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326:. The objective is to connect two sides of a hexagonal board, using pieces which cover three hexes each. The pieces can be placed, moved, rotated, and stacked in various ways, restricted by the geometry of the board, the shape of the pieces, and gravity. Players can bring new pieces to the board or can attempt to connect the pieces already
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game, the winning condition remains the same: the first player to establish a connection between opposite sides is the winner. However, there is a secondary tie-breaker: if all of the pieces have been played, players can count the number of spaces controlled and the winner is the one who controls the
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The objective of the game is to build a contiguous path using playable pieces in the player's color that spans opposite sides: column A to column Q, or row 1 to row 17, or the side (J2 ... P8) to (B10 ... H16). Pieces with cells that are adjacent to each other are considered contiguous, even if they
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There is no limit to the heights/levels; that is, if the first level is considered to be at the board's level and the second level is formed by pieces on top of first-level pieces, third, fourth, fifth, etc. levels could be formed by appropriate
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version, the first-move rule prohibiting placement in the central 3×3 hexagonal region is extended throughout the game, so no pieces can be placed initially in the central hexagon. Only pieces in play can be moved into (and out of) this region.
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As with the standard movement, the moved piece may be rotated after the translation. This rotation can result in the minor dot(s) resting on top of another piece. The minor dots may rest on either a friendly or opposing
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The game is played on a clipped regular hexagonal board with 9 spaces on a side; the 6 corners are removed, resulting in 211 spaces. The first play is restricted from playing a piece in the central 3×3 hexagonal region.
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Either or both the linear translation and rotation upon arrival can occur in the same turn. That is, a piece can be moved without rotation, or it can be rotated without movement, or it can be both moved and
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of the piece (the colored dot) must move in a straight line from the originating space. Typically there are six available directions of movement, since the board has a triangular grid.
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After the first turn, players may place a piece anywhere on the board, including the central hexagon, in any rotational orientation, subject to the following restrictions:
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Alternatively, a player may choose to move an existing piece already in play instead of placing a new piece. The existing piece can be moved according to these rules:
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Only the middle dot can be left unsupported on a bridging straight or angular piece, as the bridging piece will be stable without supporting the middle dot.
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The piece being introduced must be placed at the level of the board. In other words, the new piece cannot be placed on top of pieces already in play.
402:, which occupies a single space and replaces a playable piece temporarily to judge the direction of movement during that phase of the player's turn.
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a piece already in play. The white player takes the first turn. Because there are no pieces on the board at the start, the first turn is always a
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If there is an empty cell underneath the bridged middle dot, it is considered occupied and a piece cannot be slid underneath the bridge.
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Each player has 18 playable pieces. Each playable piece occupies three adjacent spaces on the board. One cell is colored and called the
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may be useful to help gauge the movement. To use it, replace the piece that is intended to be moved with the single-cell
86:
431:; the sole restriction for the first turn only is the first piece cannot be placed in the 3×3 central hexagonal region.
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As an exception to the prior rule that requires all three dots to be resting on the same lower level, if the player is
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of the piece landing on top of an existing friendly piece. It may not be placed on top of an existing opponent's piece.
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Potential moves for the angular piece whose PÜNCT is at M14; the only destinations that are prohibited are E6 and M9.
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If a piece is moved to the edge of the board, it must be rotated so that both of the minor dots remain on the board.
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is the 5th game of the project and the board of this game is shaped like a hexagon. This game was released in 2005.
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using either a straight piece or an angular piece, the middle dot does not need to be resting on a lower level.
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6 triangular pieces (the location of the PÜNCT is not relevant, as explained in the movement phase)
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The white angular piece whose PÜNCT was at M14 has jumped after translating to F7 and rotating.
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If any dot on a piece is covered as a result of a jump, the piece that is covered is rendered
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of the piece, then move to the desired location. Once the move has been performed, remove the
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The uppermost level takes precedence. In this way, a player can sever the opponent's chain.
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599:, even if it is possible to pick up that piece and move it without disturbing the bridge.
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6 angular pieces (2 with the PÜNCT in the middle and 2 each with the PÜNCT on either end)
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of the piece and its minor dots) on the same level. There is an exception, known as
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6 straight pieces (2 with the PÜNCT in the middle and 4 with the PÜNCT on the end)
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In certain cases, the movement (and/or rotation) can result in the moved piece
265:, although it is considered the fifth game in the project. It was released in
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The player can only move pieces already in play that are the player's color.
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The piece being introduced must be placed so that it occupies three spaces.
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The two end dots must be resting on lower-level pieces of the same level.
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The rules outlined above are for the basic version of the game. In the
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White has connected their chain and the black chain has been cut at F6.
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After the piece has been moved, it may be rotated with the
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of the piece. The other two cells of the piece are called
334:. The objective of the game is to mislead the opponent.
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Generally, the jump must end with all three dots (the
508:and replace it with the playable three-cell piece.
46:. Unsourced material may be challenged and removed.
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589:The triangular piece cannot be used as a bridge.
419:On each turn, the player may choose to either
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481:of the piece serving as the axis of rotation.
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289:board game is one of six games a part of the
398:In addition, each player is given a single
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595:Any piece under the bridged middle dot is
106:Learn how and when to remove this message
657:
515:
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346:
655:
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536:The linear movement must result in the
300:and is a series of six abstract games.
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277:Best Abstract Strategy game for 2007.
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44:adding citations to reliable sources
15:
731:. 2005-11-11. Retrieved 2016-11-14.
532:on top of other playable piece(s).
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254:. It is the sixth release in the
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551:and cannot be moved or rotated.
31:needs additional citations for
889:Board games introduced in 2005
296:. This project was created by
1:
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500:at the same location as the
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384:The 18 playable pieces are:
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7:
715:"The Game Ranch Game Links"
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171:; 19 years ago
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624:most spaces on the board.
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451:Movement (and/or rotation)
380:pieces (18 + 1 per player)
134:Close-up of a game in play
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423:a piece on the board, or
411:are on different levels.
354:board with address labels
250:is a two-player strategy
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894:Abstract strategy games
721:. Retrieved 2016-11-14.
263:abstract strategy games
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314:similar in concept to
192:Abstract strategy game
522: (W)M14→F7
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40:improve this article
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719:www.rozmiarek.info
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899:Connection games
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156:Rio Grande Games
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904:Kris Burm games
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688:External links
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709:BoardGameGeek
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663:"PÜNCT Rules"
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57: –
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51:Find sources:
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29:This article
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776:Project GIPF
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673:. Retrieved
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218:Playing time
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38:Please help
33:verification
30:
506:PÜNCT-piece
498:PÜNCT-piece
494:PÜNCT-piece
400:PÜNCT-piece
166:Publication
883:Categories
628:References
607:Variations
368:minor dots
338:Game rules
252:board game
221:40 minutes
210:Setup time
196:Mind sport
188:Board game
152:Publishers
66:newspapers
694:Official
435:Placement
429:placement
406:Objective
343:Equipment
298:Kris Burm
261:of seven
146:Kris Burm
141:Designers
96:July 2022
729:Gameblog
670:GIPF.com
621:standard
613:standard
597:immobile
574:Bridging
549:immobile
485:rotated.
415:Gameplay
281:Overview
273:won the
238:Strategy
213:1 minute
737:(PDF).
725:"Pünct"
698:website
619:In the
530:jumping
512:Jumping
330:in play
294:project
259:project
202:Players
174: (
80:scholar
55:"PÜNCT"
735:PÜNCT"
675:6 July
566:jumps.
544:piece.
234:Skills
226:Chance
184:Genres
82:
75:
68:
61:
53:
863:LYNGK
852:PÜNCT
841:YINSH
830:DVONN
819:ZÈRTZ
808:TAMSK
803:TZAAR
704:PÜNCT
696:PÜNCT
666:(PDF)
556:PÜNCT
538:PÜNCT
502:PÜNCT
479:PÜNCT
472:PÜNCT
421:place
378:PÜNCT
364:PÜNCT
352:PÜNCT
308:PÜNCT
302:PÜNCT
287:PÜNCT
271:PÜNCT
247:PÜNCT
122:PÜNCT
87:JSTOR
73:books
792:GIPF
677:2022
492:The
470:The
425:move
320:and
292:GIPF
285:The
267:2005
257:GIPF
229:None
176:2005
169:2005
59:news
707:at
317:Hex
42:by
885::
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636:^
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768:e
761:t
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323:Y
205:2
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103:(
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94:(
84:·
77:·
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36:.
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