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is a game for two players where one player controls the Axis forces, and the other controls the Allied forces. The map recreates the narrow passages and rough terrain of the pass, which limits free-wheeling maneuvers. With only 100 counters and relatively few rules, this game has been characterized
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commented on the narrow tracks that bunched units together, saying, "Movement channeled into the gaps in a maze of rough and broken terrain, helping a difficult US delaying action against a powerful Axis assault." Palmer noted that compared with the other games in the "North Africa" box,
109:, and then must attack the enemy. Most combat results in the loser retreating; the loser is only eliminated if it can't retreat, adding impetus to the opponent to maneuver to surround the unit before combat begins.
183:, Vance von Borries also noted the lack of space to maneuver, saying, "This game offers more geographic diversity but this tends to channelize combat and some reinforcements may not make sense."
151:, was also offered for individual sale as a "folio game" — a game packaged in a cardstock folio. It did not crack SPI's Top Ten Bestseller list.
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led a carefully planned attack with his battle-hardened soldiers against the inexperienced
Americans in an attempt to quickly eliminate them.
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was "less fluid". Nonetheless, Palmer concluded that the game displayed "tense struggles for key positions."
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and set up a defense of the
Kasserine Pass, a narrow defile through the Atlas Mountains. German Fieldmarshal
56:"quadrigame" — a gamebox containing four games simulating four separate battles that all use the same rules.
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The game uses a standard "I Go, You Go" alternating turn system taken from SPI's previous publication
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as "simple, easy to play and requires a short period of time (1-2 hours) to complete."
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Units are not allowed to stack. A unit must stop if it enters an enemy's
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Williams, W.G. (January–February 1978). "Four
Battles in North Africa".
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In early 1943, the first
American troops landed in North Africa during
123:, in 1975, the company quickly produced more quadrigames, including
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von
Borries, Vance (June–July 1989). "The Mediterranean Theater".
147:. The latter, designed by Jay Nelson, and with graphic design by
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Vickers, Ralph (September–October 1977). "North Africa Quads".
50:. The game was originally published as part of the
60:was also published as an individual "folio game."
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117:After the success of SPI's first quadrigame,
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253:The Comprehensive Guide to Board Wargaming
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162:The Comprehensive Guide to Board Wargaming
31:Kasserine: Baptism of Fire, February 1943
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127:in 1976, consisting of the four games
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334:Board wargames set in Modern history
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255:. London: Sphere Books. p. 145.
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42:(SPI) in 1976 that simulates the
344:Wargames introduced in the 1970s
304:"SPI Best Selling Games - 1976"
339:Simulations Publications games
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292:. No. 9. pp. 15–16.
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40:Simulations Publications Inc.
204:. London: MacDonald and Co.
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125:Four Battles in North Africa
53:Four Battles in North Africa
25:Cover of folio edition, 1976
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349:World War II board wargames
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202:Kasserine, Baptism of Fire
200:Rutherford, Ward (1971).
44:Battle of Kasserine Pass
16:1976 WWII board wargame
99:The Battle of Borodino
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269:Fire & Movement
231:Fire & Movement
180:Fire & Movement
177:In the Issue 60 of
149:Redmond A. Simonsen
113:Publication history
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159:In the 1977 book
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311:. Retrieved
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48:World War II
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167:Nick Palmer
141:Supercharge
80:Description
328:Categories
313:2023-04-18
187:References
64:Background
172:Kasserine
155:Reception
145:Kasserine
85:Kasserine
58:Kasserine
251:(1977).
136:Crusader
130:Cauldron
92:Gameplay
289:Phoenix
46:during
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143:, and
34:is a
206:ISBN
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