 6947: 6945: 6940: 6938: 6933: 6932: 6929: 6925: 6919: 6914: 6913: 6892: 6888: 6884: 6877: 6861: 6857: 6856: 6851: 6844: 6828: 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1006: 1003:The game was 1001: 999: 995: 991: 987: 984:platform for 983: 980: 976: 972: 971: 966: 965:PlayStation 3 962: 958: 954: 950: 945: 942: 938: 933: 929: 924: 922: 918: 917:single-player 913: 909: 908: 902: 897: 889: 884: 880: 878: 874: 870: 867: 863: 862:PlayStation 4 858: 854: 850: 846: 842: 839:gameplay and 838: 834: 830: 823: 822: 821:Game Informer 817: 813: 809: 804: 802: 798: 794: 790: 789: 784: 780: 779: 774: 773: 768: 767: 762: 758: 754: 749: 747: 743: 739: 734: 733:Infinity Ward 730: 723: 722: 711: 707: 703: 699: 695: 691: 682: 680: 674: 670: 666: 664: 660: 655: 641: 637: 635: 630: 626: 622: 617: 614: 610: 605: 603: 599: 594: 592: 588: 584: 580: 576: 572: 568: 567: 562: 561: 556: 555: 550: 544: 542: 538: 534: 530: 526: 522: 518: 514: 513:single-player 510: 506: 502: 498: 494: 490: 484: 479: 470: 468: 467: 462: 458: 454: 450: 446: 442: 438: 434: 432: 431: 426: 422: 421: 416: 415: 410: 409: 404: 401: 397: 393: 389: 385: 381: 376: 374: 372: 367: 363: 359: 355: 351: 347: 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Index


Developer(s)
Respawn Entertainment
Publisher(s)
Electronic Arts
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Stephen Barton
Titanfall
Engine
Source
Platform(s)
Windows
Xbox One
Xbox 360
NA
AU
EU
NZ
UK
NA
AU
EU
Genre(s)
First-person shooter

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