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1989: Dawn of Freedom

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that player may either: place that many Support Points ("SPs") in cities their ideology has SPs in or adjacent ones to gain influence, make a Support Check with a die roll to remove opponent influence, or advance the Tiananmen Square track once per turn with a die roll. Events are marked with different colours to indicate whether they favour the Communist (red), the Democrat (blue), or both sides (silver) and will still occur when a card is played for Ops if it is the opponent's colour. Various points along the Tiananmen Square track award beneficial effects that last until the opposing player reaches that point.
200:. Beginning with the player who played the Scoring card, players play Power Struggle cards with matching suits back and forth until one player has no cards that match the suit. Leader cards allow the player to choose a new suit and can be played on any suit if the player has influence in the corresponding board space. After the Power Struggle has concluded, dice are rolled to determine the influence the losing player loses from that country and the number of Victory Points the winning player receives. 187:
Players begin each round by drawing up to eight Strategy cards, each featuring Ops values and an Event. Throughout the round players alternate turns, beginning with the Communist player and then the Democrat, playing one Strategy Card per turn either as Events or for Ops. If a card is played for Ops,
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The game ends after either ten rounds have passed or one player has 20 Victory Points. All Victory Points are tracked on a single track from -20 (Communists) to 20 (Democrats), such that points awarded to the Communists will be subtracted from the overall score and points awarded to the Democrats
180:. The entire game takes place within 1989 over the course of ten rounds, each with seven turns, with an automatic victory during the year or final scoring at the end of its last turn. It is played on a board featuring a turn record track, a 191:
Within the Strategy card deck are country Scoring cards which when played cause players to receive Power Struggle cards relative to the number of spaces in that country they have influence in. There are three types of cards: cards with
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will be added to it. The Communist player is the winner if the final overall score is negative and the Democrat is the winner if it is positive.
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track, a Victory Point tracker, and various city and "leader" spaces within the six countries.
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where players use Events and Operations Points ("Ops") to establish influence within
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designed by Jason Matthews and Ted Torgerson and published in 2012 by
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countries and avoid total collapse. The other side plays as the
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the communist regimes and establish democracies throughout
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The game uses a political system similar to that of the
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Harrigan, Pat; Kirschenbaum, Matthew G., eds. (2016).
235: 219:in the 'Best Post-WW2 Era Board Wargame' category. 134:as two sides with opposing interests clash in the 130:. The game takes place in the final stages of the 272:"The Wall Must Go - 1989: Dawn of Freedom Review" 459: 297:"1989: Dawn of Freedom -lautapelin arvostelu" 160:groups and countries. One side plays as the 239:Zones of Control: Perspectives on Wargaming 382:"1989: Dawn of Freedom – Boardgame Review" 164:, trying to maintain power over the six 379: 294: 460: 406: 269: 344: 342: 320: 265: 263: 409:"The Charles S Roberts Awards 2012" 13: 14: 494: 431: 380:Coleman, Terry Lee (2012-09-07). 350:"1989: Dawn of Freedom Rule Book" 339: 260: 362:from the original on 2024-08-01 473:Board games introduced in 2012 400: 373: 323:"1989: Dawn of Freedom Review" 314: 288: 229: 172:, doing all in their power to 1: 295:Malinen, Matti (2013-09-25). 222: 207: 7: 141: 63:; 12 years ago 10: 499: 407:Miles, Paul (2013-08-05). 327:Board Game Reviews by Josh 270:Owens, Nate (2019-05-02). 215:was nominated for a 2012 107: 99: 91: 75: 57: 47: 28: 217:Charles S. Roberts Award 478:Cold War board wargames 138:for power and control. 16:Boardgame by GMT Games 439:1989: Dawn of Freedom 213:1989: Dawn of Freedom 119:1989: Dawn of Freedom 23:1989: Dawn of Freedom 468:American board games 321:Josh (August 2012). 276:There Will Be Games 25: 242:. Cambridge, MA.: 21: 153:Twilight Struggle 115: 114: 490: 449:Official website 425: 424: 422: 421: 404: 398: 397: 395: 394: 387:Armchair General 377: 371: 370: 368: 367: 361: 354: 346: 337: 336: 334: 333: 318: 312: 311: 309: 308: 292: 286: 285: 283: 282: 267: 258: 257: 233: 182:Tiananmen Square 71: 69: 64: 26: 20: 498: 497: 493: 492: 491: 489: 488: 487: 483:GMT Games games 458: 457: 434: 429: 428: 419: 417: 405: 401: 392: 390: 378: 374: 365: 363: 359: 352: 348: 347: 340: 331: 329: 319: 315: 306: 304: 293: 289: 280: 278: 268: 261: 254: 246:. p. 494. 234: 230: 225: 210: 144: 87: 67: 65: 62: 43: 17: 12: 11: 5: 496: 486: 485: 480: 475: 470: 456: 455: 446: 433: 432:External links 430: 427: 426: 399: 372: 338: 313: 287: 259: 252: 227: 226: 224: 221: 209: 206: 178:Eastern Europe 158:socio-economic 143: 140: 113: 112: 109: 105: 104: 101: 97: 96: 93: 89: 88: 86: 85: 79: 77: 73: 72: 59: 55: 54: 49: 45: 44: 42: 41: 38: 37:Jason Matthews 34: 32: 15: 9: 6: 4: 3: 2: 495: 484: 481: 479: 476: 474: 471: 469: 466: 465: 463: 454: 450: 447: 445: 444:BoardGameGeek 441: 440: 436: 435: 416: 415: 414:BoardGameGeek 410: 403: 389: 388: 383: 376: 358: 351: 345: 343: 328: 324: 317: 302: 301:Lautapeliopas 298: 291: 277: 273: 266: 264: 255: 253:9780262033992 249: 245: 241: 240: 232: 228: 220: 218: 214: 205: 201: 199: 195: 189: 185: 183: 179: 175: 171: 167: 163: 159: 155: 154: 149: 139: 137: 133: 129: 125: 121: 120: 110: 106: 102: 98: 94: 90: 84: 81: 80: 78: 74: 60: 56: 53: 50: 46: 40:Ted Torgerson 39: 36: 35: 33: 31: 27: 24: 19: 438: 418:. Retrieved 412: 402: 391:. Retrieved 385: 375: 364:. Retrieved 330:. Retrieved 326: 316: 305:. Retrieved 303:(in Finnish) 300: 290: 279:. Retrieved 275: 238: 231: 212: 211: 202: 190: 186: 151: 145: 136:Eastern Bloc 118: 117: 116: 100:Playing time 22: 18: 166:Warsaw Pact 150:bestseller 103:150 minutes 58:Publication 462:Categories 420:2024-08-03 393:2024-08-01 366:2024-08-01 332:2024-08-01 307:2024-08-01 281:2024-08-01 223:References 198:wild cards 162:Communists 48:Publishers 453:GMT Games 244:MIT Press 208:Reception 170:Democrats 148:GMT Games 128:GMT Games 108:Age range 52:GMT Games 30:Designers 357:Archived 142:Gameplay 132:Cold War 124:wargame 92:Players 83:Wargame 66: ( 250:  174:topple 76:Genres 360:(PDF) 353:(PDF) 194:suits 122:is a 248:ISBN 68:2012 61:2012 451:at 442:at 111:12+ 464:: 411:. 384:. 355:. 341:^ 325:. 299:. 274:. 262:^ 423:. 396:. 369:. 335:. 310:. 284:. 256:. 95:2 70:)

Index

Designers
GMT Games
Wargame
wargame
GMT Games
Cold War
Eastern Bloc
GMT Games
Twilight Struggle
socio-economic
Communists
Warsaw Pact
Democrats
topple
Eastern Europe
Tiananmen Square
suits
wild cards
Charles S. Roberts Award
Zones of Control: Perspectives on Wargaming
MIT Press
ISBN
9780262033992


"The Wall Must Go - 1989: Dawn of Freedom Review"
"1989: Dawn of Freedom -lautapelin arvostelu"
"1989: Dawn of Freedom Review"

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