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set number of cities, determined by the number of players. The least-valuable available plant is removed from the game, and the second city slots are available for connection. Step three begins when the step-three card comes up in the power-plant deck after being initially placed at the bottom of the deck, and the least-valuable available plant is removed from the game. The available-power-plant pool is down to six, and the remaining-power-plant deck is shuffled to make a new draw deck.
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clockwise order until every player passes on an existing bid. When a plant is purchased, a new one is drawn from the deck to replace it; available plants are re-arranged by value. The player with the highest-priority turn order (which may still be the first player) then has the option to bid on an available plant. The phase ends when every player has purchased a plant or passed on an opportunity to bid on a plant. Most power plants require at least one
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769:, "I cannot say the game is definitively a classic. What I do know is that it still gets played regularly around the U.K. games scene. The vast majority of board games get dragged out once or twice and are then chucked to one side to collect dust until either auctioned or hidden in the loft by the better half.
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is further divided into three steps. In step one eight power plants are visible to players, arranged in two rows of four based on reverse value. The first row (the least- valuable plants) is available for bidding. Only the first slot of a city may be connected. Step two begins when a player builds a
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Turn order is determined randomly at the beginning of the game. It is rearranged each round, according to the number of cities each player has connected. The player with the most connections goes first, followed by the player with the second-highest number of connections and so on. When players own
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In reverse turn order, players may build into cities. In the first round, a player may build into any city which is not already occupied. They may expand by paying the cost to build into the desired city, plus the value of all connections to that city from an already-occupied city. No player may
367:
Players buy resources for their plants in reverse turn order. They can only purchase resources they can use, and each plant may only have twice the number of resources it needs to run; a plant which uses two oil can hold up to four oil. As resources are purchased, they become more expensive; the
708:
The
Northern Europe/United Kingdom & Ireland expansion was released at Essen 2012. Another map expansion, it includes twelve new power-plant cards for Northern Europe. The seven North European countries use different energy sources, and the set of power plants depends on the region chosen.
338:
Turn order determines who starts bidding on power plants. A player may pass rather than bid on a plant, forfeiting their chance to bid on any other power plants in a round. An initial bid must be equal to, or higher, than the value of an available plant. After the initial bid, players bid in
389:
Players use resources to power their cities and earn more elektros based on the number of cities they power. Resources available for purchase are replenished at a rate based on the number of players in the game and the step. The most valuable power plant is placed at the bottom of the draw
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The game ends when one player builds a fixed number of cities, and the winner is the player who can supply electricity to the most cities with his network. In case of a tie, the player with the most money wins. If that results in a tie, the player with the most cities is the winner.
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on the other. Each map has six regions, containing cities with connections of various costs between them. The number of regions used is based on the number of players. The map is a key strategic component, since some areas have generally higher connection costs than others.
429:
The German and U.S. editions are virtually identical, with the same German or US maps. Small differences are unintentional consequences of the translation from German to
English, and most errors have been corrected by Rio Grande Games in subsequent
467:(the location of EnBW's headquarters). The game's second map is of Baden-Württemberg. Player order is determined after the power-plant auction, and the power-plant deck has 41 plants instead of the original 42; plant #29 is omitted.
540:. Minor rule changes reflect the countries' power culture. France, which has embraced nuclear power, has an earlier start with atomic plants and more available uranium. Italy has fewer coal and oil resources, but more garbage.
745:
Players own factories and try to earn the most money. Each player uses their workers to buy the best machines and robots on the market and run the machines most effectively. Players must monitor their energy
725:
Players play one degree removed from the original game by being shareholders in companies that take actions in the game. Players can invest in multiple companies with the objective of earning the most money.
502:
is also available in Polish, Italian, Spanish, Dutch, Chinese, Korean, Portuguese, and
Japanese. These editions have the original maps of Germany and the US and a map of each local publisher's home country.
285:, the original game, which had players draw their networks with crayons instead of playing on a fixed map. This and other changes were made when Friedemann Friese reworked the game. The new game is called
381:, and is the only slot available during step one (see steps below). During step two the second slot is available for 15 elektros, and in step three the final slot is available for 20 elektros.
717:
Released at Essen 2013, it contains regional maps. There are three networks and the maximum cost to connect two cities is 20 elektros, reducing the overall cost if a player is blocked in.
510:
Released in 2014, it has redesigned wood pieces and cards and a double-sided board with Europe on one side and North
America on the other, and replaces garbage (trash) with natural gas.
636:. The power plants on the market are offered in ascending order during the game's first two steps, and resources will probably to be in short supply as the game proceeds.
266:
and tries to supply electricity to cities. During the game, players bid on power plants and buy resources to provide electricity to the growing number of cities in their
709:
Players can operate two networks in the UK and
Ireland, but starting a second network is expensive since there is no direct connection between Ireland and Great Britain.
413:
is available under different names in different markets. Most have the same game play, but a few editions are slightly different because they have non-standard maps.
588:) has rules changes in Steps 2 and 3, and limits on what type of power plant may be used to power cities in different regions (countries) of the map.
668:
Released in
October 2010 with a restricted Russian power-plant market and different rules for exchanging out-of-date power plants. Based on Japan's
692:
The Quebec/Baden-Württemberg expansion was released in 2012. Its maps were previously released in separate base games: Québec is part of
548:
The
Benelux & Central Europe Expansion was released in 2006. This expansion provides a new double-sided map, this time for play in
368:
player who is last in turn order (the person with the fewest cities connected) can buy resources at the cheapest prices in that round.
1118:
1113:
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624:, there are two resource markets. During each turn, a player must choose one market from which to buy resources; North Korea has
152:, players compete to build up electrical networks from scratch and be the player to power the most cities at the end of the game.
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620:. Minor rule changes reflect the region's power culture. In Korea, players have high connection costs. Because of the
556:. Again, there are small rule changes to reflect the power culture in these two regions. Benelux (Economic union of
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has hung around because it has that certain something about it that makes you happy to sit down and play a game".
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in 2007, the Power Plant Deck 2 expansion has a second set of power-plant cards for gameplay variety.
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replaces garbage and resources are scarcer than in the original game. In Spain and
Portugal side,
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Released in
November 2011, the expansion added 30 tiles for AI players used with two players.
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491:. The Quebec map has more renewable power plants, reflecting its regional hydroelectricity.
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the same number of connections, the player with the higher-value plant goes first.
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is the
English-language version of the second edition of the multiplayer
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was released in 2005, with a double-sided map allowing play in
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in the German market, but is sold under other names elsewhere.
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The Czech-Slovak edition has Central European and German maps.
696:(released by Filosofia) and Baden-Württemberg is included in
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build into more than one slot in a city. Slot one costs 10
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The game comes with a double-sided board with a map of the
676:, players can begin two separate networks in that country.
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The Brazil/Spain & Portugal expansion (also known as
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756:
Similar to the original game, but set in the Stone Age.
1007:"2004 Meeples Choice Award Winners - News - Tric Trac"
652:), released in 2009, has additional maps. In Brazil,
711:
469:
25:. For information on electrical infrastructure, see
612:Released in 2008, the map expansion is for play in
62:. Unsourced material may be challenged and removed.
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320:is played in rounds. Each round has five phases:
1105:
479:
977:"2005 Archive - Page 2 of 4 - Spiel des Jahres"
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440:Released in 2007 as a promotional tie-in with
359:and hydraulic plants do not require resources.
992:"International Gamers Awards - 2004 Nominees"
638:
542:
704:Northern Europe, United Kingdom and Ireland
519:All expansions require the original game.
487:The French edition has maps of France and
332:
974:
885:"Power Grid Deluxe: Europe/North America"
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122:Learn how and when to remove this message
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825:Meeples' Choice Award (Top 3 of 2004)
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719:
258:In the game, each player represents a
1021:"Pyramid: Pyramid Review: Power Grid"
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528:The France & Italy Expansion for
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60:adding citations to reliable sources
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1005:Phal, Par Monsieur (21 June 2005).
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975:Schrapers, Harald (18 March 2019).
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899:"Power Grid: The Stock Companies"
713:Australia and Indian subcontinent
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1076:Benelux/Central Europe Expansion
444:, a power company in the German
355:resource to supply electricity.
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36:
1119:Economic simulation board games
670:two wide-area synchronous grids
506:10th anniversary deluxe edition
47:needs additional citations for
1114:Board games introduced in 2004
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820:Best Strategy Game (nominee)
660:becomes important in step two.
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960:Reed, Scott (16 April 2008).
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734:These are stand-alone games:
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751:Power Grid: The First Sparks
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688:Quebec and Baden-Württemberg
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247:and first released in 2004.
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818:International Gamers Awards
740:Power Grid: Factory Manager
463:'s replacement with nearby
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223:Buying, resource management
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640:Brazil, Spain and Portugal
632:. The Chinese market is a
544:Benelux and Central Europe
435:Funkenschlag: EnBW edition
21:This article is about the
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990:How, Alan (24 May 2005).
932:Hobby Games: The 100 Best
925:(2007). "Power Grid". In
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301:Players in Prague in 2008
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672:which run at different
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334:Auctioning power plants
236:German-style board game
1129:Rio Grande Games games
1070:Italy/France Expansion
937:Green Ronin Publishing
325:Determining turn order
302:
962:"2005 Games 100 List"
300:
1082:Plant Deck Expansion
939:. pp. 247–250.
56:improve this article
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721:The Stock Companies
281:was developed from
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1037:Rio Grande Games'
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698:Funkenschlag: EnBW
592:Power Plant Deck 2
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1124:Multiplayer games
1099:The Games Journal
946:978-1-932442-96-0
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906:. Retrieved
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867:. Retrieved
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860:"Power Grid"
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746:consumption.
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199:120+ minutes
196:Playing time
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71:"Power Grid"
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54:Please help
49:verification
46:
18:
562:Netherlands
385:Bureaucracy
262:which owns
1108:Categories
1048:Power Grid
1040:Power Grid
908:2023-12-19
869:17 January
846:References
771:Power Grid
680:The Robots
630:no uranium
566:Luxembourg
530:Power Grid
515:Expansions
500:Power Grid
423:Power Grid
411:Power Grid
399:Power Grid
318:Power Grid
279:Power Grid
274:Background
249:Power Grid
231:Power Grid
188:Setup time
170:Publishers
150:Power Grid
136:Power Grid
82:newspapers
23:board game
16:Board game
1093:PowerGrid
801:contest
799:Games 100
761:Reception
730:Spin-offs
694:Mégawatts
482:Mégawatts
465:Karlsruhe
430:editions.
293:Game play
215:12 and up
212:Age range
159:Designers
582:Slovakia
461:Mannheim
406:Editions
379:elektros
372:Building
1042:webpage
929:(ed.).
839:Pyramid
832:Reviews
777:Awards
658:uranium
586:Hungary
578:Austria
558:Belgium
550:Benelux
353:uranium
311:Germany
268:network
260:company
180:Players
96:scholar
1095:review
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785:Award
654:biogas
650:Iberia
646:Brazil
584:, and
572:, the
570:Poland
564:, and
560:, the
534:France
489:Quebec
457:'s
351:), or
220:Skills
207:Medium
204:Chance
183:2 to 6
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618:Korea
614:China
602:Essen
598:Spiel
538:Italy
446:state
390:deck.
103:JSTOR
89:books
1079:and
941:ISBN
871:2022
814:2004
790:2005
782:Year
628:and
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552:and
536:and
459:in
442:EnBW
341:coal
75:news
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345:oil
148:In
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