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Power Grid

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set number of cities, determined by the number of players. The least-valuable available plant is removed from the game, and the second city slots are available for connection. Step three begins when the step-three card comes up in the power-plant deck after being initially placed at the bottom of the deck, and the least-valuable available plant is removed from the game. The available-power-plant pool is down to six, and the remaining-power-plant deck is shuffled to make a new draw deck.
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clockwise order until every player passes on an existing bid. When a plant is purchased, a new one is drawn from the deck to replace it; available plants are re-arranged by value. The player with the highest-priority turn order (which may still be the first player) then has the option to bid on an available plant. The phase ends when every player has purchased a plant or passed on an opportunity to bid on a plant. Most power plants require at least one
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is further divided into three steps. In step one eight power plants are visible to players, arranged in two rows of four based on reverse value. The first row (the least- valuable plants) is available for bidding. Only the first slot of a city may be connected. Step two begins when a player builds a
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Turn order is determined randomly at the beginning of the game. It is rearranged each round, according to the number of cities each player has connected. The player with the most connections goes first, followed by the player with the second-highest number of connections and so on. When players own
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In reverse turn order, players may build into cities. In the first round, a player may build into any city which is not already occupied. They may expand by paying the cost to build into the desired city, plus the value of all connections to that city from an already-occupied city. No player may
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Players buy resources for their plants in reverse turn order. They can only purchase resources they can use, and each plant may only have twice the number of resources it needs to run; a plant which uses two oil can hold up to four oil. As resources are purchased, they become more expensive; the
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The Northern Europe/United Kingdom & Ireland expansion was released at Essen 2012. Another map expansion, it includes twelve new power-plant cards for Northern Europe. The seven North European countries use different energy sources, and the set of power plants depends on the region chosen.
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Turn order determines who starts bidding on power plants. A player may pass rather than bid on a plant, forfeiting their chance to bid on any other power plants in a round. An initial bid must be equal to, or higher, than the value of an available plant. After the initial bid, players bid in
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Players use resources to power their cities and earn more elektros based on the number of cities they power. Resources available for purchase are replenished at a rate based on the number of players in the game and the step. The most valuable power plant is placed at the bottom of the draw
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The game ends when one player builds a fixed number of cities, and the winner is the player who can supply electricity to the most cities with his network. In case of a tie, the player with the most money wins. If that results in a tie, the player with the most cities is the winner.
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on the other. Each map has six regions, containing cities with connections of various costs between them. The number of regions used is based on the number of players. The map is a key strategic component, since some areas have generally higher connection costs than others.
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The German and U.S. editions are virtually identical, with the same German or US maps. Small differences are unintentional consequences of the translation from German to English, and most errors have been corrected by Rio Grande Games in subsequent
467:(the location of EnBW's headquarters). The game's second map is of Baden-Württemberg. Player order is determined after the power-plant auction, and the power-plant deck has 41 plants instead of the original 42; plant #29 is omitted. 540:. Minor rule changes reflect the countries' power culture. France, which has embraced nuclear power, has an earlier start with atomic plants and more available uranium. Italy has fewer coal and oil resources, but more garbage. 745:
Players own factories and try to earn the most money. Each player uses their workers to buy the best machines and robots on the market and run the machines most effectively. Players must monitor their energy
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Players play one degree removed from the original game by being shareholders in companies that take actions in the game. Players can invest in multiple companies with the objective of earning the most money.
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is also available in Polish, Italian, Spanish, Dutch, Chinese, Korean, Portuguese, and Japanese. These editions have the original maps of Germany and the US and a map of each local publisher's home country.
285:, the original game, which had players draw their networks with crayons instead of playing on a fixed map. This and other changes were made when Friedemann Friese reworked the game. The new game is called 381:, and is the only slot available during step one (see steps below). During step two the second slot is available for 15 elektros, and in step three the final slot is available for 20 elektros. 717:
Released at Essen 2013, it contains regional maps. There are three networks and the maximum cost to connect two cities is 20 elektros, reducing the overall cost if a player is blocked in.
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Released in 2014, it has redesigned wood pieces and cards and a double-sided board with Europe on one side and North America on the other, and replaces garbage (trash) with natural gas.
636:. The power plants on the market are offered in ascending order during the game's first two steps, and resources will probably to be in short supply as the game proceeds. 266:
and tries to supply electricity to cities. During the game, players bid on power plants and buy resources to provide electricity to the growing number of cities in their
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Players can operate two networks in the UK and Ireland, but starting a second network is expensive since there is no direct connection between Ireland and Great Britain.
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is available under different names in different markets. Most have the same game play, but a few editions are slightly different because they have non-standard maps.
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Released in October 2010 with a restricted Russian power-plant market and different rules for exchanging out-of-date power plants. Based on Japan's
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The Quebec/Baden-Württemberg expansion was released in 2012. Its maps were previously released in separate base games: Québec is part of
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The Benelux & Central Europe Expansion was released in 2006. This expansion provides a new double-sided map, this time for play in
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player who is last in turn order (the person with the fewest cities connected) can buy resources at the cheapest prices in that round.
1118: 1113: 629: 624:, there are two resource markets. During each turn, a player must choose one market from which to buy resources; North Korea has 152:, players compete to build up electrical networks from scratch and be the player to power the most cities at the end of the game. 944: 143: 102: 74: 884: 669: 620:. Minor rule changes reflect the region's power culture. In Korea, players have high connection costs. Because of the 556:. Again, there are small rule changes to reflect the power culture in these two regions. Benelux (Economic union of 121: 773:
has hung around because it has that certain something about it that makes you happy to sit down and play a game".
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in 2007, the Power Plant Deck 2 expansion has a second set of power-plant cards for gameplay variety.
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replaces garbage and resources are scarcer than in the original game. In Spain and Portugal side,
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Released in November 2011, the expansion added 30 tiles for AI players used with two players.
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the same number of connections, the player with the higher-value plant goes first.
961: 633: 568:) has more ecological power plants and more availability of oil. Central Europe ( 348: 26: 1080: 1074: 1068: 1057: 1038: 1046: 794: 573: 553: 1107: 1086: 1063: 1052: 306: 158: 926: 356: 561: 263: 234:
is the English-language version of the second edition of the multiplayer
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was released in 2005, with a double-sided map allowing play in
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in the German market, but is sold under other names elsewhere.
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The Czech-Slovak edition has Central European and German maps.
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build into more than one slot in a city. Slot one costs 10
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The game comes with a double-sided board with a map of the
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The Brazil/Spain & Portugal expansion (also known as
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Similar to the original game, but set in the Stone Age.
1007:"2004 Meeples Choice Award Winners - News - Tric Trac" 652:), released in 2009, has additional maps. In Brazil, 711: 469: 25:. For information on electrical infrastructure, see 612:Released in 2008, the map expansion is for play in 62:. Unsourced material may be challenged and removed. 504: 320:is played in rounds. Each round has five phases: 1105: 479: 977:"2005 Archive - Page 2 of 4 - Spiel des Jahres" 686: 440:Released in 2007 as a promotional tie-in with 359:and hydraulic plants do not require resources. 992:"International Gamers Awards - 2004 Nominees" 638: 542: 704:Northern Europe, United Kingdom and Ireland 519:All expansions require the original game. 487:The French edition has maps of France and 332: 974: 885:"Power Grid Deluxe: Europe/North America" 323: 122:Learn how and when to remove this message 296: 921: 825:Meeples' Choice Award (Top 3 of 2004) 1106: 719: 258:In the game, each player represents a 1021:"Pyramid: Pyramid Review: Power Grid" 590: 528:The France & Italy Expansion for 1004: 959: 60:adding citations to reliable sources 31: 1005:Phal, Par Monsieur (21 June 2005). 989: 975:Schrapers, Harald (18 March 2019). 662: 522: 361: 13: 606: 14: 1140: 1031: 915: 899:"Power Grid: The Stock Companies" 713:Australia and Indian subcontinent 493: 1076:Benelux/Central Europe Expansion 444:, a power company in the German 355:resource to supply electricity. 142: 36: 1119:Economic simulation board games 670:two wide-area synchronous grids 506:10th anniversary deluxe edition 47:needs additional citations for 1114:Board games introduced in 2004 1013: 998: 983: 968: 953: 891: 877: 852: 820:Best Strategy Game (nominee) 660:becomes important in step two. 383: 1: 960:Reed, Scott (16 April 2008). 845: 734:These are stand-alone games: 678: 514: 273: 760: 751:Power Grid: The First Sparks 729: 688:Quebec and Baden-Württemberg 292: 247:and first released in 2004. 7: 818:International Gamers Awards 740:Power Grid: Factory Manager 463:'s replacement with nearby 405: 370: 223:Buying, resource management 10: 1145: 831: 640:Brazil, Spain and Portugal 632:. The Chinese market is a 544:Benelux and Central Europe 435:Funkenschlag: EnBW edition 21:This article is about the 20: 990:How, Alan (24 May 2005). 932:Hobby Games: The 100 Best 925:(2007). "Power Grid". In 813: 789: 301:Players in Prague in 2008 219: 211: 203: 195: 187: 179: 169: 157: 141: 672:which run at different 452:, its map differs from 334:Auctioning power plants 236:German-style board game 1129:Rio Grande Games games 1070:Italy/France Expansion 937:Green Ronin Publishing 325:Determining turn order 302: 962:"2005 Games 100 List" 300: 1082:Plant Deck Expansion 939:. pp. 247–250. 56:improve this article 778: 721:The Stock Companies 281:was developed from 138: 1037:Rio Grande Games' 776: 698:Funkenschlag: EnBW 592:Power Plant Deck 2 303: 134: 1124:Multiplayer games 1099:The Games Journal 946:978-1-932442-96-0 829: 828: 674:mains frequencies 622:division of Korea 450:Baden-Württemberg 245:Friedemann Friese 227: 226: 164:Friedemann Friese 132: 131: 124: 106: 1136: 1025: 1024: 1017: 1011: 1010: 1002: 996: 995: 987: 981: 980: 972: 966: 965: 957: 951: 950: 919: 913: 912: 910: 909: 903:Rio Grande Games 895: 889: 888: 881: 875: 874: 872: 870: 856: 807:Spiel des Jahres 779: 775: 664:Russia and Japan 596:Released at the 524:France and Italy 458: 363:Buying resources 309:on one side and 253:Rio Grande Games 251:was released by 174:Rio Grande Games 146: 139: 133: 127: 120: 116: 113: 107: 105: 64: 40: 32: 1144: 1143: 1139: 1138: 1137: 1135: 1134: 1133: 1104: 1103: 1034: 1029: 1028: 1019: 1018: 1014: 1003: 999: 988: 984: 973: 969: 958: 954: 947: 923:Wallace, Martin 920: 916: 907: 905: 897: 896: 892: 883: 882: 878: 868: 866: 864:Board Game Geek 858: 857: 853: 848: 834: 809:(recommended) 763: 753: 742: 732: 722: 714: 705: 689: 681: 665: 641: 634:planned economy 626:fewer resources 609: 608:China and Korea 593: 545: 525: 517: 507: 496: 484: 474: 456: 437: 426: 408: 386: 373: 364: 349:waste to energy 347:, garbage (see 335: 326: 295: 276: 153: 128: 117: 111: 108: 65: 63: 53: 41: 30: 27:Electrical grid 17: 12: 11: 5: 1142: 1132: 1131: 1126: 1121: 1116: 1102: 1101: 1089: 1066: 1055: 1044: 1033: 1032:External links 1030: 1027: 1026: 1012: 997: 982: 967: 952: 945: 914: 890: 876: 850: 849: 847: 844: 843: 842: 833: 830: 827: 826: 822: 821: 815: 811: 810: 803: 802: 795:Games Magazine 791: 787: 786: 783: 767:Martin Wallace 762: 759: 758: 757: 754: 749: 747: 743: 738: 731: 728: 727: 726: 723: 720: 718: 715: 712: 710: 706: 703: 701: 690: 687: 685: 682: 679: 677: 666: 663: 661: 642: 639: 637: 610: 607: 605: 594: 591: 589: 574:Czech Republic 554:Central Europe 546: 543: 541: 526: 523: 516: 513: 512: 511: 508: 505: 503: 497: 495:Other editions 494: 492: 485: 480: 478: 475: 470: 468: 438: 433: 431: 427: 417: 407: 404: 392: 391: 387: 384: 382: 374: 371: 369: 365: 362: 360: 336: 333: 331: 327: 324: 294: 291: 275: 272: 243:, designed by 225: 224: 221: 217: 216: 213: 209: 208: 205: 201: 200: 197: 193: 192: 189: 185: 184: 181: 177: 176: 171: 167: 166: 161: 155: 154: 147: 130: 129: 44: 42: 35: 15: 9: 6: 4: 3: 2: 1141: 1130: 1127: 1125: 1122: 1120: 1117: 1115: 1112: 1111: 1109: 1100: 1096: 1094: 1090: 1088: 1087:BoardGameGeek 1084: 1083: 1078: 1077: 1072: 1071: 1067: 1065: 1064:BoardGameGeek 1061: 1060: 1056: 1054: 1053:BoardGameGeek 1050: 1049: 1045: 1043: 1041: 1036: 1035: 1022: 1016: 1008: 1001: 993: 986: 978: 971: 963: 956: 948: 942: 938: 934: 933: 928: 927:Lowder, James 924: 918: 904: 900: 894: 886: 880: 865: 861: 855: 851: 841: 840: 836: 835: 824: 823: 819: 816: 812: 808: 805: 804: 800: 797: 796: 792: 788: 784: 781: 780: 774: 772: 768: 765:According to 755: 752: 744: 741: 736: 735: 724: 716: 707: 699: 695: 691: 683: 675: 671: 667: 659: 655: 651: 647: 643: 635: 631: 627: 623: 619: 615: 611: 603: 600:game fair in 599: 595: 587: 583: 579: 575: 571: 567: 563: 559: 555: 551: 547: 539: 535: 531: 527: 521: 520: 509: 501: 498: 490: 486: 483: 476: 473: 472:Vysoké napětí 466: 462: 455: 451: 447: 443: 439: 436: 428: 424: 420: 415: 414: 412: 403: 400: 396: 388: 380: 375: 366: 358: 357:Wind turbines 354: 350: 346: 342: 337: 328: 322: 321: 319: 315: 312: 308: 307:United States 299: 290: 288: 284: 280: 271: 269: 265: 261: 256: 254: 250: 246: 242: 241: 237: 233: 232: 222: 218: 214: 210: 206: 202: 198: 194: 191:10–15 minutes 190: 186: 182: 178: 175: 172: 168: 165: 162: 160: 156: 151: 145: 140: 137: 126: 123: 115: 112:November 2021 104: 101: 97: 94: 90: 87: 83: 80: 76: 73: –  72: 68: 67:Find sources: 61: 57: 51: 50: 45:This article 43: 39: 34: 33: 28: 24: 19: 1098: 1092: 1081: 1075: 1069: 1059:Funkenschlag 1058: 1047: 1039: 1015: 1000: 985: 970: 955: 930: 917: 906:. 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Retrieved 863: 860:"Power Grid" 854: 837: 793: 770: 764: 750: 746:consumption. 739: 733: 697: 693: 529: 518: 499: 481: 471: 454:Funkenschlag 453: 434: 422: 419:Funkenschlag 418: 410: 409: 398: 397: 393: 378: 317: 316: 304: 287:Funkenschlag 286: 283:Funkenschlag 282: 278: 277: 264:power plants 257: 248: 240:Funkenschlag 239: 238: 230: 229: 228: 199:120+ minutes 196:Playing time 149: 135: 118: 109: 99: 92: 85: 78: 71:"Power Grid" 66: 54:Please help 49:verification 46: 18: 562:Netherlands 385:Bureaucracy 262:which owns 1108:Categories 1048:Power Grid 1040:Power Grid 908:2023-12-19 869:17 January 846:References 771:Power Grid 680:The Robots 630:no uranium 566:Luxembourg 530:Power Grid 515:Expansions 500:Power Grid 423:Power Grid 411:Power Grid 399:Power Grid 318:Power Grid 279:Power Grid 274:Background 249:Power Grid 231:Power Grid 188:Setup time 170:Publishers 150:Power Grid 136:Power Grid 82:newspapers 23:board game 16:Board game 1093:PowerGrid 801:contest 799:Games 100 761:Reception 730:Spin-offs 694:Mégawatts 482:Mégawatts 465:Karlsruhe 430:editions. 293:Game play 215:12 and up 212:Age range 159:Designers 582:Slovakia 461:Mannheim 406:Editions 379:elektros 372:Building 1042:webpage 929:(ed.). 839:Pyramid 832:Reviews 777:Awards 658:uranium 586:Hungary 578:Austria 558:Belgium 550:Benelux 353:uranium 311:Germany 268:network 260:company 180:Players 96:scholar 1095:review 943:  785:Award 654:biogas 650:Iberia 646:Brazil 584:, and 572:, the 570:Poland 564:, and 560:, the 534:France 489:Quebec 457:'s 351:), or 220:Skills 207:Medium 204:Chance 183:2 to 6 98:  91:  84:  77:  69:  618:Korea 614:China 602:Essen 598:Spiel 538:Italy 446:state 390:deck. 103:JSTOR 89:books 1079:and 941:ISBN 871:2022 814:2004 790:2005 782:Year 628:and 616:and 552:and 536:and 459:in 442:EnBW 341:coal 75:news 1097:at 1085:at 1062:at 1051:at 448:of 345:oil 148:In 58:by 1110:: 1073:, 935:. 901:. 862:. 580:, 576:, 343:, 270:. 255:. 1023:. 1009:. 994:. 979:. 964:. 949:. 911:. 887:. 873:. 700:. 648:/ 425:) 421:( 125:) 119:( 114:) 110:( 100:· 93:· 86:· 79:· 52:. 29:.

Index

board game
Electrical grid

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"Power Grid"
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Box cover of Power Grid by Friedemann Friese
Designers
Friedemann Friese
Rio Grande Games
German-style board game
Friedemann Friese
Rio Grande Games
company
power plants
network
Two boys and a girl playing the game
United States
Germany
coal
oil
waste to energy
uranium

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