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Tic-tac-toe

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the first turn, every corner mark is strategically equivalent to every other corner mark. The same is true of every edge (side middle) mark. From a strategic point of view, there are therefore only three possible first marks: corner, edge, or center. Player X can win or force a draw from any of these starting marks; however, playing the corner gives the opponent the smallest choice of squares which must be played to avoid losing. This might suggest that the corner is the best opening move for X, however another study shows that if the players are not perfect, an opening move in the center is best for X.
292: 239: 2481: 958: 2645: 497: 488: 42: 2495: 412:. The first print reference to a game called "tick-tack-toe" occurred in 1884, but referred to "a children's game played on a slate, consisting of trying with the eyes shut to bring the pencil down on one of the numbers of a set, the number hit being scored". "Tic-tac-toe" may also derive from "tick-tack", the name of an old version of 979:
to tic-tac-toe but on the surface appears completely different. Two players in turn say a number between one and nine. A particular number may not be repeated. The game is won by the player who has said three numbers whose sum is 15. If all the numbers are used and no one gets three numbers that add
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If X plays a corner opening move, O should take center, and then an edge, forcing X to block in the next move. This will stop any forks from happening. When both X and O are perfect players and X chooses to start by marking a corner, O takes the center, and X takes the corner opposite the original.
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The second player, who shall be designated "O", must respond to X's opening mark in such a way as to avoid the forced win. Player O must always respond to a corner opening with a center mark, and to a center opening with a corner mark. An edge opening must be answered either with a center mark, a
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The first player, who shall be designated "X", has three possible strategically distinct positions to mark during the first turn. Superficially, it might seem that there are nine possible positions, corresponding to the nine squares in the grid. However, by rotating the board, we will find that, in
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Another isomorphic game uses a list of nine carefully chosen words, for instance "try", "be", "on", "any", "boat", "by", "ten", "or", and "fear". Each player picks one word in turn and to win, a player must select three words with the same letter. The words may be plotted on a tic-tac-toe grid in
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Blocking an opponent's fork: If there is only one possible fork for the opponent, the player should block it. Otherwise, the player should block all forks in any way that simultaneously allows them to make two in a row. Otherwise, the player should make a two in a row to force the opponent into
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Optimal strategy for player X if starting in upper left. In each grid, the shaded red X denotes the optimal move, and the location of O's next move gives the next subgrid to examine. Only two sequences of moves by O (both starting with the center, top-right, left-mid) lead to a draw, with the
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called "Secret X", in which players must guess prices of two small prizes to win Xs (in addition to one free X) to place on a blank board. They must place the Xs in position to guess the location of the titular "secret X" hidden in the center column of the board and form a tic-tac-toe line
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If O responds with a center mark (best move for them), a perfect X player will take the corner opposite the original. Then O should play an edge. However, if O plays a corner as its second move, a perfect X player will mark the remaining corner, blocking O's 3-in-a-row and making their own
1342:, the game Ping Tac Toe has one contestant playing the game with nine water-filled glasses and white and orange ping-pong balls, trying to get three in a row of either color. They must alternate colors after each successful landing and must be careful not to block themself. 1178:
pattern of twelve straight lines each containing three of the holes. Each player had exactly five tokens and played in turn placing one token in any of the holes. The winner was the first player whose tokens were arranged in two lines of three (which by definition were
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corner mark next to the X, or an edge mark opposite the X. Any other responses will allow X to force the win. Once the opening is completed, O's task is to follow the above list of priorities in order to force the draw, or else to gain a win if X makes a weak play.
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In that case, O is free to choose any edge as its second move. However, if X is not a perfect player and has played a corner and then an edge, O should not play the opposite edge as its second move, because then X is not forced to block in the next move and can fork.
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If X plays edge opening move, O should take center or one of the corners adjacent to X, and then follow the above list of priorities, mainly paying attention to block forks. With perfect play, O can also force a draw by taking the opposite edge from
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defending, as long as it does not result in them producing a fork. For example, if "X" has two opposite corners and "O" has the center, "O" must not play a corner move to win. (Playing a corner move in this scenario produces a fork for "X" to win.)
387:) and instead of having any number of pieces, each player had only three; thus, they had to move them around to empty spaces to keep playing. The game's grid markings have been found chalked all over Rome. Another closely related ancient game is 1163:. The numbers 1 to 9 are used in this game. The first player plays with the odd numbers, and the second player plays with the even numbers. All numbers can be used only once. The player who puts down 15 points in a line wins (sum of 3 numbers). 525:
Center: A player marks the center. (If it is the first move of the game, playing a corner move gives the second player more opportunities to make a mistake and may therefore be the better choice; however, it makes no difference between perfect
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If O responds with a corner mark, X is guaranteed to win. By taking any of the other two corners, O can only take the position between the two Xs, then by taking the remaining corner to create a fork, X will win on the next
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allows players to place a quantum superposition of numbers on the board, i.e. the players' moves are "superpositions" of plays in the original classical game. This variation was invented by Allan Goff of Novatia
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lines). If neither player had won by the tenth turn, subsequent turns consisted of moving one of one's own tokens to the remaining empty hole, with the constraint that this move could only be from an adjacent
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in a row. A 3×3 game is a draw. More generally, the first player can draw or win on any board (of any dimension) whose side length is odd, by playing first in the central cell and then mirroring the opponent's
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If O responds with an edge mark, X is guaranteed to win. By taking center, O can only take the corner opposite the corner which X plays first, then by taking a corner to create a fork, X will win on the next
1267:, nine celebrities filled the cells of the tic-tac-toe grid; players put symbols on the board by correctly agreeing or disagreeing with a celebrity's answer to a question. Variations of the show include 508:
of tic-tac-toe (to win or at least draw) if, each time it is their turn to play, they choose the first available move from the following list, as used in Newell and Simon's 1972 tic-tac-toe program.
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or 6 (in this situation, O should not take 4 or 7, O should take 2, 3, 8 or 9. In fact, taking 9 is the best move, since a non-perfect player X may take 4, then O can take 7 to win).
360:. Tic-tac-toe's incidence structure consists of nine points, three horizontal lines, three vertical lines, and two diagonal lines, with each line consisting of at least three points. 464:
When considering only the state of the board, and after taking into account board symmetries (i.e. rotations and reflections), there are only 138 terminal board positions. A
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One can play on a board of 4x4 squares, winning in several ways. Winning can include: 4 in a straight line, 4 in a diagonal line, 4 in a diamond, or 4 to make a square.
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There is also a variant of the game with the classic 3×3 field, in which it is necessary to make two rows to win, while the opposing algorithm only needs one.
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When X plays 1 as their opening move, then O should take 5. Then X takes 9 (in this situation, O should not take 3 or 7, O should take 2, 4, 6 or 8):
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is described as similar to tic-tac-toe, in that if all sides engage in full-scale use of their arsenals with the most effective strategies possible,
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X1 → O5 → X6 → O2 → X8, then O should not take 3, or X can take 7 to win, and O should not take 4, or X can take 9 to win, O should take 7 or 9.
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If X plays the center opening move, O should take a corner, and then follow the above list of priorities, mainly paying attention to block forks.
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elements. The Tinkertoy computer, made out of (almost) only Tinkertoys, is able to play tic-tac-toe perfectly. It is currently on display at the
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shows that the game exactly corresponds with tic-tac-toe, since three numbers will be arranged in a straight line if and only if they total 15.
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Tic-tac-toe is played on a three-by-three grid by two players, who alternately place the marks X and O in one of the nine spaces in the grid.
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3-dimensional tic-tac-toe on a 3×3×3 board. In this game, the first player has an easy win by playing in the centre if 2 people are playing.
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X1 → O5 → X6 → O9 → X8 → O2 (3, 4, 7) → X4/7 (4/7, 2/3, 2/3) → O7/4 (7/4, 3/2, 3/2) → X3 (2, 7, 4), this game will be a draw.
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There is no universally agreed rule as to who plays first, but in this article the convention that X plays first is used.
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PRICAI 2014: Trends in Artificial Intelligence: 13th Pacific Rim International Conference on Artificial Intelligence
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first described in 1558. The US renaming of "noughts and crosses" to "tic-tac-toe" occurred in the 20th century.
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Goff, Allan (November 2006). "Quantum tic-tac-toe: A teaching metaphor for superposition in quantum mechanics".
182:, the game is known as "tic-tac-toe". It may also be spelled "tick-tack-toe", "tick-tat-toe", or "tit-tat-toe". 3314: 2985: 1324: 1232:. Arcade games with tic-tac-toe-playing chickens were popular in the mid-1970s; the animals were trained using 763:
If X is not a perfect player, X may take 2 or 3 as a second move. Then this game will be a draw, X cannot win.
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horizontally (across) or diagonally (no vertical lines allowed). There are no Os in this variant of the game.
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Although O takes the only good position (5) as the first move, O takes a bad position as the second move:
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Block: If the opponent has two in a row, the player must play the third themselves to block the opponent.
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study of the game shows that when "X" makes the first move every time, the game outcomes are as follows:
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is an even broader generalization. The game can be generalised even further by playing on an arbitrary
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The different names of the game are more recent. The first print reference to "noughts and crosses" (
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Optimal strategy for player O. Player O can only force a win or draw by playing in the center first.
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Although O takes good positions in the first two moves, O takes a bad position in the third move:
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X1 → O5 → X6 → O9, then X should not take 4, or O can take 7 to win, X should take 2, 3, 7 or 8.
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in 1980 (the first player can force a win). Higher dimensional variations are also possible.
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being an alternative word for 'zero'), the British name, appeared in 1858, in an issue of
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Fork: Cause a scenario where the player has two ways to win (two non-blocked lines of 2).
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Opposite corner: If the opponent is in the corner, the player plays the opposite corner.
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which is also played on a simple grid and requires three pieces in a row to finish, and
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Tic Tac Toe: And Other Three-In-A Row Games from Ancient Egypt to the Modern Computer
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X1 → O5 → X3 → O2 → X8 → O4 (6) → X6 (4) → O9 (7) → X7 (9), this game will be a draw.
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If X plays 1 opening move, and O is not a perfect player, the following may happen:
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When X plays corner first, and O is not a perfect player, the following may happen:
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is an even broader generalization of tic-tac-toe. It can also be generalized as an
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Michon, John A. (January 1, 1967). "The Game of JAM: An Isomorph of Tic-Tac-Toe".
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Win: If the player has two in a row, they can place a third to get three in a row.
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O takes a bad position as first move (except of 5, all other positions are bad):
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for two players who take turns marking the spaces in a three-by-three grid with
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X1 → O5 → X2 → O3 → X7 → O4 → X6 → O8 (9) → X9 (8), this game will be a draw.
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X1 → O5 → X6 → O9 → X7 → O4 → X2 (3) → O3 (2) → X8, this game will be a draw.
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X1 → O5 → X6 → O9 → X3 → O2 → X8 → O4 (7) → X7 (4), this game will be a draw.
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X1 → O5 → X6 → O3 → X7 → O4 → X8 (9) → O9 (8) → X2, this game will be a draw.
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X1 → O5 → X6 → O2 → X8 → O9 → X4 (7) → O7 (4) → X3, this game will be a draw.
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More detailed, to guarantee a draw, O should adopt the following strategies:
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In both of these situations (X takes 9 or 6 as the second move), X has a
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Empty side: The player plays in a middle square on any of the four sides.
317:, in which two players alternate placing stones of their own color on an 285: 257: 163: 2797: 2527:– Discussion about the term "cat's game" for a drawn game of tic-tac-toe 2480: 3454: 3108: 2756: 2729: 2659: 2179: 1998: 1738:
Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming
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a mentally ill murderer by eliciting a tic-tac-toe-playing chicken as
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Players soon discover that the best play from both parties leads to a
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Patashnik, Oren (September 1, 1980). "Qubic: 4 × 4 × 4 Tic-Tac-Toe".
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X1 → O5 → X6 → O9 → X2 → O3 → X7 → O4 → X8, this game will be a draw.
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X1 → O5 → X6 → O8 → X2 → O3 → X7 → O4 → X9, this game will be a draw.
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X1 → O5 → X6 → O2 → X8 → O7 → X3 → O9 → X4, this game will be a draw.
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X1 → O5 → X9 → O2 → X8 → O7 → X3 → O6 → X4, this game will be a draw.
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entries for "Noughts and Crosses", "Tick-Tack" and "Tick-Tack-Toe",
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Various game shows have been based on tic-tac-toe and its variants:
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Numerical tic-tac-toe is a variation invented by the mathematician
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up to 15 then the game is a draw. Plotting these numbers on a 3×3
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X1 → O5 → X6 → O2 → X8 → O4 → X9, then X can take 3 or 7 to win.
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X1 → O5 → X6 → O2 → X8 → O3 → X7, then X can take 4 or 9 to win.
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Because of the simplicity of tic-tac-toe, it is often used as a
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Sometimes, tic-tac-toe (where players keep adding "pieces") and
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Half-Real: Video Games Between Real Rules and Fictional Worlds
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Consider a board with the nine positions numbered as follows:
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3 distinct positions are drawn (often called a "cat's game")
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Games played on three-in-a-row boards can be traced back to
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of their own color in a row. Tic-tac-toe is the 3,3,3-game.
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that sought to overturn the state of Florida's decision to
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She Does Math!: Real-life Problems from Women on the Job
1885:"Flexible Strategy Use in Young Children's Tic-Tac-Toe" 1507:
Pham, Duc-Nghia; Park, Seong-Bae (November 12, 2014).
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X1 → O6 → X5 → O9 → X3, then X can take 2 or 7 to win.
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X1 → O2 → X5 → O9 → X7, then X can take 3 or 4 to win.
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X1 → O9 → X3 → O2 → X7, then X can take 4 or 5 to win.
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X1 → O3 → X7 → O4 → X9, then X can take 5 or 8 to win.
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X1 → O5 → X6 → O7 → X3, then X can take 2 or 9 to win.
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X1 → O5 → X6 → O4 → X3, then X can take 7 or 9 to win.
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X1 → O5 → X9 → O3 → X7, then X can take 4 or 8 to win.
1618:. Mathematical Association of America. p. 153. 1285:. Australia had various versions under the names of 375:
An early variation of tic-tac-toe was played in the
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wrote the music for a song "Tit, Tac, Toe" in 1876.
834:share the element of trying to be the first to get 448:students to demonstrate the computational power of 1702:. Series 2. Vol. VI. p. 152 – via 1584: 1166:In the 1970s, there was a two-player game made by 948:tic-tac-toe, the player wins if the opponent gets 532:Empty corner: The player plays in a corner square. 886:, where two players alternate taking turns on an 3873: 2451:"Why did the chicken win the game? Conditioning" 2018:Problem Solving Through Recreational Mathematics 1945:"The best opening move in a game of tic-tac-toe" 1859: 1411:"The History of Tic Tac Toe and Where it is Now" 1919:Hexaflexagons and Other Mathematical Diversions 2813: 2546: 2011: 1539:Golomb, Solomon W.; Hales, Alfred W. (2002). 379:, around the first century BC. It was called 2102:The Theory of Gambling and Statistical Logic 2049:Introducing Game Theory and its Applications 1548:More Games of No Chance (Berkeley, CA, 2000) 1492:: CS1 maint: multiple names: authors list ( 231:In the following example, the first player ( 2523:English Language & Usage Stack Exchange 1694: 1538: 1156:such a way that a three-in-a-row line wins. 492:remaining sequences leading to wins from X. 429:), developed by British computer scientist 2820: 2806: 2553: 2539: 1640:"Tic tac toe Ancient Roman 1st century BC" 2827: 2265:. John Wiley & Sons. pp. 71–72. 2099:Epstein, Richard A. (December 28, 2012). 2045: 1968: 1942: 1900: 1883:Kevin Crowley, Robert S. Siegler (1993). 1579: 917:Other variations of tic-tac-toe include: 1731: 1729: 1506: 1435: 495: 486: 290: 2415: 2258: 2098: 1915: 260:tool for teaching the concepts of good 3874: 2157: 1862:"Searching for the cat in tic tac toe" 1611: 1569:from the original on February 6, 2011. 1534: 1532: 1530: 1328:, several national variants feature a 444:In 1975, tic-tac-toe was also used by 2801: 2534: 2126: 2124: 2122: 1860:Delinski, Bernie (January 21, 2014). 1832: 1764: 1726: 1198: 932:, is played on a 4×4×4 board; it was 18:Paper-and-pencil game for two players 2416:Trillin, Calvin (February 1, 1999). 2321: 2130: 1736:Wolf, Mark J. P. (August 16, 2012). 1735: 882:. Tic-tac-toe is an instance of an 475:44 distinct positions are won by (O) 472:91 distinct positions are won by (X) 23:Noughts and Crosses (disambiguation) 2066: 1527: 13: 2869:First-player and second-player win 2160:The American Journal of Psychology 2119: 2092: 1826: 1554:. Cambridge Univ. Press: 167–182. 1383: 956: 580: 302:The game can be generalized to an 237: 14: 3918: 2473: 1438:"MathRec Solutions (Tic-Tac-Toe)" 1403: 1239:In the 1983 science-fiction film 268:that deals with the searching of 2976:Coalition-proof Nash equilibrium 2689:Harary's generalized tic-tac-toe 2643: 2493: 2479: 1943:Kutschera, Ant (April 7, 2018). 1836:How to never lose at Tic-Tac-Toe 900:Harary's generalized tic-tac-toe 459: 331:Harary's generalized tic-tac-toe 235:) wins the game in seven steps: 40: 2560: 2443: 2409: 2383: 2358: 2315: 2304: 2279: 2252: 2234:"Tic-Tac-Toe as a Magic Square" 2226: 2194: 2151: 2105:. Academic Press. p. 450. 2039: 2005: 1962: 1936: 1922:. University of Chicago Press. 1909: 1876: 1853: 1810: 1784: 1758: 1711: 1687: 1657: 325:board with the goal of getting 280:rotations and reflections (the 276:) or the 26,830 possible games 46:A completed game of tic-tac-toe 2986:Evolutionarily stable strategy 2021:. Dover Publications. p.  1765:Cohen, D.S. (March 12, 2019). 1632: 1605: 1573: 1550:. Math. Sci. Res. Inst. Publ. 1500: 1466: 1460: 1429: 1377: 166:, with a forced draw assuming 1: 2914:Simultaneous action selection 2484:The dictionary definition of 1767:"OXO aka Noughts and Crosses" 1370: 1220:recounts the true story of a 894:board until one of them gets 819: 242:Game of Tic-tac-toe, won by X 3846:List of games in game theory 3026:Quantal response equilibrium 3016:Perfect Bayesian equilibrium 2951:Bayes correlated equilibrium 1792:"Tinkertoys and tic-tac-toe" 1386:"GamesCrafters: Tic-Tac-Toe" 340:, specifically one in which 27:Tic Tac Toe (disambiguation) 7: 3315:Optional prisoner's dilemma 3046:Self-confirming equilibrium 2324:American Journal of Physics 2046:Mendelson, Elliott (2016). 1819:Original Tinkertoy Computer 1346: 482: 223: 10: 3923: 3780:Principal variation search 3496:Aumann's agreement theorem 3159:Strategy-stealing argument 3071:Trembling hand equilibrium 3001:Markov perfect equilibrium 2996:Mertens-stable equilibrium 2699:Strategy-stealing argument 2259:Schumer, Peter D. (2004). 1902:10.1207/s15516709cog1704_3 1839:. BookCountry. p. 7. 1742:Greenwood Publishing Group 1390:gamescrafters.berkeley.edu 1279:. The British version was 823: 363: 20: 3816:Combinatorial game theory 3803: 3762: 3544: 3488: 3475:Princess and monster game 3270: 3172: 3079: 3031:Quasi-perfect equilibrium 2956:Bayesian Nash equilibrium 2937: 2836: 2717: 2652: 2641: 2568: 2238:Oh Boy! I Get to do Math! 2137:. MIT Press. p. 51. 2052:. CRC Press. p. 19. 1718:Oxford English Dictionary 1513:. Springer. p. 735. 1251:no side will actually win 990: 110: 102: 94: 86: 78: 68: 51: 39: 3831:Evolutionary game theory 3564:Antoine Augustin Cournot 3450:Guess 2/3 of the average 3247:Strictly determined game 3041:Satisfaction equilibrium 2859:Escalation of commitment 2391:"452: Poultry Slam 2011" 1916:Gardner, Martin (1988). 1644:Sweetooth Design Company 1442:Mathematical Recreations 1436:Schaefer, Steve (2002). 1247:global thermonuclear war 1170:Toys & Games called 173: 3887:Abstract strategy games 3836:Glossary of game theory 3435:Stackelberg competition 3061:Strong Nash equilibrium 2370:The Library of Congress 1541:"Hypercube tic-tac-toe" 454:Computer History Museum 439:University of Cambridge 385:three pebbles at a time 266:artificial intelligence 3902:Paper-and-pencil games 3861:Tragedy of the commons 3841:List of game theorists 3821:Confrontation analysis 3531:Sprague–Grundy theorem 3051:Sequential equilibrium 2971:Correlated equilibrium 2418:"The Chicken Vanishes" 2015:; Chein, Orin (2000). 1949:The Kitchen in the Zoo 1833:Bolon, Thomas (2013). 1612:Parker, Marla (1995). 961: 501: 493: 299: 274:state space complexity 243: 117:, tactics, observation 3634:Jean-François Mertens 2709:Paper-and-pencil game 2311:Twice crosses-circles 2262:Mathematical Journeys 2131:Juul, Jesper (2011). 1473:mathworld.wolfram.com 1467:W., Weisstein, Eric. 960: 838:-in-a-row, including 499: 490: 294: 241: 152:paper-and-pencil game 73:Paper-and-pencil game 3763:Search optimizations 3639:Jennifer Tour Chayes 3526:Revelation principle 3521:Purification theorem 3460:Nash bargaining game 3425:Bertrand competition 3410:El Farol Bar problem 3375:Electronic mail game 3340:Lewis signaling game 2884:Hierarchy of beliefs 2694:Hales–Jewett theorem 2630:Ultimate tic-tac-toe 2502:at Wikimedia Commons 2214:on December 20, 2016 2078:Puzzles in Education 1971:Mathematics Magazine 1353:Hales–Jewett theorem 1234:operant conditioning 1207:wrote the words and 826:Tic-tac-toe variants 504:A player can play a 282:game tree complexity 187:Commonwealth English 136:Commonwealth English 3811:Bounded rationality 3430:Cournot competition 3380:Rock paper scissors 3355:Battle of the sexes 3345:Volunteer's dilemma 3217:Perfect information 3144:Dominant strategies 2981:Epsilon-equilibrium 2864:Extensive-form game 2615:Quantum tic-tac-toe 2336:2006AmJPh..74..962G 2080:. December 11, 2007 1669:www-cs.canisius.edu 1292:Personality Squares 1191:Quantum tic-tac-toe 427:Noughts and Crosses 350:incidence structure 296:Incidence structure 207:New Zealand English 170:from both players. 132:noughts and crosses 58:Noughts and Crosses 36: 3790:Paranoid algorithm 3770:Alpha–beta pruning 3649:John Maynard Smith 3480:Rendezvous problem 3320:Traveler's dilemma 3310:Gift-exchange game 3305:Prisoner's dilemma 3222:Large Poisson game 3189:Bargaining problem 3094:Backward induction 3066:Subgame perfection 3021:Proper equilibrium 2752:Three men's morris 2397:. December 2, 2011 2395:This American Life 2074:"Wild Tic-Tac-Toe" 1822:. January 5, 1978. 1798:on August 24, 2007 1722:dictionary.oed.com 1581:Zaslavsky, Claudia 1325:The Price Is Right 1222:legal defense team 1217:This American Life 1209:John Rogers Thomas 1199:In popular culture 967:"wild" tic-tac-toe 962: 840:three men's morris 502: 494: 389:three men's morris 300: 264:and the branch of 244: 218:three men's morris 34: 3892:Discrete geometry 3869: 3868: 3775:Aspiration window 3744:Suzanne Scotchmer 3699:Oskar Morgenstern 3594:Donald B. Gillies 3536:Zermelo's theorem 3465:Induction puzzles 3420:Fair cake-cutting 3395:Public goods game 3325:Coordination game 3199:Intransitive game 3129:Forward induction 3011:Pareto efficiency 2991:Gibbs equilibrium 2961:Berge equilibrium 2909:Simultaneous game 2795: 2794: 2725:Nine men's morris 2513:. March 11, 2002. 2511:Wolfram MathWorld 2498:Media related to 2457:. August 28, 2018 2344:10.1119/1.2213635 2272:978-0-471-22066-4 2202:"TicTacToe Magic" 2144:978-0-262-51651-8 2112:978-0-12-397870-7 2059:978-1-4822-8587-1 2032:978-0-486-40917-7 1929:978-0-226-28254-1 1889:Cognitive Science 1846:978-1-4630-0192-6 1751:978-0-313-37936-9 1697:Notes and Queries 1675:on March 13, 2013 1625:978-0-88385-702-1 1520:978-3-319-13560-1 1287:Celebrity Squares 1282:Celebrity Squares 1270:Storybook Squares 1264:Hollywood Squares 1152: 1151: 928:Another variant, 906:, where rows are 844:nine men's morris 760:property to win. 695: 694: 409:Notes and Queries 352:, where rows are 121: 120: 3914: 3897:Positional games 3856:Topological game 3851:No-win situation 3749:Thomas Schelling 3729:Robert B. Wilson 3689:Merrill M. Flood 3659:John von Neumann 3569:Ariel Rubinstein 3554:Albert W. Tucker 3405:War of attrition 3365:Matching pennies 3006:Nash equilibrium 2929:Mechanism design 2894:Normal-form game 2849:Cooperative game 2822: 2815: 2808: 2799: 2798: 2684:Kaplansky's game 2653:Related concepts 2647: 2635:Wild tic-tac-toe 2555: 2548: 2541: 2532: 2531: 2526: 2525:. March 5, 2014. 2514: 2497: 2483: 2467: 2466: 2464: 2462: 2447: 2441: 2440: 2438: 2436: 2413: 2407: 2406: 2404: 2402: 2387: 2381: 2380: 2378: 2376: 2362: 2356: 2355: 2319: 2313: 2308: 2302: 2301: 2299: 2297: 2283: 2277: 2276: 2256: 2250: 2249: 2247: 2245: 2230: 2224: 2223: 2221: 2219: 2213: 2207:. Archived from 2206: 2198: 2192: 2191: 2155: 2149: 2148: 2128: 2117: 2116: 2096: 2090: 2089: 2087: 2085: 2070: 2064: 2063: 2043: 2037: 2036: 2013:Averbach, Bonnie 2009: 2003: 2002: 1966: 1960: 1959: 1957: 1955: 1940: 1934: 1933: 1913: 1907: 1906: 1904: 1880: 1874: 1873: 1857: 1851: 1850: 1830: 1824: 1823: 1814: 1808: 1807: 1805: 1803: 1794:. Archived from 1788: 1782: 1781: 1779: 1777: 1762: 1756: 1755: 1744:. pp. 3–7. 1733: 1724: 1715: 1709: 1707: 1701: 1691: 1685: 1684: 1682: 1680: 1671:. Archived from 1661: 1655: 1654: 1652: 1650: 1636: 1630: 1629: 1609: 1603: 1602: 1590: 1577: 1571: 1570: 1568: 1545: 1536: 1525: 1524: 1504: 1498: 1497: 1491: 1483: 1481: 1479: 1464: 1458: 1457: 1455: 1453: 1448:on June 28, 2013 1444:. Archived from 1433: 1427: 1426: 1424: 1422: 1407: 1401: 1400: 1398: 1396: 1381: 1339:Minute to Win It 1316:Beat the Teacher 1298:All Star Squares 1147: 1138: 1130: 1122: 1114: 1105: 1099: 1096: 1093: 1088: 1085: 1080: 1077: 1074: 1067: 1061: 1058: 1053: 1050: 1047: 1044: 1039: 1036: 1029: 1023: 1020: 1017: 1012: 1009: 1004: 1001: 998: 995: 988: 759: 757: 756: 753: 750: 690: 686: 679: 675: 668: 664: 655: 651: 644: 640: 633: 629: 620: 616: 609: 605: 598: 594: 588: 587: 437:computer at the 395:, a game of the 180:American English 128:American English 44: 37: 33: 3922: 3921: 3917: 3916: 3915: 3913: 3912: 3911: 3872: 3871: 3870: 3865: 3799: 3785:max^n algorithm 3758: 3754:William Vickrey 3714:Reinhard Selten 3669:Kenneth Binmore 3584:David K. Levine 3579:Daniel Kahneman 3546: 3540: 3516:Negamax theorem 3506:Minimax theorem 3484: 3445:Diner's dilemma 3300:All-pay auction 3266: 3252:Stochastic game 3204:Mean-field game 3175: 3168: 3139:Markov strategy 3075: 2941: 2933: 2904:Sequential game 2889:Information set 2874:Game complexity 2844:Congestion game 2832: 2826: 2796: 2791: 2713: 2648: 2639: 2605:Order and Chaos 2600:Number Scrabble 2564: 2559: 2517: 2505: 2476: 2471: 2470: 2460: 2458: 2449: 2448: 2444: 2434: 2432: 2414: 2410: 2400: 2398: 2389: 2388: 2384: 2374: 2372: 2366:"Tit, tat, toe" 2364: 2363: 2359: 2320: 2316: 2309: 2305: 2295: 2293: 2285: 2284: 2280: 2273: 2257: 2253: 2243: 2241: 2232: 2231: 2227: 2217: 2215: 2211: 2204: 2200: 2199: 2195: 2172:10.2307/1420555 2156: 2152: 2145: 2129: 2120: 2113: 2097: 2093: 2083: 2081: 2072: 2071: 2067: 2060: 2044: 2040: 2033: 2010: 2006: 1983:10.2307/2689613 1967: 1963: 1953: 1951: 1941: 1937: 1930: 1914: 1910: 1881: 1877: 1858: 1854: 1847: 1831: 1827: 1816: 1815: 1811: 1801: 1799: 1790: 1789: 1785: 1775: 1773: 1763: 1759: 1752: 1734: 1727: 1716: 1712: 1693: 1692: 1688: 1678: 1676: 1663: 1662: 1658: 1648: 1646: 1638: 1637: 1633: 1626: 1610: 1606: 1599: 1578: 1574: 1566: 1543: 1537: 1528: 1521: 1505: 1501: 1485: 1484: 1477: 1475: 1465: 1461: 1451: 1449: 1434: 1430: 1420: 1418: 1409: 1408: 1404: 1394: 1392: 1382: 1378: 1373: 1365:Number Scrabble 1349: 1276:Hip Hop Squares 1214:Episode 452 of 1201: 1145: 1136: 1128: 1120: 1112: 1103: 1097: 1094: 1091: 1086: 1083: 1078: 1075: 1072: 1065: 1059: 1056: 1051: 1048: 1045: 1042: 1037: 1034: 1027: 1021: 1018: 1015: 1010: 1007: 1002: 999: 996: 993: 973:Number Scrabble 872:Order and Chaos 828: 822: 754: 751: 748: 747: 745: 691: 688: 684: 680: 677: 673: 669: 666: 662: 656: 653: 649: 645: 642: 638: 634: 631: 627: 621: 618: 614: 610: 607: 603: 599: 596: 592: 583: 581:Further details 485: 462: 366: 298:for tic-tac-toe 226: 176: 64: 47: 30: 19: 12: 11: 5: 3920: 3910: 3909: 3904: 3899: 3894: 3889: 3884: 3867: 3866: 3864: 3863: 3858: 3853: 3848: 3843: 3838: 3833: 3828: 3823: 3818: 3813: 3807: 3805: 3801: 3800: 3798: 3797: 3792: 3787: 3782: 3777: 3772: 3766: 3764: 3760: 3759: 3757: 3756: 3751: 3746: 3741: 3736: 3731: 3726: 3721: 3719:Robert Axelrod 3716: 3711: 3706: 3701: 3696: 3694:Olga Bondareva 3691: 3686: 3684:Melvin Dresher 3681: 3676: 3674:Leonid Hurwicz 3671: 3666: 3661: 3656: 3651: 3646: 3641: 3636: 3631: 3626: 3621: 3616: 3611: 3609:Harold W. Kuhn 3606: 3601: 3599:Drew Fudenberg 3596: 3591: 3589:David M. Kreps 3586: 3581: 3576: 3574:Claude Shannon 3571: 3566: 3561: 3556: 3550: 3548: 3542: 3541: 3539: 3538: 3533: 3528: 3523: 3518: 3513: 3511:Nash's theorem 3508: 3503: 3498: 3492: 3490: 3486: 3485: 3483: 3482: 3477: 3472: 3467: 3462: 3457: 3452: 3447: 3442: 3437: 3432: 3427: 3422: 3417: 3412: 3407: 3402: 3397: 3392: 3387: 3382: 3377: 3372: 3370:Ultimatum game 3367: 3362: 3357: 3352: 3350:Dollar auction 3347: 3342: 3337: 3335:Centipede game 3332: 3327: 3322: 3317: 3312: 3307: 3302: 3297: 3292: 3290:Infinite chess 3287: 3282: 3276: 3274: 3268: 3267: 3265: 3264: 3259: 3257:Symmetric game 3254: 3249: 3244: 3242:Signaling game 3239: 3237:Screening game 3234: 3229: 3227:Potential game 3224: 3219: 3214: 3206: 3201: 3196: 3191: 3186: 3180: 3178: 3170: 3169: 3167: 3166: 3161: 3156: 3154:Mixed strategy 3151: 3146: 3141: 3136: 3131: 3126: 3121: 3116: 3111: 3106: 3101: 3096: 3091: 3085: 3083: 3077: 3076: 3074: 3073: 3068: 3063: 3058: 3053: 3048: 3043: 3038: 3036:Risk dominance 3033: 3028: 3023: 3018: 3013: 3008: 3003: 2998: 2993: 2988: 2983: 2978: 2973: 2968: 2963: 2958: 2953: 2947: 2945: 2935: 2934: 2932: 2931: 2926: 2921: 2916: 2911: 2906: 2901: 2896: 2891: 2886: 2881: 2879:Graphical game 2876: 2871: 2866: 2861: 2856: 2851: 2846: 2840: 2838: 2834: 2833: 2825: 2824: 2817: 2810: 2802: 2793: 2792: 2790: 2789: 2784: 2779: 2774: 2769: 2764: 2759: 2754: 2749: 2742: 2737: 2736: 2735: 2727: 2721: 2719: 2715: 2714: 2712: 2711: 2706: 2701: 2696: 2691: 2686: 2681: 2673: 2656: 2654: 2650: 2649: 2642: 2640: 2638: 2637: 2632: 2627: 2622: 2617: 2612: 2607: 2602: 2597: 2596: 2595: 2585: 2580: 2578:3D tic-tac-toe 2574: 2572: 2566: 2565: 2558: 2557: 2550: 2543: 2535: 2529: 2528: 2515: 2503: 2491: 2475: 2474:External links 2472: 2469: 2468: 2442: 2422:The New Yorker 2408: 2382: 2357: 2314: 2303: 2278: 2271: 2251: 2240:. May 30, 2015 2225: 2193: 2166:(1): 137–140. 2150: 2143: 2118: 2111: 2091: 2065: 2058: 2038: 2031: 2004: 1977:(4): 202–216. 1961: 1935: 1928: 1908: 1895:(4): 531–561. 1875: 1866:timesdaily.com 1852: 1845: 1825: 1809: 1783: 1757: 1750: 1725: 1710: 1686: 1665:"Morris Games" 1656: 1631: 1624: 1604: 1597: 1572: 1526: 1519: 1499: 1459: 1428: 1417:. July 1, 2019 1402: 1375: 1374: 1372: 1369: 1368: 1367: 1362: 1355: 1348: 1345: 1344: 1343: 1334: 1320: 1311: 1302: 1255: 1254: 1237: 1212: 1200: 1197: 1196: 1195: 1188: 1185: 1164: 1157: 1150: 1149: 1142:↘   1140: 1132: 1124: 1116: 1110:  ↙ 1107: 1106: 1100: 1089: 1081: 1069: 1068: 1062: 1054: 1040: 1031: 1030: 1024: 1013: 1005: 991: 986: 985: 970: 955: 954: 938:Oren Patashnik 923: 922: 910:and cells are 824:Main article: 821: 818: 817: 816: 813: 810: 807: 800: 799: 796: 789: 788: 785: 782: 772: 771: 768: 742: 741: 740: 739: 736: 733: 730: 724: 721: 718: 717: 716: 713: 703: 702: 693: 692: 683: 681: 672: 670: 661: 658: 657: 648: 646: 637: 635: 626: 623: 622: 613: 611: 602: 600: 591: 582: 579: 578: 577: 573: 569: 561: 560: 557: 553: 537: 536: 533: 530: 527: 523: 519: 516: 513: 484: 481: 480: 479: 476: 473: 461: 458: 365: 362: 356:and cells are 225: 222: 189:(particularly 175: 172: 119: 118: 112: 108: 107: 104: 100: 99: 96: 92: 91: 88: 84: 83: 80: 76: 75: 70: 66: 65: 63: 62: 59: 55: 53: 49: 48: 45: 17: 9: 6: 4: 3: 2: 3919: 3908: 3905: 3903: 3900: 3898: 3895: 3893: 3890: 3888: 3885: 3883: 3880: 3879: 3877: 3862: 3859: 3857: 3854: 3852: 3849: 3847: 3844: 3842: 3839: 3837: 3834: 3832: 3829: 3827: 3824: 3822: 3819: 3817: 3814: 3812: 3809: 3808: 3806: 3804:Miscellaneous 3802: 3796: 3793: 3791: 3788: 3786: 3783: 3781: 3778: 3776: 3773: 3771: 3768: 3767: 3765: 3761: 3755: 3752: 3750: 3747: 3745: 3742: 3740: 3739:Samuel Bowles 3737: 3735: 3734:Roger Myerson 3732: 3730: 3727: 3725: 3724:Robert Aumann 3722: 3720: 3717: 3715: 3712: 3710: 3707: 3705: 3702: 3700: 3697: 3695: 3692: 3690: 3687: 3685: 3682: 3680: 3679:Lloyd Shapley 3677: 3675: 3672: 3670: 3667: 3665: 3664:Kenneth Arrow 3662: 3660: 3657: 3655: 3652: 3650: 3647: 3645: 3644:John Harsanyi 3642: 3640: 3637: 3635: 3632: 3630: 3627: 3625: 3622: 3620: 3617: 3615: 3614:Herbert Simon 3612: 3610: 3607: 3605: 3602: 3600: 3597: 3595: 3592: 3590: 3587: 3585: 3582: 3580: 3577: 3575: 3572: 3570: 3567: 3565: 3562: 3560: 3557: 3555: 3552: 3551: 3549: 3543: 3537: 3534: 3532: 3529: 3527: 3524: 3522: 3519: 3517: 3514: 3512: 3509: 3507: 3504: 3502: 3499: 3497: 3494: 3493: 3491: 3487: 3481: 3478: 3476: 3473: 3471: 3468: 3466: 3463: 3461: 3458: 3456: 3453: 3451: 3448: 3446: 3443: 3441: 3438: 3436: 3433: 3431: 3428: 3426: 3423: 3421: 3418: 3416: 3415:Fair division 3413: 3411: 3408: 3406: 3403: 3401: 3398: 3396: 3393: 3391: 3390:Dictator game 3388: 3386: 3383: 3381: 3378: 3376: 3373: 3371: 3368: 3366: 3363: 3361: 3358: 3356: 3353: 3351: 3348: 3346: 3343: 3341: 3338: 3336: 3333: 3331: 3328: 3326: 3323: 3321: 3318: 3316: 3313: 3311: 3308: 3306: 3303: 3301: 3298: 3296: 3293: 3291: 3288: 3286: 3283: 3281: 3278: 3277: 3275: 3273: 3269: 3263: 3262:Zero-sum game 3260: 3258: 3255: 3253: 3250: 3248: 3245: 3243: 3240: 3238: 3235: 3233: 3232:Repeated game 3230: 3228: 3225: 3223: 3220: 3218: 3215: 3213: 3211: 3207: 3205: 3202: 3200: 3197: 3195: 3192: 3190: 3187: 3185: 3182: 3181: 3179: 3177: 3171: 3165: 3162: 3160: 3157: 3155: 3152: 3150: 3149:Pure strategy 3147: 3145: 3142: 3140: 3137: 3135: 3132: 3130: 3127: 3125: 3122: 3120: 3117: 3115: 3114:De-escalation 3112: 3110: 3107: 3105: 3102: 3100: 3097: 3095: 3092: 3090: 3087: 3086: 3084: 3082: 3078: 3072: 3069: 3067: 3064: 3062: 3059: 3057: 3056:Shapley value 3054: 3052: 3049: 3047: 3044: 3042: 3039: 3037: 3034: 3032: 3029: 3027: 3024: 3022: 3019: 3017: 3014: 3012: 3009: 3007: 3004: 3002: 2999: 2997: 2994: 2992: 2989: 2987: 2984: 2982: 2979: 2977: 2974: 2972: 2969: 2967: 2964: 2962: 2959: 2957: 2954: 2952: 2949: 2948: 2946: 2944: 2940: 2936: 2930: 2927: 2925: 2924:Succinct game 2922: 2920: 2917: 2915: 2912: 2910: 2907: 2905: 2902: 2900: 2897: 2895: 2892: 2890: 2887: 2885: 2882: 2880: 2877: 2875: 2872: 2870: 2867: 2865: 2862: 2860: 2857: 2855: 2852: 2850: 2847: 2845: 2842: 2841: 2839: 2835: 2831: 2823: 2818: 2816: 2811: 2809: 2804: 2803: 2800: 2788: 2785: 2783: 2780: 2778: 2775: 2773: 2770: 2768: 2765: 2763: 2760: 2758: 2755: 2753: 2750: 2748: 2747: 2743: 2741: 2738: 2733: 2732: 2731: 2728: 2726: 2723: 2722: 2720: 2718:Similar games 2716: 2710: 2707: 2705: 2702: 2700: 2697: 2695: 2692: 2690: 2687: 2685: 2682: 2680: 2678: 2674: 2672: 2670: 2666: 2662: 2658: 2657: 2655: 2651: 2646: 2636: 2633: 2631: 2628: 2626: 2623: 2621: 2618: 2616: 2613: 2611: 2608: 2606: 2603: 2601: 2598: 2594: 2591: 2590: 2589: 2586: 2584: 2581: 2579: 2576: 2575: 2573: 2571: 2567: 2563: 2556: 2551: 2549: 2544: 2542: 2537: 2536: 2533: 2524: 2520: 2516: 2512: 2508: 2507:"Tic-Tac-Toe" 2504: 2501: 2496: 2492: 2490:at Wiktionary 2489: 2488: 2482: 2478: 2477: 2461:September 15, 2456: 2452: 2446: 2431: 2427: 2423: 2419: 2412: 2396: 2392: 2386: 2371: 2367: 2361: 2353: 2349: 2345: 2341: 2337: 2333: 2329: 2325: 2318: 2312: 2307: 2292: 2291:BoardGameGeek 2288: 2287:"Check Lines" 2282: 2274: 2268: 2264: 2263: 2255: 2239: 2235: 2229: 2210: 2203: 2197: 2189: 2185: 2181: 2177: 2173: 2169: 2165: 2161: 2154: 2146: 2140: 2136: 2135: 2127: 2125: 2123: 2114: 2108: 2104: 2103: 2095: 2079: 2075: 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Crowell. 1176:geometrical 1172:Check Lines 876:Toss Across 832:board games 286:futile game 258:pedagogical 164:solved game 124:Tic-tac-toe 52:Other names 35:Tic-tac-toe 3876:Categories 3470:Trust game 3455:Kuhn poker 3124:Escalation 3119:Deterrence 3109:Cheap talk 3081:Strategies 2899:Preference 2828:Topics of 2757:Nine Holes 2730:Score Four 2435:August 29, 2375:August 29, 2296:August 29, 2244:August 29, 2084:August 29, 1954:August 29, 1776:August 29, 1704:Wikisource 1371:References 1359:m,n,k-game 977:isomorphic 908:hyperedges 904:hypergraph 898:in a row. 884:m,n,k-game 820:Variations 414:backgammon 270:game trees 203:Australian 87:Setup time 3654:John Nash 3360:Stag hunt 3104:Collusion 2430:0028-792X 2352:0002-9505 1991:0025-570X 526:players.) 450:Tinkertoy 419:In 1952, 397:Puebloans 168:best play 140:Xs and Os 98:~1 minute 61:Xs and Os 3795:Lazy SMP 3489:Theorems 3440:Deadlock 3295:Checkers 3176:of games 2943:concepts 2772:Connect6 2570:Variants 1771:Lifewire 1583:(1982). 1564:Archived 1488:cite web 1347:See also 1242:WarGames 1230:evidence 912:vertices 483:Strategy 433:for the 344:= 3 and 224:Gameplay 144:Canadian 115:Strategy 3547:figures 3330:Chicken 3184:Auction 3174:Classes 2787:Pentago 2740:Gobblet 2588:Notakto 2401:May 28, 2332:Bibcode 2188:6036351 2180:1420555 1999:2689613 1560:1973012 1478:May 12, 1421:June 8, 1395:June 8, 1226:execute 1168:Tri-ang 1102:→  1064:→  1026:→  868:Gobblet 758:⁠ 746:⁠ 689:  685:  678:  674:  667:  663:  654:  650:  643:  639:  632:  628:  619:  615:  608:  604:  597:  593:  393:Picaria 364:History 191:British 150:) is a 90:Minimal 79:Players 2746:Quarto 2583:Gomoku 2428:  2350:  2269:  2186:  2178:  2141:  2109:  2056:  2029:  1997:  1989:  1926:  1843:  1748:  1708:  1699:  1622:  1595:  1558:  1517:  1415:Aurosi 1144:  953:moves. 946:misère 934:solved 878:, and 864:Quarto 852:gomoku 404:nought 358:points 205:, and 199:Indian 138:), or 111:Skills 103:Chance 69:Genres 3285:Chess 3272:Games 2671:-game 2620:Renju 2610:Pente 2212:(PDF) 2205:(PDF) 2176:JSTOR 1995:JSTOR 1567:(PDF) 1544:(PDF) 1194:Labs. 1184:hole. 930:Qubic 856:Qubic 848:pente 830:Many 576:move. 572:move. 568:fork. 435:EDSAC 354:lines 315:-game 278:up to 174:Names 2966:Core 2762:Achi 2679:game 2463:2019 2437:2019 2426:ISSN 2403:2016 2377:2019 2348:ISSN 2298:2019 2267:ISBN 2246:2019 2220:2016 2184:PMID 2139:ISBN 2107:ISBN 2086:2019 2054:ISBN 2027:ISBN 1987:ISSN 1956:2019 1924:ISBN 1841:ISBN 1804:2007 1778:2019 1746:ISBN 1681:2012 1651:2016 1620:ISBN 1593:ISBN 1515:ISBN 1494:link 1480:2017 1454:2015 1423:2021 1397:2021 1295:and 1273:and 880:Mojo 425:(or 338:game 321:-by- 251:draw 211:zero 106:None 25:and 3545:Key 2777:OXO 2625:SOS 2340:doi 2168:doi 2023:252 1979:doi 1897:doi 1336:On 1322:On 1313:In 1304:In 1261:On 965:In 944:In 936:by 446:MIT 422:OXO 185:In 178:In 158:or 146:or 130:), 3878:: 3280:Go 2521:. 2509:. 2453:. 2424:. 2420:. 2393:. 2368:. 2346:. 2338:. 2328:74 2326:. 2289:. 2236:. 2182:. 2174:. 2164:80 2162:. 2121:^ 2076:. 2025:. 1993:. 1985:. 1975:53 1973:. 1947:. 1893:17 1891:. 1887:. 1868:. 1864:. 1769:. 1740:. 1728:^ 1667:. 1642:. 1562:. 1556:MR 1552:42 1546:. 1529:^ 1490:}} 1486:{{ 1471:. 1440:. 1413:. 1388:. 1289:, 1245:, 1134:↓ 1126:↓ 1118:↓ 914:. 874:, 870:, 866:, 862:, 858:, 854:, 850:, 846:, 842:, 556:X. 456:. 399:. 288:. 201:, 197:, 193:, 3210:n 2821:e 2814:t 2807:v 2677:n 2669:k 2667:, 2665:n 2663:, 2661:m 2554:e 2547:t 2540:v 2465:. 2439:. 2405:. 2379:. 2354:. 2342:: 2334:: 2300:. 2275:. 2248:. 2222:. 2190:. 2170:: 2147:. 2115:. 2088:. 2062:. 2035:. 2001:. 1981:: 1958:. 1932:. 1905:. 1899:: 1872:. 1849:. 1806:. 1780:. 1754:. 1706:. 1683:. 1653:. 1628:. 1601:. 1523:. 1496:) 1482:. 1456:. 1425:. 1399:. 1301:. 1253:. 1146:a 1137:y 1129:o 1121:e 1113:t 1104:n 1098:y 1095:n 1092:a 1087:n 1084:o 1079:n 1076:e 1073:t 1066:b 1060:y 1057:b 1052:t 1049:a 1046:o 1043:b 1038:e 1035:b 1028:r 1022:y 1019:r 1016:t 1011:r 1008:o 1003:r 1000:a 997:e 994:f 950:n 896:k 892:n 890:× 888:m 836:n 755:3 752:/ 749:1 687:9 676:8 665:7 652:6 641:5 630:4 617:3 606:2 595:1 383:( 346:d 342:n 336:n 327:k 323:n 319:m 313:k 311:, 309:n 307:, 305:m 233:X 160:O 156:X 142:( 134:( 126:( 82:2 29:.

Index

Noughts and Crosses (disambiguation)
Tic Tac Toe (disambiguation)

Paper-and-pencil game
Strategy
American English
Commonwealth English
Canadian
Irish English
paper-and-pencil game
solved game
best play
American English
Commonwealth English
British
South African
Indian
Australian
New Zealand English
zero
three men's morris
Game of Tic-tac-toe, won by X
draw
pedagogical
sportsmanship
artificial intelligence
game trees
state space complexity
up to
game tree complexity

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